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| SAVING THROW | TOTAL | = | BASE | + | STAT MOD | + | MAGIC MOD | + | MISC MOD |
|---|---|---|---|---|---|---|---|---|---|
| FORTITUDE | 19 | = | 13 | + | 3 | + | 0 | + | 3 |
| REFLEX | 20 | = | 10 | + | 7 | + | 0 | + | 3 |
| WILL | 15 | = | 10 | + | 2 | + | 0 | + | 3 |
| AC | = | Base | + | DEX | + | SIZE | + | ARMOR | + | SHIELD | + | NAT | + | MISC |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 22 | = | 10 | + | 7 | + | 0 | + | 2 | + | 0 | + | 0 | + | 3 |
| VARIANT AC | FORMULA | = | ADJUSTED AC |
|---|---|---|---|
| FLAT FOOTED | Subtract DEX mod and similar bonuses | = | 22 |
| TOUCH | Excludes Shield, Armor, Natural | = | 20 |
| INITIATIVE | = | DEX MOD | + | MISC |
|---|---|---|---|---|
| 11 | = | 7 | + | 4 |
| MELEE BONUS | = | BASE ATTACK | + | STR MOD | + | SIZE MOD | + | MISC |
|---|---|---|---|---|---|---|---|---|
| 26 | = | 20 | + | 3 | + | 0 | + | 3 |
| RANGED BONUS | = | BASE ATTACK | + | DEX MOD | + | SIZE MOD | + | MISC |
| 30 | = | 20 | + | 7 | + | 0 | + | 3 |
| WEAPON/ATTACK FORM | ATTK+ | DMG+ | DMG | CRIT | RANGE |
|---|---|---|---|---|---|
| Double Scimitar | +31 |
| SKILL NAME | KEY | SKILL MOD | = | KEY MOD | + | RANKS | + | MISC MOD |
|---|---|---|---|---|---|---|---|---|
| Appraise | INT | 18 | = | 8 | + | 10 | + | 0 |
| Balance | DEX | 9 | = | 7 | + | 0 | + | 2 |
| Bluff | CHA | 4 | = | 4 | + | 0 | + | 0 |
| Climb | STR | 3 | = | 3 | + | 0 | + | 0 |
| Concentration | CON | 32 | = | 3 | + | 29 | + | 0 |
| Craft(Jewelry) | INT | 37 | = | 8 | + | 29 | + | 0 |
| Diplomacy | CHA | 35 | = | 4 | + | 29 | + | 2 |
| Disguise | CHA | 4 | = | 4 | + | 0 | + | 0 |
| Escape Artist | DEX | 36 | = | 7 | + | 29 | + | 0 |
| Forgery | INT | 8 | = | 8 | + | 0 | + | 0 |
| Gather Information | CHA | 4 | = | 4 | + | 0 | + | 0 |
| Heal | WIS | 2 | = | 2 | + | 0 | + | 0 |
| Hide | DEX | 7 | = | 7 | + | 0 | + | 0 |
| Intimidate | CHA | 4 | = | 4 | + | 0 | + | 0 |
| Jump | STR | 32 | = | 3 | + | 29 | + | 0 |
| Knowledge(History) | INT | 9 | = | 8 | + | 1 | + | 0 |
| Listen | WIS | 31 | = | 2 | + | 29 | + | 0 |
| Move Silently | DEX | 17 | = | 7 | + | 10 | + | 0 |
| Perform(Dance) | CHA | 33 | = | 4 | + | 29 | + | 0 |
| Perform([Untrained]) | CHA | 4 | = | 4 | + | 0 | + | 0 |
| Ride | DEX | 7 | = | 7 | + | 0 | + | 0 |
| Search | INT | 8 | = | 8 | + | 0 | + | 0 |
| Sense Motive | WIS | 31 | = | 2 | + | 29 | + | 0 |
| Spot | WIS | 2 | = | 2 | + | 0 | + | 0 |
| Survival | WIS | 12 | = | 2 | + | 10 | + | 0 |
| Swim | STR | 3 | = | 3 | + | 0 | + | 0 |
| Tumble | DEX | 38 | = | 7 | + | 29 | + | 2 |
| Use Rope | DEX | 7 | = | 7 | + | 0 | + | 0 |
| FEAT |
|---|
| Simple Weapon Proficiency |
| Martial Weapon Proficiency (All) |
| Exotic Weapon Proficiency (Hand Crossbow) |
| Exotic Weapon Proficiency (Double Scimitar) |
| Armor Proficiency (Light) |
| Armor Proficiency (Medium) |
| Shield Proficiency (Except Tower) |
