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The world of darkness : The
world of Vampire: The Masquerade is
not our own, though it is close enough for fearsome discomfort. Rather, the
world inhabited by vampires is like ours, but through a looking glass, darkly. Evil is palpable and
ubiquitous in this world; the Final Nights are upon us, and the whole planet
teeters on a razor's edge of tension. It is a world of darkness. Superficially,
the World of Darkness is like the "real" world we all inhabit. More
present than in our world, though, is the undercurrent of horror - our
world's ills are all the more pronounced in the World of Darkness. Its fears are
more real. Its governments are more degenerate. Its ecosystem dies a bit more
night. And vampires exist. Many
of the differences between our world and the World of Darkness stem from these
vampires, or Kindred as they refer to themselves. Ancient and inscrutable, the
Kindred toy with humanity as a cat does with a trapped mouse. The immortal
Kindred manipulate society to stave off the ennui and malaise that threaten them
nightly or to guard against the machinations of centuries -old rivals.
Immortality is a curse to vampires, for they are locked in stagnant existences
and dead bodies. THE
GENERATION'S AND CHINE One
way the Damned distinguish themselves is through a combination of age and generation,
or how far removed a Kindred is from the progenitor vampire, Caine. Young
vampires must prove themselves to their elders to be afforded any bit of status,
and Kindred society is often as stagnant and stultifying as the immortal Damned
themselves. There is a small degree of mobility, however, as elder Kindred are
always looking for assets and allies who may aid them against their rivals in
the jyhad. The
greatest status is accorded to the Antediluvians, vampires of the Third
Generation. Most vampires consider these Kindred to be legendary - certainly, none has been verifiably seen in the modern nights. The lowest rung
of status is held by rank neonates and the clanless Caitiff, those claimed by no
clan or with blood too weak to trace a proper lineage.
THE
CLANS AND SECTS If
the myth of the Antediluvians is to be believed, Caine sired a number of
progeny, who then sired childer themselves. These childer, accordingly of the
Third Generation, were the progenitors of the modern
clans, and all vampires descended from them shared common Traits and
characteristics. Certainly this is true to some degree, as each clan has a set
of vampiric powers its members learn more readily than others, and each clan
also has a distinguishing weakness or character flaw by which its members may be
identified. Lineage
is important to the Kindred. Though they are loners and typically shun each
other's company by nature, the Damned place great value on their heritage. The honor
a vampire is due stems from clan as much as generation, and even the most
dull -witted Kindred is afforded some modicum of respect if his legacy
demands it. There
are 13 known clans, each supposedly spawned by one of the Antediluvians, but
whispers circulate through the Kindred world about "lesser" clans or
"bloodlines" that branched off from their parent genealogies somewhere
in the nights of history. Few vampires have ever met Kindred claiming to hail
from these mysterious bloodlines, and few of these have turned out to be
anything more than Caitiff with delusions of self -importance. For more
information on the clans themselves, please refer to the section on clans. Sects
are groups of vampires that supposedly share a common ideology. They are a
modern contrivance but an important one. Most vampires belong to one sect or
another; others claim independence, no preference or that they are affiliated
with THE
BEAT AND HUMANITY Many
of a Kindred's first nights are spent learning what it means to be undead. The
childe inevitably meets her Beast - the wild, uncontrollable monster inside her
that thrives on terror and bloodlust - and either falls to frenzy or learns
early on how to subjugate its wild call. The sire may offer aid and guidance in
thwarting the Beast, or he may watch as it overtakes his childe, then admonish
her for weakness afterward. It is now that the childe learns that undead is
indeed a curse - despite the power brought by the Embrace, she is no
longer entirely herself and must forever be wary of the Hunger that burns inside
her. Also
at this time, a Kindred learns -too late! - to appreciate the emotional capacity
possessed by mortals. As a vampire, the childe's heart has died, leaving her a
cold corpse incapable of truly feeling anything. Most vampires compensate by
making themselves feel, conjuring up memories of emotions long dead. These last
vestiges of humanity are all that separate them from ravening rage, from falling
to the Beast completely. Desperation is all that remains in the hearts of many
vampires, as they realize what they have lost as their mortal selves died. The
unlife of a vampire is a litany of bleak revelations. Many Kindred cannot cope
with the terrible new world of night into which they have been reborn and choose
to meet the obliterating rays of the sun rather than continue their existences. THE
TRADITIONS The
Six Traditions that form the laws of vampire society are believed to have been
passed down since the wars that slew the Second Generation. They are rarely
written down, but they have never been forgotten, and they are known by all
Kindred in some form. Even vampires who scorn the Traditions know them; though
their specific wordings may vary, the intent behind them never falters. It is
a popular Camarilla conceit that a sire recite the Traditions to his childe
before that childe is recognized as a neonate. Some princes stage grand
spectacles to honor new childer's transition from fledgling to neonate, while
others need not even witness the release, trusting the sire with the proper
execution. Almost all childer learn the Traditions well before this recitation,
but the act is accorded great symbolism and gravity in Camarilla affairs.
