
(All members start at 10 points)
10 |
Normal wolf moves | Includes bite, claw, and quick reaction time |
| 100 | Nightvision | Allows one to see in even absolute darkness. |
| 200 | Power up | Allows one to redefine their energy and use it easily- must have this before doing any of the following |
| 400 | Ki ball | Allows the fighter to control a ball of their internal energy and throw it at their opponent. Causes a small, but powerful blast. |
| 600 | Quick defense | A small, thin shield of energy raps around the fighter, giving him/her some defense against other's attacks. |
| 800 . | Vines | Allows the fighter to draw vines from the Earth and hold their opponent still. Will not work on powerful fighters |
| 1000 | Advanced Ki ball | A much bigger and powerful form of the Ki ball. Creates a devastating blast to an inexperience fighter. |
| 1500 | Speed | Quickens the fighter's moves, dodging and attacking times and their overall speed. |
| 2000 | Wind | Allows the fighter to control the wind and use it as an attack of any sort. |
| 2500 | Earth | Allows the fighter to use the earth with their mind and control it for any attack. |
| 3000 | Water | Allows the fighter to control water and use it as an attack of any sort. |
| 3500 | Ice Beam | A beam of water shoots out of one's paws or eyes and freezes the first thing it touches. |
| 4000 | Strengthened Defense | A thick, glowing ball of energy appears around the fighters body. It protects one from stronger blasts. |
| 4500 | Night time | Allows the fighter to hide the sun and make the fighting area totally dark. |
| 5000 | Storm | Allows the fighter to create a storm of hurricane or monsoon strength. This power increases in strength once one gets the wind, earthquake, and lightning powers. Warning- this power is not very controllable until you get the lightning power. It can easily backfire. |
| 5500 | Fire | Allows the fighter to control fire and use it as an attack of any sort. |
| 6000 | Earthquake | Causes the earth to shake so violently that the ground may rip apart. |
| 6500 | Natural Disaster . | Allows the fighter to control the weather. i.e. snow, rain, tornados, floods, etc. This power cannot control natural happenings. Related to "Storm" but adds to overall control. |
| 7000 | Creative Ability | The fighter is strong enough now to create his or her own attack. (1) |
| 7500 | Hypnotize- | Allows the fighter to temporarily stun their opponent. Does not work on fighters with the power of mind/Telepathy |
| 8000 | Werewolf | Allows the fighter to stand up on two feet, and have their paws become hands and their claws to extend like a felines. The fighter will have glowing eyes, longer teeth and they will drool a lot while using this power. |
| 8500 | Second Creative Ability | The fighter now has enough experience to create his or her second new ability. (1) |
| 9000 | Advanced Speed | Allows the fighter to move at incredible speeds(faster than the speed of sound, but just under the speed of light) It works, but not as well on advanced fighters, as they have the power too and they can see wherever your going. |
| 9500 | Heal | Allows the fighter to regain health and stamina during a fight- can only be used once during the battle, but anytime afterward. Can also be used to heal others. |
| 10000 | Telepathy and Telekinesis | Allows the fighter to speak (at any time and to anyone) with their mind, and move anything with their mind. |
| 10500 | Third Creative Ability | The fighter is strong enough to create his/her third attack. (1) |
| 11000 | Energy steal | Allows the fighter to focus on the other fighter's energy and take from it, making them temporarily stronger- cannot be used on someone stronger or at the same strength as you. |
| 11500 | Lightning | Allows one's eyes to shoot unimaginably powerful lightning bolts at their opponent. |
| 12000 | Flight | Gigantic, feathery wings, or bat wings if you are evil at heart, appear on the fighter's back and allows him/her to fly |
| 12500 | Moonrage | Powerful light beam shot from the mouth. The most powerful of the attacks. Warning- Uses a lot of strength and will cause one to tire much faster, but will probably win the battle. |
| 20000 | Energy Share | The fighter is able to share, at any time, up to two thirds of his or her remaining energy with an opponant or friend. This energy, keep in mind, is subtracted from the original fighter's energy so he/she will only have that one third left if two thirds is given away. |
| 22000 | Metamorphsis | The fighter is able to transform into any other form for a limited amount of time. (Increases for each level-- level times 2 = amount of minutes you can stay in each form) Note: This is very energy taxing, even more so than Moonrage. Changing into /any/ other form is energy draining, so keep that in mind for creative abilities. |
| Level 50 | Combination- | Originally, the fighter uses one, to a maximum of two attacks at a time. At level 50, however, the fighter is able to control as many as they would like. Do remember, though, that using multiple powerful techniques is, in reality, not only impossible, but also has the possiblity of killing the user, not the opponent. |
~How to get points~
*Sending me items to put in the guild shop will get
you points, depending on
how good the items are. Rare items can get you 200
points at one time. I
will decide how many points you will get. ~Right now, I'm looking for codestones over everything else. I have upped the standard 60 points for codestones to 80 or 90 points, depending on which codestones they are. I am also collecting petpets (not for me) to put into a petpet gallery or prizes (I know y'all want prizes). Most petpets will get you up to 300 points. (abominable snowballs, spyders and cheaper petpets like that will give you a standard 40-90 points) If I recieve really rare petpets, that number may go up. (I truely doubt that it will happen, but if anyone sends me some petpet like a moltenore or krawk, it could be worth somewhere around like 3000 or 5000 points alone)
*Getting people to join. The person MUST tell me
who referred them. This
will give you 50 points per person.
