Special Race Moves
These are the special race moves and just plain special moves that you
can learn.
Key: Move/ days to learn(DL)/ PL required to learn
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All Races
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Hide PL-8 DL/ Any PL-This move allows you to hide your true powers. Once
you learn it, your points will stay the same as they were once you learned
it. If you wish for nobody to know what your stats are, you'll have to
email me your training. Otherwise, your points will be there for everyone
to see until I delete the message from the board.
Instant Transmission-12 DL/ 30,000 PL-This move allows you to instantly
move behind your opponent, giving you one(1) free move. This one free move
MAY NOT take over half of the opponent's HL, and this can only be done
once. The other time this move is used during battle must be used in
conjunction with a regular or special move as the free move.
Tail Whip (Must have tail)-2 DL/ 1,500 PL
Tail Grab-4 DL/ 2,000 PL-This allows you to grab your enemy's tail,
preventing them from moving and attacking for a turn, therefore giving you
1 free PHYSICAL move.
Tail Slice-5 DL/ 10,000 PL-This allows you to cut off the tail of anyone
that has one. It keeps Saiyjins from being able to go into Ozaru, and
brings them back out of it if they are in it.
Multi-Form-15 DL/ 40,000 PL for each form(Ex-Goten wants to learn this and
he has 60,000 Pl, so he can learn to make up to 3 forms)-This lets you
change into multiple forms of yourself, giving you extra attacks. Every
form that you make allows you one extra attack(Ex-*Vegeta uses Multi-Form
x3*, this would cost 9,000 KL, and I would get 3 moves on my enemy). Your
opponent may respond to the extra attacks you give, but they do not get
their normal attack round afterwards.
Fusion Dance-15 DL/ 10,000 PL-This allows you to fuse with another person
that knows the Fusion Dance. It will create a stronger being by combining
the two characters' stats, then multiplying them by 2.5.
Unfusion Dance-15 DL/ 10,000 PL-This allows you to unfuse with another
once you have already fused with them. You must use this to get out of
fusion if you have used the Fusion Dance to fuse, UNLESS you have decided
to permanently fuse between two characters.
Self Sacrifice-11 DL/ any PL-This allows you to sacrifice yourself in
order to kill your enemy. Both you will die, and they will die. This move
is undodgeable, uncounterable, and it takes 3 blocks to block it. Also may
be automatically avoided if the enemy's PL is three times your own or
more.
Psychokinesis-10 DL/ 30,000 PL-This uses your mind power to freeze the
enemy, giving you 2 free attacks on them. These attacks may not take out a
total of more than 3/4 of the opponent's HL.
Ki Barrier-8 DL/ 15,000 PL-Forms a barrier of Ki around one's body,
preventing any Ki attack from harming them for the next 2 turns.
Time Freeze-12 DL/ 90,000 PL-Freezes time, giving the user 2 free attacks
on their opponent. The damage these attacks inflict may not exceed a total
of 3/4 of the opponent's remaining HL. Also, this may only be used once
per battle.
Time Boost-10 DL/ 100,000 PL-This allows you to learn any move 2 days
faster than normal. Also allows you to choose whether or not to go first
during battle against any enemy. *May not be used on transformations.*
Unknown Prerogative- 20 DL/ 300,000 PL- This is an attack that basically
fires a blast at random around the fighting area, automatically killing
any person with these conditions: their alliance is the opposite of yours;
their stats added together are half or less than yours added together. May
only be used once every 2 months(real time). **Note- Will kill allies as
well as enemies, all is based on power and alliance.**
Sense Power Level-8 DL/any PL-This allows you to tell if your Opponents
Power Level is higher than yours and How Much Higher.
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Saiyjins
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Saiyjin Surge- 0 DL/ 0 PL(You start with this if you are a Saiyjin)-After
each battle you win, you gain 500 points to each stat. If you lose, you
get 100 points to each stat. If you go to 0 HP during a battle, afterward
you will gain 1,000 points to every stat, but you MUST be healed right
after the fight, by a Rejuvenation Tank, Senzu Bean, or Healing Pill, or
else you will die.
False Moon Light-3 DL-Able To Transform into Ozaru anytime A Saiyajin
Warrior wants.