Staunch supporters of the Camarilla and the Traditions maintain that a newly
Embraced Kindred has not truly become a vampire until her sire speaks the
Traditions to her. Obviously, the Traditions are quite a serious matter, and the
sire is held accountable for the childe until, by speaking them to her, he makes
her responsible for upholding the code herself. Some
vampires believe that Caine himself created the Traditions when he sired his
childer and that what modern vampires follow are their progenitor's original
wishes for his descendants. Others, however, think that the Antediluvians
created them to maintain control over their childer or that they were simply a
set of common -sense ideas that were upheld over the millennia because they
worked. The Tradition of the Masquerade, for example, is thought to have existed
in some form since the nights of the First City, but it changed in response to
the Inquisition. A
number of young vampires, children of the modern world, see the Traditions as
being merely a tool of the elders to maintain their stranglehold on Kindred
society, and an antique tool at that. The times that produced the need for the
Masquerade are over and done, ancient history. Caine, Gehenna, the Antediluvians
- all myths with about as much substance as the Flood or the Tower of Babel -
and all for the sake of controlling the younger generations. It's time to drop
the Traditions and live in the modern age. The vampires of the Sabbat rabidly
adhere to this reasoning, and their scorn for the Traditions is one of the
primary motivations behind their constant attacks on the ancient power
structures. Most
elders see the young as temperamental adolescents who think they know everything
but who lack the wisdom and experience of age. As many of the rebels are anarchs
and neonates, mostly powerless and without voice in Kindred society, it should
come as no great surprise that they are so wild. However, not every elder takes
such an indulgent viewpoint. Many feel that the reckless whelps who demand the
Traditions be dropped may get their wish when they bring mortal society down on
their heads. Natural selection takes care of a few of these, but such selection
has occasionally been "assisted" by a prince exasperated beyond
patience with a particularly recalcitrant young vampire. What follows is the
most common wording of the Traditions. Bear in mind that this is the phrasing
used by elders and on formal occasions. The wording may change according to the
clan, the age of the vampire speaking or simple circumstance. During a childe's
presentation to the prince, she may be required to recite the Traditions as
proof that her sire has taught them to her. LEXICON The
Kindred have their own dialect of specialized words and phrases. Vampires have a
tremendous capacity for double talk; what they say often means something other
than its literal interpretation or something in addition to its simple meaning.
THE
LONG NIGHT AND THE FINAL NIGHTS In
the centuries before the modern nights, the Kindred skulk throughout the Dark
Medieval world, where
the shadowy sides of fantasy and reality meet. Things are a little more
sinister, and the wind blows a little colder on a moonless winter's night. But
it is an exciting time to be alive, nonetheless... and an even more exciting
time to be among the walking dead. On
the surface, little differs from the real medieval age; castles serve as both
homes and fortresses to the nobility, while most peasants count themselves lucky
to live with their families in drafty one -room buildings. Wars are fought in
the name of God and man, and to speak out against one's liege is both blasphemy
and treason. But in the darkest hours of the night, undead spirits in the shape
of men walk in the shadows .... The
so -called Dark Ages of our world were the period between the fall of the Roman
Empire and the beginning of the Renaissance. The glory that was Rome crumbled,
and the roads and bureaucracy the empire had brought to the continent quickly
fell apart. Trade decreased, and most people were too busy simply trying to
survive to spend time learning to read and write. Knowledge of science and
technology common during Roman occupation was forgotten, and a cloud of
superstition descended on the Western world. Times
were difficult for the common man during this period. Marauding armies sacked
towns and pillaged villages. Cities lay in ruins. Most of the art produced
during this time was portable and often practical, such as jewellery and
pottery. Even some rulers were illiterate, and only in scattered Christian
monasteries did reading, writing and academic learning continue. Most people
were farmers, never blessed with the luxuries of art or learning, living hard
short lives, more at risk from disease and starvation than from invasions. But
the "dark" part of Dark Medieval means something more and is not
restricted to a single decade or century. The shadow that has fallen across much
of Europe is a moral darkness, a rejection of the spiritual. Respect for one's
fellow man has been eclipsed by the day-to-day struggle to survive.
