Wizardry VI: The Bane of the Cosmic Forge
Solution Copyright © 2001 by Mike Marcelais.
Introduction
Everything in here is based on information from the PC version of
Wizardry VI. Other versions of Wizardry VI may differ.
Some parts of the walkthrough portion of the solution were borrowed from
Wyvern's 1991 solution.
Item List
Item: The name of the item, as it appears in the game.
Type: How the item is equiped (and for weapons, what its range and skill category is).
Wgt: How much the item weighs (in pounds)
Value: The base value of the item is worth. NPCs will list the percentage of the base value
that they will sell and buy items for.
Dmg: For weapons, how much base damage the weapon deals.
TH: The bonus chance to score a hit in combat.
Mode: Which attack modes the weapon is capable of delivering. The first initial of the
mode is listed (except for "Thrown" which is listed in the table as "R"). See the manual
for the effects on to-hit and damage that each mode gives.
PS C!: For weapons, P is listed if the weapon can be used as a Primary weapon; S if the weapon
can be used as a secondary weapon. If the weapon is two-handed, then "2H" will appear
in the PS area. For all items, C means that the item is cursed, and
! means that the item is "important". You cannot drop important items.
AC: The armor class of the item. The lower, the better. Note that shields and misc. items
modify your total armor class while other equipment modifies only the part of the body
it covers.
Profession/Race/Sex: The classes, races, and sexes that can use each item, listed by their
first initial, in manual order. The character must qualify in all three
categories to use the item. (This is the same display you get when you
assay an item.)
Count/Charge: For stackable items (like potions), this is the number of that item that appear
when you find that item in treasure. For charged items (those witha "use" or "invoke"
power), this is the number of times you can use that item before it vanishes.
Special: Items can have many special abilities.
- Vamp, Sleep, Para, Poison-#, Stone, KO, Crit: When an attack is made with this weapon, it has the
increased chance to cause Sleep, Paralysis, Poison (of the given strength), turning the creature
to Stone, Knocking them out, or causing a Critical Hit. The Vamp special means that the attack is
extra effective against the special Vampires in the endgame (the Bane King and Rebecca).
- Air, Earth, Fire, Water, Magic, Mind: When equipped, the item gives you an additional resistance
to spells of the listed type.
- Regen: While the item is equipped, the character will continually gain or lose hit points. Note
that only the best positive regen item and the best negative regen item that the character is wearing
will be used: A Regen+2 item will offset the effect of a Regen-2 item, but two Regen+1 items cannot.
- Use: Some items have a Use power. When they are used, they cast a spell. The number in parenthesis
after the spell is the power level of the spell. Using most items requires an Artifacts check.
(Scrolls require a Scribe check, and Potions don't require any check.) The Charges column lists
how many times the item can be used before it vanishes. Bard instruments can be used repeatedly;
the Bard's Music skill determines the power level of the spell.
- Invoke: When you equip an item with an Invoke power, you are asked if you want to invoke its special
power. The effect of invoking it is listed. The charges column lists how many times the item can
be invoked before it vanishes.
- Learn Spell: The "use spell" that this item has can be permanently learned. Doing so uses up the book.
Information in this table was taken from the internal data tables on the Wizardry disk,
and checked (when possible) against actual gameplay.
Item
| Type
| Wgt
| Value
| Dmg
| TH
| Mode
PS C!
| AC
|
| Count/
Charge
| Special
|
Dagger of Ramm
| Weapon (S)
Wand & Dagger
| 1.5
| 0
| 2d3+1
| 1
| T PS C!
