Site hosted by Angelfire.com: Build your free website today!

Rules for T2 combat in Keeper's Tavern

T2- Basic - 7-10-7-12-3
7 for an attack, use your opponents name and point of attack
10 for a connect, use your opponents name and point of attack
7 for a dodge, use your opponents name, what you are dodging, and how you are dodging it
12 to counter, use your opponents name, dodge the attack, type an attack of your own
3 or more typos will constitute a void of the post

T2- Projectiles/Magic - 10-10-10-7-12-3
10 for a prep, preps do not recquire your opponents name.
10 for an attack, use your opponents name and point of attack
10 for a connect, use you opponents name and point of attack
7 for a dodge, same as T2 basic
12 to counter, same as T2 basic
3 or more typos will constitute a void of the post

T2- Killing blows - 5-7-10
5 previous connects required for a killing blow
7 for an attack, use your opponents name and point of attack (must be a legitimate point of kill)
10 for a connect, use your opponents name and point of attack

Perma kills - 5-10-10-10
5 previous connects required for a killing blow
10 for an attack, use your opponents name and point of attack (must be a legitimate point of kill)
10 for a connect, use your opponents name and point of attack
10 for a perma action

T2 Royal
Word counts and requirements are the same as T2 basic
No typos are allowed, and proper grammer is required.

T2- Healing - 10-10-10-10
10 for a prep, 2 preps required
10 for a beginning
10 for completion of healing

T2 Ressurections
500 words required for all ressurections
No self ressurections
Proof is required to be taken off the graveyard list