Welcome to the armory of the Gideon Fleet.Here you will find a wide selections of weapons to choose from.The weapons are as follows:
Weapons Section:Star Trek Gideon Fleet:
Star Fleet Most Used Weapons:
Type One Phaser:This is the most basic,this phaser has the range of 40 feet,this is the normal range for this weapon.This fits in the palm of your hand.this does 16 points damage ,per charge.This has 6 charges in the cell pack.the cell packs can be discharged ,and replaced.this coust 2 resource points for the Phaser,and 1 resource point, for every 2 cell packs.
Type Two Phaser:This is a better version of the type one.This has the range of 50 feet,this being the normal range of this weapon.This also fits in the palm of your hand, like a small remote or some similar shaped device.This does 20 points damage ,per charge.This has a cell pack with 6 charges with in it.Then the cell pack must be replaced.This cost 5 resource points for the type 2 phaser.this cost 1 resource point every 2 cell packs.
Type Three Phaser:This is shape more like a hand gun.this is a more power phaser, then the previous mentioned ones.This has the range of 60 feet.this does 25 points damage,per charge.This will hold a 8 charge cell pack.This cost 9 resource points for the phaser,and 1 resource point, per every cell pack. >p>Type Four Phaser:This Phaser is the highest Phaser in power commonly used by Star Fleet, although there is said to be a type 5 and 6.They are rare to come by.This has the range of 80 feet with the best accuracy.This is a handgun type model of the Phaser as well.This does 30 points damage, per charge.This has a 8 charge cell pack.This cost 12 resource points for the Phaser,and 1 resource point, per 8 charge cell pack.
Phaser assult rifle type one:This has the range one 100 feet.This does 32 points damage, per charge.This is the first type of all of the Phaser type rifles.This has a 8 charge cell pack.This cost 15 resource points, per Phaser Rifle.This cost 1 resource point, per cell pack.
Phaser Assult Rifle Type Two:This has the range of 120 feet, with pretty decent accuracy.This does 34 points damage, per charge.This has a 8 charge cell pack.This cost 17 resource points for the rifle and 1 resource point, per cell pack.
Phaser Assult Rifle Type Three:This has the rage of 140 feet with decent accuracy.This does 36 points damage, per charge.This has an 8 charge cell pack.This cost 20 resource points for the rifle,and 1 resource point ,per cell pack.
PhaserAssult Rifle Type Four:This is the highest most commonly used Phaser assult rifle.There is the type 5 ,6 ,and 7,but do to the cost of them they are very rare.These do 42 points damag, per charge. this has a 10 charge cell pack.This cost 30 resource points, plus 2 resource points, per cell pack.These have the range of 160 normally, with having decent accuracy .
Marines Most commonly used Weapons:Although the marines are federation, they do have their own chain of command, and there are members on the starfleet command staff, that represent the Marines,Here are the Marines Most Favored ,and most common weapons used.
Denterite Combat Blade:This is a long 9 inch bladed Knife,with a sharpejagged edge to it.This is used to gut the enemy.This is used in hand to hand combat, a very silent ,and deadly weapon in the hands of the marine corp.This is made from one of the strongest metals found with in the Federation.This is a dark black colored metal, There is no Marine without at least one or two.This does 12 points damage, per strike.This cost 1 resource point ,per Blade.
X-99 Photon Piston:This is your most used energy base hand gun, by the Marine corp.This has a rage of 40 feet,with decent accuracy.This does 25 points damage, per charge.This has a Photon charge cell pack of 6 charges.This cost 8 resource points for the Photon piston,and 1 resource point, per Phonton Charge Cell Pack.
Terranian Photon Assult Rifle:This is a the common rifle used by the Marine corp.This has the rage of 100 feet, with decent accuracy.This does 38 points damage, per photon charge.This has a 8 charge photon cell pack.This cost 20 resource points for the rifle,and 1 resource point, per photon charge cell pack.
M-44 ShadowDragon:This is a rapid fire assult rifle,this is a non energy based weapon.This fires AP-22 trancer rounds.These are the most advanced armor piercing rounds.This will fire 5 rounds in a one minute burst.These bullets do 10 points damage, per round, this does 50 points damage possible in a hit,this is done by the Game master descreation, if all rounds hit , one round hits etc,when scoring a hit.This used a round clip type ammo device.there are 50 round per clip.This cost 30 resource point for the Rapid fire assult rifle itself, then cost 2 resource points, per ammo clip.The rounds will damage any armor by 1 point damage do to the armors defense, for armor piercing damage.These have the range of 85 feet with any good accuracy, these are a shorter ranged weapon, for multiple hits.
M-88 NightWraith:These are a single round ,per burst assult rifle.This fire AP-38 Rounds:(Armor Piercing 38s):these rounds will damage armor defense by 6 points per hit.These rounds are more powerful then AP-22's,so these rounds do 40 points hitpoints damage damage, in possible damage, minus the defense of the enemy.This has a 20 Round straight clip.This cost 33 resource points, for the rifle,and 3 resource points, per clip.These have the range of 425 feet ,with any decent accuracy.
