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These intelligent and dangerous creatures were bred specifically for war. Never without their weapons and armor, war trolls know nothing of peace, only the chaos of constant battle. They typically travel from battle to battle in mercenary bands. Like forest trolls, they are capable of sophisticated tactics that most other trolls cannot match.
Although they are now a separate variety of troll, war trolls were once ordinary trolls of unusual strength and intelligence.
Gathered together by a powerful cabal of arcane spellcasters, these trolls were magically engineered and augmented. They were then bred to produce soldiers of incredible power. War trolls have a great love of magic weapons and armor, and they actively seek such equipment if it is properly sized for their frames. A typical war troll is 9 feet tall and weighs about 700 pounds.
War trolls speak Giant.

WAR TROLL
Large Monstrous Humanoid

Hit Dice: 12d8+84 (138 hp)

Initiative: +7

Speed: 30 ft. in breastplate (6 squares); base speed 40 ft.

Armor Class: 31 (-1 size, +14 natural armor, +5 breastplate, +3 Dex), touch 12, flat-footed 28

Base Attack/Grapple: +12/+22

Attack: Masterwork greatsword +23 melee (2d8+15 /19-20) or masterwork composite bow (+10 Str bonus) +15 ranged (2d6+10/x3)

Full Attack: Masterwork greatsword +23/+18/+13 melee (2d8+15/19-20)and bite +19 melee (1d6+5); or 2 claws +21 melee (1d8+10) and bit +19 melee (1d6+5); or masterwork composite bow (+10 Str bonus) +15/+10/+5 ranged (2d6+10/x3)

Space/Reach: 10 ft./10 ft.

Special Attacks: Dazing blow

Special Qualities: Damage reduction 5/adamantine, darkvision 90 ft., low-light vision, regeneration 9, scent, spell resistance 20

Saves: Fort +13, Ref +11, Will +12

Abilities: Str 31, Dex 16, Con 29, Int 8, Wis 15, Cha 10

Skills: Listen +11, Spot +12

Feats: Alertness, Improved Initiative, Iron Will, Multiattack, Weapon Focus (greatsword)

Environment: Any

Organization: Solitary, pair, or gang (3-9)

Challenge Rating: 12

Treasure: Standard (including masterwork greatsword and masterwork composite bow [+10 Str bonus])

Alignment: Usually lawful evil

Advancement: By character class

Level Adjustment: +6

COMBAT
Unlike their troll kindred, war trolls are precise and methodical in combat. They trust their regenerative abilities to see them through a fight against even powerful warriors, so they focus their attention on spellcasters early in any skirmish.

Dazing Blow (Ex):
The force of a war troll's blow can be overwhelming. If a war troll hits with a weapon or claw attack, the opponent must make a DC 25 Fortitude save or be dazed for 1 round. The save DC is Constitution-based.

Regeneration (Ex):
Unlike with their lesser cousins, acid (not fire) deals normal damage to a war troll. If a war troll loses a limb or a body part, the lost portion regrows in 2d4 minutes. The creature can reattach the severed member instantly by holding it to the stump.

Page Last Updated March 13th, 2005

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