Karness
Human
Elf
Dwarf
Minotaur
Kanthrop
Felinia
Vampire
Werewolf
Dragons
Horse Gryphon Wyvern
Human
They are average in all things. They are good for almost all classes. The humans are the most common among the different races. They tend to live the shortest number of years out of the other races.
Movement- 2 blocks land,2 water.
Elf
Elves are the next common among Karness. The elves are divided into three breeds, which have their own special feats.
Special skill-All elves has increased senses
Ultravision- Can see well in both light and dark
High Elf
They are the most common out of the elven types. They love to live in beautiful cities. High elves are the most sophisticated out of the breeds.
Special skill-Flash=emits a flash of bright light
Wild Elf
Wild elves like to live in the forests. They live off of nature itself and respect nature more than any race. Wild elves have dark skin and hair.
Special skill - Track=general skill
Dark Elf

Dark elves tend to stay to the underworld. They have dark skin with light hair. Dark elves tend to be toward the more evil classes such as assassins.
Special Skill- Shadowmelt=Can melt into shadows to remain unseen.
Movement- 3 blocks land, 2 water
Dwarf
Dwarves are a very short race. They mostly specialize in engineering and warfare. They have long beards and are very broad. They are slot to jest and are suspicious of strangers.
Special skill-Invent=(add-on skill)
-Build=(add-on skill)
Movement- 2 blocks land, 1 water
Minotaur
Minotaurs are the most violent of all races. Their main class is to be a fighter. They distrust magic and can not use it. They like to kill just for the fun of it. A Minotaur has great strength.
Special Skill-Rage=general skills
Special skill-Charge=charges with horn
Movement-3 blocks land, 2 water
Kanthrop
Kanthrops are a shape shifting race. They look just like elves or humans except for their eyes. Their eyes are like the type of animal they change into. They can only morph into the animal of their choice when reaching maturaty.
Special skill- Shape shift=Turn into a specific animal
Movement- 3 blocks land, 2 water
Felinia
Felinias are a cat-like race. They stand about five to five and a half feet. Most have a cougar or panther like face, but there are some with other types. They don't wear many cloths or armor because it affects their ability to move fast. They are very quick and can sneak up on about anything. They make wonderful thieves and assassins.
Special Skill-Scale=can scale almost any wall or climb anything.
-Increased senses=general skills
Movement- 4 blocks land, 2 water
Vampire
Vampires are the most feared on Karness. A Vampire can be mixed with any race except Felinias, Werewolves, and Minotaurs. Vampires are mostly evil but some have a positive view on life. Vampires can go out in the sun but they don't like to. Most vampires can not control their need for blood.
Special Skill-Blood Sense=can sense a blood from a ½ mile away
-Increased speed and strength=stronger and faster than their original race
Movement-4 blocks land, 4 water
Werewolf
Werewolves look human until they change into a wolf. When they undergo the change they usually don't remember anything. They become crazed and will attack anything. Only a few have the power and control to change into a werewolf and keep there right state of mind. They can change on full moons and when they become extremely angry. A few who have mastered their race can change on command. The werewolves and the Kanthrops have always despised each other.
Special skill- Increased senses=general skills
- Psychotic Rage=go into a rage and forget everything when turning into a wolf. Will attack anything and everything.
Movement-4 blocks land, 2 water
Dragons
Evil (Chromatic) Dragons:
Black Dragons
These evil dragons prefer the solitude of swamps for their lairs. They are able to breathe underwater and are fiercely independent to the point of being uncontrollable by their masters. Black dragons use spells and acid, their breath weapon, in battle.
Spells Ability: Average
Blue Dragons
The blues prefer the dry parts and deserts for their homes. Blue dragons can work as a group easy by cooperating to form an effective fighting force. They are the most effective dragons to take into a large organized battle because of their cooperation. Blues use spells and their breath weapon, lightning to kill their enemies.
Spells Ability: Great
Green Dragons
Green dragons live in the forests of Karness. Green dragons covet their treasure, hording away as much as they can find. Green dragon's uses spells and their breath weapon, deadly chlorine gas against their enemy.
Spells Ability: Poor
Red Dragons
Mountainous places are the homes to the red dragons. They are even more notorious than the green dragons when it comes to have valuables, they attack their foes with their magic and using their fire breath, to take down enemies. Red dragons are the largest of the chromatic dragons.
Spells Ability: Good
White Dragons
These dragons are often called ice dragons. They generally live ianywhere where the climate is cold and inhospitable. White dragons can breathe a cone of frost, and are the smallest and slowest-thinking of the chromatic dragons. Living beneath the ice gives them one distinct advantage over some of the larger dragons. They can also breathe underwater.
Spells Ability: Below Average
Good (Metallic) Dragons:
Brass Dragons
The brass dragons are like their blue cousins: they prefer the dry parts of Karness to any others. Brass dragons believe in the idea that might makes right, but are no more selfish than the other dragons. When confronted by an enemy, a brass dragon will use his breath weapon, a gas and magic to defeat the foe.
Spells Ability: Poor
Bronze Dragons
Bronze dragons prefer to live near bodies of water. Bronze dragons possess the same breath weapon as do the blue dragons, lightning. Bronze dragons dislike war, and will try to determine an enemy's intentions before battle.
Spells Ability: Below Average
Copper Dragons
The smallest metallic dragons and they prefer the mountainous regions of Karness.They are the most self-centered and selfish of the good dragons, but they are no where near evil. Copper dragons breathe acid and spells to defeat enemies.
Spells Ability: Average
Gold Dragons
Golds prefer the mountains and they are the largest of the metallic dragons. Like their red cousins, gold dragons breathe fire. Golds use their spells before any other weapon when entering a battle.
Spells Ability: Good
Silver Dragons
Silver dragons choose homes close to human and demihuman habitations. They enjoy the company of humans to dragons. Silver dragons are beloved by the people of Karness. They are the prettiest dragons of the world. They breathe a cone of ice to their enemies, followed by spells.
Spells Ability: Great
Horse
Horses are the most common mount in Karness. They are seen with knights and in the wild. They are most stable transportation on Karness. Horses are used for war, travel, and to carry equipment.
Gryphon
Gryphons are part-eagle part-lion. They are one of the only mounts that can fight a dragon, and have a chance to win. They have super razor sharp teeth and talons. Although Gryphons have no breath attack, but they can attack with cat-like reflexes. They are among the most faithful mounts in Karness. They tend to prefer Elves woodland type races.
Wyvern
Wyverns are a type of dragons. They are a mix between a dragon and a lizard. Wyverns are not quite as smart as the other mounts and not as faithful as dragons. Most Wyverns are used to scout and with assassins, being they are easy to tame and are quite small. They normally have pointed tails and razor-sharp horns.