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Limit Breaks - What They Do

Limit Breaks - How To Get Them


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All of the playable characters in Final Fantasy 7 have limit breaks, which are powerful attacks used when a character is hurt enough times. Unlike Final Fantasy 8, it does not matter if the characters HP is very low, just how much they've gotten hurt. Every time a character gets attacked, their limit gauge fills up. A small attack will only fill it up slightly, or not even at all, while a very strong attack could fill it up completely. Except for Cait Sith, everybody has 4 levels of limit breaks. There are two limit breaks in the first three levels, and one ultimate limit break in the fourth level. As the game progresses, the first and second level limit breaks become obsolete, so it is important to try to get everyone to level 3 and 4.

C L O U D ' S - L I M I T - B R E A K S
L E V E L
L I M I T
D E S C R I P T I O N
Level 1
Braver
Cloud jumps into the air and chops the enemy with his sword.
Cross-Slash
Cloud causes strong damage to an enemy by slices it several times with his sword. Although it may be slightly less powerful than the Braver, it also paralyzes its enemy, if successful.
Level 2
Blade Beam
Cloud makes waves of powerful energy fly out of his sword and collide with an enemy. After striking the first enemy, the energy waves split and lose most of their power, hitting all of the other enemies for less damage. This is a good limit for multiple enemies, one being stronger than the other. You can then hit the strongest one with the first energy wave, and the weaker ones with the weaker ones.
Climhazzard
The Climhazzard limit break makes Cloud skewer his enemy, and then jump high into the air to cause even more damage. This attack is useful against a single, powerful enemy, but pretty pointless against weaker, multiple enemies.
Level 3
Meteorain
Cloud jumps into the air and hurls a shower of meteors at his opponents, causing about 4 or so hits. This attack is good against single and multiple enemies, and can cause up to 12,000 points of damage.
Finishing Touch
Cloud blows away his opponents with a large whirlwind. This usually completely blows away weaker enemies, but bosses and large enemies will come crashing down for massive damage instead. This is a great limit break that should only be used against strong enemies, don't waste it on weak opponents.
Level 4
Omnislash
This is the best limit break in the game, and is sometimes more powerful than the Knights of the Round Table summon. Cloud pulverizes his opponents with a flurry of strikes with his sword, causing incredible damage. This can be used against single or multiple enemies. Only use this in really hard battles, it is wasted on easy enemies.
How to get Omnislash: Cloud can get his level 4 limit break by buying it at the Battle Arena in the Gold Saucer for 32,000 BP. Then go to items and select Omnislash to teach it to Cloud.
B A R R E T ' S - L I M I T - B R E A K S
L E V E L
L I M I T
D E S C R I P T I O N
Level 1
Big Shot
Barret makes this big ol' fireball fly out of his gun and it looks quite powerful and manly.
Mind Blow
Barret attacks somehow and does MP damage (useful)
Level 2
Grenade Bomb
Barret totally decides to flip out and just chuck a gredade at whatever monster is attacking him, spelling BIG DAMAGE for Mr. Bad Guy.
Hammerblow
Using a well placed punch, Barret hits an enemy completely out of combat. This may sound useful, but it can only be used on small, non-boss enemies. Not only that, but it does no direct damage, so it either works or it doesn't. Add the fact that it only hits one opponent, and Grenade Bomb is typically the second level limit break of choice.
Level 3
Satellite Beam
Barret apparently has connections with people in high places, as this limit breaks summons an air strike against all of his enemies. Powerful beams of energy hit all opponents for a decent amount of damage (typically 3000-4000) to all opponents. Try to use this attack against multiple enemies, as it is much more effective.
Ungarmax
Barret throws a huge amount of ammunition to his enemies, which explodes to cause massive damage. It is difficult to determine is this is better than Satellite Beam. Although it hits enemies more times, the hits are not as strong.
Level 4
Catastrophe
Barret jumps over his enemies and lets a plasma blast fly from his gun right into them, causing incredible damage. Although it works great on all kinds and numbers of enemies, it works slightly better against a group.
How to get Catastrophe: After the meteor has been summoned, Barret can get the Catastrophe limit break by talking to a woman living in a house on the west side of town. Remember, he will not learn it until you go to items and select it first.
T I F A ' S - L I M I T - B R E A K S
L E V E L
L I M I T
D E S C R I P T I O N
Level 1
Beat Rush
Tifa punches her opponent for her first combo.
Somersault
Tifa flips, kicking her opponent as she does it.
Level 2
Waterkick
Tifa makes a wave wash over an enemy.
Meteordrive
Tifa backdrops her enemy.
Level 3
Dolphin Blow
Tifa summons a dolphin to attack an enemy.
Meteor Strike
Tifa grabs an enemy, jumps into the air with it, and slams it down hard on the ground.
Level 4
Final Heaven
Tifa focuses massive energy into her fist and slams it into an enemy to cause a huge explosion.

