Although your character has some impressive abilities and skills, he really isn't going to be effective without the equipment necessary for adventuring. To get this equipment, he needs money. Not only does he need money to outfit himself, but your character also has to cover his living expenses.
Although there are many different types of coins and currencies in the world, all prices and treasures in the palladium rules are given in standard coinage. Your GM may have specific names for different coins and may have different rates of exchange, but this is material particular to his campaign. He will tell you if there are differences from the coins listed here. The standard rate of exchange for each coin is given in the following table:
Standard Exchange Rates
| Coinage Base: Silver | Exchange Rates |
| Coin | CP | TP | BP | BZP | STP | SP | GP | PP | MP |
| Copper Piece (CP) | 1 | 1/5 | 1/10 | 1/25 | 1/50 | 1/100 | 1/500 | 1/1000 | 1/2000 |
| Tin Piece (TP) | 5 | 1 | 1/2 | 1/5 | 1/10 | 1/20 | 1/100 | 1/200 | 1/400 |
| Brass Piece (BP) | 10 | 2 | 1 | 2/5 | 1/5 | 1/10 | 1/50 | 1/100 | 1/200 |
| Bronze Piece (BZP) | 25 | 5 | 2.5 | 1 | 1/2 | 1/4 | 1/20 | 1/40 | 1/80 |
| Steel Piece (STP) | 50 | 10 | 5 | 2 | 1 | 1/2 | 1/10 | 1/20 | 1/40 |
| Silver Piece (SP) | 100 | 20 | 10 | 4 | 2 | 1 | 1/5 | 1/10 | 1/20 |
| Gold Piece (GP) | 500 | 100 | 50 | 20 | 10 | 5 | 1 | 1/2 | 1/4 |
| Platinum Piece (PP) | 1000 | 200 | 100 | 40 | 20 | 10 | 2 | 1 | 1/2 |
| Mithral Piece (GP) | 2000 | 400 | 200 | 80 | 40 | 20 | 4 | 2 | 1 |
The basic coins are the copper piece (CP) and the silver piece (SP). These form the backbone of the monetary system and are the coins most frequently found in the hands of the common folk.
However, remember that not all wealth is measured by coins. Wealth can take many forms--land, livestock, the right to collect taxes or customs, and jewelry are all measures of wealth. Coins have no guaranteed value. A gold piece can buy a lot in a small village but won't go very far in a large city. This makes other forms of wealth, land for instance, all the more valuable. Indeed, many a piece of jewelry is actually a way of carrying one's wealth. Silver armbands can be traded for goods; a golden brooch can buy a cow, etc. In your adventures, wealth and riches may take many different forms.
Furthermore, in your GM's campaign, there may be special situations or considerations to bear in mind. The Kingdom of Harak may be at war with the neighboring Principality of Kael. Patriotic Vargraadians might refuse Arethane coins (probably because they think the coins are worthless). Practical Arethanians might accept the Vargraadi florin at half normal value. Of course, both groups would send your character to the local money-changer (if there is one), who would cheerfully convert your foreign coins to the local tender. He will, of course, charge a small commission (10-30%) for this service.
Situations such as these can affect the value of any coin. If your characters start flashing about a lot of gold, pumping it into the local economy, merchants will quickly raise prices. As another example, the local lord may commandeer most of the region's horses for his knights, making those left all that much more expensive.
Quick Reference Table
Starting Money
All player characters begin with some amount of cash. This nest egg may be your character's life savings. It may be a gift from his parents to start him out in the world. It may be his booty from an army campaign. Perhaps he stumbled across a small treasure chest, whetting his appetite for greater and more dangerous prizes. How he came by his money is not important (although it may be fun to know). You are free to create any explanation you want.
To learn your character's starting funds, roll the dice indicated for his group in following Table. This is the number of gold pieces your character has to obtain equipment. If you are creating a character starting out at a level above 1st level, check with the GM to see if you can increase your character's funds beyond the amounts given here. The funds generated from this table are in addition to any gotten through background developement.
Initial Character Funds
| Character Group | Die Range |
| Man of Arms | 5d4 x 10 SP |
| Man of Magic | 4d6+1 x 10 SP |
| Man of Psionics | 4d6 x 10 SP |
| Man of Religion | 3d6 x 10 SP |
Equipment Lists
The following lists include much of the equipment your character needs for adventuring. The most basic of these are weapons, armor, clothing, and outfitting gear. The other lists provide goods and services your character may need during the course of his many adventures. While most items are always available, your GM may add to or delete from these lists. What you want may not be available or, if your GM has set his game in a specific time period, may not have been discovered or invented yet! While he should tell you which items are and aren't available, you should ask if you have any doubts, particularly on large purchases. Many of the uncommon items in these lists are explained in the following pages.