Control Ozaru- 3 DL-This allows you to use the Ozaru transformation
without going crazy.
Golden Control-5 DL-This must be learned in order to be able to go into
Golden Ozaru without losing control.
Red Eye Beam-4 DL/ 9,000 PL
Giant Mouth Beam-6 DL/ 15,000 PL
Rock Throw-5 DL/ 12,000 PL
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Nameks
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True Namek Boost- 0 DL/ 0 PL- After each battle you win, you gain 500
points to each stat. If you lose, you get 100 points to each stat. If you
go to 0 HP during a battle, afterward you will gain 1,000 points to every
stat, but you MUST be healed right after the fight, by a Rejuvenation
Tank, Senzu Bean, or Healing Pill, or else you will die.
Regeneration-0 DL/ 0 PL-All Namekians start with this. It allows you to
regenerate after losing any part of the body, or just gives back 5,000 HL
to the user. *You cannot use Racial D.N.A. to get this move, you must
start as a Namekian to get it.*
Arm Stretch-4 DL/ 10,000 PL-This move is undodgeable
Healing-16 DL/ 40,000 PL-This allows the Namek to heal himself or others
to full stats during battle or outside of it, but can only be done once
per battle.
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Humans
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Insane Boost- 0 DL/ 0 PL- After each battle you win, you gain 500 points
to each stat. If you lose, you get 100 points to each stat. If you go to 0
HP during a battle, afterward you will gain 1,000 points to every stat,
but you MUST be healed right after the fight, by a Rejuvenation Tank,
Senzu Bean, or Healing Pill, or else you will die.
Cool-Headed Human-3 DL-This allows you to use Angry Human without getting
out of control.
Sane Human-5 DL-This allows you to use Furious Human without going out of
control.
Homo Sapien Blast-13 DL/ 120,000 PL-This allows the human to concentrate
as much energy as they want into one controlled blast. For each Pl point
that the human puts into the blast is equal to one D point.(Ex-Krillen
uses 5,000 KL in Homo Sapien Blast, so it causes 5,000 D to the enemy).
You may not take out more than 3/4 of the enemy's remaining HL with this
attack. It is unblockable, undodgeable, and uncounterable.
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Aliens
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Freakish Surge- 0 DL/ 0 PL- After each battle you win, you gain 500 points
to each stat. If you lose, you get 100 points to each stat. If you go to 0
HP during a battle, afterward you will gain 1,000 points to every stat,
but you MUST be healed right after the fight, by a Rejuvenation Tank,
Senzu Bean, or Healing Pill, or else you will die.
Dark Force(Evil Only)- 17 DL/ 250,000 PL- This is a special move that
allows the alien to control the actions of one person of the opposite
alliance during battle for up to 2 turns.
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Androids
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Energy Absorption-15 DL/ 200,000 PL-This allows the android to absorb
energy used in a Ki blast when it is fired at them, giving them a boost in
Ki of however much was used in the attack. This will count as their
response move.
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Demons
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Cosmic Blast-6 DL-The user sends a powerful force againt his/her opponent.
Self Healing-5 DL-The Demon Can heal himself/herself But it takes all of
his/her energy and the Demon cannot Fight or Spar for 1 hour.
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Halflings
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Insane Boost- 0 DL/ 0 PL- After each battle you win, you gain 500 points
to each stat. If you lose, you get 100 points to each stat. If you go to 0
HP during a battle, afterward you will gain 1,000 points to every stat,
but you MUST be healed right after the fight, by a Rejuvenation Tank,
Senzu Bean, or Healing Pill, or else you will die.
Saiyjin Surge- 0 DL/ 0 PL(You start with this if you are a Saiyjin or
Halfling)-After each battle you win, you gain 500 points to each stat. If
you lose, you get 100 points to each stat. If you go to 0 HP during a
battle, afterward you will gain 1,000 points to every stat, but you MUST
be healed right after the fight, by a Rejuvenation Tank, Senzu Bean, or
Healing Pill, or else you will die.
Calm Halfling-3 DL-This allows you to use Angry Halfling without getting
out of control.
Experienced Halfling-5 DL-This allows you to use Enraged Halfling without
going out of control.