How to get Final Heaven: After you get to Nibelheim, go inside Tifa's house and go upstairs (make sure Tifa is in your party). Play the tune Cloud played in his flashback, and she will get the item Final Heaven, which will teach Tifa her final limit break. If you can't figure out what notes to play, it is X, square, triangle, R1/L1+triangle, R1/L1+square, X, square, triangle, R1/L1+X, circle, X, square, X. Press start after playing these notes and you will get Final Heaven.
Tifa's limit breaks are not like the other character's. Instead of just using one limit breaks, she chains all of them together that she has learned so far. So obviously, it pays to learn them all, as she will do a total of 7 attacks to her enemies, all in 1 turn! Before performing one of her combos, a spinning wheel will appear that has the words 'normal,' 'yeah!,' and 'miss' on them. Normal makes her perform her attack regularly, yeah causes her to do extra damage on that attack, and miss makes her miss the attack completely. Although you should usually try to stop the spinning wheel on yeah, the final few attacks have the 'yeah!' surrounded by misses. So if you don't have good timing, it may be wise to just do a normal attack instead, since there is less risk of missing it completely.
A E R I S ' - L I M I T - B R E A K S
L E V E L
L I M I T
D E S C R I P T I O N
Level 1
Healing Wind
Aeris restores a small amount of HP to all party members.
Seal Evil
Aeris silences all of her enemies (if successful).
Level 2
Breath of the Earth
Aeris cures the party all negative status effects.
Fury Brand
Aeris give the other two character's in her party their limit breaks by sacrificing hers. This is a good way to learn the second limit break in a level for the other two characters.
Level 3
Planet Protector
Aeris makes a barrer that makes her party invulnerable for a certain period of time.
Pulse of Life
Aeris completely restores the party of all negative status effects, HP, and MP.
Level 4
Great Gospel
This limit break simply rules. Not only does it completely restore all negative status effects, HP, and MP, but it makes the whole party temporarily invincible as well! In FF8 that is the equivalent of a Magalixir and a Holy War, and anyone who knows FF8 will know that is darn good! Too bad you won't have it for too long....

How to get Great Gospel: This is perhaps the trickiest level 4 limit break to find. Once you get the Buggy (after the Gold Saucer), ride it to Costa Del Sol. Take a boat back the first continent, and leave Junon. For some strange reason, the buggy is back with you again. Ride it over the river to find a cave tucked away in the side of the mountain range. Go inside and speak to the man there. You want him to say how many battles you have won so far. If he says something else, exit and reenter against until he says it. If the numbers are the same (ex: 55), he will give you Mythril. If they are not, go outside the cave and fight until they are. Then go back and he will give you the Mythril. Then ride the buggy back to Junon, and go down past the Gold Saucer. You will find a small house along the east coast. Go inside and give the Myrthil to the man. He will say that you can pick either of the two treasure chests. Pick the SMALL one, and you will get the Great Gospel. Phew!
R E D X I I I ' S - L I M I T - B R E A K S
L E V E L
L I M I T
D E S C R I P T I O N
Level 1
Sled Fang
Red XIII runs into his opponent causes a decent amount of physical damage.
Lunatic High
Red XIII casts Haste on the whole party. This is great for boss battles.
Level 2
Blood Fang
This is just like Sled Fang, but it is more powerful, and Red XIII gains a small amount of HP as well.
Stardust Ray
Red XIII calls a cluster of stars to fall on his enemies. This causes more damage than Blood Fang, and unless you desperately need HP, is the better of the two.
Level 3
Howling Moon
The full moon causes Red XIII to go crazy. For the rest of the battle, he will have the Haste and Berserk status'. This is decent most of the time, but definitely not good for boss fights, as he can't use any magic or items.
Earth Rave
Red XIII attacks his enemies with five different elemental attacks. This is a much better limit break than Howling Moon.
Level 4
Cosmo Memory

Red XIII makes a huge ball of fire that engulfs his enemies in red hot flame for incredible damage.

How to get Cosmo Memory: Defeat the Lost Number boss in the Shinra Mansion. If you don't know how to do this, go to the safe in the upper right room and enter the combo right 36, left 10, right 59, and right 57.

Y U F F I E ' S - L I M I T - B R E A K S
L E V E L
L I M I T
D E S C R I P T I O N
Level 1
Greased Lightning
Yuffie does a quick attack on an opponent that causes a strong amount of physical damage.
Clear Tranquil
Just like Healing Wind, Clear Tranquil restores a small amount of HP to the entire party.
Level 2
Landscaper
Yuffie makes a tremor that explodes beneath her enemies. This is best used against groups of enemies.
Bloodfest
Yuffie strikes her opponents ten times. This is better against small groups or bosses than large clusters of monsters.
Level 3
Gauntlet
Yuffie summons a blue vortex below her opponents, damaging all of her enemies. Like Landscaper, this is best against large groups of enemies.
Doom of the Living
his is just like the Bloodfest limit break, except it works against groups and single enemies equally, and hits for more damage.
Level 4
All Creation
Yuffie toasts her enemies with a huge blast of energy.

