Greater Doppleganger’s are the paranoid's ultimate nightmare: a monster who can eat your best friend's brain and then not only look like him, but talk like him, have all of his memories, and wield all of his abilities.
Like a normal doppleganger, a greater dopplegangers’ natural form is a gangly Medium-size humanoid with slick skin and white eyes with no pupils. Greater dopplegangers’ are seldom encountered in their true form. More often they are eyebrow-deep in a plot hinging upon their impersonation of some notable figure that they ate some months earlier. Such impersonations are more than superficial: Thanks to the greater doppleganger's ability to consume its victim's identities, there are few reliable ways, short of True Seeing, to be certain whether an individual is actually that individual or a greater doppleganger in disguise.
Greater Dopplegangers’ are usually far too self-centered to make true alliances with anyone, much less another greater doppleganger.
- Ability Score Modifiers
+2 Strength, +7 Dexterity, +2 Constitution, +7 Intelligence, +7 Wisdom, +3 Charisma
- Alter Self (Su)
With this supernatural ability, you can assume the shape of any Small or Medium-sized humanoid. This works like Alter Self as cast by an 18th level sorcerer, but you can remain in the chosen form indefinitely. You can assume a new form or return to your own natural form as a standard action.
- Consume Identity (Su)
By eating the brain of a Medium-sized or smaller humanoid victim, you can absorb the mind, memories, and personality of that victim. After consuming a victim's identity, you can assume the victim's form with 100% accuracy and possess the victim's memories, abilities, and alignment. The only exceptions are cleric spells of 2nd level or greater, a paladin's (or equivalent) special abilities, and other powers that are granted by deities. When you have already consumed three or more personalities, and wish to consume another, you must make a Will save (DC 16) to avoid losing a random personality from those consumed earlier. In any case, you cannot have more consumed identities than you have total levels, losing a random identity from your pool if you attempt to exceed that limit. If you "wear" one of your assumed identities and commit an act that runs counter to that form's alignment, you are immediately reverted to your normal form for 1d10 rounds. In your normal form, you retain the basic memories of all the identities you have consumed, though not deeper memories. Memories from previously consumed identities that have been forced out by new identities fade quickly.
This is a supernatural ability.
- Detect Thoughts (Su)
You can continuously detect thoughts as the spell cast by an 18th level sorcerer (save DC 15). You can suppress or resume this ability as a free action. This is a supernatural ability.
- Immunities (Ex)
You are immune to sleep, charm, and hold effects, as well as all other mind influencing spells. Additionally, you are immune to effects that detect alignment. This is an extraordinary ability.
- Magic Item Use (Ex)
No matter what form you are in, you are able to use magic items. This is an extraordinary ability.
- Polymorph Rend (Sp)
As a spell-like ability, you can make a touch attack against a being that is presently enchanted by a Polymorph Self spell, a Shapechange spell, or a Polymorph Other spell cast by someone other than yourself. This touch attack inflicts 6d6 points of damage on the polymorphed creature.
You receive a +4 racial bonus on Bluff and Disguise checks. When using Alter Self, you receive a +10 bonus on Disguise checks. If you can read an opponent's mind, you get a further +4 competence bonus on Bluff and Disguise checks. If you are assuming an identity of someone you have consumed, there is no need to make Disguise checks; your control the personality is complete.
Base Speed: 30 feet
Automatic Languages: Undercommon, Common, home region
Bonus Languages: Any
Page Last Updated Feburary 20th, 2005
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