Many commoners obey the laws of God and man more out of fear of the consequences
than from any real belief in what is "good" or "right." The
vampires who hold much of the power rule unchecked and rarely face the
consequences of their actions. But the mortal world will not live in fear
forever, and the day may come when the living will rise up against the predators
in their midst. In
the centuries that follow the Dark Ages, vampires learn the importance of hiding
themselves away from mortal eyes. Inquisitions of Church and state decimate the
Cainite population, and only those who are able to blend into mortal society
survive. But
those nights seem distant in the Dark Ages. In the minds of most mortals,
vampires are creatures of the Devil, to be feared - and either fought by
the Church or avoided entirely. With the power of their vampiric Disciplines and
a cunning born from centuries of experience, some vampires set themselves up as
lords of outlying areas, taking their tithes of blood from any unfortunates who
pass by. Other influence the mortal rules of the land, through potent blood
oaths and the work of their half-mortal ghouls. CAINITES
AND SOCIETY Dark
Medieval society is feudal, with power and rank dependent upon lands held and
military might. In the medieval world there is no such thing as "equality
of opportunity." If your family is powerful, then you will have an
immediate and tangible advantage over others. If your family members are
peasants, you will live in poverty and die young. A man's rank is determined by
his birth. A woman's rank is determined by her husband's. Medieval
men divide themselves into those who fight, those who work and those who pray. NOBILITY The
nobility are the military, landholding class. The great nobles own the land;
petty nobles retain tracts of land in exchange for military service and money.
Many nobles are trained from their youth to fight and are equipped with fine armor
and weaponry. On a day-to-day level, however, they are
administrators and civil servants - running
their lands, enforcing royal law, commanding garrisons, working as officers of
the law courts or as senior servants in royal households. Cainites who dwell
among the mortal nobility have a dual existence. They must function within the
society of other nobles and lord over the lands and people of their fiefs. Just
as mortal nobles have responsibilities , to their overlords and underlings, so
do vampire lords. Yet Cainite nobles also have responsibilities to their undead
kind, whether in positions of authority or subservience. The
difficulties of observing the responsibilities of mortal gentility arise from
being undead. Vampire lords cannot appear before their underlings and serfs
during the day and must arrange all affairs to occur at night. Such nocturnal behavior
cannot go unnoticed for long, and that is when superstitious rumors spread among the mortals. The
best way for a Cainite lord to manage her mortal affairs might be through kine
proxies or ghouls. A sheriff can be an effective tool at enforcing the laws and
seeing justice done, while a seneschal can arrange the affairs of the manor
house. Of course, should there be a daytime emergency .... The
fact is, a feudal noble holds stable power when his authority can be directly
attributed to a name and a face. When many subjects fail to see the face of
their master, it is easier to blame problems on him. Still, there's much to be
said for the ominous silhouette of a lord standing atop his battlements, the
moon casting his cold shadow across the cringing mortal souls below. Other
difficulties of feudal authority lie in reconciling mortal and immortal power.
