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Karness

Magic

    Spellbook
    Spellbooks are given to all Mages by their masters at the Academy of the Arcane. The spellbooks contain a list of the spells the magic-user has obtained, learned, or wrote. Once a magic-user has reached the Sorcerer level, they may write custom spells for their spellbook. Though they have the power to write spells, the price of the spell depends ont he power of the spell. (You may check a magic-user's spellbook by clicking the Spellbook link on their character sheet.)

Schools
    Schools of magic are groups of similar spells that work alike. A Sorcerer who chooses to specialize in a school of magic gains the spells it comes with. Once a magic-user has reached the level of a Sorcerer they may pick a school to learn from. A school is a type of magic with it's own set of spells. Once a Sorcerer picks a school, a price comes if they decide to get another school. A Sorcerer can only have two schools.

Schools

*Note: Prices does not always mean money or gold

Spells Mage Spells
    Ball of Light- A ball of light that you can create to do as you will. Emits as much light as you need without heat.
    Arcane Symbol- Can enscribe your symbol on something claiming it to you.
    Detect Poison- Can detect poisons in the area.
    Identify- Can spot a magical item.

Wizard Spells
    Haste- Make yourself or others move at a faster than normal.
    Fear- Can put fear into your enemies.
    Slow- Slow the enemy to make them easier to attack.
    Find Magical Trap- Can sense, find, and avoid magical traps.
    Web- Entangle you opponents with a sticky web.
    Cat's Grace- Fall from a great height with a cat's grace.
    Blind/Deaf- Temporarily blind/deafen an enemy.
    Magic Missle- Create a bolt of magic to throw at an enemy.
    Alarm- Can set a magic alarm on an area to alert the magic-user if anyone enters.
    Daze- Daze an enemy for a period of time.
    Lock- Can lock a door so only you can enter, only more powerful magic-users can get through it.
    Drain- Magically drain the energy from an opponent to transfer to your body.
    Shocking Grasp- Use your touch to shock someone.
    Frost touch- Use your touch to freeze small areas.
    Minor Dispell- Dispell minor magics.

Archmage Spells
    Meteor Swarm- Send a swarm of meteors at an opponent.
    Fireball- Launch a fireball from your hands.
    Dispell- Dispell magics of your level or lower.
    Cone of Ice- Send a cone of ice towards an enemy.
    Stoneskin- Put a "stoneskin" over your body to protect against physical attacks.
    Ice Storm- Make a storm that rains ice shards over an enemy.
    Confusion- Confuse someone.
    Lightning Bolt- Send forth a lightning bolt with your hands.
    Flame Arrow- Send a bolt of fire at someone.
    Ray of Enfeeblement- Sends a ray that disables a person's strength.
    Ray of Frost- Send a ray of frost that can freeze a small area.
    Detect Magic- Detect other magic-users in your area.
    Acid Blast- Send a blast of acid to burn someone.
    Blade Barrier- Make a barrier of blades to attack or defend.

Sorcerer Spells
    Wail of Banshee- A high screach noise to strike fear in most, but can kill the weak.
    Mordenkainen's Sword- A sword that flys and can fight for itself.
    Delayed Fireball- Send a fireball with a delay on it to make it harder to defend against.
    Greater Dispell- Dispell most magics.
    Acid Fog- Create a fog of acid that can burn the skin and even kill some.
    Evard's Black Tentacles- Create eight black tentacles that can fight for itself.
    Lightning Storm- Create a storm of lightning that can strike multiple people.
    Magical Trap- Set a magical trap with 1-3 spells in it.
    Death Fog- Create a fog that will kill people.
    Disintegrate- Disintegrate someone lesser than you.
    Shadow Blade- Create a blade out of the shadow to fight for itself.