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ORIGINAL CREATURES

Please Note: Creatures can not be healed, and are Various.

 

10 HP | 1d5

Zombies

From the forests on the outskirts of Raccoon City, Many people fell victim to attacks. Some of them were rescued and brought back to the city for treatment. Others were brought to the morgue. The Infection began to spread. Following the outbreak of the G-Virus, a new infection began to spread. Now both the T-Virus and the G-Virus are in the dying and the dead creating a league of Zombies. Though slow in movement, and easy to kill, Zombies are in the hundreds to thousands. They are everywhere with only one goal. To feed off of the living.

 

20 HP | 1d10

Lickers

 Lickers were one of the original experiments mass produced at the Umbrella Lab deep within Spencer Mansion. These Biological engineered weapons are quick and fairly strong. Along with the Licker's speed and strength, they contain sharp claws, a lance like tongue, and can cut a man in half. After eating, Lickers mutate becoming a stronger faster hunter.

 

5 HP | 1d5

Crows

Birds of prey that have fed upon the carcasses of the infected. Beady eyes, sharp claws, sharp beaks, and very much crazy. That shrill cry should send a tingle up anyone's spine. Always found in a small flock, these birds can cause a lot of damage in a little amount of time. They seek to overwhelm their prey by attacking in their large numbers, and peck them to death.

 

15 HP | 1d7

Cerberus

The "Cerberus" is Umbrella's term for dogs used as test subjects for T-virus research, or those accidentally infected by one of the various accidental outbreaks. Cerberus dogs are the main spreaders of the disease outside of the contaminated Umbrella facilities. A rotting zombie dog which wants more than the postman's leg. The hell hounds by themselves pose little threat compared to most enemies, but they usually appear in small packs of 2 to 3 whenever you encounter them making them trouble. Thankfull their attacks are very limited and their very predictable to take down, especially with the handgun.

 

17 HP | 1d8

Giant Spiders

These giant T-infused Spiders line the sewers after feeding on dead bodies from through the city, It's attacks are fairly basic and while it's size may make it more intimidating it's a fairly easy enemy, however, most spiders spew infected venom, which may poison you if it becomes in contact. Remember Spiders are flammable combustible. A strong flame into the spider will cause it to explode.

 

25 HP | 1d15

Bandersnatchs

A new type of Bio-Weapon created by the researchers at Umbrella Corporation. The Bandersnatch is over seven feet tall and can give off a menacing appearance as one of the larger enemies you will face. It's standout quality is its enormous elongated arm which can stretch to several times its original length, giving it the ability to pull itself across areas and up to other levels and also serves as its main form of attack as they tend to grab onto their victims head, and snap it off for a decapitation, or merely a hard punch.

 

27 HP | 1d15

Hunters

A hunter is a bio-weapon created by modifying the genetic structure of a human by combining genetic information from reptiles with injections of the T-virus. It is named "Hunter" because of the quick, accurate movements it makes, and the efficient methods it uses to subdue its prey. Because they are still partly human, Hunters have enough intelligence to understand and execute simple orders. From what it seems these Bio Organic Weapons were supposedly created by some accident but used, enhanced, and later perfected by Umbrella Inc. for the use of maximum security in the mansion and mansion grounds. Umbrella has also been trying to enhance them and there are variations of Hunters.

 

30 HP | 1d7

U.B.C.S. Cleaners

These Umbrella SWAT like soliders have been dispatched upon knowledge of the outbreak. Much like the Mercenaries, they have been sent to evacuate personnel. However unlike the mercenaries sent originally these men have a secondary goal. To eliminate any surviving human being to cover up Umbrella's mess. Throughout the city, these men will be found. Skills almost as well as S.T.A.R.S., these men will go all out to make sure you will never leave the city.

 

???? HP | 1d25

Mr. X

Mr. X (Tyrant 00)'s main role is that of recovery for Umbrella of the G-Virus sample. He won't stop, attacking any he believes have the sample and any who get in the way of him getting it. His punches are lethal, and the only way to kill him is with a powerful weapon. It's said even an Assault Rifle will not phase him. Much like Nemesis, if you happen to encounter Mr. X, you should run, no matter who you are.

 

???? HP | 1d50

Nemesis

Nemesis is one of the most powerful threats to anyone baring arms. This beast creature in skilled with weapons and mutated by Umbrella to make the ultimate solider. With S.T.A.R.S. members fast becoming a threat to Umbrella's plans, they deploy their latest variation of the Tyrant, the Nemesis to dispose of them. Not much is known about the origin of Nemesis. He is much smarter than the average Tyrant, possessing the knowledge to speak the word "Stars" and to wield a rocket launcher and gatling gun. His accuracy is unbelievable as is his strength. If you come across this rare enemy, you are best to run.