Element
Information
This page is sloppy done for now, Jess.
I just pasted what I've done. I'll go through it when we agree how to
do the Action part. You can see that it would be quite drawn up, so you can
decide if you want to keep it or just write under each Action that:
Action is all things a wolf can do with the Element Fire/Water/etc. (It's
better, actually, then wolves aren't so locked on what to do and don't have to
check this page. Then (look Fire) Tourch and Flame can be specials, as they
might demand more.
«
Fire «
Water «
Air «
Earth «
Dark «
Light
«
FIRE
«
ACTION
« Wildfire
« sending
out a small burst of fire that follows the ground.
« FireBall
«
sending out a ball of fire in air.
« FireBeam
«
sending out a beam of fire that follows the ground or in air.
« Flare
«
when blinding the target for a moment with a strong flash of light.
« Tourch
« a fireball hoovers in the air around the wolf
and follows his/hers every move.
« Flame
« when the wolf turns part of/entire self into flame.
«
SPECIAL
«
-- « --
« SUB ELEMENTS
« BlueFlame
«
doing all Actions and Specials with a blue, freezing flame
(when possible).
«
WATER
«
ACTION
« Wave
«
making a smaller
wave to wash over your target.
« Tidalwave
« making a
gigantic wave to 'push away' your target.
« WaterBall
«
sending a ball of water in air.
« WaterBeam
«
sending out a beam of water that follows the ground or in air.
« Thirsth
«
being able to create a small puddle to drink from.
« Flood
« making it rain for
a few hours, several wolves can create a storm.
« Mist
« letting an area fall into a mist, making it hard for others to see.
«
SPECIAL
«
-- « --
«
SUB
ELEMENTS
« Ice
«
Doing all Actions and Specials in ice if it's possible.
«
AIR
« ACTION
« WindBeam
«
to batter another wolf with extremly strong wind.
« Confusion
« to make wind blow
around another wolf to confuse/distract it.
« Headon
«
when making the
wind blow in your targets face so it will be easier to attack.
« Tornado
« to caste a tornado
that lasts for a minute, resulting in lost of
footing and in
some cases to get the target to be lifted of it's feet and thrown
away.
« Hearing
« caster can block
others hearing with the help of the wind.
«
SPECIAL
«
Heal « chaster can pick a
wolf to partly heal.
«
SUB
ELEMENTS
Float«
Caster has the ability to float a little off the ground for a short time. That ebables the caster to avoid landing on something. «
--
«
EARTH
«
ACTION
« Shock
« making the target
loose his/hers feet and fall.
« Rift
« making a opening
in the earth, can be sealed afterwards.
« DustStorm
« swirling up a paw
of dust towards the target's eyes to make
him/her blind
for a short period of time. Several wolves can make a rather
large storm for
a longer period
of time.
«
SPECIAL
« Bolder
«
throwing larger stones at your emeny.
«
Barrier «
a wall of stones and bolders will be created.
«
SUB
ELEMENTS
«
Grow « controling the plantlife and being able to decide
if it shall grow or die.
«
DARK
« ACTION
«
-- «
--
«
-- «
--
«
SPECIAL
«
Death
«
caster can take life from any target it picks. (Will not kill the
target, but take so much energy that it will pass out and be close to death.)
«
SUB
ELEMENTS
«
Fire
«
Air
«
LIGHT
« ACTION
«
-- «
--
«
-- «
--
«
SPECIAL
«
Life «
caster
can fully heal any target it picks.
«
SUB
ELEMENTS
«
Water
«
Earth