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Special Race Moves

These are the special race moves and just plain special moves that you can learn.
Key: Move/ days to learn(DL)/ PL required to learn

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All Races
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Hide PL-8 DL/ Any PL-This move allows you to hide your true powers. Once you learn it, your points will stay the same as they were once you learned it. If you wish for nobody to know what your stats are, you'll have to email me your training. Otherwise, your points will be there for everyone to see until I delete the message from the board.

Instant Transmission-12 DL/ 30,000 PL-This move allows you to instantly move behind your opponent, giving you one(1) free move. This one free move MAY NOT take over half of the opponent's HL, and this can only be done once. The other time this move is used during battle must be used in conjunction with a regular or special move as the free move.

Tail Whip (Must have tail)-2 DL/ 1,500 PL

Tail Grab-4 DL/ 2,000 PL-This allows you to grab your enemy's tail, preventing them from moving and attacking for a turn, therefore giving you 1 free PHYSICAL move.

Tail Slice-5 DL/ 10,000 PL-This allows you to cut off the tail of anyone that has one. It keeps Saiyjins from being able to go into Ozaru, and brings them back out of it if they are in it.

Multi-Form-15 DL/ 40,000 PL for each form(Ex-Goten wants to learn this and he has 60,000 Pl, so he can learn to make up to 3 forms)-This lets you change into multiple forms of yourself, giving you extra attacks. Every form that you make allows you one extra attack(Ex-*Vegeta uses Multi-Form x3*, this would cost 9,000 KL, and I would get 3 moves on my enemy). Your opponent may respond to the extra attacks you give, but they do not get their normal attack round afterwards.

Fusion Dance-15 DL/ 10,000 PL-This allows you to fuse with another person that knows the Fusion Dance. It will create a stronger being by combining the two characters' stats, then multiplying them by 2.5.

Unfusion Dance-15 DL/ 10,000 PL-This allows you to unfuse with another once you have already fused with them. You must use this to get out of fusion if you have used the Fusion Dance to fuse, UNLESS you have decided to permanently fuse between two characters.

Self Sacrifice-11 DL/ any PL-This allows you to sacrifice yourself in order to kill your enemy. Both you will die, and they will die. This move is undodgeable, uncounterable, and it takes 3 blocks to block it. Also may be automatically avoided if the enemy's PL is three times your own or more.

Psychokinesis-10 DL/ 30,000 PL-This uses your mind power to freeze the enemy, giving you 2 free attacks on them. These attacks may not take out a total of more than 3/4 of the opponent's HL.

Ki Barrier-8 DL/ 15,000 PL-Forms a barrier of Ki around one's body, preventing any Ki attack from harming them for the next 2 turns.

Time Freeze-12 DL/ 90,000 PL-Freezes time, giving the user 2 free attacks on their opponent. The damage these attacks inflict may not exceed a total of 3/4 of the opponent's remaining HL. Also, this may only be used once per battle.

Time Boost-10 DL/ 100,000 PL-This allows you to learn any move 2 days faster than normal. Also allows you to choose whether or not to go first during battle against any enemy. *May not be used on transformations.*

Unknown Prerogative- 20 DL/ 300,000 PL- This is an attack that basically fires a blast at random around the fighting area, automatically killing any person with these conditions: their alliance is the opposite of yours; their stats added together are half or less than yours added together. May only be used once every 2 months(real time). **Note- Will kill allies as well as enemies, all is based on power and alliance.**

Sense Power Level-8 DL/any PL-This allows you to tell if your Opponents Power Level is higher than yours and How Much Higher.

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Saiyjins
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Saiyjin Surge- 0 DL/ 0 PL(You start with this if you are a Saiyjin)-After each battle you win, you gain 500 points to each stat. If you lose, you get 100 points to each stat. If you go to 0 HP during a battle, afterward you will gain 1,000 points to every stat, but you MUST be healed right after the fight, by a Rejuvenation Tank, Senzu Bean, or Healing Pill, or else you will die.

False Moon Light-3 DL-Able To Transform into Ozaru anytime A Saiyajin Warrior wants.

