Final Fantasy VIII Written by: KatanaSoul Version: North American (Final Version) Date Started: October 24th, 2001 Date Completed: July 31th, 2002 Email: Katanasoul@hotmail.com Yahoo: Bushidosoul MSN: Katanasoul AIM: HolyKnightDias Homepage: www.geocities.com/bushidosoul Disclaimer: This Guide is Copywrited 2001 to me Dale Ray (KatanaSoul) and cannot be reproduced in any way, shape, or form and cannot be sold, distributed, or used in any way to make money or for any promotinal purposes. I write guides to help all the gamers out there, not to benefit myself with money or anything else so respect that. If you wish to place this guide onto your site, drop me a line at my email above, it is very doubtful that I would refuse. Email and Instant Messaging Policy: I do answer game questions via email and by Instant Messaging, so if you have questions, comments, suggestions, or anything of that nature send them on in and I'll reply as soon as I see them. I welcome response to my work and I enjoy answering questions so no need to be shy about it. Although I do urge you to search my guide to see if your question is already answered, searching is easily done by pushing Ctrl+F and then putting in what you are searching for into the box to go exactly to what you are looking for. If that doesn't help feel free to send me your emails at the email address listed above or contact me by way of instant messaging. If you IM me and I don't respond, its probably because I am busy or am away from the computer, so if I don't respond try again later. Table of Contents 1: Introduction 2: Characters 3: Walkthough 3.1: Balamb Garden 3.2: The Fire Cavern 3.3: Dollet Field Exam 3.4: After the Exam, Back to the Garden 3.5: The Train Ride 3.6: Timber 3.7: The Forest Dream and Galbadia Garden 3.8: Deling City and the Tomb of the Unknown King 3.9: Caraway and the Battle with Edea 3.10: Winhill and the D-District Prison 3.11: The Missle Base and the Return to Balamb Garden 3.12: Fisherman's Horizon and the Invasion of Balamb Town 3.13: Trabia Garden, Winhill, and the Centra Ruins 3.14: Galbadia Garden and the Showdown with Edea 3.15: The White SeeD Ship and the Great Salt Lake 3.16: Esthar and the Lunar Gate 3.17: The Lunar Base and the Ragnarok 3.18: The Sorceress Memorial and the Meeting with Laguna 3.19: The CC Group and Dollet 3.20: Jumbo Cactaur and Shumi Villiage 3.21: Obel Lake and the Card Queen 3.22: Lunatic Pandora and the Beginning of the End 3.23: The Final Battle, Ultimecia Castle 3.24: Back to the Ragnarok, Finding the Card Queen and Tonberry King 3.25: PuPu and the Chocobo Sanctuary 3.26: The Deep Sea Research Center and Omega Weapon 4: Guardian Forces 5: Guardian Force Abilities 6: Weapons 7: Items 8: Magic 9: Cards 10: Monster Locations 11: Location of Timber Maniacs Magazines 12: SeeD Test Answers 13: FAQ 14: Credits ----------------------------------------------------------------------- 1: Introduction This is the first guide I've written for a game, but I've been writing guides in my head for years and I finally got a computer a while back and decided to start with one of my favorite games. My Drive to start writing guides came not only from my love for rpgs and writing about them but I love to help people with any questions they may have about a game, and what better way to help but with an indept guide. So I have worked my hardest to include everything about this game in this guide, wiether it be where you can find any of the many items in the game, to where you can draw a certain magic spell, I hope to have included it all here. I also want to thank you the reader for viewing my work it means alot to me that people use my guides and they get the help they are looking for. You can always contact me via email at my email or by instant messaging which are both listed above. I love to hear from you the reader, Comments, Questions, and Suggestions are always welcome. If you are looking for a certain item, ability ect you can always search the document using Ctrl+F. I think thats enough of my rambling, enjoy the Guide :) My Review: Characters: 7/10 Story: 9/10 Script/Translation: 9/10 Music/Sound: 10/10 Gameplay: 4/10 Battle System: 5/10 Character Development: 8/10 Look/Feel: 7/10 Fun Factor: 6/10 Originality: 7/10 Replay Value: 6/10 Side Areas: 5/10 Length: 7/10 Difficulty: 5/10 Intro: 8/10 Final Boss: 7/10 Ending: 8/10 Overall: 7/10 A more comprehensive review can be found at: www.geocities.com/bushidosoul/FinalFantasyVIIIReview.html ----------------------------------------------------------------------- 2: Characters Squall Weapon: Gunblade Limit Break: Renzokuken Method of Learning Limit: Wielding Different Weapons Squall is a loner at Balamb Garden with a mysterious past, he doesn't get along with people very well and so people pretty much leave him alone. Until the day comes when he has to take the SeeD test to finally become a SeeD. Becoming a SeeD, Squall will find himself get involved in a mess of troubles and finally into saving the world. Can Squall really handle what is coming his way, and how is he connected to it all? Squall is without a doubt the best character in the game, he will probably be several levels above the rest of your party for most of the game, and with his Lion Heart weapon he can deal tens of thousands of damage to the enemy. With his gunblade Squall has the chance for a critical hit with every attack by pressing the R1 button right before Squall strikes the enemy, after a couple of battles this will become second nature to you. Renzokuken: Renzokuken is Squall's Limit Break, he charges at an enemy and proceeds to slash them many times, how many times depends on the enemy. The amount of damage Squall deals each time he strikes the enemy is determined by pushing the R1 button when the Renzokuken gauge reaches the small box near the end of the gauge, you can also turn off the gauge in Squall's status menu so that you can try to time the strikes without the gauge. Squall will randomly use a finishing technique after using Renzokuken, what technique he can use depends on what weapon he is wielding, the four possible finishing techniques are listed below. Rough Divide: Squall drives a cut into the enemy and rises up high causing a wave to follow that deals damage: Can be used with all of Squall's weapons. Fated Circle: Squall leaps into the air and spins his gunblade which releases a shock wave at all enemies: Can be used with the Shear Trigger and all weapons above it. Blasting Zone: Squall forms a large column of light from his gunblade that pierces the atmosphere and drops it on all enemies: Can be used with the Flame Saber and all weapons above it. Lionheart: This is what I like to call a mass kill move, Squall knocks an enemy into the air and slashes them many many times dealing an insane amount of damage: Can be used with and only by the Lion Heart. My Personal Squall: GFs: Shiva, Siren, Diablos, Alexander, Eden Commands: Attack, Magic, GF, Item Skills: HP+80%, Strength+60%, Mag+60%, Spr+60% Junction Info: HP: Quake Str: Meteor Spd: Haste Vit: Meltdown Mag: Triple Eva: Tornado Hit: Firaga Luck: Aero Spr: Curaga Elem Attack: Water Status Attack: Pain Elem Defense: Full-Life, Ultima, Flare, Shell Status Defense: Esuna, Holy, Bio, Aura ----------------------------------------------------------------------- Quistis Weapon: Whip Limit Break: Blue Magic Method of Learing Limit: Items Quistis is Squall's Instructor at Balamb Garden but if often looked down upon as a teacher cause of her young age. She is very popular amongst her students, so popular they have formed their own fan club for her called the "Trepies". She later resigns her job as a teacher and once again becomes a SeeD. Quistis is probably one of them most overlooked characters in RPG history. I'd say she is the 4th best character in the game once you acquire all her Blue Magic skills, not only can she protect and shell the entire party, but she can restore HP to them, cause multiple status effects to enemies, and cause five digit damage to all enemies with Shockwave Pulsar. Keep Quistis in mind any time you are having difficulty with a boss. Blue Magic: If you have played other Final Fantasies you know how all about the Blue Magic system. It works a little diffrent in Final Fantasy VIII though, but the basic idea remains the same, you use enemy skills. Quistis learns Blue Magic by using items that are found in various ways on her that perminatly teachs her the ability. Laser Eye: Quistis fires an Eye Beam at an enemy: Already Learned Ultra Waves: Sonic waves rush around the field and hit all enemies: Learned from Spider Web Electrocute: Bolts of Lighting rush around Quistis' body that strike an enemy dealing thunder damage: Learned from Coral Fragment LV? Death: Casts death on random enemies: Learned from Curse Spike Degenerator: Eliminates an enemy from battle: Learned from Black Hole Aqua Breath: Quistis Fires a water wave at all enemies dealing water damage: Learned from Water Crystal Micro Missiles: Quistis fires several missiles at an enemy that cuts its HP down depending on there level: Learned from Missle Acid: Quistis hits enemy with poison, dealing poison damage and sometimes causing the poison status effect: Learned from Mystery Fluid Gatling Gun: Quistis fires a wave of bullets at enemy: Learned from Running Fire Fire Breath: Quistis fires a wave of fire at all enemies dealing fire damage: Learned from Inferno Fang Bad Breath: Inflicts just about every status effect in the book on all enemies: Learned from Marlboro Tentacle White Wind: Restores the HP of all Party Members: Learned from Whisper Homing Laser: Quistis fires a laser at an enemy: Learned from Laser Cannon Mighty Guard: Quistis casts Shell and Protect on the party: Learned from Barrier Ray Bomb: Quistis sweeps a laser across the battle field that blows all enemies into the air: Learned from Power Generator Shockwave Pulsar: Greivers special attack and one of the best attacks in the game, with a decent magic stat deals five digit damage. Quistis sucks all enemies up in a ball that carries them up into the sky and they are blasted with a ball of energy: Learned from Dark Matter ----------------------------------------------------------------------- Zell Weapon: Glove Limit Break: Duel Method of Learning Limit: Reading Combat Kings Magazines Zell is a student a balamb garden and like Squall is taking the SeeD test to become a SeeD. He is from Balamb where his mother still lives and he is viewed as a sort of "superhero" by the youth that live there, this often annoys the parents who think he is a poorly behaved person. Zell is a pretty good character, but not as useful as some of the other characters. In the beginning of the game his Limit Break does rather low damage, but toward the end of the game with a high strength rating and if your good at using Duel, he can do pretty good damage, basically just an all around character. Duel: If you have played Final Fantasy VI, take Sabin's Blitz technique and add the ability to chain them together and you have Zell's Duel Limit Break. Although not as good as Sabin's blitz techniques Zell can do some pretty good damage with them, the idea behind Duel is to input a combination of attacks which are shown at the bottom of the screen when you choose duel. When you choose duel a timer starts, how much time you have to imput techniques is random, and basically you just put in a combination of attacks, depending on which ones you chain together you'll have the option to use a finishing techique, which you can choose to use or you can continue with other attacks. Usually chaining attacks and ignoring the