How does a duke explain his meekness before a mere baron who comes calling after
sunset? If a noble's Cainite authority spreads much further than his mortal
authority, how does he explain the presence of some of his ghouls in the lands
of another mortal lord? And what of a group of rebellious vampires who won't
answer to a mortal overlord, but will answer to a lesser lord, who also happens
to be the local Cainite prince? PEASANTS The
medieval masses are the peasants - the farmers who till the nobles'
fields. The more fortunate
are "freemen," who rent land from the nobles, ~' working their plots
in return for heavy rents, tithes and taxes. The less fortunate are
"serfs," peasants who are the slaves of their noble masters, who own
nothing not even their own bodies. A serf pays heavier Vampires
who exist among kine peasants do bear a terrible burden, though. To try to
remain true to her former lifestyle, a peasant Cainite must somehow account for
her absence during the daytime, when everyone else in the manor or town is
working. She is also expected to go to Mass with everyone else and would be
missed at the frequent festivals that manor lords often allow their serfs. A
clever Cainite who still lives as a serf could make ghouls of the right people
and justify her strange behavior as part of her services "at the manor
house." The local gossips could also be controlled to ensure that no ill
word is spread or that rumors are actually squelched. Ultimately, though, most
vampires who are chosen from the peasantry break their mortal social bonds and
seek higher lifestyles. Why be a predator of humans while living a lie as their
prey? CLERGY The
Church is the single greatest institution in the medieval world. Arguably it is
the only important institution. The Church runs the universities and cathedral
schools of medieval Europe, educating the sons of the wealthy and powerful. It
appoints priests to
local parishes, and from every pulpit, those priests tell the people to obey God
and their mortal masters. Few people outside the Church can read, nor do they
own books. The monasteries and cathedrals of Europe own vast amounts of land and
are the most important patrons of the arts. The power of the Church in the Dark
Medieval world can not be understated. The lords of the Church are very wealthy
and very influential. They tell people what to believe and bribe and cajole them
with the promise of eternal life. An angered bishop may
"excommunicate" an unfortunate soul, cutting off a person from the
Church and from God's mercy, and only a priest may absolve a person of her sins.
Cainites who exist among the mortal clergy have the greatest protection from
vampire and mortal opponents, but that protection comes at a price. By posing as
God's devout - though usually only through lip service - vampires in
the clergy have the power of the Church behind them, the most influential
institution in the medieval world. If an opponent ever grows too strong,
Cainites in the Church can bring the mortal authority of God down upon them. All
the vampires need do is trump up the right charges and provide the right
"evidence." Ironically, the Church also provides defenses for its
cursed brethren through the power of faith. Mortal clergymen are often
unfaithful, but there are some who are not, and their conviction can be enough
to stave off an attacker who would hunt a Cainite in his very abbey or
monastery. All the Cainite brother need know is who of faith should be avoided
among the disciples. The dangers of hiding among the clergy are immense, though.
At some point it must mean contact with True Faith. Cainite power must also be
wielded subtly for fear of raising suspicion and avoiding charges of diabolism.
And the duties of the clergy must be fulfilled to a point that is convincing to
other brethren; an obvious lack of conviction would be as dangerous to a vampire
as exposure to too much. Vampires' failure to hide their existence properly
within the Church may ultimately lead to witch hunts. GEOGRAPHY In
the Dark Medieval world, Europe is dominated by a small number of powerful
kingdoms. The Holy Roman Empire is the largest state in Europe and covers
Germany, northern Italy and part of western France. It is currently in the midst
of along civil war fought between two rival Emperors, Otto of Brunswick and
Philip of Swabia. The empire actually comprises dozens of small duchies; the
dukes owe allegiance to the emperor but often rule their lands as independent
monarchs, and it is the feuds between these rulers that so often divide the
empire. The
English kings (currently King Richard the Lionheart) rule lands in England,
Vales, northern France and (theoretically) Ireland. In 1199, Richard is killed
in battle and is succeeded by his vicious brother John. The Kingdom of France
under Philip II, perhaps the strongest single kingdom in Europe and certainly
the best administered, is expanding by seizing lands in northern France from
England. Constantinople, under the Emperor Alexius III, controls an empire
including modern‑day Turkey (disputed with the Moors), Serbia and Greece. Other
kingdoms rule the fringes of Europe, including the kingdoms of Hungary, Poland,
Jerusalem (actually based on Cyprus, as Jerusalem itself is in Moslem hands) and
Scotland; the Principalities of Russia; and the "Empire" of Bulgaria.