*Giving me a really good idea (I will decide if its
good) for the guild,
shop, or anything else will earn you 20 points per
idea.
*Making me mad will force me to take away points. Depending on what you did, it could be in the hundreds.(and, yes, you can go into the negatives)
*Helping other neopians (They MUST tell me that you
helped them) will earn
you 20 points per person.
*Winning a battle in the message area will earn you
100 points. I am the
judge even if I am not on, and I will select a judge
if I am fighting. If I
haven't been on in a while (More than two days and
you've finished the
battle) and you just can't wait, find anyone that is
on the guild council.
The results will be neomailed to the fighters.
Winners will most likely be
the ones who have the best role-playing skills.
~THERE WILL BE NO CURSING, GUTS, EXCESSIVE BLOOD, OR PEOPLE'S CHARACTERS DIEING OR
BEING KILLED.~ This is
mainly due to the younger kids who play the game and
the fact that I DON'T
WANT TO SEE IT. Injuries are ok, but NONE will be
permanent (besides a scar
or two that you want to keep as a souvenir, and I
will indicate so on your
descriptions on our guild web page) or fatal.
*Codestones, faeries, and other battledome items
will earn you 10-100 points depending on their rarity.
These will be given away as awards for the winners
of the wolf battles that will be held or to the people who really, really try but can't seem to win
(For these never-can-win people I will also look at
their battledome
scores.)
*Sending me wolf/lupe, eyrie, shoyru, kougra or
faerie trading cards will
earn you points, depending on their value. Up to 60
points.
*Passing random quizzes that I will give will earn
you up to 30 points.
*Being the first to answer my riddles of the month
will earn you up to 30
points. (You get three tries for normal questions,
two tries for multiple
choice, and one try for true/false.
*For every neopet battle (fought in the battledome)
won against another wolf
from our guild or our ally guilds will earn you 20
points. (Don't challenge
me unless you ask first)
*Passing tests will earn you 40 points. I don't
know what the quizzes or
tests will include, but I will work on it.

Special note: If one wolf has a special ability, you must ask them if they will let you use the same one (or any variation from it). That ability is specific to their character, so it is doubtful that /you/ would be able to create the same one. Also I will only list the wolves here so far if they are anywhere near earning higher abilities. Right now it is only the council members. Below is a list of the wolves and any abilities created to this date (they must have earned it first) You may send me your special abilities now or whenever you want to but you cannot use them (even if you already have the create your own ablility thing) until you have whatever they are created around. Take Blade's Sharp Wing for a minute. If Blade did not already have Flight, she would not be able to use this ability. She would know it, but would not have the power to use it. Also, levels do /not/ work on special abilities, nor does the hp of the point value. These are /special/ and I will determine the details at a later date. Remember, you abilities do not need to be related to any of the above ones, but if you do, the attacks are added together (meaning fire + Blade's fire rage -- 5500 + whatever the attack value of the sp ability is)
Also note that there is a level and hit point (hp) system. This system works as follows:
Battle System Under Construction