The price given for each item in the lists is its average price, the amount you can expect the item to cost in a normal economy. However, large cities, barren wildernesses, and places with brave adventurers carrying bags full of gold are not normal economies. In these places you may find yourself paying more (very rarely less) than the amount listed. You can also haggle with merchants over prices, although to speed up the game it's recommended that you save this for your important purchases. If you wind up haggling over the cost of every tankard of ale, your character is going to spend more time being a penny pincher than an adventurer.
Equipment:
| Clothing | Cost |
| Belt | 3 STP |
| Boots: Riding | 3 SP |
| Boots: Soft | 1 SP |
| Breeches | 2 SP |
| Cap, hat | 1 STP |
| Cloak: Good clothe | 8 STP |
| Cloak: Fine fur | 50 SP |
| Girdle | 3 SP |
| Gloves | 1 SP |
| Gown, common | 12 STP |
| Hose | 2 SP |
| Knife sheath | 3 CP |
| Mittens | 3 STP |
| Pin | 6 SP |
| Plain broach | 10 SP |
| Robe: Common | 9 STP |
| Robe: Embroidered | 20 SP |
| Sandals | 5 CP |
| Sash | 2 STP |
| Shoes | 1 SP |
| Silk jacket | 80 SP |
| Surcoat | 6 STP |
| Sword scabbard, hanger, baldric | 4 SP |
| Tabard | 6 STP |
| Toga, coarse | 8 CP |
| Tunic | 8 STP |
| Vest | 6 STP |
| Daily Food and Lodging | Cost |
| Ale (per gallon) | 2 STP |
| Banquet (per person) | 10 SP |
| Bread | 5 CP |
| Cheese | 4 STP |
| City rooms (per month): Common | 20 SP |
| City rooms (per month): Poor | 6 STP |
| Common wine (pitcher) | 2 STP |
| Egg or fresh vegetables | 1 CP |
| Grain and stabling for horse (daily) | 5 STP |
| Honey | 5 STP |
| Inn lodging (per day/week): Common | 5 STP/3 SP |
| Inn lodging (per day/week): Poor | 5 CP/2 STP |
| Meat for one meal | 1 STP |
| Meals (per day): Good | 5 STP |
| Meals (per day): Common | 3 STP |
| Meals (per day): Poor | 1 STP |
| Separate latrine for rooms (Per month) | 2 SP |
| Small beer (per gallon) | 5 CP |
| Soup | 5 CP |
| Household Provisioning | Cost |
| Barrel of pickled fish | 3 SP |
| Butter (per lb.) | 2 STP |
| Coarse sugar (per lb.) | 1 SP |
| Dry rations (per week) | 10 SP |
| Eggs (per 100) | 8 STP |
| Eggs (Per two dozen) | 2 STP |
| Figs (per lb.) | 3 STP |
| Firewood (per day) | 1 CP |
| Herbs (per lb.) | 5 CP |
| Nuts (per lb.) | 1 SP |
| Raisins (per lb.) | 2 STP |
| Rice (per lb.) | 2 STP |
| Salt (per lb.) | 1 STP |
| Salted herring (per 100) | 1 SP |
| Spice Exotic: (per lb.) (For example, saffron, clove) | 15 SP |
| Spice: Rare (per lb.) (for example, pepper, ginger) | 2 SP |
| Spice: Uncommon (per lb.) (cinnamon) | 1 SP |
| Ton of cider (250 gal.) | 8 SP |
| Ton of good wine (250 gal.) | 20 SP |
| Services | Cost |
| Bath | 3 CP |
| Clerk (per letter) | 2 STP |