| HEDGHFLDFRM MF
P B
|
Crit 10%, Regen -2
|
Miner's Chisel
| Weapon (S)
Wand & Dagger | 2.5 | 0 | 1d3 | -1 | T PS ! | HEDGHFLDFRM MF F T B V L N |
| Dirk | Weapon (T) Wand&Dagger | 1.0 | 5 | 1d4 | | R PS | HEDGHFLDFRM MF FM TRABPV LS N3d3 |
| Dagger | Weapon (S) Wand&Dagger | 1.0 | 15 | 1d4 | | T R PS | HEDGHFLDFRM MF FM TRABPV LS N |
| Sparkler | Weapon (T) Wand&Dagger | 0.1 | 15 | 1d8 | | B R PS | HEDGHFLDFRM MF M T ABP N5d5 | Use: Energy Blast (1)
| Main Gauche | Weapon (S) Wand&Dagger | 2.0 | 30 | 1d5 | | ST PS | HEDGHFLDFRM MF F V L |
| Icicle | Weapon (T) Wand&Dagger | 0.1 | 40 | 2d8 | | R PS | HEDGHFLDFRM MF M T ABP N4d4 | Use: Chilling Touch (2)
| Ginzu Knife | Weapon (T) Wand&Dagger | 0.5 | 45 | 3d2 | 1 | R PS | HEDGHFLDFRM MF F S N2d3+1 |
| Stiletto | Weapon (T) Wand&Dagger | 0.5 | 85 | 2d3 | 2 | R PS | HEDGHFLDFRM MF F T B V L 3 | Crit 10%
| Firecracker | Weapon (T) Wand&Dagger | 0.1 | 100 | 3d8 | | PS | HEDGHFLDFRM MF M T ABP N3d3 | Use: Energy Blast (3)
| Bottlerocket | Weapon (T) Wand&Dagger | 0.3 | 200 | 1d8 | | R PS | HEDGHFLDFRM MF M T ABP N3d3 | Use: Magic Missile (2)
| Skyrocket | Weapon (T) Wand&Dagger | 0.5 | 350 | 5d5 | | R PS | HEDGHFLDFRM MF M T ABP N3d3 | Use: Magic Missile (4)
| Poignard | Weapon (S) Wand&Dagger | 3.5 | 420 | 1d6 | 1 | T PS | HEDGHFLDFRM MF F R B V L |
| Pixie Stick | Weapon (S) Wand&Dagger | 0.2 | 500 | 2d4 | | T R PS | F MF FMPTRABPVBLSMN5d5 | Use: Sleep (3)
| Night Stick | Weapon (S) Wand&Dagger | 0.2 | 1250 | 2d4 | | T R PS | F MF FMPTRABPVBLSMN4d4 | Use: Blinding Flash (3)
| Skull Dagger | Weapon (S) Wand&Dagger | 1.0 | 1500 | 2d4 | 1 | T R PS | HEDGHFLDFRM MF FM TRABPV LS N | Crit 2%, Magic 12%
| Faerie Stick | Weapon (S) Wand&Dagger | 0.2 | 2500 | 3d4 | 1 | T R PS | F MF FMPTRABPVBLSMN4d4 | Use: Blink (4)
| Thieves Dagger | Weapon (S) Wand&Dagger | 1.5 | 6000 | 3d4 | 2 | T R PS | HEDGHFLDFRM MF T 1 | Crit 5%, Invoke: +1 Speed
| Wand of Mystery | Weapon (S) Wand&Dagger | 0.8 | 7000 | 3d3 | 1 | T R PS | HEDGHFLDFRM MF M A P 3d3 | Para 15%, Use: Prismic Missile (3)
| Demons Tooth | Weapon (S) Wand&Dagger | 1.5 | 8000 | 3d4+4 | 3 | T R PS | HEDGHFLDFRM MF T B | Para 15%
| Wand of Razing | Weapon (S) Wand&Dagger | 0.8 | 8000 | 1d3 | -4 | T R PS C | HEDGHFLDFRM MF M A P |
| Wand of Weaving | Weapon (S) Wand&Dagger | 0.8 | 10000 | 3d3 | 1 | T R PS | HEDGHFLDFRM MF M A P 3d3 | Use: Illusion (4)
| Wand of Ghosts | Weapon (S) Wand&Dagger | 0.8 | 15000 | 5d3 | 2 | T R PS | HEDGHFLDFRM MF M A P 3d3 | Use: Dispell Undead (4)
| Crystal Wand | Weapon (S) Wand&Dagger | 0.8 | 20000 | 3d3 | 1 | T R PS | HEDGHFLDFRM MF M A P 3d3 | Sleep 15%, Use: Wizard's Eye (3)
| Lightning Rod | Weapon (S) Wand&Dagger | 0.1 | 20000 | 3d4 | 1 | T R PS | HEDGHFLDFRM MF M A P 3d4 | Fire 25%, Use: Lightning (4)