finishing techniques does more damage, considering finishing techniques end the timer, although some of them look pretty cool. You can also set Zell's duel to auto in his status menu whichs makes the computer chain techniques instead of you doing it. Zell learns new Duel Skills by reading Combat King Magazines which are located in various places. Below are the techniques Zell can chain together and what chains to put together to use the finishing techniques. Normal Techniques: O+X Punch Rush: Zell performs a double punch on an enemy: Already Learned Left+Right Booya: Zell deleivers a blow with his knee to an enemy: Already Learned Up+Down Heel Drop: Zell drops a forceful heel drop on an enemy: Already Learned Left+Left+O Mach Kick: Performs a powerful kick to an enemy: Already Learned L1+R1+L1+R1 Dolphin Blow: Zell Perfoms a water uppercut on an enemy: Combat King 001 Down+O+Down+O Meteor Strike: Zell graps an enemy, leaps into air and slams them back down to the ground, seems to miss alot though: Combat King 002 Finishing Techniques: PunchRush+MachKick+PunchRush+HeelDrop+Down+Down+Down+Down+O Burning Rave: Zell punches the ground sending a wave of aura that ingulfs all enemies: Already Learned PunchRush+Booya+HeelDrop+MachKick+HeelDrop+Booya+PunchRush+MachKick+Up+X +Down+Triange+O Meteor Barret: Zell leaps into air, powers up, then flys through and enemy causing them to implode: Combat King 003 PunchRush+HeelDrop+MachKick+HealDrop+Booya+Triangle+Square+X+O+Up Different Beat: Zell knocks an enemy into the air and repededly kicks them before stomping them back to the ground: Combat King 004 PunchRush+Booya+HeelDrop+MachKick+PunchRush+Up+Right+Down+Left+Triangle My Final Heaven: Zell runs around the planet, building power, then runs over all enemies burning them with aura (I liked Tifa's better): Combat King 005 My Personal Zell: GFs: Quenzacotl, Brothers, Pandemonia, Cerberus, Bahamut Commands: Attack, Magic, GF, Item Skills: HP+80%, Str+60%, Mag+60%, Spd+40% Junction Info: HP: Quake Str: Meteor Spd: Haste Vit: Meltdown Mag: Triple Eva: Tornado Hit: Flare Luck: Aero Spr: Curaga Elem Attack: Water Status Attack: Pain Elem Defense: Full-Life, Ultima, Protect, Shell Status Defense: Esuna, Holy, Bio, Aura ----------------------------------------------------------------------- Seifer Weapon: Gunblade Limit Break: Fire Cross Method of Learning Limit: None Seifer is also a student at Balamb Garden and is the rival of Squall. Seifer is a member of the of the Disciplinary commitee along with his "posse" members Fujin and Raijin. Seifer is a very hot headed and Selfish person who will do anything to get what he wants and acheive his "romantic" dream. Not much to say about Seifer he joins the party for a short time during the SeeD field exam, then he becomes your enemy shortly there after. Fire Cross is pretty useful for the time you do have him though and his gunblade works just like Squall's, pressing R1 before Seifer strikes the enemy for a critical hit. Fire Cross: Seifer casts fire on an enemy then fires a ball of aura at them from his gunblade. ----------------------------------------------------------------------- Selphie Weapon: Nunchaku Limit Break: Slot Method of Learning Limit: Randomly find when using Slot Selphie is a transfer student to Balamb Garden from Trabia Garden on the Northern Continent. She has a very cheerful attitude and makes friends very easily, she has joined the Festival commitee and has a web site devoted intirely to it. Selphie becomes a SeeD along with Squall and Zell and joins them on there first mission. In battle Selphie is probably the weakest of all the characters, early in the game she will be of great help with her Full Cure Slot Limit Break, but later in the game once you start getting Curaga spells this becomes not as useful. Her other slot magics also become quite overshadowed by the ability to cast double and triple on your party, although if you have the patience to try to bring up her The End Limit Break, she could quite possibly be the most poweful character but you'll probably be better off with more powerful characters. Slot: Selphie's Limit Break is quite simple, she brings up a menu which will randomly select a spell and how many times it is cast, you can choose to do the slot over again to try to get better spell or if your lucky you may stumble upon one of Selphie's four Limit Breaks. How often these Limit Breaks appear in her slots is determined by her level, so the higher it is, the more likely it is that one of her Limit Breaks will come up. Below are the four possible Slot Limit Breaks. Full Cure: Selphie fully restores the entire party's HP. Wall: Casts Shell and Protect on the entire party. Rapture: Eliminates an enemy from a battle. The End: Eliminates all enemies from a battle, this move, although very rare, can kill any enemy in the game, that includes bosses. ----------------------------------------------------------------------- Laguna Weapon: Machine Gun Limit Break: Desperado Method of Learning Limit: None Laguna is a very energetic man who acts sometimes acts very childish, but he is also a great leader who gains the respect of everyone around him, especially his best friends Kiros and Ward. His dream is to become a writer but this is hindered by him being a member of the Galbadian Army. Laguna is my favorite character in Final Fantasy VIII. You will take control of Laguna multiple times during Squall's "dream" sequences along with Kiros and Ward. As a Character Laguna is not all that great, his limit break only hits once but for pretty decent damage nothing else about him really sticks out though. Desperado: Laguna tosses a grenade into the enemy ranks, then proceeds to fire his machine gun repededly into the enemies, bailing out just in time for the grenade to explode damaging all enemies. ----------------------------------------------------------------------- Kiros Weapon: Katal Limit Break: Blood Pain Method of Learning Limit: None Kiros is a member of the Galbadian Army along with Laguna and Ward. Not much is really know about him except he is a very caring person and he has a very unusual weapon and fighting style. Unlike his counterparts, Laguna and Ward, Kiros is a great character when given a decent strength stat. His Blood Pain Limit Break does really good damage and is extremely useful during the sequences in which you control Laguna. Blood Pain: Kiros goes into a frenzy and attacks an enemy multiple times. ----------------------------------------------------------------------- Ward Weapon: Harpoon Limit Break: Massive Anchor Method of Learning Limit: None Ward is a member of the Galbadian Army along with Laguna and Kiros. Ward is a very devoted friend to Laguna and Kiros and would follow them anywhere. Thats about all that is known about Ward. Ward is basically just like Laguna but with a little bit more strength and a lower speed stat. Massive Anchor hits all enemies for a little bit more damage than Laguna's Desperado, Basically just your all around muscle character. Massive Anchor: Ward launches his harpoon high into the air and then rides it back to the ground causing a shockwave which strikes all enemies. ----------------------------------------------------------------------- Rinoa Weapon: Pinwheel Limit Break: Combine, Angel Wing Method of Learning Limit: Reading Pet Pals Magazines Rinoa is a member of the resistance of Timber known as the "Timber Owls" which is trying to overthrow the president of Deling City Vinzer Deling. While trying to assasinate the Sorceress Rinoa gets caught up in Squall's quest and begins to become emotinally attached to him over time. But is there some secret behind her? Rinoa is a great character, and the 2nd best in the game behind Squall. Although her Combine limit break is random all of them are great and you can't really lose with any of them., from an high damaging attack with Wishing Star, to making your party invincible with Invincible Moon, as well as random events that will happen from time to time that assist the party in various ways, she is almost invaluable in battle. Combine: Rinoa's Combine limit break is very simple, choose combine in battle and depending on which of her limit breaks you have learned, Angelo will rush out and do various things. Rinoa learns her limit breaks by reading Pet Pals Magazines which are bought and found throughout the game, once you have read the magazine you can choose which limit break to start learning by going to Rinoa's status menu and selecting the limit break you wish to learn. After walking around with Rinoa in your party for a while, the bar will begin to fill and when it fills up Rinoa perminatly learns the limit break, you'll hear a ping once the limit break has been learned. Rinoa also has various limit breaks that cannot be used with Combine but rather happen at random intervals during battle. Rinoa's Combine limit breaks and random limit breaks are listed below. Angelo Rush: Angelo charges through an enemy: Already Learned Angelo Cannon: Rinoa fires Angelo into the enemy ranks causing an explosion which damages all enemies: Already Learned Angelo Strike: Angelo performs a body slam on an enemy: Pet Pals 1 Invincible Moon: Angelo runs out onto the battle field and howls to the moon makeing the party completely invincible for a short period of time: Pet Pals 3 Wishing Star: Angelo and Rinoa repededly charge into random enemies causing a massive amount of damage: Pet Pals 6 Random Events: Angelo Recover: Restores the HP of a party member with HP in the critical: Pet Pals 2 Angelo Reverse: Revives a dead party member: Pet Pals 4 Angelo Search: Angelo comes to battle and gives an item to the party: Pet Pals 5 Angel Wing: Toward the end of Disk 3 Rinoa will have a new limit break option other than Combine, which is called Angel Wing. Using it in battle will make Rinoa go into a Berserk like state, but instead of using physical attacks, she will attack with magic, all of which will be tripled in power. None of the magic she uses comes from your stocked magic either, also once Rinoa uses Angel Wing it will last until the battle ends, even if she dies and gets revived. I've had a Fire spell do 7000 damage using Angel Wing before. My Personal Rinoa: GFs: Ifrit, Carbuncle, Leviathan, Doomtrain, Cactuar, Tonberry Commands: Attack, Magic, GF,I tem Skills: HP+80%, Str+60%, Mag+60%, Vit+60% Junction Info: HP: Quake Str: Meteor Spd: Haste Vit: Meltdown Mag: Triple Eva: Tornado Hit: None Luck: Aero Spr: Curaga Elem Attack: Water Status Attack: Pain Elem Defense: Full-Life, Ultima, Flare, Shell Status Defense: Esuna, Holy, Bio, Aura ----------------------------------------------------------------------- Irvine Weapon: Shotgun Limit Break: Shot Method of Learing Limit: Acquiring Different Ammo Irvine is a womanizer to say the least. He tries to pass as a Loner who is misunderstood but is often shot down by the women he hits on, obviously seeing past his cheesy pickup lines. Irvine is hired by Balamb Garden to help Squall's party defeat the Sorceress, but after failing to kill her sticks around with Squall, mostly because of Selphie, but is there some other reason? Irvine is a great character and is easily the third strongest character in the game. When you first get him, he won't seem so powerful, but once you get ahold of some of his powerful ammo, such as AP, Fast, and Pulse Ammo, he will start outclassing all the other characters in damage with his Shot limit break, with the exception of Squall of course. Shot: Using shot is simple, just select Shot when Irvine gets his limit break and choose the ammo you wish to use, then press R1 rapidly to fire