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Introduction · Races · Firearms · Reference Info · Main Page · Free Stuff

Firearms
Small
Damage Critical Rarity Reliability Range Ammo Weight Type
Pistol, mini 1d8 x3 Un Com 1 30ft 5 xx Piercing
Medium
Damage Critical Rarity Reliability Range Ammo Weight Type
Pistol, automatic 1d10 x3 Com 1 80ft 12 xx Piercing
Pistol, revolver 1d10 x3 Com 1 120ft 6 xx Piercing
Shotgun, sawed-off ** ** Com 2 ** 2 xx Piercing
Large
Damage Critical Rarity Reliability Range Ammo Weight Type
Pistol, heavy 1d12 x3 Un Com 1 150ft 8 xx Piercing
Pistol, bolt/ lever action 1d12 x4 Com 1 250ft 10 xx Piercing
Shotgun, pump / lever action ** ** Com 1 ** 6 xx Piercing
Pipe gun 1d10 x2 V Com 3 8ft 1 xx Piercing
Blunderbuss 2d6 x2 Un Com 2 15ft 1 xx Piercing
Exotic Firearms
Medium
Damage Critical Rarity Reliability Range Ammo Weight Type
Pistol, machine gun 2d6 19-20/x4 Rare 2 60ft 10* xx Piercing
Large
Damage Critical Rarity Reliability Range Ammo Weight Type
Rifle, assault 2d8 19-20/x5 Rare 2 200ft 10* xx Piercing
Rifle, Sniper 1d12 17-20/x5 V Rare 0 400ft 5 xx Piercing
Shotgun, full-auto ** ** V Rare 2 ** 4* xx Piercing
Amunition Shotgun Shells
Load Rarity Notes
Standard Com None
Magnum Un Com +3 to Damage, +2 to Reliability
Armor Piercing Rare Ignores all physical armor class bonuses
Hollow Point Rare +1 to Damage, +1 to Reliability
D.U.C. V Rare +2 to Damage, Ignores all physical armor class bonuses, Critical +1x
Shell Rarity Normal Range Sawed-off Range Damage Notes
Buckshot Com 12ft 6ft 3d6 (19-20/x3) Loses 1d6 per range increment after the first. 5ft wide spray pattern.
Solid Slug Com 40ft 15ft 2d8 (19-20/x4)
Fireshot Rare 8ft 4ft 3d6 (19-20/x2) +1d6 fire damage. Loses 1d6 per range increment after the first. 5ft wide spray pattern. +1 to Reliability
Magnum Slug Un Com 30ft 10ft 2d10 (19-20/x4) +2 to Reliability
Note that a Target hit by a Full-Auto Shotgun has been hit with 1d3 shells!
Masterwork Firearms
Table xxx: Masterwork Firearm Traits
Name DC of conversion* Description
Hair Trigger 18 +2 Initiative for this weapon only.
Reinforced 20 Lowers Reliability rating by 2
Quiet 20 DC 18 to Listen checks when fired
Extended Barrel 15 Increases Range Intrement by %20, +1 to Damage
Exceptional Sights 12 +2 to hit when aiming
Extended Magazine / Chamber 15 Increases Ammo Capacity by 20%
* Note that the DC is increased by +5 for every trait installed in a Masterwork firearm after the first one.

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Last updated on 12/17/2001
Copyright© 2001 by Reid San Filippo
Original site by Tim Bruns