Guilds
Guilds play a very important role on Karness. Most have Guildmaster, who are the leaders of the guilds. Some guilds have one master, some have 2-3 masters, and a few are run just by the people. There are some general rules for the guilds, but each guilds have their own rules and regualtions. Each guild also has their own punishment for their rules. Guilds are eventually going to be run by PC's.
Joining
Joining a guild is quite simple. You just have to meet all the requirements of the guild to apply. Each guild has a set test that you will be given. If you fail the test, you will either die or just not be allowed in the guild, it just depends on the guild. Click Here to Join
Rules
Most of these rules will be the same rules as the guilds. If you break any of these rules, I will not punish you, the guildmaster will.:
Guildmasters
Any one in the guild may eventually become the guildmaster. To become a guildmaster, you must challenge the guildmaster and win to become the new guildmaster. Guildmaster's have complete control over the guild, but if a guildmaster does not keep the guild active or abuses the power, they will be replaced. Guildmaster's have the right to move guild headquarters at anytime.
*Must notify the GM of challenges and hq movements.
Creating a Guild
Anyone can create a guild if they have the experience. You have to have at least 2000 exp. to create a guild. You can create it anyway you wish and have any ability you wish(with in reason). You must email us with the name, skills, and description and we will work out the rest.