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FINAL HOUR ITEMS

Most  Graphics by www.residentevilfan.com, All Rights to them

 

Weapons and Ammo

Weapon

Ammo/Accesories

Military Combat Knife        

This is a standard Military Combat Knife used in the masses of soldiers. Though not really effective they can slice and dice decently, however you won't last long with a zombie holding one of these.

U.B.C.S. Combat Knife        

Much like the Military Combat Knife, the U.B.C.S. version is a minimal weapon, however this knife is a bit more special. The U.B.C.S. Knife is double edged allowing tossing of the knife to penetrate bone, sometimes effective in the head, killing zombies with a good stab into the brain.

Iron Pipe        

The Iron Pipe is a weak weapon generally, however in most situations it can save your life. It's strong enough to knock down an enemy, even at a strong size. Other than that, the pipe is useless for defense.

Fire Hook        

The Fire Hook is a handy weapon like the Iron Pipe. You simply can use it to cause blunt damage to the head. It can also knock down creatures and allow you to escape.

Wrench        

The wrench is much like the pipe, as a defensive weapon only. When thrown at your enemy, you can generally knock them down if they are weaker. However they don't have much powerful against the stronger experiments.

Icepick        

A Standard Weapon similar to the effects of a Scalpel. This Weapon can be used to stab into creatures and paralyze them with good aim and decent force. Though it's risky as well as the Scalpel, it is a precision weapons.

Medical Scalpel        

Most doctors carry a scalpel here and there if they are in the hospital. Though small, a scalpel unlike a knife is sharper and smaller, making it easier to puncture with a quick stab into the back of the neck, severing the nerves system from the brain, killing most zombies. It's a risky move, but when performed effectively, the zombie will be dead.

Molotov Cocktail    

Using the Lighter and a Alcohol Bottle creates a decent weapon in it's own. Tossing this weapon at a zombie or creature will set it on fire and cause minimal Damage to them. As the fire continues it will cause them to weaken and burn away.

Nail Gun        

The nail gun is a moderate weapon allowing nails to fly at high power into their victims. The gun is strong enough to drop some zombies, however most shots will only make them stagger back or fall.

Beretta M92FS Handgun  

The Beretta is similar to the Glock with a decent clip and good firepower however the Glock is pure metal where as the Beretta as some plastic. Most S.T.A.R.S. are issued the Beretta standard.

M93R Handgun

The M93R is a light Handgun commonly used by women, however men have been known to use it too. Decent rounds and good firepower, a few shots will drop a zombie. Note that with a modification, the M93R can be made much strong and a semi automatic weapon.

Glock 17 Handgun  

The Glock 17 is a powerful gun. Most Police officers choose this of the Beretta for their sleek yet powerful look. Less rounds are needed to drop a zombie, but this gun is still standard class. The clips on the Glock and Berretta usually hold less bullets. 

Browning HP Handgun  

The next best handgun to the Glock and Desert Eagle is the Browning HP. This gun is long and sleek with heavy firepower and good range. Only the Desert Eagle and Browning could penetrate well enough to kill a zombie upon a shot to the head at a fair range. However both have slightly more rare ammo than any other guns.

Desert Eagle AE Handgun  

The Desert Eagle is a favored weapon of Military and collectors. With high firepower and a good clip, the Desert Eagle can penetrate steel at close range. However, the ammo for the Desert Eagle is very rare, even in a universal clip.

M-100P Semi-Automatic Pistols  

The M-100P pistols are a lifesaver to many. These bad boys can fire three shots in a single round. They are much better than a handgun and they'll prove it in saving your life.

Bow Gun

This is a weak weapon stand alone. However with with different rounds, the Bow Gun can help you out in critical situations and you can almost find ammo anywhere.

Katana Blade        

The Katana blade is rarely found. Rumor has it a man stalking around the city for Umbrella's security division is carrying one. These weapons are extremely sharp and can decapitate most any creature easily. To find one of these is almost as good as a rifle if you are well trained in fast hand to hand combat.

Remington M-1100 Shotgun    

A Powerful friend is the Remingtion M-1100 Shotgun. This beautiful gun shoots fragments in a 3 foot diameter. Up close it will blow off the head of a zombie.

