Hey, this tutorial is made for begginer modelers who are just beggining to learn to low
poly modeling. The techniques used are my favoured method, and are in no way the best. It will
follow a step by step pattern to create a very simple sword.
Step 1
First we will want to creat a simple box, it should be a bit over the size you want the hilt
to be. Once you have it the right size, go to the modifier tab on the right side of the
screen, right click where it says "box" and click the "editable mesh"
button.
Step 2
Now you will need to extrude top polygon into the hilt, but first we will want to have a
stopper on the end of the hilt, so click on the editable mesh, then click the polygon
tab(indicated by a red box, or if you open the editable mesh it says it right on there) and
pick the polygon u want to be extruded into the hilt.
Now on the polygon panel scroll down until you see a box with "extrude" and
"Bevel" in them. In the extrude box type in 10, and in the bevel box -5. Then
without clicking off of the polygon extrude another 20, then use the move comand and
lengthen the hilt to however long you want it to be. Then you can fool around with the bevel
command by adding little bit to make the hilt so its not all straight, or if you want it strait
leave it. Also you can fool around with the verticies(called "verts" herinafter) and adjust it that way, using
the scale or move commands.
Step 3
Now we need to make a guard, to do this extrude the same polygon by 3 or 4, then use the
non-uniform scale command on the 2 verts that just got made by the extrusion along the x
or y axis(depending on which way your model is facing)
Once you have got this as wide as you want the hilt to be extrude the polygon again to however
thick you want it to be.
Now extrude it another 3 or 4, make a -3 or -4 bevel and uniform scale it to how wide you
want it to be.
Step 4
Time for the blade, extrude the polygon that you just extruded,beveled and scaled to just
about as long as you want the blade to be(you may have to adjust the width a bit more to get it
as thick as u want). Now extude it once more, make this as long as the point at the end of
the blade will be. Now go the the edge tab thats in the same list as verticies and
polygons. Turn on ignore backfacing(right below the place with the red square for
polygon) and then scroll down and find cut.
Once you have ingnore backfacing on use the cut command to cut a line down the center of the
blade on both the front and back. Be sure to get it all the way down. Now select the top
verts and move them all towards the center point, this can be done using the non-uniform
scale. Then bring them together from the other view. it should look something like this:
Now we need to weld the verticies together, still in the vertex command box scroll down
until you see the weld box, then in weld selected change the number to 4 or 5, highlight
all the verts, and click the selected button.
Now go along both edges of the blade and bring the verts together and weld them. This
will give the blade sharp edges. When you're done it should look something like this:
And there u have it, a simple double bladed sword. If you want you can try to fancy it up with
sum of the tools uve learned, and practice. Once you have a sword exactly as you like you'll need
to learn to uvw map it, go to this site
for a tutorial on that. Then you can skin it and uve got a completed sword!