SR-18:ThunderEagle:These are the choosen assult rifles for snipers.These have the range of 725 feet.This are the long distance single shot rifles of the Marine Corp.They use AP-32 Rounds.This rounds do 30 points damage, per hit.These have a clip of 10 rounds.These cost 31 resource points ,per rifle,and 2 resource points per clip.The SR , in SR-18 ,stands for Sniper Rifle for those of you who dont know.
DarkBadger:these are a Commonly used Rifle of the marines ,for special assignments.These will fire single shots, the rounds that this rifle uses are Explosive type rounds.Each round will do 80 points damage, to anything with in an 12 ft radius of the blast.These are usually used for enemy base assults,because they will also do 80 pts.structural damage, per shot, to any structure.These are usually used to breech a wall,These have the range of 45 feet, because of the massive shells they take.The have a circular round type ammo pack.There are 6 rounds per Ammo Pack.These cost 90 resource points for the DarkBadger,and 8 resource points ,per ammo pack.
FT-44:FireFury:This is a Flame Thrower type weapon.This is good for jungle Terrain,and to ferret out dug in enemies.This has a gas tank for 12 uses,each use is a 3 minute sustained burst.these do 20 points damage, in the intial hit, and 2 points damage, per round in burning damage, until the flames are extinguished.This cost 45 50 resource points for the Firefury itself,then 1 resource point, per tank refill.These are an excellent weapon, for jungle warfare.These have the range of 10 feet, per burst, close range weapons, but extended damage, is done, for so many rounds, until the flames are put out .
SilentDeath:These is a unique weapon designed by the Marine corp.This is is a circular blade (like a circular saw blade)Shooter.This will do 22 pts damage ,per hit.This has the range of 110 feet.These are used for special covert mission.these weapons are pretty much soundless.This will hold a cartridge of 8 blades.This cost 20 resource points, for the launcher itself,and 1 resource point,per 2 cartridges.
Klingon weapons:
Bat'leth:This is a combat bladed weapon the kling use for hand to hand combat.This in the right hands ,Klingon hands, can be a very deadly weapon.These do 20 points damage, per strike.These cost 3 resource points.
Disruptor Pistol:These weapons are very nasty weapons, when they hit the enemy,they do 25 points damage, in cellular damage.then one point damage, every 3 rounds, until the disruption damage, is treated by Medical officers,or Doctors.These have the range of 125 feet.These cost 8 resource points.they have 6 charges, per cell pack.each cell pack, cost 1 resource point.
Disruptor Rifle:These are a more advanced version of the pistol.They have the range of 300 feet.They do 40 points damage, per hit, then they do 2 points damage, in disruption damage, every 3 rounds, until treated.They have a 8 charge cell pack.They cost 30 resource points, and 2 resource points per charge cell pack.
Cardassian Weapons:They use the same disruptor type weapons ,as the klingons do, that is what is know about the cardassian weapondry,with in this system.
Rommulan Weapons:The rommulans use the disruptor type weapondry ,as the Klingons do,but here is a few following weapons, that the Rommulans have Created,with in this system of play.
DarkVengence:This is a heavy assult type rifle.this has the range of 325 feet.This weapon fires ion particles.These charges are highly radioactive.Each charge does 42 points damage, then 1 point in radiation sickness damage, per every 3 rounds, until treated.These have an area effect of a 12 feet radius.This has 8 charges, per cell pack.This cost 35 resource points, for the weapon itself, then cost 2 resource point ,per charge cell pack.
ShadowDeath:This weapon was devised by the Rommulans, to do as much damage, to enemy troops, without rommulan casualties.This has the range of 350.This will launch a canister, that explodes on empact.this releases a odorless, tastless lethal gas, that will do 10 points damage, to all thing ,per every 3 rounds,within a 100 feet radius, until the poisoning is treated by medical personnel.this is what the Rommulans call Shadow Death, the death of the enemies,without the enemies knowing it.This uses one canister per shot.This cost 100 resource points for the weapon itself,and 4 resource points, per canister.This will also effect any rommulan ,who is unlucky enough to be with in the radius of the gas.The gas dissapates completely after 5 rounds.
Ferengi Weapons:
Energy Whip:This is a cleverly designed weapon by the ferengi.This is the most commonly used weapon by the ferengi.This has 2 way it can do damage. This will do short range damage, 12 feet range.25 points damage, per strike of the whip, in damage,this has 10 charges,per cell pack.using it as a contact whip, each charge will last 5 rounds.This also has a button on the handle that will launch a bolt of pure energy, that has a range of 100 feet,with decent accuracy.This is a very deadly weapon with in the hands of the ferengi.This does 25 points damage as well,per energy bolt,If used this way, one charge is used per energy bolt.The whip itself cost 20 resource points, plus 4 resource points, per cell pack.
Energy Pistol:These are smaller pistols, light weight,with a somewhat long slender barrel.this are easy to conceal weapons.These have the range of 300 feet.These do 30 points damage, per energy charge.Each energy cell pack,has 6 charges.The pistol itself cost 30 resource points,the cell pack itself cost 1 resource point, per energy cell pack.