| Doctor, leech, or bleeding | 3 SP |
| Guide, in city (per day) | 2 STP |
| Lantern/Torchbearer (per night) | 1 STP |
| Laundry (by load) | 1 CP |
| Messenger, in city (per message) | 1 STP |
| Minstrel (per performance) | 3 SP |
| Mourner (per funeral) | 2 STP |
| Teamster w/wagon (per mile) | 1 STP |
| Transport | Cost |
| Barge | 500 SP |
| Canoe: Small | 30 SP |
| Canoe: War | 50 SP |
| Caravel | 10,000 SP |
| Carriage: Common | 50 SP |
| Carriage: Coach, ornamented | 7,000 SP |
| Chariot: Riding | 200 SP |
| Chariot: War | 500 SP |
| Coaster | 5,000 SP |
| Cog | 10,000 SP |
| Curragh | 500 SP |
| Drakkar | 25,000 SP |
| Dromond | 15,000 SP |
| Galleon | 50,000 SP |
| Great galley | 30,000 SP |
| Knarr | 3,000 SP |
| Long ship | 10,000 SP |
| Oar: Common | 2 SP |
| Oar: Galley | 10 SP |
| Raft or small keelboat | 100 SP |
| Sail | 20 SP |
| Sedan chair | 100 SP |
| Wagon or cart wheel | 5 SP |
| Animals | Cost |
| Boar | 10 SP |
| Bull | 20 SP |
| Calf | 5 SP |
| Camel | 50 SP |
| Capon | 3 CP |
| Cat | 1 STP |
| Chicken | 2 CP |
| Cow | 10 SP |
| Dog: Guard | 25 SP |
| Dog: Hunting | 17 SP |
| Dog: War | 20 SP |
| Donkey, mule, or ass | 8 SP |
| Elephant: Labor | 200 SP |
| Elephant: War | 500 SP |
| Falcon (trained) | 1,000 SP |
| Goat | 1 SP |
| Goose | 5 CP |
| Guinea hen | 2 CP |
| Horse: Draft | 200 SP |
| Horse: Heavy war | 400 SP |
| Horse: Light war | 150 SP |
| Horse: Medium war | 225 SP |
| Horse: Riding | 75 SP |
| Hunting cat (jaguar, etc.) | 5,000 SP |
| Ox | 15 SP |
| Partridge | 5 CP |
| Peacock | 5 STP |
| Pig | 3 SP |
| Pigeon | 1 CP |
| Pigeon, homing | 100 SP |
| Pony | 30 SP |
| Ram | 4 SP |
| Sheep | 2 SP |
| Songbird | 10 STP |
| Swan | 5 STP |
| Tack and Harness | Cost | Weight |
| Barding: Chain | 500 SP | 70 lbs. |
| Barding: Full plate | 2,000 SP | 85 lbs. |
| Barding: Full scale | 1,000 SP | 75 lbs. |
| Barding: Half brigandine | 500 SP | 45 lbs. |
| Barding: Half padded | 100 SP | 25 lbs. |
| Barding: Half scale | 500 SP | 50 lbs. |
| Barding: Leather or padded | 150 SP | 60 lbs. |
| Bit and bridle | 15 STP | 3 lbs. |
| Cart harness | 2 SP | 10 lbs. |
| Halter | 5 CP | 3 lbs. |
| Horseshoes & shoeing | 1 SP | 10 lbs. |
| Saddle: Pack | 5 SP | 15 lbs. |
| Saddle: Riding | 10 SP | 35 lbs. |
| Saddle bags: Large | 4 SP | 8 lbs. |
| Saddle bags: Small | 3 SP | 5 lbs. |
| Saddle blanket | 3 STP | 4 lbs. |
| Yoke: Horse | 5 SP | 15 lbs. |
| Yoke: Ox | 3 SP | 20 lbs. |
| Miscellaneous Equipment | Cost | Weight |
| Backpack | 2 SP | 2 lbs. |
| Barrel, small | 2 SP | 30 lbs. |
| Basket: Large | 3 STP | 1 lbs. |
| Basket: Small | 5 CP | 1/2 lbs. |
| Bell | 1 SP | 1/16 lbs. |
| Belt pouch: Large | 1 SP | 1 lbs. |
| Belt pouch: Small | 7 STP | 1/2 lbs. |
| Block and tackle | 5 SP | 5 lbs. |
