The Dark Enclave is a group of wanderers who
worship either a Neutral or Evil god, fighting,
stealing, or killing for as much profit as they can
get. Most of the guild if made up of worshippers of
the God of Death or the Goddess of Night, appreciating
the guild for it's affinity with night and stealth.
They take whatever odd jobs can be found, search for
whatever treasure is rumoured to exist.
Upon joining, one is a Sunrise. This represents the first quarter of the day's circle, and the first part of joining the guild. They are gifted with a blade crafted of what looks to be pure shadow, hardened and formed into a blade. It is unfailingly sharp, and will never dull. It comes in whatever form the Sunrise wishes.
When one has completed three missions for the guild, they are promoted to a Sunhigh. This represents the middle of the day, the second quarter. They receive a minor enchantment upon their blade, and gain the Shadowstalk ability, allowing them to move among the shadows with great stealth.
When one has completed seven missions for the guild, they are a Moonrise. This is the third quarter, and are highly respected within the guild. They gain another minor enchantment upon their blade, and are given the Nightsight ability, allowing them to see by an unknown method, even in pitch black.
When one has completed ten missions for the guild, they are a Moonhigh, the last quarter of the day when the moon reaches it's zenith then sets again, giving way once more to the sun. They are now given another enchantment for the blade, and gain the Shadowmeld ability, becoming one with their own shadow. They can creep along through the shadows or wherever a light is cast, but must be in a place where they would normally cast a shadow. If they venture into pure darkness, they are cast out of their shadow form, or worse, if their will is not strong enough, merely disappearing.
The Guildmaster is an assassin and bard who worships the God of Death, and is rumoured to be favoured by Nerull. He excels at his art, fighting with both deadly efficiency and a unique flare. His name is Eleril Moonson, a Dark Elf. Those who are certain of their good company and freedom from prying ears-- or perhaps just don't have a wish to live-- whisper that he is a vampire.
Requirements:
Sunrise: Must be a Neutal or Dark follower
Sunhigh: Must be a Sunrise
Moonrise: Must be a Sunhigh
Moonhigh: Must be a Moonrise
Skills/Items Gained
Sunrise: Shadow Killer- A blade of pure shadow
Sunhigh: Enchantment- They recieve a minor enchantment on their Shadow Killer
Shadowstalk- Walk among the shadows unnoticed
Moonrise:Enchantment- They recieve another minor enchantment.
Nightsight- Can see even in pitch black
Moonhigh: Shadowmeld- Can melt into the shadows, disappearing.