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Projectile Weaponry

Blow Darts (3d3) A long, hollow tube with a type of small darts which is blow through the tube at the intended target. 
Bolo (d4) A wire with anywhere from 2 - 4 small weighted objects, thrown at a target with the intent to immobilize or entangle. 
Boomerang (2d4) A slightly curved piece of wood that when thrown, will return to the owner.
Cast Net (d4) A basic thrown fishing net, this was adapted with hooks or other such objects that would weight the net down to help with entangling the target. 
Crossbow (d5) A two handed, auto fire version of a bow. Rather than using arrows it uses bolts, firing one bolt per shot taken. The crossbow can fire a bolt up to 400 yards.
Full Bow (d10)  The largest bow available, strictly used on foot, it has a draw greater than 36" and can launch an arrow more than 300 yards away. This bow is impossible to use from horseback because of its length (the length usually being a little shorter than the person wielding it). 
Long Bow (d8) A larger variation of a composite bow, the longbow has a draw of anywhere from 30 - 36" and can launch an arrow more than 300 yards away. This bow is best used on foot as its length does not allow proper use on anything else.
Short Bow (d6) Better known as a composite bow, the short bow has a 25 - 30" draw as well as being able to launch an arrow between 150 - 200 yards. This bow is best used whether on foot or on horseback.
Spear (d7) A simple long-shafted weapon which was designed for thrusting though some were also designed to be used as a slashing weapon. 
Axe (Throwing) (2d5) A common weapon which comes in a variety of forms from, this being a single handed form used for throwing, hence the name. 
Dagger (Throwing) (2d4) A slightly smaller version of a dagger, specially weighted and balanced as it is used for throwing.
Throwing Stars (3d3) Also known as a shuriken, they vary in size with some having anywhere from 3 - 6 sharp points, ensuring that at least one point with hit the target. Must be retrieved after thrown or it is lost.  

 

One Handed Non-Bladed Weaponry

Quarter Staff (d8) The same as an oak staff, the quarter staff ranged from 6 - 9 feet in length. 
Flail (d5) A jointed weapon, consisting of a steel bludgeon joined by a chain to a short wood or steel haft. The steel bludgeon can be modified, the most common being the addition of spikes, knobs or small barbs.
Nunchaku (2d4) Made out of hard wood, these were a set of 2 wooden bars linking together with a small piece of rope or chain. 
Lance (d8) Basically a longer version of the spear. The lance is around 9 feet in length and used from horseback or commonly by foot soldiers to take out calvary units in battle.
Mace (d10) A mace is an armor-fighting weapon, developed from a steel ball on a wooden handle. Maces have also been considered a symbol of power or rulership among some peoples.
Oak Staff (d6) Around 4 - 6 feet in length, the oak staff (also known as a short staff) is a common weapon for close range fighting doing blunt damage.
Spiked Gauntlets (2d3) A leather or metal gauntlet adapted with spikes over the back of it. 
War Hammer (d10) The war hammer consisted of one side for blunt damage while the other side usually came to a sharp but heavy point like a pick. 
Whip (d4 [Animal Masters 2d4]) Three or four strands of tightly braided leather, anywhere from 6 - 12 feet long with a knot in the end mainly used for entangling though if it hits flesh, it will leave a mark, sometimes breaking skin.
Pike (d9) A long wooden pole, approximately 6 - 12 feet long with a sharpened or metal tip.

 

One Handed Weaponry

Battle Axe (d10) A heavier version of the axe having 2 sharp edged heads.
Bladed Whip (d7) Same as a regular whip but with small metal blades braded into the leather.
Dagger (d6) A small version of a sword, easily hidden and used for close combat.
Dirk (d5) Slight smaller than a dagger and only a single edge doing damage, best for slashing rather than puncturing.
Foil (d6) A thrusting weapon, with a form that can be long, rigid, triangular or square bladed. A smaller version of a rapier used for piercing.
Half Katana (d6) A smaller version of a katana, also known as a wakizashi.
Katana (d10) A single edged, slightly curved and extremely sharp blade with a chisel point (meaning it is not pointed but curved at the end).
Long Knife (d5) A long and heavy single edged knife.
Long Sword (d10) A sword ranging in length from 4 - 4.5 feet long with an average weight of  3 - 4 pounds. This is also a straight but double edged blade.
Rapier (d8) A long, double-edged, slender bladed, single-handed sword, designed to emphasize the thrust.
Scimitar (d10) A deeply curved blade mainly used for slashing.
Short Sword (d6) The same as a long sword though half the size and weight and used mainly by lords.

 

Two Handed Weaponry
(-5% to hit penalty applies to all)

Bastard Sword (d12) An larger version of a long sword, a bastard sword usually had a longer handle to allow the use of both hands while the blade was more slender or tapered pointed blade.
Battle Mace (d12) More like a cross between a mace and a flail, having from 2 - 3 modified steel balls, was mainly used from horseback for deadly damage.
Broad Sword (d12)

A large double-edged blade, the blade much wider than the typical melee sword (hence the name "Broad Sword"). This weapons can be used for your general hack and slash and in some cases blunt damage.   

Claymore (d12) Often considered a great sword, this is a strictly two handed weapon, the blade slightly smaller in width than a broadsword but much longer the blade typically 50 - 55" long (not counting the hilt).
Great Axe (d12) The heaviest and largest type of battle axe. Usually a double bladed axe but there have been some known to have been a single blade. 
Great Hammer (d12) The largest and heaviest version of a war hammer, the "hammer" side is much larger to cover a wide area.
Halberd (d12)

The halberd had a broad, short axe blade on a 5 - 6’ long haft, with a spear point at the top, often a back-spike and occasionally, a butt-spike.

Spiked Club (d12) A club covered in metal spikes used for blunt damage.
Reaver Sword (d12) A greatly modified version of a claymore, eventually taking on its own name and style, the Reaver sword is best used for slashing and ripping damage because of the natural serration of the blade. 
Samurai Katana (d12) A larger version of a katana, not as curved and more straight that was specially designed for the samurai.