off shots at the enemies, you can press left or right to switch between enemeis to fire at, and your ammo count is at the bottom right hand corner of the screen along with the time left to use shot. Keep in mind if your ammo starts doing 0 damage to the enemies they are already dead and you should switch to another target or stop fireing and let the timer run down. Each Ammo has a diffrent attack power and firing time, and all of Irvine's possible shots are listed below. Normal Shot: Fires bullets an an enemy: Normal Ammo Scatter Shot: Fires bullets at all enemies: Shotgun Ammo Dark Shot: Fires Dark Aura at an enemy and causes various status effects: Dark Ammo Flame Shot: Fires Flames at all enemies: Fire Ammo Canister Shot: Fires a slow but powerful blast at an enemy: Demolition Ammo Quick Shot: Fires a VERY quick and painful blast at all enemies: Fast Ammo Armor Shot: Fires an armor piercing shot at an enemy, pretty quick too: AP Ammo Hyper Shot: Fires a powerful laser quickly for maximum damage or close to it: Pulse Ammo ----------------------------------------------------------------------- Edea Weapon: None Limit Break: Ice Strike Method of Learning Limit: None Nothing is known about the Sorceress Edea, Except she is working behind the scenes with Vinzer Deling, the President of Galbadia. What could she be planning? Edea joins for a short while during your trip to Esthar and shortly leaves there after. She really has nothing about her that sticks out, but she has a great magic stat, although her Ice Strike limit break isn't that great. Ice Strike: Edea forms a large magic ice shard and fires it at the enemy. ----------------------------------------------------------------------- 3: Walkthough After watching the magnificent intro to the game, the main character of the game awakens in a doctors office, respond to her question and you'll get the chance to name him. Quistis comes to get Squall and he follows her to their classroom. After hearing from Quistis in the class room, check Squall's desk under the Tutorial menu to receive your first two GFs Quezacotl and Shiva, I suggest giving Shiva to Squall to start out, if your not familiar with how to junction yet, there will be a tutorial about it coming up in the game soon, proceed to the front and speak with Quistis. Your first destination is to go to the Fire Cavern, but first you'll have a chance to explore Balamb Garden. ----------------------------------------------------------------------- 3.1: Balamb Garden Party: Squall (Level 7) Items: M-Stone Piece, Spider Web, Occult Fan I Cards: Quistis, Mini Mog, Starter Deck Draw Points: Curex2, Esunax2, Blizzardx2 ----------------------------------------------------------------------- From the classroom head toward the elevator to the south, and you'll run into another student that wants Squall to take her on a tour of the garden, I suggest doing it so you will get to know balamb garden a little better as well, after agreeing or disagreeing to take her speak with the guy near the elevator for a starter set of cards and proceed down the elevator. From the Directory head east into the library, search the bookcases for an Occult Fan I Magazine and there is an Esuna Draw Point to hit in here as well, which will be useful to junction. Leave the library and take the next east into the Training area, I suggest you hit the Blizzard Draw Point here and perhaps gain a level or two the monsters aren't too strong, If you get in trouble just call Shiva in and she will take care of the enemies. There are a few rare cards to pick up in the Garden, head to the Cafeteria which is to the left of the dormitory which is west of the Training Area, inside you'll run into Seifer, after the scene head to the right, the Trepe Fan in the back has the Quistis Card you can win, he also has some boss cards that are pretty good cards as well but make sure to pick up the Quistis card now, it will be a powerful card for a while. The other Card is the Mini Mog Card, there is a kid jogging around the garden whom you will see from time to time, he has the card, its not as good as the Quistis one but this is the only place to pick it up, although I should note you will have other chances in the game to win these two cards, but I suggest doing it now. When you are finished proceed to the main gate south of the directory, making sure to hit the Cure Draw Point towards the exit, Quistis will teach you how to junction GFs and then you will set out to the world map toward the Fire Cavern. When out on the world map proceed towards the mountain behind the garden and search for a Cure Draw Point, then head towards the town of balamb to the west to the tracks behind it to hit the Esuna Draw Point, a good spell to junction early in the game, there is one last draw point on the cliff behind the Fire Cavern to the east its a blizzard draw point. Now its time to start gathering items and learning GF abilities, the first items you should concern yourself with getting are the M-Stone Pieces which are dropped by the bite bugs, Glacial Eyes, and Caterpillars around the area, also take note that the caterpillars are mostly found in the forest and drop a Spider Web which will teach the blue magic Ultra Waves to Quistis, get a couple of these because they are used to Remodel Weapons as well, Beward of the T-Rexaur enemy in the forest though he is quite the enemy, best to run away for now if you see one, as for GF Abilities I suggest learning Boost before you even go into the cavern on Shiva and Quenzacotl, after that focus on learning juction abilites, like HP-J and Str-J, Card for Quenzacotl is also not a bad idea to start adding monster cards to your collection with Quenzacotl's Card Ability, the Bomb in the Fire Cavern is pretty good to turn into a card. The best place to earn AP here on the plains is on the beach, the Fastitocalons there give good amounts of AP. Also make sure you fight alot of battles to draw magic from the enemies, I suggest stocking up alot on Cure and Blizzard Spells for the Cavern. ----------------------------------------------------------------------- 3.2: The Fire Cavern Party: Squall (Level 10), Quistis (Level 10) Items: G-Returner Cards: Ifrit Draw Points: Fire ----------------------------------------------------------------------- Enter the cavern and Quistis will explain how to Junction magic as well as tell how to use the gunblade properly again. Talk to the two guard toward at the entrance and choose a time, I suggest 20 Minutes, because the lower the time left when you defeat the boss of the cavern, the higher your SeeD rank will be when you get ranked. Proceed into the cavern, nothing really to mark here except there is a Fire Draw Point to hit and the enemies here are very weak to blizzard magic so I suggest hitting them with blizzard and countinuing through the cave, Quistis will make comments as you proceed, none which matter much just continue on to the boss. ----------------------------------------------------------------------- Boss: Ifrit Party: Squall (Level 10), Quistis (Level 10) This is a simple boss, whomever has Shiva Junctioned should summon her repededly, while the other character casts Blizzard Magic or summons Quenzacotl. Use Scan on Ifrit every once in a while until he has enough HP left that you can kill him in one more hit, then wait for the counter to get down to about 10 seconds left then finish him off. You get a G- Returner and Ifrit's Card for winning. ----------------------------------------------------------------------- After the fight, the timer is gone and you gain Ifrit as a GF, make your way back outside the Cavern, if you run into a Buel make sure to stock up on all three elements it carries, before you head back to Balamb Garden though I suggest learning some abilities with Ifrit. When your done head back to the Garden, at the gate Quistis will explain how to teach GFs abilities, after this go to the Dormatory which is directly east and all the way north of the directory, or you may want to try and win the Quistis or Mini Mog cards now if you got a bomb card this will be alot easier. Search the bed in Squall's dorm room to change into his uniform, now proceed to the directory to prepare for the SeeD test. You'll meet your team members for the Test Zell and Seifer, when you are in the car on the World Map proceed east to the town of Balamb. Proceed to the dock and board the ship, there will be some conversation explaining the mission in Dollet so pay attention to what is said. After Seifer tells you to go outside, head out to the east exit and the exam will start. ----------------------------------------------------------------------- 3.3: Dollet Field Exam Party: Zell (Level 8), Squall (Level 12), Seifer (Level 9) Items: Elixerx2, Cottagex2, G-Returnerx3, Weapons Mon Mar Cards: None Draw Points: Blind ----------------------------------------------------------------------- As soon as the boat lands make sure to give each party member a GF and Junction your magic then proceed up the stairs and you will be attack by some soldiers, use this battle to draw plenty of fire, thunder, cure, and blizzard magic. This area is not complicated at all and is very straight forward just follow Seifer through the streets and take care of the soliders that attack, note that your actions here determine your grade so make sure to do the following, except in that first battle to stock magic, finish all the soldiers off as quick as possible, also don't talk to anybody unless you have to, and follow all of Seifer's orders and you will be graded well. When you reach the center square, Seifer will order you to look for more soliders, check up behind the fountain and you will engage in another battle finish them and keep speaking with Seifer, when he heads off north follow him, now you will engage in random battles in the areas, take this time to draw more magic and gain some levels before proceeding. When you reach the area where a dollet soldier is attacked by a monster, make sure that Seifer finished it with his Fire Cross Limit Break which will become available when it is almost dead if you do not, your SeeD score will go down some, plus you get more exp if he kills it. Keep proceeding north, after overhearing some converstation between some Galbadian Soldiers, Selphie will appear and Seifer will run off towards the tower, do not follow Selphie by jumping down the cliff or your SeeD score will be lowered instead take the path to the right, at the bottom Selphie will take Seifer's place in the party so make sure to junction Seifer's GF and Magic to her. Also run around the area and build some levels and draw magic. Head inside the tower, making sure to get the Blind Draw point to the left and saving your game on the right once inside. Take the elevator up and prepare for a boss. ----------------------------------------------------------------------- Boss: Wedge, Biggs, Elvoret Party: Selphie (Level 9), Squall (Level 14), Zell (Level 10) The battle will start out with you against Biggs, He has Esuna magic which is a great help you should draw as much of it from him as you can, don't worry much about his attacks they don't do much damage, after you do enough damage to him Wedge will appear, defeat them both and they will be blown away by the real boss Elvoret, Immediatly draw a new GF from him, Siren, and stock up on the Double spell he has, it junctions well. I strongly suggest drawing and casting Double on all three party members and have them double cast cure if need be to cure your characters, Elvoret's breath attack is the attack to watch out for it does around 150 damage to all three