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Illusory Duplication

This is a specialized form of Illusion-Casting that permits the hero to generate completely realistic simulations of a single object, namely himself. Unlike the other Illusory Powers, this permits the hero to see through these non-existent senses and to communicate through apparently normal speech.

The hero can create a finite number of exact holographic duplicates of himself. These are Illusions based on his selfimage, which the hero had best make sure matches his actual appearance at that moment. The accuracy of the Duplicate is determined by a Reason FEAT made at the time the Duplicate is generated. A green Reason FEAT means the Illusory Duplicates are somehow different from the hero; they have the wrong outfit on, are too muscular or handsome, and so on. A yellow or red Reason FEAT produces a perfect copy. The maximum number of simultaneous Duplicates the hero can create is equal to his Power rank number. Although Duplicates are frequently used to surround the hero and act as decoys, the Duplicates can also function several areas or miles away from the hero. The maximum range at which the hero can either send or create a Duplicate is determined by his Power rank.

Example: Myriad has an In(40) rank. This enables him to create up to 40 simultaneously existing Duplicates that can form or travel as far as 2 miles away from his location.

The Duplicates are intangible holographs and are incapable of doing any actual physical activity. They are primarily used as decoys, messengers, spies, and simulated ghosts. The Duplicates can form in any location within the hero's range, regardless of whether the hero can see that location or not. As an aspect of this Power, the hero automatically possesses a combination of Clairvoyance, Clairaudience, and Speechthrowing that permits him to see, hear, and speak through his remote Duplicates.

For example, Myriad is at the scene of a cave-in. The rescue crew need to know where any survivors are located. Myriad creates several Duplicates and sends them off into the debris. Since these are energy, the Duplicates can pass effortlessly through the rock. Myriad sees what the duplicates "see." There is no light in the collapsed area but Myriad's Duplicates each carry an illusion of a flashlight that functions as well, if not better, than a real one. Finally 2 of the Duplicates find survivors. The first group of survivors are only lost; the Duplicate leads them through the darkness to safety. The second group is trapped behind fallen rock. They are startled when the Duplicate passes through the rock into their area but Myriad speaks through his Duplicate and appraises them of the situation. The Duplicate remains with them until the rescuers finally reach them.

When creating the hero, the player has the option of assigning some or all of the hero's other Powers to the Duplicates. The hero can only create a single such Powerful Duplicate at any 1 time. Since this Duplicate now has a greater effect on reality, it gains some reality as well. Such Duplicates can be affected and even destroyed by such attacks as Light Emission, Light Control, Plasma Generation, Plasma Control, Shadowcasting, and any of the Magics and Power Controls. The Duplicate has a "Health" equal to this Power's rank number. Any damage to the Duplicate is subtracted from this number. At 0 the Duplicate suddenly vanishes. In addition, any damage done to the Duplicate is also suffered by the hero, who temporarily loses a number of points equal to his Power rank number. Such points are regained just like Health points.

All Duplicates can be affected by the Powers of Light Control and Shadowcasting. Light Control can overpower, distort, and even destroy any Duplicate. It can be use to seize control of a Duplicate away from the hero; the effect is analogous to someone using Mind Control(Puppetry) on the hero's own body. Shadowcasting can surround the Duplicate in darkness and prevent the hero's Clairvoyance from operating. If the Shadowcasting has a greater rank, that Power can be used to destroy a Duplicate.

Note: when a Duplicate is passing through solids, its "eyes" register total darkness. If the hero is unaware that Shadowcasting is being used against his Duplicates, then he will assume the continued darkness is the result of the Duplicate remaining within a solid mass and consequently will make no attempt to resist this clandestine attack.

As stated earlier, all Duplicates are an illusionary manifestation of the hero's self-image. They need not be a single, static design but can change with the hero's whim. Generally, all Duplicates at a given moment will have the same shape. However, by means of a red Reason FEAT, the hero can create simultaneous Duplicates who have different appearances. All such differences are still based on the hero's own form. A red FEAT is needed for each different type of Duplicate.

Example: Myriad maintains a secret identity as a physicist at a nuclear plant in Georgia. One day the plant is attacked by supervillains. Myriad must take action but his civilian identity must remain at his emergency post. Myriad forms a number of Duplicates. Most resemble his super heroic self but Myriad alters one to appear as his civilian self. The extra form requires additional concentration on Myriad's part and a red FEAT. The player blows it on the first roll (a 23), second roll (03), third roll (24), but finally makes it on the fourth roll (00). Myriad castigates himself on the additional 24 seconds it took him to generate the lab coat and glasses.

While Duplicates are normally created as independent beings, the Power can also be cast around the hero's own body to immediately alter the hero's own appearance. This is usually used to make quick disguises and costume changes. If the hero so chooses, his entire super hero appearance and costume can be nothing more than such an Illusion wrapped around the hero's normal civilian self. This would definitely prevent anyone from finding your costume stashed in the back of the closet. In the previous example, Myriad had not thought to bring his costume to work and had to form 1 of his Duplicates around himself. The drawback is that if the hero loses concentration, consciousness, or Power, he also loses his costume. (The time Myriad was skinnydipping when a crisis struck resulted in major embarrassment for him and some unfortunate media exposure.)

Nemesis Powers include Light Control and Shadowcasting.

Range: Column B