| Weapon Focus (Double Scimitar) |
| Weapon Finesse |
| Two-Weapon Fighting |
| Improved Two-Weapon Fighting |
| Greater Two-Weapon Fighting |
| Perfect Two-Weapon Fighting |
| Combat Expertise |
| Dodge |
| Mobility |
| Spring Attack |
| Blind Fight |
| Extra Favored Class: Warblade |
| Martial Study: Girallon Windmill Flesh Rip |
| ADDITIONAL NOTES/ERRATA |
|---|
| Drow Traits +2 DEX, -2 CON, +2 INT, +2 CHA Darkvision 120' SR 11 +1/Character Level +2 racial bonus to saves against enchantment spells or effects +2 Racial bonus on Will saves against spells and spell-like abilities Immunity to Sleep spells and effects +2 Racial bonus on Listen, Search, and Spot checks. A drow who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if he were actively looking for the door. Spell-like abilities (Caster Level = Character level)
Light Blindness |
| Warblade Abilities Battle Clarity: Gain INT mod as Insight bonus on REF saves when not flat-footed Weapon Aptitude: Change focus of Weapon feats daily Uncanny Dodge Battle Ardor: Gain INT mod as Insight bonus on Critical Hit confirmation rolls Bonus Feat: Blind Fight Ready 6 Maneuvers at once Maneuvers Known (Complete listing with Eternal Blade worked in) Stances Known
* = Readied Maneuvers/Stance |
| Fighter (Drow Hit-and-Run Variant) Abilities +2 bonus on Initiative checks Competence bonus to damage equal to DEX mod vs flat-footed foes within 30ft Bonus Feat: Two-Weapon Fighting Bonus Feat: Weapon Focus (Double Scimitar) Bonus Feat: Combat Expertise |
| Eternal Blade Abilities Gain Blade Guide Eternal Training 3/day: Gain Insight bonus on Attacks & Damage vs Chosen Foe Type; or Maneuver Guided Strike: Overcome any Damage Reduction of single foe for 1 round as Swift Action (unlimited) Uncanny Dodge (upgrades to Improved Uncanny Dodge) Eternal Knowledge: Guide makes Knowledge checks (Level+INT mod=+14) in three Knowledges (Planes, Literature, Nature) Defensive Insight: As Swift Action, gain Dodge bonus=INT mod to AC vs one opponent for 1 round (unlimited) |
| Dervish Abilities +3 Armor Class bonus in Light or no armor Dervish Dance: +5 Attack and Damage; Full Move during Full Attack (must take 5' between attacks); 1 round/2 Perform (Dance) ranks Movement Mastery: Take 10 on Jump, Perform (Dance), Tumble even if stressed or distracted Slashing Blades: Scimitar treated as Light weapon Fast Movement +15 ft Spring Attack feat for free Dance of Death: Gain Cleave during a Dervish Dance Improved Reaction: +2 bonus on Initiative rolls Elaborate Parry: +4 bonus to AC when fighting defensively or using all-out defense Tireless Dance: No longer fatigued after a Dervish Dance A Thousand Cuts: Double number of attacks during Full Attack 1/day; Great Cleave |
| Languages Elven (Drow) Undercommon Common Drow Sign Language Goblin Kuo-toan |
Inherent Bonuses & Grafts
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