DakkamiteThe Dakkamites come from the planet Dakkam in the Beta Rigel system in the Milky Way Galaxy. They number only 37 million. The Dakkamites have a peaceful technocracy, advanced technology, and the potential to mutate and acquire superpowers. They also have their share of madmen, such as the unnamed Dakkamite scientist who incorrectly predicted Dakkam would explode and sent his infant son Wundarr to Earth in a small starship. In an alternate 30th century, the Dakkamites established a galaxy-wide empire under the leadership of the Overlord.
Dakkamites wield advanced technology such as interstellar spacecraft, energy weapons, exoskeletal combat suits, and advanced energy tracking sensor systems. Dakkamites view Earth as a base of operations for exposing squads of Dakkamite volunteers to solar radiation and as a training ground in "scientifically" using their powers and abilities.
Fighting: Ty(6) Agility: Ty(6) Strength: Ty(6) Endurance: Ty(6)
Reason: Ty(6) Intuition: Ty(6) Psyche: Ty(6)
Health: 24 Karma: 18
Resources: Pr(4)/Ex(20) on their homeworld.
Age: 4D10+15 years(Dakkamites have an average lifespan equal to that of double that of a Normal Human.)
Height: 2d10+59" for females, 2d10+60" for males
Weight: 6d10+100LBS. for females, 6d10+140LBS. for males.
Weakness: Same as Normal Humans.
Talents: Randomly generated.
Contacts: Dakkam(Homeworld, Un(100) Resources).
Note: Dakkamites exposed to the solar energy of Earth's sun develop superhuman abilities and powers. After initial exposure to such energy, a Dakkamite is to be considered an Induced Mutant and should be generated as such a character. Once altered by the exposure, any powers and/or abilities the Dakkamite as a result are permanent and not contingent on further exposure.