Character Creation.
The first step to getting involved in the game is to create a character. Read over the different races and skills and figure out which combination thereof would be fun for you to play.
Think of a name and a concept for your character. Are you a mischievous Fae? A self-righteous Vision? A vengeful God of War? A forlorn Lost Soul? Come up with a personality for your character, and some likes and dislikes.
If you are playing a Vision, your character will either be a wanderer who has just wandered here from some other Dream Country, or a newly created Vision who was just given birth by the Dreaming. New Visions do not know the current events of the Dreaming and must learn in-game about the presence of Fae and the identity of the current Shaper. Note that many Visions dislike Fae and view their presence in the Dreaming as a kind of intrusion, though they are for the most part willing to put up with the Fae until they can reclaim their homeland.
If you are playing a Dead God, come up with some background information about your life. You were worshipped in the Waking World at one point, probably by a long-lost culture such as the Babylonians, Sumerians, the Celts, the Native Americans, or any number of African or South American tribes. Once you were no longer worshipped or believed in, you lost your power and drifted into a long coma. Some time later, (could be a year, could be a few millennia) you awoke in the Dreaming, a kind of purgatory to you, waiting for someone to worship you again, or Ragnarok, the time when all Gods will walk the Earth again. You do not need to be a historically accurate-god; you can make up a God, but the culture you come from must be real, or at least sound real.
If you are playing a Lost Soul, you were once a mortal that lived in the Waking World. After your death, you wandered towards a distant light… usually, mortals are guided to the afterlife by the Guider Fae, but since Faerie has been taken over by the Dark Sides, you had no guide to bring you there, so you wandered off the path and ended up in the Dreaming. You have fragmentary memory of your life, though there are frustrating holes which cause you to forget large portions of it. You may sense that you may have some purpose to fulfill, but you can’t remember what it is. Some Lost Souls see their time in the Dreaming as another chance to live. Some, however, are very depressed that they cannot be where they belong- their afterlife. Lost Souls do not always look like they did at the end of their life- so you could have died at age 75 but appear as a 22 year old.
If you are playing a Fae, you are a stranger in a strange land. Some two hundred years ago, during the Waking World’s steam age, you left your homeland. You may have lived in the Waking World during the time the Fae call the Great Fade, when the last magic in the world faded out and all Fae went color-blind. You might have lived in Faerie, the Fae’s homeland, when the Dark Sides fought the Fae and forced them out of their homeland. Now you wander the Dreaming, looking for home.
Your character cannot originate from this Dream Country unless you are a Dead God that is just waking up there, a Lost Soul that is just coming through a gate off the path to his afterlife, or a Vision that is born there. If you are starting a new character, you must wrap up loose ends with your current character and wander off into another Dream Country, probably never to return. You must announce on the out-of-game game message board that your character has wandered off and you will be playing a new character from now on.
All new characters have 30 experience points (or XP) to spend on a set of skills. You may choose from racial skills and skill paths. You may pick one skill path as a primary skill path which you buy at normal cost- the others are more expensive. You do not have to spend all of your experience points.
Once you have your character created email it to the gamemaster here.
You must have your character sheet on you at all times.