Submachine Guns  

The Submachine Guns are favored by many, small but very effective, this babies will drop most dead easily. Ammo is relatively easy to come across.

Flash Grenades        

The Flash grenade is a handy item as it can send great damage to an experiment. These weapons are moderately found and explode with a flash of light. Not only the explosion is deadly, but the light can blind anyone fore up to 15 minute. The Perfect escape weapon for anyone. 

AK-47 Assault Rifle    

The AK 47 is a Nightmare Survivor's dream. This gun will blow away zombies and take down the big guys usually easily. Each clip has 100 bullets.

M4A1 Military Assault Rifle    

Much like the AK 47, the M4A1 is one of the best guns you can get, however in addition the laser and scope sight make this gun pin point accurate. Marksman of S.T.A.R.S. usually carry one of these.

Sniper Rifle    

This weapons is very powerful but limited. From a long range it's the ideal and accurate weapon, however it's all manuel. Also bullets are rare to find.

S&W Magnum Handgun    

The Magnum is a precious gun. The Ammo is severely limited since one shot can kill a zombie no matter where. Not only that but the Magnum is the only handgun that has a chance of stopping a top experiment.

Gatling Gun    

Although Nemesis uses one, you can find a rare Gatling gun. this is more powerful than the Assault Rifles and can easily make an experiment holy.

Flame Thrower      

The Flame thrower is a rare weapon, great and torching zombies and Experiments dead. It personally can roast anything in it's path and kill it with the simple motions. However remember to make sure the flame doesn't go out.

Linear Launcher        

The Linear Launcher is so rare there are only three in existence with one at the Umbrella base in the Antarctica. With unlimited ammo, this gun fires pure energy, easily killing it's victims.

Rocket Launcher      

The Rocket Launcher is the most powerful weapon aside from the Linear Launcher. Most have 10 rockets and can obliterate experiments in an instant. There are a few through the city, but they are difficult to find.

Detonator with C4 Explosion    

The Detonator alone is useless, but when combined with a C-4 Explosive, it makes a powerful weapon, capable of killing almost anything. It's fairly easy to come acrossed a detonator, but rare to find a C-4 Explosive Pack.

 

Ammo Items Archive

Type 1 Handgun Magazine (10)
Type 2 Handgun Magazine (15)
Box of Type 1 Ammunition (20)
Box of Type 2 Ammunition (30)
Box of Shotgun Shells (25)
Universal Machine Gun Magazine (30)
AK-47 Assault Magazine (100)
M4A1 Assault Magazine (100)
Gatling Magazine (200)
Propane Tank (100%)
Bow Gun Arrows (15)
Flame Rounds (15)
B.O.W. Gas Rounds (15)
Acid Rounds (15)
Magnum Ammo (6)
M93R Parts (Automatic)
Infinite Ammo (Universal)

RPD / S.T.A.R.S.  Items

RPD Handbook and Guide
S.T.A.R.S. Handbook and Guide

RPD Officer Badge

S.T.A.R.S. Identification Card

S.T.A.R.S. Identification Badge (Items)

 

 

 

 

 

 

 

 

 

 

 

 

 

Umbrella/U.B.C.S.  Items

U.B.C.S. Mercenary Handbook
U.B.C.S. Military Dog-Tags (Items)
Umbrella Level 3+ Identification Card (Items)
U.B.C.S. Activity Journal
White Umbrella Mission Briefing

 

Misc.  Items Archive

Items HP/Attack/Status Effect
Lighter

Aid for Flamethrower.

Lighting explosives.

Giving Light in dark rooms.

Video Camcorder

Unlocking hidden Items.

Unlocking certain doors..

Tape Recorder

Record Interviews with Survivors. Reporters carry these.

Comm. Radio

To contact Others, easily to find at RPD Headquarters.

Lockpick

Unlocking hidden Items.

Unlocking certain doors..

Ink Ribbon (5)

Saves Games

Green Herbs

Helps minor wounds .

Heals 5 HP.

Red Herbs

Helps moderate wounds .

Heals 10 HP.

Blue Herbs

Cures Poison .

First Aid Spray

Stops minor infections .

Heals 25 HP.

Hemostatic

Stops bleeding .

Heals 30 HP.

Serum (Bloodpack)

Blood transfusion .

Heals 50 HP.