Control Ozaru- 3 DL-This allows you to use the Ozaru transformation without going crazy.

Golden Control-5 DL-This must be learned in order to be able to go into Golden Ozaru without losing control.

Red Eye Beam-4 DL/ 9,000 PL

Giant Mouth Beam-6 DL/ 15,000 PL

Rock Throw-5 DL/ 12,000 PL

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Nameks
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True Namek Boost- 0 DL/ 0 PL- After each battle you win, you gain 500 points to each stat. If you lose, you get 100 points to each stat. If you go to 0 HP during a battle, afterward you will gain 1,000 points to every stat, but you MUST be healed right after the fight, by a Rejuvenation Tank, Senzu Bean, or Healing Pill, or else you will die.

Regeneration-0 DL/ 0 PL-All Namekians start with this. It allows you to regenerate after losing any part of the body, or just gives back 5,000 HL to the user. *You cannot use Racial D.N.A. to get this move, you must start as a Namekian to get it.*

Arm Stretch-4 DL/ 10,000 PL-This move is undodgeable

Healing-16 DL/ 40,000 PL-This allows the Namek to heal himself or others to full stats during battle or outside of it, but can only be done once per battle.

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Humans
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Insane Boost- 0 DL/ 0 PL- After each battle you win, you gain 500 points to each stat. If you lose, you get 100 points to each stat. If you go to 0 HP during a battle, afterward you will gain 1,000 points to every stat, but you MUST be healed right after the fight, by a Rejuvenation Tank, Senzu Bean, or Healing Pill, or else you will die.

Cool-Headed Human-3 DL-This allows you to use Angry Human without getting out of control.

Sane Human-5 DL-This allows you to use Furious Human without going out of control.

Homo Sapien Blast-13 DL/ 120,000 PL-This allows the human to concentrate as much energy as they want into one controlled blast. For each Pl point that the human puts into the blast is equal to one D point.(Ex-Krillen uses 5,000 KL in Homo Sapien Blast, so it causes 5,000 D to the enemy). You may not take out more than 3/4 of the enemy's remaining HL with this attack. It is unblockable, undodgeable, and uncounterable.

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Aliens
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Freakish Surge- 0 DL/ 0 PL- After each battle you win, you gain 500 points to each stat. If you lose, you get 100 points to each stat. If you go to 0 HP during a battle, afterward you will gain 1,000 points to every stat, but you MUST be healed right after the fight, by a Rejuvenation Tank, Senzu Bean, or Healing Pill, or else you will die.

Dark Force(Evil Only)- 17 DL/ 250,000 PL- This is a special move that allows the alien to control the actions of one person of the opposite alliance during battle for up to 2 turns.

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Androids
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Energy Absorption-15 DL/ 200,000 PL-This allows the android to absorb energy used in a Ki blast when it is fired at them, giving them a boost in Ki of however much was used in the attack. This will count as their response move.

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Demons
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Cosmic Blast-6 DL-The user sends a powerful force againt his/her opponent.

Self Healing-5 DL-The Demon Can heal himself/herself But it takes all of his/her energy and the Demon cannot Fight or Spar for 1 hour.

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Halflings
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Insane Boost- 0 DL/ 0 PL- After each battle you win, you gain 500 points to each stat. If you lose, you get 100 points to each stat. If you go to 0 HP during a battle, afterward you will gain 1,000 points to every stat, but you MUST be healed right after the fight, by a Rejuvenation Tank, Senzu Bean, or Healing Pill, or else you will die.

Saiyjin Surge- 0 DL/ 0 PL(You start with this if you are a Saiyjin or Halfling)-After each battle you win, you gain 500 points to each stat. If you lose, you get 100 points to each stat. If you go to 0 HP during a battle, afterward you will gain 1,000 points to every stat, but you MUST be healed right after the fight, by a Rejuvenation Tank, Senzu Bean, or Healing Pill, or else you will die.

Calm Halfling-3 DL-This allows you to use Angry Halfling without getting out of control.

Experienced Halfling-5 DL-This allows you to use Enraged Halfling without going out of control.