Frieza (Bardock Saga to Frieza Saga)

Real Name: Frieza of House Kold
Physical Form: Humanoid Race - "Changeling"
Origin of Power: Endowment
Hatchling Stage
Frieza - Hatchling StageFighting: Rm(30) Agility: Rm(30) Strength: Rm(30)
Endurance: In(40) Reason: Ex(20) Intuition: Ex(20)
Psyche: In(40)
Health: 130 Karma: 80 Resources: Am(50)/Un(100) on homeworld.
Popularity: -50 with races whose planets were conquered by the Planet Trade Guild, 0 elsewhere.
Age: 150 years Height: 4'2" Weight: 100LBS.
Powers: Waterbreathing(Amphibious), Water Freedom, Self-Sustenance,
Natural Weaponry:
 Horns are of Rm(30) Material Strength and do Ex(20) edged damage. Tail can be used to do up to In(40) blunt damage or Rm(30) Grappling. , True Flight: Am(50)
Age Shift: Frieza, like the other members of House Kold, Frieza can shift between age stages. The shift takes 2-20 turns to complete. For each stage higher than Juvenile, the time it takes to shift is doubled.
Talents: Business/Finance, Pilot(air/space), Martial Arts D, B, C, E, Acrobatics, Underwater & Aerial Combat(Changeling martial arts focus on incorperating their tails into their fighting styles).
Contacts: Planet Trade Guild(Business, CL1000 Resources), King Kold(father), Kooler(older brother).
Juvenile StageYoung Adult StageAdult Stage
Frieza - Juvenile StageFrieza - Young Adult StageFrieza - Adult Stage
Strength: Am(50)
Health: 150
Height: 6'10"
Weight: 300LBS.
Natural Weaponry: Horns do Rm(30) edged damage. Tail does Mn(75) blunt damage or Am(50) grappling.
All other stats are the same as the Hatchling form.
Fighting: In(40)
Health: 160
Height: 5'10"
Natural Weaponry: Horns do Ty(6) edged damage.
All other stats are the same as the Juvenile form.
Agility: In(40)
Endurance: Am(50)
Health: 180
Height: 5'2"
Natural Weaponry: Feet can be used as an extra set of hands for grappling and wrestling.
All other stats are the same as the Young Adult form.
Martial Arts Supremacy: Ex(20). Frieza has developed the following power stunts:

Note: Due to the infusion of the power cosmic into Frieza and House Kold, Frieza now has the following powers:
Ability Shift: Am(50). By making a Red Psyche, Power, and Endurance FEAT, Frieza can shift the majority of his cosmic energies into brute Strength. By doing so he can boost his strength up to Mn(75). To maintain this boost, Frieza must sacrifice 1 Health point per turn and -1CS to his Endurance rank every 10 turns. If unconscious, Frieza automatically shifts back to a normal state. Frieza can only use this ability when in his adult form.

Hyperspeed: Rm(30). By making a Yellow Power FEAT, Frieza can combine his Hyperspeed with his Flight power to fly at Mn(70) speeds for 1-10 turns.

Telekinesis: In(40). Frieza has developed the following power stunts:

Light Emission: Am(50), limited to laser blasts from eyes and fingers to do either energy or force damage. He has shown the following power stunts:
True Invulnerability: In(40).

Darkforce Manipulation: Am(50) with the following power stunts:
  • By making a Yellow Endurance FEAT, Frieza can internalize the Darkforce energy to increase his True Invulnerability, Hyperspeed, and Flight by 10 points for 1-10 turns.
  • By making a Red Psyche FEAT, Frieza can solidify darkforce energy into a spinning disc of force that does up to 50 points of edged damage. He can mentally command the disc to fly at up to Am(50) speeds after a moving target. The disc attacks as if with Ex(20) Agility. Frieza can create more than 1 disc, but for each disc that Frieza creates and maintains control over, his Intuition is reduced -1CS per disc.
  • By making a Red Power FEAT and a Yellow Psyche FEAT, Frieza can combine his Disruption power with his Darkforce power and create a ball of dark matter. The ball can then be psionically thrown and does a minimum of 50 points of force damage and 20 points of energy damage. For each stage beyond hatchling, Frieza can add 10 points to the energy damage to a maximum of 50 points of energy damage. This is Frieza's "Deathball" attack.
Disruption: Ex(20). For each stage beyond Hatchling, this power increases by 10 points. The power is used as a range radius effect centered around Frieza's body that has the following side effects:Frieza has limited control over the side-effects of his Disruption power.

He has developed the following power stunts for his Disruption power:
Weakness: The secret to the power of House Kold is also their greatest weakness. Like his father (King Kold) and older brother (Kooler), Frieza has been infused with a fraction of the power cosmic by Galactus. As a means of safeguarding himself from betrayal by his "business" partners, Galactus did not reshape their bodies to better channel the vast energies of the power cosmic as he did his Heralds. As a result of this, Frieza loses 1 Health point per round per every use of the power cosmic. Lost Health points can only be regained through rest. For every use of the Power Cosmic beyond Gd(10), Frieza ages 1 year. For every use of his Age Shifting ability, Frieza ages 10 years. Eventually, as his father and brother before him, Frieza will lose the ability to Age Shift.