Item |
Description Type |
Price |
Horned Helm |
STR 20, DEX 10, VIT 20. Absorbs 1% of damage when
warn during battle. requirements: need to have a STR of 100 to wear.
|
100 Gold |
Leather Cap |
STR 40, DEX 10, VIT 40. Absorbs 1% of damage when
warn during battle. requirements: needs to have a STR of 150 to wear. |
150 Gold |
Assault Helmet |
STR 100, DEX 150. Absorbs 2% of damage when
warn during battle. requirements: need to have a STR of 800 to wear. |
800 Gold |
Leather Gloves |
STR 10, DEX 20. Absorbs 2% of damage when warn during
battle. requirements: needs to have a STR of 100 to wear. |
100 Gold |
Hard Leather Gloves |
STR 50, DEX 40. Absorbs 2% of damage when warn during
battle. requirements: needs to have a STR of 150 to wear. |
150 Gold |
Chained Gloves |
STR 100, DEX 80. Absorbs 3% of damage when warn during
battle. requirements: needs to have a STR of 200 to wear. |
200 Gold |
Leather Armor |
STR 20, DEX 40. Absorbs 2% of damage when warn during
battle. requirements: needs to have a STR of 100 to wear. |
100 Gold |
Hard Leather Armor |
STR 50, DEX 120. Absorbs 3% of damage when warn during
battle. requirements: needs to have a STR of 200 to wear. |
200 Gold |
Quilted Armor |
STR 20, DEX 80. Absorbs 2% of damage when warn during
battle. requirements: needs to have a STR of 150 to wear. |
150 Gold |
Leather Boots |
STR 5, DEX 10. Absorbs 1% of damage when warn during
battle. requirements: needs to have a STR of 100 to wear. |
100 Gold |
Hard Leather Boots |
STR 10, DEX 20. Absorbs 1% of damage when warn during
battle. requirements: needs to have a STR of 150 to wear. |
150 Gold |
Chained Boots |
STR 20, DEX 40. Absorbs 1% of damage when warn during
battle. requirments: needs to have a STR of 200 to wear. |
200 Gold |
Item |
Description Type |
Price |
Battle Axe |
STR 30, DEX 50, MEN 80, VIT 30, ALC 50. This
weapon adds 10% more damage when used with any physical attack. requirements:
needs 200 STR to weild. |
200 Gold |
Sakora Blade |
STR 40, DEX 80, MEN 100, VIT 50,
ALC 150. This weapon adds 10% more damage when used with any physical
attack. requirements: needs 600 STR to weild. |
500 Gold |
Saproling Blade |
STR 100, DEX 80, MEN 60, VIT 10,
ALC 40. This weapon adds 15% more damaged when used with any physical attack.
requirements: needs 500 STR to weild. |
300 Gold |
TD Sword |
STR 200, DEX 100, MEN 150, VIT 80,
ALC 50. This weapon adds 10% more damage when used with any physical
attack. requirements: needs 400 STR to weild. |
300 Gold |
Iron Malice |
STR 500, DEX 300, MEN 100, VIT 250,
ALC 150. requirements: needs 800 STR to weild. |
2,000 Gold |
Standard Bow |
STR 500, DEX 500. This weapon adds 2% more damage
when used with any arrow based attack. requirements: needs 500 DEX to use. |
500 Gold |
Elvan Bow |
STR 800, DEX 800. This weapon adds 2% more damage
when used with any arrow based attack. requirements: needs 1,0000 DEX to
use. |
1,000 Gold |
Item |
Description Type |
Price |
Standard Arrows |
When used with any arrow based attack these arrows
add 5% more damage. |
5 Gold each. |
Fire Arrows |
When used with any arrow based attack these arrows
add 8% more damage . If a person is hit with these arrows it causes them
to be burned thus making them loose 2% VIT per turn. |
500 Gold each. |
Ice Arrows |
When used with any arrow based attack these arrows
add 8% more damage. If a person is hit with these arrows it cause them to
be Time Frozen thus making them loose 3 turns in battle. |
500 Gold each. |