Limit Breaks - What They Do
Limit Breaks - How To Get Them
Click a character to jump around
All of the playable
characters in Final Fantasy 7 have limit breaks, which
are powerful attacks used when a character is hurt
enough times. Unlike Final Fantasy 8, it does not
matter if the characters HP is very low, just how
much they've gotten hurt. Every time a character gets
attacked, their limit gauge fills up. A small attack
will only fill it up slightly, or not even at all,
while a very strong attack could fill it up completely.
Except for Cait Sith, everybody has 4 levels of limit
breaks. There are two limit breaks in the first three
levels, and one ultimate limit break in the fourth
level. As the game progresses, the first and second
level limit breaks become obsolete, so it is important
to try to get everyone to level 3 and 4.
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Level
1
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Braver
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Cloud
jumps into the air and chops the enemy with
his sword.
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Cross-Slash
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Cloud
causes strong damage to an enemy by slices
it several times with his sword. Although
it may be slightly less powerful than the
Braver, it also paralyzes its enemy, if successful.
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Level
2
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Blade Beam
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Cloud
makes waves of powerful energy fly out of
his sword and collide with an enemy. After
striking the first enemy, the energy waves
split and lose most of their power, hitting
all of the other enemies for less damage.
This is a good limit for multiple enemies,
one being stronger than the other. You can
then hit the strongest one with the first
energy wave, and the weaker ones with the
weaker ones.
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Climhazzard
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The
Climhazzard limit break makes Cloud skewer
his enemy, and then jump high into the air
to cause even more damage. This attack is
useful against a single, powerful enemy, but
pretty pointless against weaker, multiple
enemies.
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Level
3
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Meteorain
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Cloud jumps
into the air and hurls a shower of meteors
at his opponents, causing about 4 or so hits.
This attack is good against single and multiple
enemies, and can cause up to 12,000 points
of damage.
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Finishing
Touch
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Cloud blows
away his opponents with a large whirlwind.
This usually completely blows away weaker
enemies, but bosses and large enemies will
come crashing down for massive damage instead.
This is a great limit break that should only
be used against strong enemies, don't waste
it on weak opponents.
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Level 4
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Omnislash
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This is the
best limit break in the game, and is sometimes
more powerful than the Knights of the Round
Table summon. Cloud pulverizes his opponents
with a flurry of strikes with his sword, causing
incredible damage. This can be used against
single or multiple enemies. Only use this
in really hard battles, it is wasted on easy
enemies.
How to get Omnislash: Cloud can get
his level 4 limit break by buying it at the
Battle Arena in the Gold Saucer for 32,000
BP. Then go to items and select Omnislash
to teach it to Cloud.
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Level
1
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Big Shot
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Barret makes this big ol' fireball fly out of his gun and it looks quite powerful and manly.
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Mind Blow
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Barret attacks somehow and does MP damage (useful)
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Level
2
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Grenade Bomb
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Barret totally decides to flip out and just chuck a gredade at whatever monster is attacking him, spelling BIG DAMAGE for Mr. Bad Guy.
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Hammerblow
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Using
a well placed punch, Barret hits an enemy
completely out of combat. This may sound useful,
but it can only be used on small, non-boss
enemies. Not only that, but it does no direct
damage, so it either works or it doesn't.
Add the fact that it only hits one opponent,
and Grenade Bomb is typically the second level
limit break of choice.
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Level
3
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Satellite
Beam
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Barret apparently
has connections with people in high places,
as this limit breaks summons an air strike
against all of his enemies. Powerful beams
of energy hit all opponents for a decent amount
of damage (typically 3000-4000) to all opponents.
Try to use this attack against multiple enemies,
as it is much more effective.
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Ungarmax
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Barret throws
a huge amount of ammunition to his enemies,
which explodes to cause massive damage. It
is difficult to determine is this is better
than Satellite Beam. Although it hits enemies
more times, the hits are not as strong.
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Level 4
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Catastrophe
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Barret jumps
over his enemies and lets a plasma blast fly
from his gun right into them, causing incredible
damage. Although it works great on all kinds
and numbers of enemies, it works slightly
better against a group.
How to get Catastrophe: After the meteor
has been summoned, Barret can get the Catastrophe
limit break by talking to a woman living in
a house on the west side of town. Remember,
he will not learn it until you go to items
and select it first.
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Level
1
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Beat Rush
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Tifa punches
her opponent for her first combo.
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Somersault
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Tifa flips, kicking her opponent as she does
it.
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Level
2
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Waterkick
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Tifa
makes a wave wash over an enemy.
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Meteordrive
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Tifa
backdrops her enemy.
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Level
3
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Dolphin Blow
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Tifa summons
a dolphin to attack an enemy.
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Meteor Strike
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Tifa grabs
an enemy, jumps into the air with it, and
slams it down hard on the ground.
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Level 4
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Final Heaven
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Tifa focuses
massive energy into her fist and slams it
into an enemy to cause a huge explosion.