party members you will probably need to heal after that one. Other than that use normal attacks and your GFs on him and he will fall in no time if you can keep your party healthy. For winning you receive two elixers, two cottages, three G-Returners, and a Weapons Mon Mar Magazine. ----------------------------------------------------------------------- After the fight you are ordered to return to the shore to go back, you have 30:00 to do it and the counter starts as soon as the conversation ends. After leaving the tower yet another boss fight starts, although this one is quite diffrent. ----------------------------------------------------------------------- Boss: X-ATM092 Party: Selphie (Level 9), Squall (Level 14), Zell (Level 10) This battle is timed of course and it really isn't a battle you can win, the point is to every battle you get into with the monster you must deplete some of its hp and run away before it fully restores itself. The first battle is unavoidable but all of the others you will not have to fight if you can avoid X-ATM092. When the first battle begins have whomever has Quenzactol junctioned summon him repededly and have the other two cast double and then thunder on him, when his hp is gone run away. Proceed to the right trail and he will follow you again, in the area where Selphie jumped off the cliff make sure to stay as far away from the cliff as possible and hug the corner of the left path to the next area and you will avoid another fight with X-ATM092. In the next area DO NOT RUN down the path, walk, other wise the his footsteps will stun you as you run and you will have to fight him again, The next area, the bridge, is very difficult to avoid him, run to the right until he jumps over your party, then proceed back to the left, this is where you have to be quick, keep running and he will jump over your party a second time, this time immediatly turn back to the right and run towards the exit, if you don't do it fast enough you will have to fight him. Now there is a way to get a ton of AP from the times you can fight him, if you manage to deplete all of his HP in every battle, you will be rewarded with 400 AP. My suggestion if you are going to try this is to learn Boost, SummonMag 10,20,and 30% with Quenzacotl, this will do a ton of damage to him, and should be enough to deplete his HP in a couple of castings. Note that if you do this, your SeeD rank will go down. ----------------------------------------------------------------------- After this Squall jumps onboard the ship and Quistis blows X-ATM092 away with a machine gun and you return to Balamb. ----------------------------------------------------------------------- 3.4: After the Exam, Back to the Garden Party: Selphie (Level 9), Squall (Level 14), Zell (Level 10) Items: Timber Maniacs Magazinex2, Battle Meter, Weapons Mon Apr, Magical Lamp Cards: Zell, Seifer, Diablos Draw Points: Thunder ----------------------------------------------------------------------- When you return to Balamb, Quistis says you have some time off and can do whatever you want but to turn to the Garden soon. Take this time to explore the town of Balamb although there is not really much going on here, You can pick up your first Timber Maniacs Magazine at the train station and there is also one on the 2nd floor of the inn, you can buy some items from the vendor near there, and you should try to win the Zell card from Zell's Mother at his house, if you can get that card playing cards will be quite simple for a while to come, it is one of the best in the game, also make sure to hit the Thunder Draw Point outside of the Junk Shop and make your way back to Balamb Garden. Although you might want to learn some abilities with Siren, your new GF, before you continue. When you return to the Garden you will see Xu, Quistis, and Headmaster Cid speaking after there conversation finished look outside of the library for Seifer and speak with him, after some move conversation there will be an announcement, follow the instructions, there you will find out if you passed and you will be taken to Cid's office to receive your scores, from now on you'll get paid at randomly as you walk around, fight battles ect, how much your paid depends on your SeeD level you can open up the menu and go to into the Tutorial section and take SeeD tests up to what Squall's Level is to raise your SeeD level, after Cid gives you your score speak with him to receive the battle meter, this will allow you to view your party info such as battles fought, how many times you've run away from battles ect in your Tutorial menu. When in Squall's dorm change into his SeeD uniform which is on the bed and speak to Selphie to go to the party that is being held, after a little bit of conversation and some bad dancing, Quistis will want Squall to meet her at the secret area in the Training Center, return to squall's dorm and change into his normal clothes and head towards the training area. Enter the training area and Quistis will join your party and you will head into the training area toward the secret area in the back. Nothing really special about this place, Make sure to give Quistis either Zell or Selphie's Junctions, Make sure to hit the blizzard draw point on the path to the right. Watch out for the T-Rexaur Enemies in here because they can pose a big threat, not so much one if you cast blind on them and then use GFs on them but there attack power is really high. Nothing else really to note, you might want to gain a level or two with Squall and Quistis, then proceed to the very back toward the secret area. Squall and Quistis will have a conversation at the area then decide to return, make sure to save at the save point outside the secret area and then proceed back to the entrance, you will come across some monsters attacking a girl. ----------------------------------------------------------------------- Boss: Granaldo, Raldosx2 Party: Squall (Level 17), Quistis (Level 14) This battle is extremely easy to win, Simply draw and cast sleep from Granaldo on him and his buddies the Raldos won't even attack you with there master asleep, take this time to stock up on Shell and Protect spells they have, these are great spells and will be needed for the entire game and they junction extremely well. When you have enough spells for your liking simply finish them with GFs. ----------------------------------------------------------------------- When the battle is finished the men take the girl off, return to your dorm and speak to Zell who tells you that you have a new room. Go to sleep in Squall's new room and you will be woken up in the morning by Selphie for your first mission. Pick up the Weapons Mon Apr Magazine on the desk in Squall's Room and head toward the garden entrance. At the Entrance Cid will give you your first assignment as a SeeD, Squall, Selphie, and Zell are to go to Timber and help the resistance there. Speak to Cid before you leave to receive the Magical Lamp item. I suggest going back into the garden and hitting all the Draw Points and gaining a few levels for Zell and Selphie in the Training Area, and also head up to Cid's Room by way of the elevator and challenge him to a game of cards. He has the very powerful Seifer card you should try to win it from him before leaving the garden, as well as you should try to get the Quistis and Minimog cards if you haven't yet because once you head off to Timber you won't have a chance to get them for a long time. When you finish in the garden head out to the world map and hit the Esuna Draw Point in the tunnel behind Balamb, make sure your fully healed, Replace your characters ability to cast magic with using Items, save, and use the Magical Lamp to call forth the GF Diablos. ----------------------------------------------------------------------- Boss: Diablos Party: Selphie (Level 9), Squall (Level 17), Zell (Level 11) This battle at this point in the game can be really difficult but can be made easy by doing the following. Diablos' Favorite Attack is Gravija which reduces your partys HP into the Critical, When this happens keep hitting the button to change between your party member's turns til Selphie's Limit Break comes up and hit do over until Full Cure comes up, it shouldn't take long, that will restore your characters HP back to Max so you can continue the fight. Have all your characters attempt to draw and cast Demi onto Diablos, this will fail alot especially if your characters levels are really low, but keep trying it will eventually work, use Demi on him several times until it starts doing really low amounts of damage, say in the low 100s, then Summon GFs and use Squall and Zell's limits when he uses Gravija. Note that Diablos does have a very powerful physical attack which if your characters are not fully healed will most likely kill the character, if this happens use a Phoenix Down and continue the fight. Using the above strategy it shouldn't be too hard if you can just get the draws to work. You receive a Diablos Card for winning. ----------------------------------------------------------------------- When you defeat Diablos immediatly junction him and start learning the HP junction ability and then focus on learning Mug, Learning Mug early in the game will help you acquire alot of items that will be needed later in remodeling your weapons. ----------------------------------------------------------------------- 3.5: The Train Ride Party: Selphie (Level 11), Squall (Level 19), Zell (Level 12) Items: Pet Pals Vol. 1, Pet Pals Vol. 2 Cards: Angelo Draw Points: Curex2, Water ----------------------------------------------------------------------- Make your way to Balamb, there is nothing else really to do here, might want to buy a few items at the shops, hit the Thunder Draw Point and the Cure Draw Point which is where the boat you took to Dollet once was, or try to win Zell's card from his mom, when your finished head toward the train station and pay the 3000 Gil Fee for the train ride. When on the train, save at the save point and follow your party members into the cabin. Once inside Zell will get all excited and notice they have magazines which gives you Pet Pals Vol. 1, Selphie will come in feeling sick and your party will pass out suddenly, and you will be in control of 3 new characters, Laguna, Kiros, and Ward. As them proceed through the forest hitting the Cure Draw Point on the way, nothing special about the enemies here nor any interesting draws, might want to build a level or two, considering these three characters levels and junctions are connected to Selphie, Squall, and Zell's. When you reach the area with the vehicle make sure to hit the water draw point and board the vehicle to Deling City. When the three step out of the car head east and into the Galbadia Hotel and down into the bar on the right. Speak to the person in the blue and ask for your usual table. After some conversation as Laguna walk toward Julia at the piano but Laguna's leg will cramp up (lol) and he limps off back toward Ward and Kiros. After more conversation (Laguna sounds just like me lol) Head back toward the inn and ask for Julia's room at the Front Desk. After speaking with Julia the scene will switch back to Squall's party whom is waking up just in time to arrive at Timber. When you gain control of your party again, you'll have to rejunction your party's GFs, when you step off the train reply "But the owls are still here" to the man's question to be taken to the resistance's train. You'll meet Zone and Watts inside and they'll ask you to go get the Princess at the back of the Train. Take this time to challenge Watts to a game of cards to