Class Restrictions:
None
Squire- A squire is the basis of a Knight. Usually they are an apprentice under a Knight or a High Knight. They know very little about adventuring or combat. They are also just being taught the basics of the Code of Honor.
Skills Gained:
Parry- To be able to parry is to block others attacks on you.
Ride- A Squire learns to ride, as it is essential for them to tend to their animals.
Fighter- Before they knew how to block with some basics fighting. Now they are learning how to attack efficiently. Fighters are still under the close watch of a master.
Skills Gained:
Weapon Focus (melee)- May focus on any type of melee weapon.
Critical Strike- A Fighter knows where to hit to cause maximum damage.
Swordsman- A Swordsman is now no longer under the supervision of a master. They now can go out into the world for adventuring. Most Swordsman find out what kind of Knight they will be through this course of their life.
Skills Gained:
Dual Wield- With dual wield a Swordsman can use two weapons at one time.
Pierce- A Swordsman can impale most enemies no matter the armor.
Bash- A Swordsman can bash weapons and armor, sometimes causing them to shatter.
Knight- To be a Knight is a high honor among most of the classes. Kings or governments often employ Knights, but sometime they serve as mercenaries. Most Knights serve under a great Code of Honor.
Skills Gained:
Mounted Combat- A knight can fight efficiently from any mount.
Charge- A Knight can charge an opponent before they have time to react.
High Knight- A High Knight is the most respected of all classes. A High Knight has seen it all and fought it all. Most High Knights serve as leaders of armies or a king's right hand man.
Skills Gained:
Fearless- A High Knight has no fear. They will go into battle even with knowing that death is the outcome.