How to get All Creation: Yuffie gets All Creation after defeating all five opponents in the Wutai tower.
C A I T - S I T H ' S - L I M I T - B R E A K S
L E V E L
L I M I T
D E S C R I P T I O N
Level 1
Dice
Cait Sith throws dice on the ground, which determines how much damage is done to an opponent. This limit breaks grows stronger over time.
Level 2
Slots

Slots is like a slot machine. Sometimes the results are fixed no matter when you stop each slot, sometimes they are not.

3 stars - Mog Dance: A small Mog restores the party's HP, MP, and nagative satus effects.
3 kings - Toy Soldier: Six toy soldiers appear and attack all enemies.
3 bars - Summon: Cait Sith uses a spell at random.
3 Mog - Transform: Cait Sith turns into a giant, and his teammates disappear for the rest of the battle. Only Cait Sith gets experience from this battle, and his party's HP and MP are reduced to 3333 and 333, respectively.
3 Hearts - Lucky Girl: The party's hit percentage is guaranteed to be 100% for the rest of the battle.
3 Cait Sith - Instant Victory: This incredibly rare slot combination kills all enemies on the screen. This works even for bosses, but is very hard to get.
2 Cait Sith and a bar - Death to all: The party is instantly killed. Don't worry, much like Instant Victory, this is very rare.
Anything else - Toy Box: A toy box will appear and do a small amount of damage to enemies.
Cait Sith, unlike all other character, has only two levels of limit breaks. Not only that, but there is only one limit break in each level. Although he only has 2 limit breaks, he makes up for it with the variety in each one. For example, his second limit break can do 8 different things.
V I N C E N T ' S - L I M I T - B R E A K S
L E V E L
L I M I T
D E S C R I P T I O N
Level 1
Galian Beast

Vincent turns into a purple beast that does fire based attacks.

Beast Flare: Vincent throws orbs at his enemies which explode to damage to all enemies.
Berserk Dance: Vincent does a combo attack on an enemy.
Level 2
Death Gigas

Vincent transforms into a monster that bears a striking resemblance to Frankenstein. He uses physical and lightning attacks in this form.

Gigadunk: Vincent punches an enemy.
Livewire: Vincent attacks all enemies with an electrical charge.
Level 3
Hellmasker

Vincent turns into a lunatic with a chainsaw.

Splattercombo: Vincent hits an enemy with his chainsaw five times.
Nightmare: This is a great attack that gives an enemy the Confusion, Mute, Sleep, Frog, and Mini effects all at the same time.
Level 4
Chaos

Vincent transforms into a winged demon and uses powerful, non-elemental attacks.

Chaos Saber: This is just like Slash-All, but doesn't use Vincent's weapon.
Satan Slam: This powerful attack creates a large skull that causes massive damage to all opponents. Not only that, but any survivors are hit afterwards by flaming skulls.

How to get Chaos: After getting the submarine (or Gold Chocobo), go to the river that intersects the continent with the Gold Saucer. In the middle of the river there is a waterfall, and inside it you will meet Lucrecia (if Vincent is in your party). Come back at the end of disc 2 (or disc 3) and Vincent will find the Chaos limit break.

Vincent only has one limit break in each level, but each has two variations. All four of his limit breaks turn him into some kind of beast for the rest of battle, and you will have no control over what he does. This is sometimes bad for long fights, but his limit breaks are still great for regular enemies or easy bosses.
C I D ' S - L I M I T - B R E A K S
L E V E L
L I M I T
D E S C R I P T I O N
Level 1
Boost Jump
Cid jumps into the air and lands on an enemy with his spear.
Dynamite
Cid throws some dynamite at his enemies. Unlike Boost Jump, it effects all enemies, and is probably the better of the two.
Level 2
Hyper Jump
Cid jumps high into the air and comes down with his spear embedded in the ground. This causes a large blue explosion that hurts all enemies.
Dragon
Cid jumps into the enemies and starts hitting them with his fists. This does about the same amount of damage as the Dragon Dive.
Level 3
Dragon Dive
Cid jumps up and down on his opponents, making an explosion each time. This causes strong damage to a single opponent.
Big Brawl
Cid jumps into the enemies and starts hitting them with his fists. This does about the same amount of damage as the Dragon Dive.
Level 4
Highwind

Cid calls his trusty airship to drop a barrage of bombs onto all enemies. This is great against a single enemy or a group, as it is culmulative and inflicts a huge amount of damage.

How to get the Highwind: No, not the airship, Cid's level 4 limit break. You'll find the Highwind in the cargo bay of the crashed Gelnika airplane. You can find the airplane by going underwater, it is near the east coast of the continent with the Gold Saucer on it.

Limit Breaks - How To Get Them


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