| Golden Rod | Weapon (S) Wand&Dagger | 0.1 | 25000 | 3d4 | 1 | T R PS | HEDGHFLDFRM MF P B 4d4 | Regen +1, Use: Heal Wounds (4)
| Necrology Rod | Weapon (S) Wand&Dagger | 1.2 | 25000 | 3d3 | 1 | T R PS | HEDGHFLDFRM MF M A P 2d4 | Use: Resurrection (4)
| Rod of Sprites | Weapon (S) Wand&Dagger | 0.5 | 25000 | 4d4 | 2 | T R PS | F MF M A P | Stone 50%
|
| Short Sword | Weapon (S) Sword | 3.0 | 45 | 1d6 | | ST PS | HEDGHFLDFRM MF F TR B V L |
| Wakizashi | Weapon (S) Sword | 3.0 | 240 | 1d6 | | ST PS | HEDGHFLDFRM MF S N |
| Ninjato | Weapon (S) Sword | 3.5 | 700 | 2d4 | 1 | ST PS | HEDGHFLDFRM MF N | Crit 5%
| Sai | Weapon (S) Sword | 3.5 | 750 | 2d3+2 | 1 | T PS | HEDGHFLDFRM MF N | Crit 5%
| Wakizashi+1 | Weapon (S) Sword | 3.5 | 20000 | 1d9+1 | 1 | ST PS | HEDGHFLDFRM MF S N | Crit 2%
|
| Inferior Sword | Weapon (S) Sword | 5.0 | 35 | 1d6 | -1 | ST P | HEDGH LDFRM MF F V L |
| Cutlass | Weapon (S) Sword | 4.5 | 50 | 1d6+1 | | ST P | HEDGHFLDFRM MF F TR B V S |
| Longsword | Weapon (S) Sword | 5.0 | 60 | 1d8 | | ST P | HEDGH LDFRM MF F V L |
| Broadsword | Weapon (S) Sword | 6.0 | 85 | 1d7+1 | | ST P | HEDGH LDFRM MF F V L |
| Bastard Sword | Weapon (S) Sword | 10.0 | 120 | 2d4+1 | -1 | ST P | HEDGH LDFRM MF F V L |
| Rapier | Weapon (S) Sword | 4.0 | 125 | 1d7 | | T P | HEDGHFLDFRM MF F TR B V L |
| Katana | Weapon (S) Sword | 4.0 | 400 | 1d7 | 1 | ST P | HEDGHFLDFRM MF S N |
| Sword of Striking | Weapon (S) Sword | 5.0 | 1250 | 1d8 | 2 | ST P | HEDGH LDFRM MF F V L |
| Beastmaster | Weapon (S) Sword | 6.0 | 3500 | 1d8+4 | 1 | ST P | HEDGH LDFRM MF F V L | Sleep 15%
| Sword of Hearts | Weapon (S) Sword | 4.5 | 4000 | 1d7+4 | 2 | T P | HEDGHFLDFRM MF TR B | Crit 2%
| Blackblade | Weapon (S) Sword | 6.0 | 5000 | 1d8+4 | 1 | ST P | HEDGH LDFRM MF F V L | Poison-2 25%, Regen -1
| Saint Bastard | Weapon (S) Sword | 11.0 | 5000 | 2d4+5 | 2 | STB P | HEDGH LDFRM MF F V L | KO 5%
| Bushido Blade | Weapon (S) Sword | 4.0 | 7500 | 2d7+2 | 2 | ST P | HEDGHFLDFRM MF S N | Crit 5%
| Blade Cuisinart | Weapon (S) Sword | 5.5 | 15000 | 4d4+2 | 2 | ST M P | HEDGH LDFRM MF F V L | Crit 5%
| Fang | Weapon (S) Sword | 5.0 | 25000 | 2d8+8 | 2 | ST P | HEDGHFLDFRM MF F V L 2 | Crit 10%, Mind 25%, Invoke: +1 Strength
| Muramasa Blade | Weapon (S) Sword | 4.0 | 34464 | 3d7+4 | 4 | ST M P | HEDGHFLDFRM MF S | Crit 15%, Air 12%, Earth 12%, Fire 12%, Water 12%, Invoke: (Unknown)
| Estoc of Olivia | Weapon (S) Sword | 5.0 | 40000 | 2d7+4 | 3 | T P | HEDGHFLDFRM MF R 2 | Crit 5%, Magic 40%, Invoke: +1 Vitality
| The Avenger | Weapon (S) Sword | 7.5 | 50000 | 3d8+4 | 3 | ST | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |