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Projectiles

Particle Cannon: Takes one turn to Charge. Able to destroy multiple zoid functions if make full contact. Even if dodged you may receive damage to a certain part. 41,000z
Triple Impact Cannon: Cannons that are mounted on the back of a zoid which shoots powerful shots a zoids. 31,000z
20mm Cannon: Cannon 20mm longs. Basic Cannon5,000z
30mm Cannon: Cannon 30mm longs. Stronger than 20mm. 13,000z
Twin 80mm anti-aircraft cannons: Cannons able to shoot down Aircraft zoids. 32,000
Tri-Barrel artillery Cannon: Cannons with 3 Barrels mounted on top of a zoid. If zoids hit in leg area may disfunction the circuit for a few turns.
8-shot rocket boxes: Missle Units mounted on the side of a zoid. Can hold 8 missles and need 1 turn to restock. 27,000z
Twin dual missile pods: Water Missle capable of water zoids(also zoids that are able to go into water) These missles can only be used in water and do unconcerable damage. 16,000z
Drop Missles: Missle capable to air zoids only. Missles that can just drop from the sky, they are easly dodgeable but they cause quite a boom. 21,000z
17 Cannon Assult: Very Strong cannons if shot at same time but if they are used at the same time it takes 3 turns to recover making the zoid using a very easy target. 68,000z(haul type only)
Long-Range Heavy Cannon: Heavy cannon that does good damge to a zoid. 32,000z
Rear-facing M&N 144mm magazine-fed sniper cannon: Snipe cannon like on Nayomi's Gunsniper. Very dangerous in close range combat but deadly in long range. 39,000z
Ground missles: Missles that can be shot through the ground, if the zoids deep in ground they may miss the target. 24,000z

Melee

Twin Republic Supercannons: Super Cannons that can destroy zoids period. Haul type. 5,000,000z
repeating blaster cannons: Blades Shaped a Blades but can fire as well as cut parts. 41,000
GLow Claws: Claws that perfrpms the Strike Lazer Claw.15,000z (speed only)
Allow Forhead Blade: Blade that can only be equiped on a forhead. Good for Raming. 15,000z
Tail Blade: Blade that goes on tail. Very powerful if the blade is swung. 15,000z
Wing Blades: Blades that goes on wing of a zoid (air only) Good in close range. 23,000z
Dual Scythe Cutters: Cutter that go on neck of zoid and can cut part makign them disabled.20,000z(Speed 2 feet only)

Other

Smoke Distingusers: Sends smoke around a zoid giving them a atvantage in battle. 17,000
Heat Sensor: Sense a zoids heat if there concealed 12,000
Sheild Generator: Sheld that can block 3 projettiles. 30,000z
Superheated Plasma Flame Breath: Fire coming from the mouth of a zoid. Can maudunction ememys curtuits if you dont have a cooling sensor. 50,000z
Cooling System: System that keeps a polit cool when battleing in the desert. 14,000z

Baby zoids

Missle pod- 2 missles corks that can be fired but are not heat sensored. 4,000z
1.5mm Cannon: small cannon that shoots corks. 2,000z