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Kobolds are short, reptilian humanoids with cowardly and sadistic tendencies.
A kobold's scaly skin ranges from dark rusty brown to a rusty black color. It has two small light-colored horns on its doglike head, glowing red eyes, and a nonprehensile tail like that of a rat. Kobolds wear ragged clothing, favoring red and orange, and speak Draconic with voices that sound like yapping dogs. They eat plants or animals but are not averse to eating intelligent beings. They spend most of their time fortifying the land around their lairs with traps and warning devices (such as spiked pits, tripwires attached to crossbows, and other mechanical contraptions).
Kobolds hate almost every other sort of humanoid or fey, especially gnomes and sprites.
Hit Dice: 1d8 (4 hp)
Speed: 30 ft. (6 squares)
Armor Class: 15 (+1 size, +1 Dex, +1 natural, +2 leather), touch 12, flat-footed 14
Base Attack/Grapple: +1/4
Attack: Spear +1 melee (1d61/x3) or sling +3 ranged (1d3)
Full Attack: Spear +1 melee (1d61/x3) or sling +3 ranged (1d3)
Space/Reach: 5 ft./5 ft.
Special Qualities: Darkvision 60 ft., light sensitivity
Saves: Fort +2, Ref +1, Will 1
Abilities: Str 9, Dex 13, Con 10, Int 10, Wis 9, Cha 8
Skills: Craft (trapmaking) +2, Hide +6, Listen +2, Move Silently +2, Profession (miner) +2, Search +2, Spot +2
Environment: Temperate forests
Organization: Gang (49), band (10100 plus 100% noncombatants plus 1 3rd-level sergeant per 20 adults and 1 leader of 4th6th level), warband (1024 plus 24 dire weasels), tribe (40400 plus 1 3rd-level sergeant per 20 adults, 1 or 2 lieutenants of 4th or 5th level, 1 leader of 6th8th level, and 58 dire weasels)
Challenge Rating: 1/4
Alignment: Usually lawful evil
Advancement: By character class
Level Adjustment: +0
Light Sensitivity (Ex):
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