How to get Final Heaven: After you
get to Nibelheim, go inside Tifa's house and
go upstairs (make sure Tifa is in your party).
Play the tune Cloud played in his flashback,
and she will get the item Final Heaven, which
will teach Tifa her final limit break. If
you can't figure out what notes to play, it
is X, square, triangle, R1/L1+triangle, R1/L1+square,
X, square, triangle, R1/L1+X, circle, X, square,
X. Press start after playing these notes and
you will get Final Heaven.
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Tifa's limit
breaks are not like the other character's.
Instead of just using one limit breaks, she
chains all of them together that she has learned
so far. So obviously, it pays to learn them
all, as she will do a total of 7 attacks to
her enemies, all in 1 turn! Before performing
one of her combos, a spinning wheel will appear
that has the words 'normal,' 'yeah!,' and
'miss' on them. Normal makes her perform her
attack regularly, yeah causes her to do extra
damage on that attack, and miss makes her
miss the attack completely. Although you should
usually try to stop the spinning wheel on
yeah, the final few attacks have the 'yeah!'
surrounded by misses. So if you don't have
good timing, it may be wise to just do a normal
attack instead, since there is less risk of
missing it completely.
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Level
1
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Healing Wind
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Aeris restores
a small amount of HP to all party members.
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Seal Evil
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Aeris silences all of her enemies (if successful).
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Level
2
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Breath of
the Earth
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Aeris cures
the party all negative status effects.
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Fury Brand
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Aeris give the other two character's in her
party their limit breaks by sacrificing hers.
This is a good way to learn the second limit
break in a level for the other two characters.
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Level
3
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Planet Protector
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Aeris makes
a barrer that makes her party invulnerable
for a certain period of time.
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Pulse of
Life
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Aeris completely
restores the party of all negative status
effects, HP, and MP.
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Level 4
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Great Gospel
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This limit
break simply rules. Not only does it completely
restore all negative status effects, HP, and
MP, but it makes the whole party temporarily
invincible as well! In FF8 that is the equivalent
of a Magalixir and a Holy War, and anyone
who knows FF8 will know that is darn good!
Too bad you won't have it for too long....
How to get Great Gospel: This is perhaps
the trickiest level 4 limit break to find.
Once you get the Buggy (after the Gold Saucer),
ride it to Costa Del Sol. Take a boat back
the first continent, and leave Junon. For
some strange reason, the buggy is back with
you again. Ride it over the river to find
a cave tucked away in the side of the mountain
range. Go inside and speak to the man there.
You want him to say how many battles you have
won so far. If he says something else, exit
and reenter against until he says it. If the
numbers are the same (ex: 55), he will give
you Mythril. If they are not, go outside the
cave and fight until they are. Then go back
and he will give you the Mythril. Then ride
the buggy back to Junon, and go down past
the Gold Saucer. You will find a small house
along the east coast. Go inside and give the
Myrthil to the man. He will say that you can
pick either of the two treasure chests. Pick
the SMALL one, and you will get the Great
Gospel. Phew!
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Level
1
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Sled Fang
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Red XIII
runs into his opponent causes a decent amount
of physical damage.
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Lunatic High
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Red XIII casts Haste on the whole party. This
is great for boss battles.
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Level
2
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Blood Fang
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This is just
like Sled Fang, but it is more powerful, and
Red XIII gains a small amount of HP as well.
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Stardust
Ray
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Red XIII calls a cluster of stars to fall
on his enemies. This causes more damage than
Blood Fang, and unless you desperately need
HP, is the better of the two.
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Level
3
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Howling Moon
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The full
moon causes Red XIII to go crazy. For the
rest of the battle, he will have the Haste
and Berserk status'. This is decent most of
the time, but definitely not good for boss
fights, as he can't use any magic or items.
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Earth Rave
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Red XIII
attacks his enemies with five different elemental
attacks. This is a much better limit break
than Howling Moon.
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Level 4
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Cosmo Memory
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Red XIII makes a huge ball
of fire that engulfs his enemies in red
hot flame for incredible damage.
How to get Cosmo Memory:
Defeat the Lost Number boss in the Shinra
Mansion. If you don't know how to do this,
go to the safe in the upper right room and
enter the combo right 36, left 10, right
59, and right 57.
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Level
1
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Greased Lightning
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Yuffie does
a quick attack on an opponent that causes
a strong amount of physical damage.
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Clear Tranquil
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Just like
Healing Wind, Clear Tranquil restores a small
amount of HP to the entire party.
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Level
2
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Landscaper
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Yuffie makes
a tremor that explodes beneath her enemies.
This is best used against groups of enemies.
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Bloodfest
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Yuffie strikes
her opponents ten times. This is better against
small groups or bosses than large clusters
of monsters.
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Level
3
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Gauntlet
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Yuffie summons
a blue vortex below her opponents, damaging
all of her enemies. Like Landscaper, this
is best against large groups of enemies.