get the Angelo card this will be your only chance for a long time to get it so don't miss this opportunity. Head toward the back room, after speaking with Rinoa she will teach you how her Limit Break works and you will head back to the others. In the meeting room they will explain your mission, make sure to pay close attention to what to do because if you can do it all correctly your SeeD level will rise. After the meeting head back to Rinoa's Room and check the bed for a Pet Pals Vol. 2 Magazine, make sure to save your game and talk to Watts to begin the mission. When the mission begins jump across to the other car and run toward Rinoa once you are across on the other car. Enter the Codes correctly that Rinoa reads to you and make sure to go back up if one of the guards starts heading your way, do this in both areas and you will succeed in your mission. After the mission the party will head in to confront Vinzer. ----------------------------------------------------------------------- Boss: Fake President, Gerogero Party: Selphie (Level 12), Squall (Level 20), Zell (Level 13) This boss will start out as a fake form known as the Fake President, you can draw some cure magic from him if you like, then finish him with a GF or a couple of physical attacks, He will transform himself into Gerogero. The main threat with this guy is status effects, he can induce many of them to one party member at a time with effects such as Blind, Silence, and Berserk. This is easily taken care of by the ability to draw Esuna Magic from him, so take care of status effects as soon as you can because if your whole party gets effected by them you'll be in some trouble, Now you can kill Gerogero by using a Phoenix Down on him but if you didn't equip the item ability just summon Ifrit and cast Fire and Cure on him, Note that you can Draw Double and Esuna from him which you should take full advantage of cause these will be great spells throughout the entire game, He also has Berserk and Zombie which are not as great but worth getting a couple of. ----------------------------------------------------------------------- After beating Gerogero and some more conversation it seems Vinzer is on his way to Timber to broadcast a message to the world, so it looks like the party is heading for Timber. Choose weither you want to take Selphie or Zell with you to Timber along with Squall and Rinoa. Take this time to try to win the Angelo card from Watts and get the Pet Pals Vol. 2 Magazine if you have not done so yet. Speak to Watts when your ready to head to Timber. ----------------------------------------------------------------------- 3.6: Timber Party: Rinoa (Level 11), Squall (Level 20), Zell (Level 13) Items: Potion, Girl Next Door, Timber Maniacs Magazine Cards: Buel, Tonberry Draw Points: Blizzaga, Cure, Scan ----------------------------------------------------------------------- When you step off the train head toward the left and check out the Pet Shop on the left side of the screen, here you can buy two new copies of Pet Pals for Rinoa, as well as GF Hi-Potions which could come in handy. The enemies around the area are nothing new, you've fought them before just some Galbadian Soldiers and Elite Soldiers which if you are near my levels have nothing new to draw. Once you finish at the item store head off to the right where you got off of the train, Rinoa will notice the trains have stop running, continue to the right, there is a weapon remodeling shop here but its doubtful you have the needed items to upgrade yet, there is also an inn with a save point but you cannot stay in the inn at the moment. Continuing to the right you'll run into some elite soldiers threatening the Timber Guards, Rinoa will rush in to save them and you'll fight a battle with some Elite Soldiers, after the battle head back toward where you got off the train, at the area overlooking the train tracks talk to the boy there to receive a potion, everytime you enter Timber if you have Rinoa or Quistis in your party he will give you a potion. Heading north from the arrival area, go into the Timber Maniacs office, check the piles of magazines for the Girl Next Door Magazine, it has no use yet but will later in the game. The room on the left contains a Blizzaga draw point, make sure to hit it, The office to the north has a Timber Maniacs Magazine laying on the floor, make sure to pick it up, and if you talk to the editor and ask about Timber Maniacs you'll get quite a story (notice how Squall really gets into his story lol). Back outside the Office head all the way to the left to the train tracks and enter the house up the stairs. Talk to the old man and tell him you like to drink and then search the faucet and it will heal your party, these are the Owls Tears you have probably been hearing about, after healing check the cupboard several times until the girl tells you to bang on it, once it opens take the 500 gil out, after you take it you cannot get any more owls tears from the old man but who really cares when you can draw cure magic from the soldiers outside. Go back down the stairs and take the staircase down to the pub in the area you came from. Outside the pub you run into some Galbadia Soliders who fight you, after beating them they drop a Buel card, there is a shop on the left which sells the usual items, you might want to buy some of the ammo that is for sell for the character that will be joining soon, hit the cure draw point on the right and head into the pub. Tell the drifter inside about the card and he'll give you a Tonberry card and let you keep the Buel card, when he moves take the door to the back alley. Hit the Scan draw point, save at the save point and head toward the TV Station up the stairs. After some conversation on the stairs and watching Seifer and Quistis storm Deling's Announcment continue up the stairs and into the conference room. Follow Seifer outside the room and he will dissapear with the sorceress. Follow Quistis and Rinoa down the stairs and into the house beside the Timber Maniacs building. Talk to Quistis when you go upstairs, head toward the door and Quistis will tell you that they should head toward Galbadia Garden and that you need to take the train from east academy to get there, so form your party and you'll receive some items from the Chief. Outside you'll meet Watts, he'll head off to gather more info, head to the right toward east station and you'll run into Zone whom will give you some train tickets, head right across the bridge and down to board the train toward Galbadia Garden. On the train talk to your party members a couple of times and you'll arrive at the station. ----------------------------------------------------------------------- 3.7: The Forest Dream and Galbadia Garden Party: Rinoa (Level 15), Squall (Level 24), Zell (Level 17) Items: Shear Feather, Cockatrice Pinion, Magic Stone, Screw, Saw Blade, Ochu Tentacle, Black Hole, Dragon Fin, Steel Pipe Cards: All Level 6 Boss Cards Draw Points: Fire, Sleep, Confuse, Cure, Haste, Double, Shell, Life ----------------------------------------------------------------------- Once you are off the train now is the time to start acquiring items to remodel your weapons, and alot of items that the enemies have in this area can be used for remodeling, first off The Thrustavis enemies can be Mugged and also drop Shear Feathers, they also have the spells Aero and Float for you to draw if you are high enough level so make sure to draw alot of those spells, try to get several shear feathers. Cockatrice Pinions are mugged and dropped by the Cockatrice enemies within the forest areas on the world map around the area so try to get a couple of those as well. Screws are another item that are a must, and they are stolen and dropped from the Geezard enemies in the area, make sure to pick up alot of these 30+ you'll be needing alot of them. The next item is a Dragon Fin, You can mug a Grendel for it in the forest areas, they also drop Dragon Fins, be careful though because Grendels are really powerful. One last enemy to look out for is the Wendigo enemy, they can be mugged for Steel Pipes as well as drops them, be sure to pick up several of those as well. After you have done all of this return to the Station where you got off and hit the invisible fire draw point on the right bridge next to the station and proceed to the forested area between the two mountains. Note that you can return to Dollet right now and get some items but if you do the quests there later on Disk 3 the rewards will be alot better. Once inside the forest the party has a conversation and then Squall, Quistis, and Selphie drop into Sleep again and you take control of Laguna, Kiros, and Ward who appear to be lost. Laguna has Squall's Junction but if you didn't have anything junctioned to Quistis and Selphie give Kiros and Ward some GFs now and then proceed down the cliff. Hit the Sleep Draw Point at the bottom of the cliff and proceed across the bridge and the party gets attacked by two groups of Esthar Soldiers, take note of the draws the Esthar Soldiers have in this battle, with a decent level party they should have Cura, Fira, Blizzara, and Thundara. Take full advantage to draw these spells they are great to use in battle and junction really well for this time of game. Head straight and hit the Confuse Draw Point on the left, take the ladder down, search the area to the left and you'll find the first old key, Laguna of course will lose it like an idiot (lol). Note the Gesper enemies that will appear in this area, they can be mugged for an drop an item called Black Hole, which will teach Quistis Degenerator will will instantly eliminate an enemy from battle so be sure to pick it up, they also have Shell and Protect to draw from so if you didn't get plenty from the Granaldo boss fight this is a good time to stock up. The Elastoid enemies have Dispel to draw from pick some up of this because you'll be needing this spell in some future boss fights. In the next area have Laguna tamper with the middle panel so that the Esthar soldiers will fall through, also make sure to tamper with the other two panels after tampering with the middle one, you'll have to go all the way around to reach the other one. (notice when you leave the area an Esthar Soldier falls for it, Laguna is a genius after all!). Continue to the right and pick up the second old key in the debris near the bottom of the screen, and yet again Laguna loses another Key (lol). The path to the right leads back toward the beginning so head up, Continue up until you come across a switch on the ground, hit the red switch, then the blue one, then continue up across the bridge type platform, in the next area examine the bolder to push it away and reveal a Cure Draw Point, hit it and continue up. Save at the save point in the next area, and continue up again. Note that this is the end of the area and if you have not gotten the Black Hole item you should try to get it before heading up. On the cliff you'll fight a battle with some Esthar Soldiers and they will hit Kiros and Ward with an Attack called Soul Crush. Laguna, Kiros, and Ward jump off the cliff into the river below and the scene switches back to Squall's Party. Make sure to heal Selphie and Quistis because they will only have 1 HP left. Outside the forest Galbadia Garden is right around the corner but there are a few more items to get from enemies in this area. The Ochu enemies in the forest you came out of carry Ochu Tentacles you can mug them for some or they can drop them, they are also a great source of Exp and AP for your party, I suggest right now learning Mug because mugging enemies for items