Magic
*-=Updated 12/8/01=-*
White Magic
NameExplanationMP
CureRecovers HP4
CuraRecovers HP (more than Cure)10
CuragaRecovers HP (more than Cura)20
EsunaRecovers from any status abnormalities (except "zombie", "death", "berserk")5
LibraInformation about target enemy is displayed1
BafireYou gain protection against fire attacks2
BathunderYou gain protection against thunder attacks2
BawaterYou gain protection against water attacks2
BacoldYou gain protection against ice attacks2
RaiseRecovers party member from "death" status18
AraiseRecovers party member from "death" status with full HP60
HasteTarget ally becomes faster8
HastegaAll party members become faster30
SlowTarget enemy becomes slower12
SlowgaAll enemies become slower20
ShellThe magical defense of target ally is increased10
ProtesThe physical defense of target ally is increased12
ReflectReflecs all magit sent to you by the enemy14
DispelRemoves all spells from target enemy or ally12
RegenThe HP of target ally is recovered a little each turn40
HolyThe enemy is attacked by a saint magical power85
RerisePrevents target ally from "death" status (it revives whenever it is defeated)97

Black Magic
NameExplanationMP
FireDamages the enemy with a fire attack4
FiraDamages the enemy with a fire attack (more powerful than Fire)8
FiragaDamages the enemy with a fire attack (more powerful than Fira)16
ThunderDamages the enemy with a thunder attack4
ThundaraDamages the enemy with a thunder attack (more powerful than Thunder)8
ThundagaDamages the enemy with a thunder attack (more powerful than Thundara)16
BlizzardDamages the enemy with a ice attack4
BlizzaraDamages the enemy with a ice attack (more powerful than Blizzard)8
BlizzagaDamages the enemy with a ice attack (more powerful than Blizzara)16
WaterDamages the enemy with a water attack4
WateraDamages the enemy with a water attack (more powerful than Water)8
WatagaDamages the enemy with a water attack (more powerful than Watera)16
BioDamages the enemy and inflicts a poison effect in it10
GravityReduces 3/4 of enemy's HP32
DeathKills an enemy (low hit%)20
DrainAbsorbs enemy's HP (you gain the amount of HP absorbed)12
AspelAbsorbs enemy's MP (you gain the amount of MP absorbed)-
FlairInflicts damage to an enemy with a non-atribute magical power54
UltimaInflicts damage to all enemies with a non-atribute magical power90

Blue Magic
NameExplanationEnemy To Learn From
JumpDamages target enemyKimahri starts with it
Seed CannonDamages target enemyGrath, Balsam
Aqua BreathWater damage to all enemies -
White WindRecovers half HP to all alliesDark Purine
Mighty GuardGives all allies "Shell" and "Protect" conditions-
FlameFire damage to all enemies Grendel, Dual Horn
Suicide BombIt inflicts a lot of damage to 1 enemy but Kimari then vanishes from battleBomb, Grenade
"Petrify" Breath Can cause "petrify" status to all enemiesBasilisk, Hedge Viper
Death SentenceEnemy dies in 5 turnsGhost
Bad BreathCauses various status abnormalities to all enemies-
SunshineInflicts a lot of damage to all enemiesOmega



"...We have located the enemy fleet under the command of Admiral Kompüter, but do not yet have visual contact. We suggest the best course of action is to fire at random into their vicinity and listen for the impact of the shells...

...Our intelligence sources indicate the composition of the enemy fleet is the same as our own, and has likewise been forced to resort to the same tactics as ourselves. In accordance with the rules of war, fire will be exchanged one shell at a time and vessels lost will be announced immediately...

...As per your orders you have been placed directly in command of the fleet's guns. Select the target location by clicking in the left-hand grid above. The right hand grid shows the status of our own fleet. Information as to the remaining strength of the enemy will be relayed directly to your status bar...

...We believe this battle will not be over until one or other fleet is sunk in it's entirety. Our gunners await your commands. We're counting on you, Sir..."