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This page will serve to outline the process of Character Creation for our Underdark campaign. It must be stressed that our House Rules page must be referenced often and the guidelines therein heeded while creating your character. Aside from the presented House Rules, we are using D&D version 3.5 game mechanics.
The first step, after clearing your character idea submission with the DM and gaining approval, is to generate ability scores. This will be done in the presence of the DM and another random witness from among the current players to ensure fairness, utilizing an AOL/AIM private chat room. The dice-roll chat session will be logged so that anyone can reference it easily in future if need be.
The second step would be to select your Feats. Again, I must stress that the House Rules page be referenced heavily, especially for this step of the character creation process, as we have omitted and/or modified some of the most basic feats in the core D&D 3.5 system. Also, we grant a higher number of Feats than the standard rules, which being one per character level rather than one every three levels.
The third step includes figuring out the entire Crunch", as in Skill Ranks, Base Attack Bonuses, and Saving Throws. Once the ability scores have been determined as per step one, this part can be done entirely on your own. If you need a reference for ability score modifiers, skill rank maximums based on your level, etc, then visit the Charts page.
The next logical step would be to equip your character. As of the current time, new characters are starting at character level 13, which means they have 110,000 gp worth of equipment and items to work with. Though you may be tempted to spend every last copper on magic items, bear in mind that there are some more mundane necessities to purchase as well. Most any magic item or enhancement (as in for weapons and armor) from any official D&D product is fair game for the players to purchase, though of course Epic items are an obvious exception. Many options from other d20 products are allowed as well, though these must be cleared with the DM.
For those playing any of the various spell caster classes, there is the additional step of selecting your spells. This is not a necessity for those of a cleric bent, though such characters may want to make a compiling of their most oft used and favorite spells all the same, for ease of reference.
The final step would be to compile all your completed character information into an e-mail and submit it to the DM.
The character creation process is primarily up to the player to complete, though we will offer up help as needed and as time allows us to do so. Most often we will simply point you in the right direction as far as references you need are concerned, as it is not our job to make your character for you. Once or twice a week we will set a meet-up time specifically for offering help to the players in creating their characters, but again for the most part it is your responsibility. Refer to our message boards to see exactly when the offered help sessions will take place.
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