will become crutial for some of the items later in the game. Another item is the Saw Blade which will be needed for some of Rinoa's weapons, they are mugged from the Belhelmel enemies outside of Galbadia Garden they also drop Magic Stones which will be used alot in remodeling later so be sure to pick a bunch of those up as well. After you have picked up the things I listed above and learned Mug head into Galbadia Garden. Proceed through the front gates after Quistis and into Galbadia Garden and hit the Haste draw point that is hidden in the center platform of the garden. Despite the small part of the garden that you are free to explore there are a couple of things to do, from the center of the garden head to the right and through the door on the right, the girl student in this room has all of the Level 6 Boss Cards which are all listed in the card section of the Guide, you should take full advantage of getting these cards right now because this is your only chance to play cards with the girl and it will save you alot of trouble getting those boss cards later in the game. The door on the left leads into the hockey arena, take the door to the left of the one you came through to go into the locker room, hit the Life draw point and head back to the center. Head up from here and all the way to the track area, hit the Shell draw point and proceed up the stairs that you passed on the way there. When up the stairs take a right and all the way to the auditorium, hit the invisible Double draw point in here and then head through the door straight from the stairs. Speak to your party members until Squall runs out of the room, head back down the stairs and toward the center and you'll runs into Fujin and Raijin. Heading back outside the gate, Headmaster Martine will explain your mission to assassinate the Sorceress and Irvine will join your party. Squall will teach how to switch out party members (like you didn't already know) and you will need to board the train outside to Deling city, so choose your party and head outside, you might want to take the chance to get those boss cards now, get some of the dropped or mugged items, or gain some levels for Irvine. When finished board the train to Deling City. Follow Irvine when he leaves the room and listen at his failed attempts to charm Selphie (lol). Return to the other room and listen at another failed attempt this time at Rinoa (hahahaha). Quistis tells him to behave himself and Irvine rants on about being a loner, After Zell damages the train a little with a punch due to Irvine's Rants, the party arrives in Deling City. ----------------------------------------------------------------------- 3.8: Deling City and the Tomb of the Unknown King Party: Rinoa (Level 22), Squall (Level 34), Zell (Level 23) Items: Rinoa's Valkrye and Rising Sun, Squall's Shear Trigger, Zell's Maverick, Timber Maniacs Magazine, Turtle Shell Cards: Sacred, Minotaur Draw Points: Thundara, Esuna, Protect, Float, Cura ----------------------------------------------------------------------- After you get off the train head up the stair type device and into the city, head toward the right into the bussiness section and into the inn. Stay in the inn and pick up the Timber Maniacs Magazine on the floor next to the bed and continue down outside. On the right side of the street you will find a item shop which sells the basic items, and a weapon remodeling shop, if you have been picking up a couple of the items I've been mentioning in this guide you should be able to make Squall's Shear Trigger, Zell's Maverick, and Rinoa's Valkerye and Rising Sun, Remodel your weapons and continue down and all the way to the right, in this area you'll hear somebody talking about Caraway, this is Caraway's Mansion, first take the bridge to the left side and hit the Thundara draw point, then return and speak to the guard that is across the street. He'll send you off to the Tomb of the Unknown King to find a ID code of a student that was lost there, speak to him again and ask him to escort you out of town that will be quicker than walking out. Out on the world map check the train tunnel below Deling city to hit an Esuna draw point. Outside you won't find any new enemies, you have encountered most of them already, depending on your level the Thrustaevis enemies outside may have Blizzaga and Tornado to draw from them, I strongly suggest picking these spells up, especially Tornado it is one of the best spells in the game. From Deling City head Northeast to the Peninsula to the Tomb of the Unknown King, after watching some students flee, hit the protect draw point to the left, save at the save point and proceed into the Tomb. The enemies in here are nothing to worry about, the Armadodo enemies can be Mugged for Turtle Shells which you should pick up several of these, the Blobra enemies are very strong against physical attacks so use magic against them. Toward the entrance you'll run into a blue sword on the ground, it has the ID code your looking for on it, The ID code is random for every play through so remember to write the code down. If you want you can return and give the code to the guard but there is a GF inside the tomb I strongly suggest getting. From that point keep heading right til you come to a statue, examine it to fight a boss. ----------------------------------------------------------------------- Boss: Sacred Party: Rinoa (Level 24), Squall (Level 36), Zell (Level 26) First off take notice of the boss's draws, He has Life which you should draw alot of, this is one of the best spells to junction and you shouldn't need your item ability much after stocking alot of this spell, other than that draw and cast protect on your entire party, Cast Float on Sacred to prevent him from healing each turn, and just pound away with your GFs and Magic such as Aero and Tornado, he only attacks physically so he shouldn't be much of a problem. ----------------------------------------------------------------------- From the 4 way section you came from, head right until you come to an area with a draw point and a switch. Hit the Float draw point on the left and hit the switch on the right. Continue Heading right till you reach an area with a water wheel, hit the invisible Cura draw point on the right and the switch on the left. Now instead of heading right, keep heading Up till you reach a bridge over water, heal your party and step inside for a boss. ----------------------------------------------------------------------- Boss: Sacred and Minotaur Party: Rinoa (Level 25), Squall (Level 37), Zell (Level 27) This Boss can be difficult but not to difficult if you do things right, begin the battle by drawing and casting protect on your party, as well as casting float on your party and the two bosses, this way the mad cow special will not effect your party and they cannot heal some of there HP each turn. Use Diablos to take a big chunk out of there HP repededly and if you have stocked alot of Tornado spells draw and cast double and double Tornado or Aero spells onto them, they won't last too long if you keep casting float on them and using Diablos and Aero and Tornado Spells. For winning you receive a Sacred Card, and then a Minotaur Card shortly after the battle. ----------------------------------------------------------------------- After the battle you receive the Brothers as a GF, Equip them immediatly and have them start learning abilities. To exit just walk down until your outside, head back to Deling City and speak with Caraway's Guard, give him the correct code and he will let you inside. ----------------------------------------------------------------------- 3.9: Caraway and the Battle with Edea Party: Rinoa (Level 26), Squall (Level 38), Zell (Level 27) Items: Sharp Spike, Weapons Mon May, Curse Spike, Coral Fragment, Elixer Cards: None Draw Points: Esuna, Zombie, Bio ----------------------------------------------------------------------- Once inside Caraway's Mansion speak to your party members until General Caraway enters the room, follow Caraway as he explains the plan to assassinate Edea. After he briefs you, return to his mansion when you are ready to start the operation. After Squall forms the partys and leaves the room, try to leave as Quistis and Rinoa will barge into the room, after some conversation, as Squall follow Caraway out of the mansion to the waiting spot. Switching back to Quistis she wants to go and apologize to Rinoa, so head back to Caraway's Mansion. Quistis and the party gets locked in the room by Caraway on accident and the scene switches to Rinoa, save at the save point and proceed past the boxes over to an open manhole, enter it and proceed to the left to pick up a Weapons Mon May magazine, head back to the ladder and back up the manhole and climb the boxes up to the Sorceress' room. After listening to Edea's speech, you'll take control of Quistis' party again, take one of the glasses from beside the door and place it in the statues hand to reveal a passage down to the sewer, make sure to junction your characters with GFs and magic before proceeding because there are enemies down here. There are two enemies down here you should watch for, one is the creeps enemy, you can steal coral fragments from them which will teach Quistis the Electrocute ability and they also drop Curse Spikes, which teach Quistis LV ? Death make sure to pick up some of those. The other enemy is called Grand Mantis, they can be mugged for Sharp Spikes which will be needed to remodel some of the weapons so make sure to get some of those as well. Search the wheel to the left to climb over to the other side, open the door, as you move to the next area the parade starts, as Squall follow Irvine into the mansion. Climb up the boxes just like you did as Rinoa, Make sure Squall and Irvine are healed and have some GFs equiped because at the top you fight a boss. ----------------------------------------------------------------------- Boss: Iguionsx2 Party: Squall (Level 38), Irvine (Level 13) Once the fight begins make sure to draw the Carbuncle GF from them. This boss if very simple, they have an attack that can cause gradual petrify on you which is easily taken care of by casting Esuna on the affected character, the boss is immune to fire magic, so stick with using spells like Quake and Tornado and calling GFs such as Shiva and Brothers. Note that they do have the spell break to draw which junctions pretty well you might want to draw some of those as well. ----------------------------------------------------------------------- After the battle equip your new GG and open the hatch in the area you came from and proceed down into it. Examine the rifle on the ground and after some conversation the scene switches back to Quistis' party, proceed up and into the next area. Head left and down and knock the ladder down into the water, procceed across it and to the left to hit an esuna draw point, head back across the ladder and to the left again. Head up and through the stretch there taking a right. In the next area proceed to the right, don't use the water wheel in this next area instead head down, not across the wheel in the area but there is a hidden Bio draw point you should hit here, proceed back to the area you came from with the water wheel and head directly left from the down entrance a little to a Zombie draw point. Now head across the wheel and then across the wheel to the right, proceed down and across the water wheel here, head down once more and across the water wheel in the area, once again head down and to the right making sure to knock the ladder into the water. Use the water wheel in the next area and