Herbal Medicine

Herbal Remedy to Virus Developed by Umbrella .

Heals 75 HP.

Red Jewel Red Jewel, placed in eye sockets, unlock secrets.
Blue Jewel Blue Jewel, placed in eye sockets, unlock secrets.
Eagle Plate

Eagle Plate used to hide secret passages.

Duralumin Case

Suitcase made of duralumin, Some hold special items.

Small Key

General Key to unlock locks, and doors.

Silver Key

Used by RPD and Umbrella, for main locked rooms.

Gold Key

Used by RPD and Umbrella, for main locked rooms.

Doorknob

To Open Broken Doors. 

Fire Extinguisher

To put out smaller fires in certain areas, and can disorient zombies easily.

Fire Hose

To put out fires in certain areas.

RPD Key Card Used to unlock RPD main rooms during lockdown.
Umbrella Key Card Used in various Umbrella places throughout the city.
Racoon City Hospital Key Card Used to unlock Hospital Staff rooms and Elevators.
Spade (Precinct) Key Used to unlock RPD Precinct rooms.
Club (Precinct) Key Used to unlock RPD Precinct rooms.
Diamond (Precinct) Key Used to unlock RPD Precinct rooms.
Heart (Precinct) Key Used to unlock RPD Precinct rooms.
Emblem (S.T.A.R.S.) Key Used to unlock S.T.A.R.S. Office rooms.
Storage Key

Used to unlock storage units. (@ RPD, Hospital)

Valve Handle

Used in various situations.

Autopsy Report

Autopsy on First hiker from the Arklay Mountains Incident. (Adds +2 to HP)

Letter to Survivors

Letter from Wesker to Surviving S.T.A.R.S. (Adds +5 to HP)

U.B.C.S. Hunk's Journal

The Journal of Hunk's, explaining outbreak. (Adds +10 to HP)

G-Experiment Status Report

The report on the Experiments you've met. (Adds +15 to HP)

Wesker's Report

The Entire Explanation of the Experiments and Events. (Adds +20 to HP)

Tony Riddell's Skoal

Tony's Cherry Skoal, Chewing Tobacco, can trade with Tony for items.

Detonator

Combine with C4 Explosive to create a bomb.

C4 Explosive

Combine with Detonator to create a bomb.

Alcohol Bottle 

Combine with Lighter for Molotov Cocktails

Drink for 10 HP Recovery.(5 HP Restore per bottle)

Jack Daniels' Canteen 

With This horror, Getting drunk would be great...

For Anyone, (Adds +15 to HP)

U.B.C.S. ID Tags

For U.B.C.S. Agents Only, (Adds +15 to HP)

Umbrella Level Three ID Card

For Umbrella Agents Only, (Adds +15 to HP)

S.T.A.R.S. ID Badge

For S.T.A.R.S. Agents Only, (Adds +15 to HP)

M.O. Disk

Operations Disk/Information Disk

Used for several computer systems.

M.O. Disk 2

Classified Information Disk

Used for Hacking and Saving Data

Vaccine Medium

(Combine w/ Base)

Creates the G-Anti-Virus .

Vaccine Base 

(Combine w/ Medium)

Creates the G-Anti-Virus .

Rare T-Virus Sample

T-Virus Infection. (Non-Blood Transfusion)

Mutation Possible. (+1/2 HP, +d13 Melee, Death in 4 Hours.)

Death (Human-wise) Imminent without Cure.

Rare T-Anti-Virus

Cures the T-Virus.

Heals All HP from T Infection and removes.

G-Virus Sample

G-Virus Infection. (Non-Blood Transfusion)

Mutation Possible. (+3/4 HP, +d18 Melee, Death in 3 Hours.)

Death (Human-wise) Imminent without Cure.

G-Anti-Virus

(Medium + Base)

Cures the G-Virus.

Heals All HP from G Infection and removes.

T-Veronica-Virus Sample

TV-Virus Infection. (Non-Blood Transfusion)

Mutation Possible. (Triple HP, +d28 Melee, Death in 2 Hours.)

Death (Human-wise) Imminent, No Cure..

TG-Virus/Antibody 01 Sample

(Without Mutation Strand)

TG-Virus Advancement and Antibody Mix . No Mutation Complications.

Double HP, +d33 Melee, when used.