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Out-Line

Races:

Humans

--Masters of magic, some combat.
--Start out with 5 level 1 spell books, and an iron short sword.
--Given 6000 XP to magic so they have level 5 magic to start with.

Orcs

--Masters of combat, some arching.
--Start out with iron chain leggings, and iron chainmail, and iron long sword.

--Given 6000 XP to longswords so they have level 5 longswords to start with.

Elves

--Masters of natural enchantments and holy prayers.
--Start out with 10 books of enchantment spells. Five books are level 1, five books are level 2.
--Given 18000 XP to enchantment spells so they have level 10 enchantment to start with.

Half-elves
--Masters of arching, some combat.
--Start out with a longbow and 200 arrows.
--Given 18000 XP to longbow so they have level 10 longbow to start with.


Levels:

I have made a formula for easy level calculating. It will allow us to make infinite levels really. Here is the formula:

Next Level XP = (NextLevel * 1000) + ((2 * NextLevel) ^ 3)

Level 0 is 1 XP. I think there should be a level 0 because why should you have ANY knowledge of something if you don't know anything about it, why do you deserve a 1? You deserve a 0 if you know nothing at all. From there, it goes as follows:

Level 1: 1008
Level 2: 2064
Level 3: 3216
Level 4: 4512
Level 5: 6000
Level 6: 7728
Level 7: 9744
Level 8: 12096
Level 9: 14832
Level 10: 18000
Level 11~Level 99
Level 100: 8100000
Level 101: 8343408
Level 102: 8591664
Level 103: 8844816
Level 104: 9102912
Level 105: 9366000
Level 106: 9634128
Level 107: 9907344
Level 108: 10185696
Level 109: 10469232
Level 110: 10758000
Level 111~Level 190
Level 191: 55933968
Level 192: 56815104
Level 193: 57705456
Level 194: 58605072
Level 195: 59514000
Level 196: 60432288
Level 197: 61359984
Level 198: 62297136
Level 199: 63243792
Level 200: 64200000

Does this look OK? The level XP doesn't exactly double as it goes up, but I wouldn't mind a game where you only need +30k to get a level, then +40k, then +50k, not +30k, +60k, +120k, get what I mean? The full load of levels from level 1-200 is show in this text file. I have created a VB program that can render all levels, you just need to type in the level you want and it will generate up to that level. I'll upload that later. To get from level 199 to 200 it is about 1 million, the same as level 1-108. Is this OK?


Weapons:

-Swords-
In order from best category to worst.


God Swords, all are two-handed(2):

Sword of Sanctus(SOS) AKA Holy Sword

--Can have (+1) to (+5) specialties, (+5) being the best.
--Deals healing powers to all friendly units within certain area. Healing is equal to damage caused by SOT.
--Double damage to any un-dead, ghosts, demons etc.
--Good spells like heal have 4 times the power.
--Contain gem inside the blade.
--Cannot be bought in a store.
--Monsters drop, high level monsters, extremely rare. 1/10000 Chance.
--Must have allignment of good to wield. Not neutral, but good.

Sword of Todes(SOT) AKA Sword of Deaths

--Can have (+1) to (+5) specialties, (+5) being the best.
--Deals damage to all enemy units within certain area. Damage is equal to healing caused by SOS.
--Can cast "Rain of Todes" of spell upon any one enemy for X amount of damage. Must have certain magic level to cast.
--Bad spells like harm or cripple have 4 times the power.
--Contain gem inside the blade.
--Cannot be bought in a store.
--Monsters drop, high level monsters, extremely rare. 1/10000 Chance.
--Must have allignment of evil to wield. Not neutral, but evil.


Elemental Swords(3):

Sword of Lightning(Two-handed)

--Can have (+1) to (+4) specialties, (+4) being the best.
--Best of the elemental swords
--Hits faster than other 2 elemental swords
--Contain gem inside the blade.
--Cannot be bought in a store.
--Monsters drop, high level monsters, extremely rare. 1/1000 Chance.
--Any alignment to wield.
--Certain sword level to wield.

Sword of Fire(One-handed)

--Can have (+1) to (+4) specialties, (+4) being the best.
--Ice enemies will be dealt triple the damage.
--Certain sword level to wield.
--Contain gem inside the blade.
--Cannot be bought in a store.
--Monsters drop, high level monsters, extremely rare. 1/1000 Chance.

Sword Of Ice(One-handed)

--Can have (+1) to (+4) specialties, (+4) being the best.
--Fire/laval enemies will be dealt triple the damage.
--Certain sword level to wield.
--Contain gem inside the blade.
--Cannot be bought in a store.
--Monsters drop, high level monsters, extremely rare. 1/1000 Chance.

 


Mythical Swords, all are one-handed.(4):

Holy Sword

--Can have (+1) to (+3) specialties, (+3) being the best.
--Deals double the damage against un-dead, ghosts, zombies, etc.
--Heals you when equiping.
--Only monster drop, 1/100 on high level monsters.

Dark Sword

--Can have (+1) to (+3) specialties, (+3) being the best.
--Un-dead, ghosts, etc only deal half damage to you.
--Harmfull spells deal +20 (something like that) more damage.
--Only monster drop, 1/100 on high level monsters.

Sword of Trucido(to kill cruelly, slay, butcher)

--Can have (+1) to (+3) specialties, (+3) being the best.
--Poisons the openent for half the damage of the first hit, damage lasts 3 times. If you hit a 100, they get hit a 50, 50, 50.
--When attacking with poison, it goes away once it is used, then recharges every minute. No control on when to use poison.
--Only monster drop, 1/100 on high level monsters.

Sword of Deleo(to annihilate)

--Can have (+1) to (+3) specialties, (+3) being the best.
--Mirror sword, hits twice as fast as oppenent attack speed.
--Total hit is maximized to 200 damage? Hitting more than 200 is not possible?


Mithril Swords(4):

--(+2) Has serrated edge/or spiky, pointed tip, more fancy.
--(+1) Has serrated edge.

Mithril Two-Handed Sword(Two-handed)

Mithril Bastard Sword(One-handed)

Mithril Long Sword(One-handed)

Mithril Short Sword(One-handed)


Iron Swords(4):

--(+2) Has serrated edge/or spiky, pointed tip, more fancy.
--(+1) Has serrated edge.

Iron Two-Handed Sword(Two-handed)

Iron Bastard Sword(One-handed)

Iron Long Sword(One-handed)

Iron Short Sword(One-handed)