Numerous smaller kingdoms and principalities also exist, such as the petty
kingdoms of Iberia, the four principalities of Ireland, the tiny states of
Switzerland and the kingdom of Denmark. Europe also contains one last bulwark
against Christianity, the pagan kingdom of Lithuania and the lands surrounding
it along the Baltic coast. Perhaps
the most powerful person in Europe is the Pope. The Pope controls his own
private principality in central Italy, including the city of Rome itself, but
more importantly, he is the head of the Church throughout Western Europe. For
while the earthly kingdoms are divided among warring monarchs, all acknowledge
the Pope as a higher spiritual authority beneath whose jurisdiction all mortal
kingdoms fall. Some also argue that as Christ's representative on Earth, the
Pope should have supreme authority on all matters, and claim that all secular
rulers should bow down in obedience to him. The year 1198 sees the death of the
moderate Pope, Celestine III, and his replacement by the shrewd and domineering
Innocent III. THE
MODERN NIGHTS "Gothic
-Punk" is perhaps the best way to describe the physical nature of the
modern World of Darkness. The environment is a clashing mixture of styles and
influences, and the tension caused by the juxtaposition of ethnicities, social
classes and subcultures makes the world a vibrant, albeit dangerous, place. The
Gothic aspect describes the ambience of the World of Darkness. Buttressed
buildings loom overhead, bedecked with classical columns and grimacing
gargoyles. Residents are dwarfed by the sheer scale of architecture, lost amid
the spires that seem to grope toward Heaven in an effort to escape the physical
world. The ranks of the Church swell, as mortals flock to any banner that offers
them a hope of something better in the hereafter. Likewise, cults flourish in
the underground, promising power and redemption. The institutions that control
society are even more staid and conservative than they are in our world, for
many in power prefer the evil of the world they know to the chaos engendered by
change. It is a divisive world of have and have‑not, rich and poor, excess
and squalor. The
Punk aspect is the lifestyle that many denizens of the World of Darkness have
adopted. In order to give their lives meaning, they rebel, crashing themselves
against the crags of power. Gangs prowl the streets and organized crime breeds
in the underworld, reactions to the pointlessness of living "by the
book." Music is louder, faster, more violent or hypnotically monotonous and
supported by masses who find salvation in its escape. Speech is coarser, fashion
is bolder, art is more shocking, and technology brings it all to everyone at the
click of a button. The
world is more corrupt, the people are spiritually bankrupt, and escapism often
replaces hope. As if
this weren't fearful enough, the last few years have seen a quiet but pervasive
dread grip the Kindred community. Many Kindred whisper of the Jyhad, the eternal
war or game said to consume the most ancient vampires. This struggle has been
waged since the dawn of time, but many vampires fear that, as one millennium
passes to the next and the curse of undead grows weaker, an apocalyptic endgame
is at hand. Signs and portents, many recorded in the prophetic Book
of Nod trouble vampires of all clans and lineages, even those who profess
not to believe. Whispers in Sabbat covens and Camarilla salons alike speak of
turmoil in the East, of armies of clanless rabble, of vampires whose blood is so
thin that they cannot Embrace, of meetings with mysterious elders whose vast
power betrays no discernible lineage, of black crescent moons and full moons red
as blood. All, say the believers, are omens that the Final Nights are
approaching and that the end of all thing is nigh. Some
Kindred believe that a Reckoning is at hand, that the powers of Heaven are
preparing at last to judge the vampires and what they have made of the world.
Others speak of the Winnowing, or Gehenna, the night when the most ancient
vampires will rise to consume their progeny, taking their lessers' cursed blood
to sate their own hunger. Few admit to such superstitions, but most feel a
palpable tension in these nights. Elder vampires play their hands in one fell
swoop, negating centuries long schemes in a single mad flurry of action.
The war packs of the dread Sabbat hurl themselves at the fortresses of their
enemies, for they fear they might not get another opportunity. Cells of Assamite
cannibals, formerly held in check by a great curse, hunt other vampires and
ravenously drink their blood. Vampires of uncertain lineage are hunted down and
destroyed by paranoid elders, who fear them as harbingers of Gehenna. Though
patience is a special virtue among the immortals, it is practiced less and less,
and the whole Kindred world teeters on the verge of a great collective frenzy. THE
EVOLUTION OF THE SECTS Sects
are groups of vampires and clans that supposedly share a common ideology. They
are a modern contrivance but an important one. Sects as they are known in these
nights first surfaced after the Great Anarch Revolt, a continent‑wide
upheaval which took place in Europe during the 15th century. Many elders accept
sect Membership grudgingly, deriding sects as "foolishness ‑ the
Blood is all that matters." In the nights before the Great Anarch Revolt
and the Inquisition, these elders claim, there were no sects at all. Other
vampires argue, that this is still true - a vampire in a sizable city may go a
decade or more without ever seeing another Kindred, so of what use is a sect?
Regardless, most vampires belong to one sect or another; others claim
independence, no preference or that they are affiliated with their clan, not a
sect. The sect known as the Camarilla is arguably the largest and most
prevalent, though its rival the Sabbat has recently made considerable inroads
against it and still opposes the Camarilla at every turn. The secretive Inconnu,
when it may be reached for comment, maintains that it is not a sect, although it
seems to be organized and manages to steer clear of the other sects. On the
opposite side of the coin, the anarchs make much show of pretending to be a
sect, though they are the first to enlist Camarilla aid when the Sabbat appears
at a city's borders. Thus, the Camarilla considers the anarchs to be under its
purview. THE
CAMARILLA The
largest sect of vampires in existence, the Camarilla concerns itself with the
Masquerade, thereby hoping to maintain a place for Kindred in the modern nights.
The Camarilla is an open society; it claims all vampires as members (whether
they want to belong or not), and any vampire may claim membership, regardless of
lineage. According
to the often -contradictory history of the Kindred, the Camarilla came to be at
the end of the Anarch Revolt, sometime in the 15th century. The Kindred of Clan
Ventrue loudly claim to have been instrumental in the sect's formation, to which
many Kindred owe their unlives. With the enforcement of the Masquerade, Kindred
had a means of foiling the Inquisition, a Church office sworn to the destruction
of super -natural creatures. Though
the Camarilla is the largest sect, just over half of the 13 known vampire clans
actively participate in its affairs. The sect holds meetings attended by active
clans' representatives; these gatherings are known as convocations. It also
calls periodic conclaves, which are open to any and all members of the sect, to
discuss matters of imminent sect importance. Only justicars, officers elected by
the Inner Circle to attend to matters of the Traditions, may call conclaves.
Justicars are always of great age and rightly feared; as such, their
interpretations of the Traditions are heeded out of self -preservation. Coteries
of vampires known as archons attend
the justicars; meeting an archon is usually a portentous event. Officially,
the Camarilla does not recognize the existence of the Antediluvians or Caine. It
reasons that these vampires, if they ever existed at all, have long since
suffered the Final Death, and those who allude to them are publicly derided. THE
SABBAT Rumored
to have its origins in a medieval death cult, the Sabbat is greatly feared by
Kindred who do not belong to it. The sect is monstrous and violent and no longer
clings to any trappings of human philosophy or morality. Members instead revel
in their vampiric unlives. Sometimes referred to as the Black Hand, the Sabbat
actively seeks the overthrow of the Traditions, the destruction of the Camarilla
and the subjugation of humankind. The
Sabbat recruits wherever it takes hold, spreading like a poisonous weed and
tearing down the established institutions around it. Unlike the Camarilla, the
Sabbat recognizes the existence of the Antediluvians, though it rabidly opposes
them. According to Sabbat propaganda, the Antediluvians pull the strings of the
entire world, and it is this malignant control they oppose. They see the
Camarilla as pawns of the Ancients, and oppose its members politically as well
as physically. Most Sabbat express bilious contempt for the vampires of the
Camarilla, whom they see as cowardly wretches unable to accept their predatory
natures. Outsiders
know little about the Sabbat's inner workings. Some Camarilla Kindred even doubt
its existence, believing it to be a rumor created by elders to keep troublesome
childer in line -an undead boogeyman. Lurid tales about the sect spread like
wildfire, including claims that its members indulge in ceaseless diablerie,
worship demons, hunt and kill other vampires and possess the ability to break
blood bonds. The only consistent rumor attributed to the Sabbat is its members'
apparent love of fire - the sect has a fearsome reputation for leaving
burning wakes behind it. THE
INCONNU The
Inconnu are not a sect so much as they are a disparate group of like -minded
vampires. No longer wishing to be the puppets of those older than they and tired
of the incessant maneuvering of those younger than they, the Inconnu seem to
have dropped out of the Jyhad altogether. This is what distinguishes an Inconnu
vampire from those of other sects -the Inconnu distance themselves from other
vampires and their contemptible machinations. The
Inconnu are rumored (as no one ever really goes looking
for them) to be of great age and potency. Many reportedly spend much time in
torpor or otherwise sleeping, the better to avoid the Jyhad. Some Kindred liken
the Inconnu to the Antediluvians, claiming that they have grown away from the
world and into a timeless, inhuman mindset. Other Kindred believe that the
Inconnu all pursue or have attained Gasconade, a fabled state of vampiric
transcendence. Kindred
who deal with the Inconnu typically leave the encounter with a sense of profound
mystery and awe. Although the Inconnu seem to be informal and loosely organized,
they communicate very well among themselves. Inconnu know when to avoid Kindred,
when to hide from them and when to unleash their significant power to turn
vampires away. Their agenda, if they even have one, is unknown. ANARCHS Anarchs
are vampires who reject the Traditions of Caine and the dictates of the elders
who enforce them. Ironically, elders grudgingly afford anarchs some degree of
status, due to the anarchs' ability to obtain power in spite of the elders'
opposition. Anarchs are also respected for their passion and drive, which few
elder Kindred, mired as they are in their age and dissatisfaction, can muster.
Ultimately, however, most Kindred see anarchs as jackals, scavenging their
unlives from what slips through the elders' fingers. Although arguably members
of the Camarilla, the anarchs are vocal in their desire to see Kindred affairs
change from the status quo. GEHENNA
- THE END IS NEAR Although
few Camarilla Kindred would admit it, many vampires see the world on a downward
plummet and believe that Gehenna will occur soon - perhaps even within the
next few years. Frantically piecing together the signs from whatever Cainite
histories and mythological fragments they can compile, the Kindred seek to learn
the true nature of Gehenna and possibly avert it. Elder vampires know, however,
of the implacable wills of the Antediluvians. Should they so will its Gehenna
shall come and overwhelm world, destroying every mortal and vampire in a tide of
blood and fire. Even
so, the Kindred attempt to foil or aid the jyhad as they see their role coming to
critical culmination. The millennial tension that plagues the planet is
certainly a precursor to the coming apocalypse, and they Nights are ups us.
Unless.... THE
STATE OF THE WORLD Much
has come to pass recently in the World of Darkness, and many Kindred are
convinced that the Final Nights have arrived. Numerous events portend the
movement of the Antediluvians; the world has undergone significant changes, as
have the Kindred themselves. Varying
accounts of Antediluvians, most unreliably accredited, have become common, and
it would seem that as the world spirals toward its presumed destruction, some
subtlety has been lost in the Jyhad. Whether these sighting are actual or not,
they reveal an unsettling paranoia and a sense of urgency previously unknown.
Stories of encounters with a being who claims to be Caine are also circulating
like fever before. Whereas it was once fashionable to mock such preposterous
conversation, many Kindred wonder if there may be some legitimacy to the matter. The
Sabbat has recently increased its activity, activity vying for power in Chicago,
Atlanta, Washington, DC, and other elder-controlled pities. Animalistic and
monstrous, the sect has swarmed like locusts over the East borders of the United
States. Its influence in Canada has also increased and it appears as if the
Sabbat is realizing a grand enfilade, surrounding the United States and cutting
off all access except that which it grants. Many Kindred en
route to Europe from the United States or vice versa
have been destroyed, or disappeared altogether as the Sabbat exerts its
influence where it can: at the borders. It would seem that the West Coast is
relatively free of Sabbat presence but this is true only because an influx of
exotic vampires from Asia has taken root. The anarch holdings of California have
become battlegrounds the proud anarchs have even begged the Camarilla's Inner
Circle for aid in turning back the Asian peril. The Kindred of the East have
made significant advances into the United States from the West Coast, and their
presence may soon shift the balance of power among the Children of Cain. The
Carmarilla, as a whole seems less a less dominant, its influence eroding by the
night. Years ago, it seemed as if the sect virtually owned North America. As
millennial hysteria rises, more and more slips through the ever-tightening
grip of the sect, leaving its members consistently losing ground. Indeed, one of
its greatest members, the mighty justicar known as Petrodon, was struck down and
destroyed in Chicago by parties unknown. The Sabbat has suffered its own losses,
however, and may hardly be said to have the upper hand. Recently, all the
Tremere of the Sabbat were destroyed in a great conflagration in Mexico City.
Add to this the fact that the Sabbat Malkavians have communicated their terrible
madness to their Camarilla and anarch brethren, and the Sabbat no longer has the
edge it once did. Both sides suffer from incursions of independent Kindred,
particularly the Assamites, who pursue their murderous ways anew. Even the
formerly carefree Ravnos have begun to act with greater purpose and malevolence,
and some elders wonder if, in dismissing the Deceivers, they have ignored fangs
long poised at their throats. Thus, the World of Darkness decays and crumbles
more each night. With less and less to be sure of and many more ominous portents
becoming plainly visible, many Kindred wonder what the immediate future holds,
and it seems that immortality may not mean much if the end of the world is nigh. |
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