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Doom of the
Living
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his is just
like the Bloodfest limit break, except it
works against groups and single enemies equally,
and hits for more damage.
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Level 4
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All Creation
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Yuffie toasts
her enemies with a huge blast of energy.
How to get All Creation: Yuffie gets
All Creation after defeating all five opponents
in the Wutai tower.
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Level
1
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Dice
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Cait Sith
throws dice on the ground, which determines
how much damage is done to an opponent. This
limit breaks grows stronger over time.
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Level
2
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Slots
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Slots is like a slot machine.
Sometimes the results are fixed no matter
when you stop each slot, sometimes they
are not.
3 stars
- Mog Dance: A small Mog restores the party's
HP, MP, and nagative satus effects.
3 kings - Toy Soldier: Six toy soldiers
appear and attack all enemies.
3 bars - Summon: Cait Sith uses a
spell at random.
3 Mog - Transform: Cait Sith turns
into a giant, and his teammates disappear
for the rest of the battle. Only Cait Sith
gets experience from this battle, and his
party's HP and MP are reduced to 3333 and
333, respectively.
3 Hearts - Lucky Girl: The party's
hit percentage is guaranteed to be 100%
for the rest of the battle.
3 Cait Sith - Instant Victory: This
incredibly rare slot combination kills all
enemies on the screen. This works even for
bosses, but is very hard to get.
2 Cait Sith and a bar - Death to
all: The party is instantly killed. Don't
worry, much like Instant Victory, this is
very rare.
Anything else - Toy Box: A toy box
will appear and do a small amount of damage
to enemies.
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Cait Sith,
unlike all other character, has only two levels
of limit breaks. Not only that, but there
is only one limit break in each level. Although
he only has 2 limit breaks, he makes up for
it with the variety in each one. For example,
his second limit break can do 8 different
things.
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Level
1
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Galian Beast
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Vincent turns into a purple
beast that does fire based attacks.
Beast
Flare: Vincent throws orbs at his enemies
which explode to damage to all enemies.
Berserk Dance: Vincent does a combo
attack on an enemy.
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Level
2
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Death Gigas
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Vincent transforms into
a monster that bears a striking resemblance
to Frankenstein. He uses physical and lightning
attacks in this form.
Gigadunk:
Vincent punches an enemy.
Livewire: Vincent attacks all enemies
with an electrical charge.
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Level
3
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Hellmasker
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Vincent turns into a lunatic
with a chainsaw.
Splattercombo:
Vincent hits an enemy with his chainsaw
five times.
Nightmare: This is a great attack
that gives an enemy the Confusion, Mute,
Sleep, Frog, and Mini effects all at the
same time.
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Level 4
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Chaos
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Vincent transforms into
a winged demon and uses powerful, non-elemental
attacks.
Chaos Saber: This
is just like Slash-All, but doesn't use
Vincent's weapon.
Satan Slam: This powerful attack
creates a large skull that causes massive
damage to all opponents. Not only that,
but any survivors are hit afterwards by
flaming skulls.
How to get Chaos:
After getting the submarine (or Gold Chocobo),
go to the river that intersects the continent
with the Gold Saucer. In the middle of the
river there is a waterfall, and inside it
you will meet Lucrecia (if Vincent is in
your party). Come back at the end of disc
2 (or disc 3) and Vincent will find the
Chaos limit break.
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Vincent only
has one limit break in each level, but each
has two variations. All four of his limit
breaks turn him into some kind of beast for
the rest of battle, and you will have no control
over what he does. This is sometimes bad for
long fights, but his limit breaks are still
great for regular enemies or easy bosses.
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Level
1
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Boost Jump
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Cid jumps
into the air and lands on an enemy with his
spear.
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Dynamite
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Cid throws
some dynamite at his enemies. Unlike Boost
Jump, it effects all enemies, and is probably
the better of the two.
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Level
2
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Hyper Jump
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Cid jumps
high into the air and comes down with his
spear embedded in the ground. This causes
a large blue explosion that hurts all enemies.
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Dragon
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Cid jumps
into the enemies and starts hitting them with
his fists. This does about the same amount
of damage as the Dragon Dive.
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Level
3
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Dragon Dive
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Cid jumps
up and down on his opponents, making an explosion
each time. This causes strong damage to a
single opponent.
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Big Brawl
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Cid jumps
into the enemies and starts hitting them with
his fists. This does about the same amount
of damage as the Dragon Dive.
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Level 4
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Highwind
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Cid calls his trusty airship
to drop a barrage of bombs onto all enemies.
This is great against a single enemy or
a group, as it is culmulative and inflicts
a huge amount of damage.
How to get the Highwind:
No, not the airship, Cid's level 4 limit
break. You'll find the Highwind in the cargo
bay of the crashed Gelnika airplane. You
can find the airplane by going underwater,
it is near the east coast of the continent
with the Gold Saucer on it.
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Limit
Breaks - How To Get Them
T O P
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