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Karness

"What can I get for ya?"

   [Weapons]                                  [Armor]

[Building and Military]            [Miscellaneous]

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Building


In the building section there is a list of different buildings, what their cost is, time to completion and a description. If you have the build skill you will have a lower price and a shorter completion skill. To buy buildings and such, use the same format as the shop.



***ONLY ELVES ARE ALLOWED TO BUILD CITIES AT THIS MOMENT***

Hut- 500

House- 1000

Barracks- 3000 :  :  :  :  : Required to buy troops, only Castle or higher

Stables- 2000 :  :  :  :  : Required to buy mounted troops, only Keep or higher

Blacksmith- 3000 :  :  :  :  : Required for the weapons of the troops, only Keep or higher

Inn- 1500  :  :  :  :  :  Town or higher

Library- 4500 :  :  :  :  : Required to buy magic-users, only Castle or higher

Temple- 5000 :  :  :  :  : Required to buy a priest or healer, only Castle or higher

Alter of Elves-8500 :  :  :  :  : Required for a keep. It is an Alter to the (high, wild, dark) Elven royalty, shows elven control.

Academy of the Arcane-15000 :  :  : A Tower made by powerful sorcerers and blessed by a god. It is an academy of Magic. Only a Fortress.



Village- :  :  :  : 15 huts or 5 houses

Town- :  :  :  : 21 huts or 7 houses, 1 Inn

City-  :  :  :  : 27 huts or 9 houses, 3 Inns, 1 Barracks

Keep- :  :  :  : 33 huts or 13 houses, 6 inns, 2 Barracks, 1 Blacksmith, 1 Stables, 1 Alter of Elves

Castle-  :  :  :  : 39 huts or 15 houses, 9 inns, 3 Barracks, 3 Blacksmith, 3 Stables, 2 Guard Towers, 1 Library, 1 Temple per god/goddess, 1 Alter of Elves

Fortress-  :  :  :  : 45 huts or 20 houses, 12 inns, 4 Barracks, 6 Blacksmith, 6 Stables, 4 Guard Towers, 3 Libraries, 1 Temple per god/goddess, 1 Alter of Elves, Academy of the Arcane(optional)






Military



The Military is divided between 4 different groups. We have the Militia troops, Mercenaries, Vanguards, and Bodyguards. Militia troops are the most common and the most basic. They are bought in the mass of 150. (Must be at least of 4th level or have of a city or higher to buy.) Mercenaries are special troops. They are bought individually. (Must have a city or higher to buy.) Vanguards are armies of a specific race. You can only obtain these by a King, ruler, & ect. Bodyguards are mercenaries, but are always with their commander. You can have up to 5 mercenaries. (Must have 1000 exp. for 1 bodyguard. For every mercenary after the first one, the exp. requirement raises a 500 exp.)



When you pick any military troop you need to decide on the race. Add the cost of the race to the cost of the military troop.



Races: :  :  : Cost:

Human :  :  : $1000

High Elf :  :  : $500

Wild Elf :  :  : $500

Dark Elf :  :  : $500

Dwarf :  :  : $1200

Minotaur :  :  : $900

Kanthrop :  :  : $1500

Felinia :  :  : $1000

Vampires :  :  : $1300  :  :  : (Don't buy a lot they don't work well with too many of their kind)

Werewolves  :  :  : $1300



Militia troops are the most basic troops you can buy. They come in a quantity of 150.

Militia troops:

Archers- $15,000

Crossbowmen- $20,000

Spearmen- $30,000

Swordsmen- $40,000

Mounted Swordsmen- $55,000

Mounted Archers- $65,000



Mercenaries are special kinds of troops. They are bought individually.

Mercenaries:

Assassins
Rangers
Monks
Bards
Knights
Archers
more to come.



Siege weapons are used for wars and attacking other rulers. They also can be used for defense purposes. (Must have Siege Workshop to buy)

Siege weapons:

Arbalest- $4,500 :  :  :  : A huge crossbow like weapon.
Ballista- $4,000 :  :  :  : Smaller, wagon type arbalest.
Catapult- $6,000 :  :  :  : Slings projectile by arching it.
Trebuchet- $8,000 :  :  :  : Slings projectiles by using counter weights.
Battering Ram- $3000 :  :  :  : Used to knock down gates of a city or higher.