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After much consideration, study, and some exhaustive sifting through all the various arguments on the WotC boards, we're making a simple yet significant change in the epic level system.
Base Attack Bonus and Base Save Bonuses will accrue according to class, even into epic levels.
That means we've tossed out the Epic Attack and Epic Save information (where everyone gains one of each every other level starting at 21st).
Why? Lets go into that.
First off, the theories of why we should not do this:
Now, let's look at the other end of the spectrum:
With the current rules, epic monsters with a lot of hit dice (not counting any class levels) far outshine the attack ability of even the best fighters.
For example, take a 60 HD Outsider. Attack bonus is +60. Now, look at a 60th level Fighter. BAB 20 for first 20 levels, + 20 Epic bonus for his 40 epic fighter levels. That comes out to +40 attack bonus altogether.
As for the extra attacks slowing things down, honestly, in our campaign and even in our epic sidequest, it doesn't make much difference. Nobody is into the extreme levels (like around 100) in a pure fighter type class, and we don't see anyone attaining that in the future.
Now, to address the gap in saving throw bonuses. First off, this gap only grows so large if someone happens to take a single class throughout their entire career. While it may happen at some point, in our campaigns it has never been an issue. With scores of character levels under your belt, multiclassing is the best (and usually the most enjoyable) route to go. Even if you only multiclass into prestige classes that build on your, let's say, fighter theme, a lot of those have variations in which of the saves are good and poor respectively, in comparison to your base class. So usually you will never end up with the lowest possible save in any category.
Even if, for some unfathomable reason, you do take only a single class structure and end up with a low save in one category throughout a character's entire line up, so what? At the level ranges we play, the gap isn't that large. Besides, you can easily rectify that by picking up some magic items, and/or taking a feat or two that will cover the slack. With the epic system broken overall as it is anyway, this isn't really much of an issue anyway as spellcasters rule the game no matter what you do (but that's another argument altogether).
Anyway, that's it. Like I said, a simple rule to implement but it has a significant bearing all the same. Perhaps WotC will give in to demands sometime in the near future and redo the Epic System so we won't have to come up with variations and house rules to cover what they left broken.
To go along with the change in BAB, we are also altering epic class progressions (as opposed to the cheesey "just add bonus feats" mentality offered by WotC). For now, we're only doing it on an as needed basis, so not all the classes will have the progressions available for view.
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