| Bolt case | 1 SP | 1 lbs. |
| Bucket | 5 STP | 3 lbs. |
| Chain: Heavy(per ft.) | 4 SP | 3 lbs. |
| Chain: Light(per ft.) | 3 SP | 1 lbs. |
| Chest: Large | 2 SP | 25 lbs. |
| Chest: Small | 1 SP | 10 lbs. |
| Cloth: Common (per 10 sq. yards.) | 7 SP | 10 lbs. |
| Cloth: Fine (per 10 sq. yards.) | 50 SP | 10 lbs. |
| Cloth: Rich (per 10 sq. yards.) | 100 SP | 10 lbs. |
| Candle | 1 CP | N/A |
| Canvas (per sq. yard) | 4 STP | 1 lbs. |
| Chalk | 1 CP | N/A |
| Crampons | 4 SP | 2 lbs. |
| Fishhook | 1 STP | N/A |
| Fishing net, 10 ft. sq. | 4 SP | 5 lbs. |
| Flint and steel | 5 STP | 1/8 lbs. |
| Glass bottle | 10 SP | 1/16 lbs. |
| Grappling hook | 8 STP | 4 lbs. |
| Holy item (symbol, water, etc.) | 25 SP | 1/4 lbs. |
| Hourglass | 25 SP | 1 lbs. |
| Iron pot | 5 STP | 2 lbs. |
| Ladder, 10 ft. | 5 CP | 20 lbs. |
| Lantern: Beacon | 150 SP | 50 lbs. |
| Lantern: Bulls eye | 12 SP | 3 lbs. |
| Lantern: Hooded | 7 SP | 2 lbs. |
| Lock: Good | 100 SP | 1 lbs. |
| Lock: Poor | 20 SP | 1 lbs. |
| Magnifying glass | 100 SP | N/A |
| Map or scroll case | 8 STP | 1/2 lbs. |
| Merchants scale | 2 SP | 1 lbs. |
| Mirror, small metal | 10 SP | N/A |
| Musical instrument | 5-100 SP | 1/2-3 lbs. |
| Oil: Greek fire (per flask) | 10 SP | 2 lbs. |
| Oil: Lamp (per flask) | 6 CP | 1 lbs. |
| Paper (per sheet) | 2 SP | N/A |
| Papyrus (per sheet) | 8 STP | N/A |
| Parchment (per sheet) | 1 SP | N/A |
| Perfume (per vial) | 5 SP | N/A |
| Piton | 3 CP | 1/2 lbs. |
| Quiver | 8 STP | 1 lbs. |
| Rope: Hemp (per 50 ft.) | 1 SP | 20 lbs. |
| Rope: Silk (per 50 ft.) | 10 SP | 8 lbs. |
| Sack: Large | 2 STP | 1/2 lbs. |
| Sack: Small | 5 CP | 1/4 lbs |
| Sealing/candle wax (per lb.) | 1 SP | 1 lbs. |
| Sewing needle | 5 STP | N/A |
| Signal whistles | 8 STP | N/A |
| Signet ring or personal seal | 5 SP | N/A |
| Soap (per lb.) | 5 STP | 1 lbs. |
| Spyglass | 1,000 SP | 1 lbs. |
| Tent: Large | 25 SP | 20 lbs. |
| Tent: Pavilion | 100 SP | 50 lbs. |
| Tent: Small | 5 SP | 10 lbs. |
| Thieves' picks | 30 SP | 1 lbs. |
| Torch | 1 CP | 1 lbs. |
| Water clock | 1,000 SP | 200 lbs. |
| Whetstone | 2 CP | 1 lbs. |
| Wineskin | 8 STP | 1 lbs. |
| Winter blanket | 5 STP | 3 lbs. |
| Writing ink (per vial) | 8 SP | N/A |
| Armour | Cost | Weight |
| Banded mail | 200 SP | 35 lbs. |
| Brigandine | 120 SP | 35 lbs. |
| Bronze plate mail | 400 SP | 45 lbs. |
| Chain mail | 75 SP | 40 lbs. |
| Field plate | 2000 SP | 60 lbs. |
| Full plate | 4,000-10,000 SP | 70 lbs. |
| Helmet: Great helm | 30 SP | 10 lbs. |
| Helmet: Basinet | 8 SP | 5 lbs. |
| Hide | 15 SP | 30 lbs. |
| Leather | 5 SP | 15 lbs. |
| Padded | 4 SP | 10 lbs. |
| Plate mail | 600 SP | 50 lbs. |
| Ring mail | 100 SP | 30 lbs. |
| Scale mail | 120 SP | 40 lbs. |
| Shield: Body | 10 SP | 15 lbs. |
| Shield: Buckler | 1 SP | 3 lbs. |
| Shield: Medium | 7 SP | 10 lbs. |
| Shield: Small | 3 SP | 5 lbs. |
| Splint mail | 80 SP | 40 lbs. |
| Studded leather | 20 SP | 25 lbs. |
| Weapons | Cost | Weight(lbs.) | Damage |
| Battle axe | 5 SP | 7 | 1D8 |
| Blowgun | 5 SP | 2 | See Dart Type |
| Barbed Dart | 1 STP | 1/8 | 1D4 |
| Needle | 2 CP | 1/100 | 1D4 |
| Composite long bow | 100 SP | 3 | See Arrow Type |
| Composite short bow | 75 SP | 2 | See Arrow Type |
| Flight arrow | 3 stp/12 | 1/25 | 1D6 |
| Long bow | 75 SP | 3 | See Arrow Type |
| Sheaf arrow | 3 stp/6 | 1/25 | 2D6 |
| Short bow | 30 SP | 2 | See Arrow Type |
| Club | 1stp | 3 | 1D6 |
| Hand crossbow | 300 SP | 3 | See Quarrel Type |
| Hand quarrel | 1 SP | 1/25 | 1d4 |
| Heavy quarrel | 2 STP | 1/20 | 1d6 |
| Heavy crossbow | 50 SP | 14 | See Quarrel Type |
| Light quarrel | 1 STP | 1/25 | 1d4 |
| Light crossbow | 35 SP | 7 | See Quarrel Type |
| Dagger or dirk | 2 SP | 1 | 1D6 |
| Dart | 5 STP | 1/2 | 1d3 |
| Footmen flail | 15 SP | 15 | 2d4 |
| Footman's mace | 8 SP | 10 | 1d6 |
| Footmen pick | 8 SP | 6 | 2d4 |
| Hand or throwing axe | 1 SP | 5 | 1d6 |
| Harpoon | 20 SP | 6 | 2d6 |
| Horsemen flail | 8 SP | 5 | 1d4+1 |
| Horseman's mace | 5 SP | 6 | 1d6 |
| Horsemen pick | 7 SP | 4 | 1d4+1 |
| Javelin | 5 STP | 2 | 1d6 |
| Knife | 5 STP | 1/2 | 1D4 |
| Heavy horse lance | 15 SP | 15 | 3d6 |
| Light horse lance | 6 SP | 5 | 1d8 |
| Jousting lance | 20 SP | 20 | 1D6 |
| Medium horse lance | 10 SP | 10 | 2d6 |
| Man catcher | 30 SP | 8 | 0 |
| Morning star | 10 SP | 12 | 2d4 |
| Awl pike | 5 SP | 12 | 1d12 |
| Bardiche | 7 SP | 12 | 2d6 |
| Bec de Corbin | 8 SP | 10 | 1d8 |
| Bill-guisarme | 7 SP | 15 | 1d10 |
| Fauchard | 5 SP | 7 | 1d8 |
| Fauchard-fork | 8 SP | 9 | 1d10 |
| Glaive | 6 SP | 8 | 1d10 |
| Glaive-guisarme | 10 SP | 10 | 2d6 |
| Guisarme | 5 SP | 8 | 1d8 |
| Guisarme-voulge | 8 SP | 15 | 2d4 |
| Halberd | 10 SP | 15 | 2d6 |
| Hook fauchard | 10 SP | 8 | 1d4 |
| Lucern hammer | 7 SP | 15 | 2d4 |
| Military fork | 5 SP | 7 | 2d4 |
| Partisan | 10 SP | 8 | 1d6+2 |
| Ranseur | 6 SP | 7 | 2d4 |
| Spetum | 5 SP | 7 | 2d6 |
| Voulge | 5 SP | 12 | 2d4 |
| Quarterstaff | 5 SP | 4 | 1d6 |
| Scourge | 1 SP | 2 | 1d4 |
| Sickle | 6 STP | 3 | 1d4 |
| Sling | 5 CP | 1/100 | See Ammo Type |
| Sling bullet | 1 CP | 1/2 | 1d6 |
| Sling stone | 1 CP | 1/2 | 1d4 |
| Spear | 8 STP | 5 | 1d8 |
| Staff sling | 2 STP | 2 | See Ammo Type |
| Bastard sword | 25 SP | 10 | 2D6 |
| Broad sword | 10 SP | 4 | 2d4 |
| Long sword | 15 SP | 4 | 1d12 |
| Scimitar | 15 SP | 4 | 1d8 |
| Short sword | 10 SP | 3 | 1d8 |
| Two-hand. Sword | 50 SP | 15 | 3d6 |
| Trident | 15 SP | 5 | 3d4 |
| War hammer | 2 SP | 6 | 2D6 |
| Whip | 1 STP | 2 | 1D4 |