proceed up, this is the last area, make sure that you have gotten some Sharp Spikes, save at the save point and head up the later to the 2nd floor. As Quistis hit the switch to trap Edea, Irvine misses his shot so Squall rushes in to attack Edea but he must deal with Seifer first. ----------------------------------------------------------------------- Boss: Seifer Party: Squall (Level 38) This boss is pitifully easy, if Squall has Carbuncle call it and reflect Seifer's Fira spell back at him, Seifer has very little HP so a GF or two will finish him off. ----------------------------------------------------------------------- After Seifer is knocked off Edea steps in. ----------------------------------------------------------------------- Boss: Edea Party: Irvine (Level 13), Squall (Level 38), Rinoa (Level 26) This battle is not so difficult, summon carbuncle as soon as the battle begins to send Edea's magic back at her, she will often cast Dispel on one of your characters at a time to remove the reflect but simply resummon carbuncle when this happens and you shouldn't get hit with anything besides Edea's Astral Punch. While she is casting Dispel have the character with mug try to steal an elixer from her while the others draw dispel and double magic from her. After that a few GFs should put her down, note that you can still lose this battle and continue the game, but you'll miss out on some AP. ----------------------------------------------------------------------- When the battle is over Edea sends a giant ice shard toward Squall knocking him off the float to the ground below and that ends Disk 1. ----------------------------------------------------------------------- 3.10: Winhill and the D District Prison Party: Laguna (Level 38) Items: Str Up, Pet Nametag, Tent, Pet House, Combat King 001, Character Report, Steel Orb, Missle, Regen Ring, Strength Love, Cottage, Rename Card Cards: None Draw Points: Curaga, Dispel, Drain, Reflect, Berserk, Thundaga, Aero ----------------------------------------------------------------------- Disk 2 Begins with Laguna being told there is somebody waiting for him in the pub, check the cabinet in Laguna's room for a hidden Curaga draw point, downstairs speak to Ellone and then head next door to the pub, speak with Kiros, speak with him about all the subjects and then head outside. The enemies around the area are nothing new, bite bugs and caterchipillars, if you are high enough level the caterchipillars may be carrying Curaga and Thundaga magic which you should draw alot of because Thundaga is the best thunder magic and curaga is the best curative magic in the game. From outside the pub head all the way to the right and down to hit the dispel draw point then head down into the next area. Proceeding down hit the Drain Draw Point on the right and continue right, in this area search near the truck for a hidden reflect draw point, hit it and continue down into the next area. Continue all the way down until Laguna tells Kiros that the Patrol of the area is finish, before heading back check out the item shop at near the end of the villiage, Laguna has 3000 Gil on him so spend it all here on items so it will be added to Squall's item list. Proceed back up to the Pub and speak with Raine. After speaking with her head back to Laguna's house and rest in his room and the scene will switch back to Squall's party. Seems Zell and the gang have been thrown in jail after attacking Edea, speak with your party members and after a scene with Squall, some guards come in and take Rinoa away after kicking Zell several times. The scene switches back to Squall once again, Seifer questions him and tortures him several times and the scene once again switches back to Zell's party, a moomba enters and drops a plate of food and a guard comes in to scorn him, choose the option to stand up for the moomba and Zell will chase the guard away, Seifer tortures Squall some more but when given the option don't lie to the warder about SeeD, As Zell they devise a plan to escape and Zell knocks the guard out when he steps into the room, as Zell head up the stairs to the left to retreive the partys weapons. On the next floor engage the soldiers with Zell, pick up the weapons, the moombas will free Squall and Zell will return the weapons (notice how cheesy the scene is when Zell gives the weapons back to Selphie and Quistis). After this it seems Biggs and Wedge from Earlier are back for round two, this really isn't a boss fight and it is extremley easy to win, make sure to steal from the two to get a Regen Ring and a strength love, make sure to draw some Regen and Haste spells from Biggs then finish them off with a GF or two. Stepping outside the Cell Biggs sets off an alarm that sets enemies out onto the floors, there are a few enemies to look out for here, one is the GIM52A which can be mugged for a Missle items which teachs Quistis Micro Missle and the other enemie is called GIM47N which can be mugged for Steel Orbs which are need to remodle some weapons. Instead of heading up the stairs, head down the stairs because there are plenty of items to pick up on the bottom levels, there is nothing on the first floor down so pass it up and head down again. The man in the room on this next floor will play cards with you for 500 Gil per play but will give you an item if you win, he is really easy to beat but the items you can win are really not worth it, I was able to win some HP Up and Gysahl Greens from him as well as some potions but that was about it. Continue down to the next floor. On this floor you can pick up a tent, continue down to the next level. This floor has a Pet House to pick up so continue down to the next floor, this level has a Pet Nametag and a Strength Up to pick up, so pick them up and continue down. This Floor has a Combat King 001 Magazine to pick up which teaches Zell the Dolphin Blow Limit Break, now head all the way back up to the Floor you came from where you escaped from and head up the stairs. This floor has an item shop that sells the normal items, you might want to stock up on some potions and tents, head up to the next floor, this one has a berserk draw point so hit it and continue up to the next floor. On this floor is another man that will play card with you for 300 Gil, you'll definatly want to win this match though because when you win he'll give you the Character Report for your battle meter which will show your character data in your battle report. Proceed up the stairs to the next level, on this level is an Invisible Thundaga draw point so hit it and there is also another card player who will give you items if you play, this time for 200 gil, once again the items he give you are not worth your time so continue up to the next level. Nothing in this area so just follow the moombas up the stairs and to Squall. When you take control of Squall, speak to the moombas and have them create some shortcuts, walk outside and Zell will operate that crain to send Squall's party to the bottom floor, hit the red button when Zell tells you and you get sent to the bottom. Head to the right and open the door to find sand, you head gunfire and the party runs back outside to rescue Zell, as Zell head along to the right and you'll probably run into a fight with a few guards, finish them and Squall will come down and rescue Zell (notice how grateful Zell is that Squall saved his life and how Squall reacts lol). Irvine casually walks in and fires his gun off (Notice how Rinoa kicks his down the stairs for trying to act so cool lol). Choose your party and head up the stairs while Irvine holds them off. As Squall continue up the Stairs and the Scene will switch back to Irvine's party, proceed down the stairs. This is your last chance to get the Missle item and some Steel Orbs from enemies so take advantage and get some before proceeding to the bottom floors. Once at the bottom the scene switchs back to Squall, Speak to the Moomba's there to receive a Rename Card and Cottage and continue into the next area. Head up the stairs and up the stairs in the next, make sure you are fully healed then head right, into a boss fight. ----------------------------------------------------------------------- Boss: Elite Solider, GIM52Ax2 Party: Rinoa (Level 26), Squall (Level 42), Zell (Level 34) This boss is not so difficult, draw and cast haste on your party from the GIM52A's, The elite soldier will cast support spells such as Aura and Protect on the two machines which is simply countered by drawing and casting dispel from and on the GIM52A's, summon a GF early to get rid of the Elite Soldier then just have your way with the two machines. ----------------------------------------------------------------------- After the battle head back into the other room and you'll raise the arm for Irvine and the rest of the party to come to the top of the prison. Return outside and across the platform, it will start to give way and Squall will be holding on, make sure to hold the right directional button the entire time to move Squall to the right because its game over if Squall doesn't make it. At the bottom your parties take Vehicles outside the prison and they stop to discuss what to do next, as Squall hit the Aero draw point and speak with your party members some more. Have Squall decide the partys and then the team will head off. As Squall board the train to Balamb and the scene will switch back to Selphie's party. ----------------------------------------------------------------------- 3.11: The Missle Base and the Return to Balamb Garden Party: Selphie (Level 22), Quistis (Level 24), Irvine (Level 17) Items: Mega-Potion, X-Potion, Gysahl Greens, Tent, Mega Phoenix/Remedy, Remedy, Dino Bone, Bomb Fragment, Selphie's Morning Star, Quistis' Slaying Tail, Mag Up, Spr Up, Circlet, Weapons Mon Jun Cards: Rinoa Draw Points: Full-Lifex2, Blind, Blizzara, Bio, Demi ----------------------------------------------------------------------- Head back to Deling City with Selphie and to Caraway's Mansion, speak with Caraway about his cards and he says he'll use Rinoa's card if you give him your Ifrit Card, play cards with him and make sure that the Ifrit card is your best card in your hand, he will take it, challenge him again and he will play Rinoa's card, win it from him. You won't be able to get your Ifrit card back just yet but you will later. Next you should head to the Weapon Remodeling Shop and you should be able to make Quistis' Slaying Tail and Selphie's Morning Star. Once finished in Deling City take the Vehicle into the Missle Base. Once inside head to the left and through the door, the doors are locked so check beside the door for an ID Card slot, one of your party members mentions to have found one in the truck and you use it to get inside, in the next area try to act casual and blend in to whats going on around the area, if you can get through this area without getting caught your SeeD rank will go up. Take the path to the right and continue right and down the stairs, in this next area you should notice an arrow point down, follow that path outside and hit the blind draw point and speak to the soldiers to the right, they want you to deliver a message to the missle room so go back inside and through the door to the north, hit the invisible Full- Life draw point on the left and speak to the Soldier by the control panel and tell him to go on ahead. Go back outside and speak to the soldiers again. Head back inside and to the door on the left you passed when you came into the base and speak to the guard there, head inside and hit the Blizzara draw point inside. Choose whatever to mess around with the controls in the Circuit room until the lights go out, back outside you run into some soldiers whom question you, I strongly suggest talking it out this time because if you choose to fight you'll have to deal with random encounters and a timer inside. Choose to talk it out and Selphie will go inside with the crew and beat the crap out of them. Next head back to the missle control room, choose to help out the soldiers inside, push the Square button to help them push the launcher into possition. Back outside check the control panel, go to target and to Error Ration and hold the right directional button to increase it to max, then go to Data Upload and select yes to conferm your decision. Speak to the guard beside the stairs to be let upstairs. Up the stairs you run into the base leader and some soldiers, the discover your an intruder and engage you into a fight, this fight isn't much at all just finish them off with a GF or two. After the fight search the controls on the left, then check the control panel on the right in the room to the north to set the self destruction device for the base. Set the timer and head back outside the base, make sure your healed because outside is a boss fight. ----------------------------------------------------------------------- Boss: BGH251F2 Party: Selphie (Level 25), Quistis (Level 27), Irvine (Level 19) The only thing really difficult about this boss is beating it before the timer runs out if you set the timer low, as soon as the battle begins draw and cast Protect on your party members, Then I suggest casting double on the two party members that aren't junctioned with Quenzacotl and then have them double Thundara and Water Spells onto it and have the other character summon Quenzacotl. After BGH251F2 is defeated the soldiers come out to take its place, finish them with a GF. For winning you receive a Weapons Mon Jun Magazine. ----------------------------------------------------------------------- After the battle Selphie's party is locked inside and the base explodes. The Scene then switches to Squall's party outside the gates of Balamb Garden, equip your characters with Junctions and proceed inside. Head past the guy shoating orders and proceed up the stairs, you are stopped and question, swear allegiance and you won't have to fight and enemy or say the other and fight a normal battle, proceed into the next area. Speak the the guy outside the gates and he'll give you a Mega-Potion, Inside speak to Fujin and Raijin and head to the right and into the Library. The enemies inside Balamb Garden can be dangerous especially the Grendel and T-Rexaur Enemies, but there are a few good items to pick up, first Bombs can be Mugged for Bomb Fragments and the T-Rexaurs can be mugged for Dino Bones, make sure to pick up several of those. In the Library defeat the monsters that the garden faculty sends at the you and speak to the girl in the Library and she will give you a mega phoenix if Zell is in your party, if not you'll just get a Remedy. Head back outside and up to the Training Area, save the kids inside and speak to the SeeD to receive a Remedy, also the man from garden is in the Training Center and he will sell your party items. Head back out and up to the Parking Lot area. The SeeD here will give you a Tent for beating the monsters, head back out and up into the Dormitory. Defeat the monsters here and you can use Squall's room to rest and save from now on, head back out and to the left into the Cafeteria. Defeat the monsters here and speak to the SeeDs (Notice how excited Zell gets about there being hotdogs only to find out the SeeDs already finished them all lol) they will give you some Gysahl Greens make sure to hit the Invisible Demi draw point by the tree here then head back out and down to the Quad. Defeat the monsters here and tell the SeeDs your with the Headmaster and one of the SeeDs will give you an X-Potion, proceed back outside and down into the Infirmary. The Granaldo enemy you fight here is probably carrying the Pain Spell to draw, I strongly suggest drawing alot of this spell, junction it to your status attack and you can inflict multiple status effects on an enemy with each strike. Speak with the Doctor after beating the monsters to receive an Elixer, now head up to the Elevator and speak to Xu, Follow her up to Headmaster Cid's office and speak with him. Squall volunteers to search the underground levels for controls for the once was Shelter at the Garden and he gives Squall a key card to the lower levels. Head back to the elevator and down into the MD Level. When the elevator stops running search the floor for a trap door and proceed down the ladder into the open crawl space below, open the hatch at the end of the crawl space and crawl drop down into the next area, Squall tells the party to junction fire to there elemental attack which can be helpful in this area, proceed down the ladder and into the next area. The enemies here are nothing really to worry about, the Tri-Faces will probably give you the most trouble although you don't run into them very often. Head through the door at the bottom and turn the valve by repededly hitting the square button until you finally do it, then head back outside the door. Head down the ladder and the stairs and hit the Full-Life draw point on the right, as Squall head up the ladder, it will give way and send Squall flying through a window into a control room, search the controls to open the floor then use the ladder to head back down to your party members. You'll notice a flashing green light near the botton, examine it and head down the ladder there. Save at the save point and hit the switch to the right, head across the bridge and two Oilboyles engage you into a fight. ----------------------------------------------------------------------- Boss: Oilboylex2 Party: Rinoa (Level 31), Squall (Level 47), Zell (Level 39) These guys can present a problem, they have an attack called Oil Shot that does alot of damage and causes status effects, you can draw and cast Esuna from the bosses to get rid of the effects but also make sure to heal the hit character if need be because that attack does good damage on a party member. The good thing though is that the Oilboyles are extremely weak against fire, so hit them with Diablos to cut there HP then finish them off with an Ifrit or two. ----------------------------------------------------------------------- After the fight proceed across the bridge and into the control room. Have Squall mess with the controls until it activates and the Garden raises up from the ground and moves just as the missle connect with where the garden once was. Speak with Cid then head down to the second floor and outside the door past the class room. Head back to Cid's office and speak with Cid, Squall manages to stear the Garden out of the way of Balamb and into the sea. Later Squall wakes up in his room, head to the directory and one of the Garden Faculty members tells you the Garden Master wants to see Squall, so head to the Elevator and down to B1. Speak with Cid and then proceed to the left to speak with the Garden Master. He wants to turn over the SeeDs that were involved in the assassination of the sorceress, after some more conversation Norg gets furious and attacks the party. ----------------------------------------------------------------------- Boss: NORG Party: Rinoa (Level 32), Squall (Level 48), Zell (Level 40) Start the battle by Casting Shell and Double on the entire party and mugging the two orbs for a Mag Up and a Spr Up. After that use GFs and Double Attack Magic onto the NORG pod, stopping to attack the orbs if they change to red to prevent them from using magic on the party. You might even want to Summon Carbuncle to reflect NORG's magic back at him. Once you have done enough damage to the Pod it will open and you can attack NORG. Once the NORG pod is open immediatly draw Leviathan a new GF from him and make sure your Shell spells are still on your party members and Mug NORG for a Circlet. After this Double Aero and Tornado spells onto NORG and use GFs to finish him off. Note that the Left Orb has the Bio spell to draw so be sure to stock up on it. ----------------------------------------------------------------------- After the battle search NORG's pod for a hidden Bio Draw point then head to the Infirmary to speak with Cid. Speak with him about all the subjects then head to the Directory and speak with Xu who says a ship has approached, head up the elevator to the outside deck by the classroom and speak with the white SeeDs whom are looking for a girl named Ellone. She is in the Library so proceed there and speak with her. After some conversation, Squall will wake up in his room, proceed outside the dorm and the garden will crash into Fisherman's Horizon. Speak with Cid and he will want you to go out and Apologize to the Mayor of the town. So head down to the outside deck by the classroom ro Fisherman's Horizon. ----------------------------------------------------------------------- 3.12: Fisherman's Horizon and the Invasion of Balamb Town Party: Rinoa (Level 32), Squall (Level 48), Zell (Level 40) Items: Timber Maniacs Magazinex2, Occult Fan III, Megalixerx2, Running Fire, Adamantine, Str Upx4, Irvine's Ulysses, Combat King 002 Cards: Quenzacotl, Ifrit, All Level 7 Boss Cards, Pandemona Draw Points: Full-Life, Ultima, Haste, Shell, Regen ----------------------------------------------------------------------- Outside the Garden Squall runs into some Citizens which tell them to go see the Mayor, so head to the right and proceed down the stairs. Keep Proceeding right and you'll see some stairs leading down, head down them and then all the way to the left to speak to the master fisherman, tell him what are you talking about and he'll give you an Occult Fan III Magazine. Speak with him again and he'll want you to talk to his Pupil down at the docks, head back to where you went down the ladder before and continue to the right. Speak with the man operating the elevator to proceed down. From the Elevator head to the right, in the next area continue right and hit the Regen draw point you pass by. In the next area take another right to the docks, hit the shell draw point on the far right and speak with the old man there, its the junk shop, you should be able to make Irvine's Ulysses Weapon now. Speak with the kid in the boat out on the water, this is the master fisherman's pupil, keep speaking with him as he breaks everything in the shopkeepers store and almost kills him (gee what foul language lol). Head back and into the inn on the left, you can also buy the usual set of items here, proceed into the back room and search the stack of magazines for a Timber Maniacs magazine then head back outside and proceed up into the next area. Take the small path down into the circle and head up the stairs to hit the haste draw point, head back down into the circle and up the path again into the grease monks house on the right, pick up the timber maniacs magazine laying on the floor and proceed back to the area with the path leading down the the mayor's house. Head to the right beside the mayors house to run into Former Headmaster Martine, he has all the Level 7 Boss Cards and your Ifrit Card if you lost it to Caraway earlier. Now proceed into the mayor's house, on the second floor speak to Mayor Dobe, search the right side of the room for a hidden Ultima draw point and take this time to challenge mayor Dobe to a game of cards, he has the Quenzacotl card to win so make sure to get it then proceed to head back to the garden. On your way back Galbadia attacks, and mayor dobe heads off to talk to the soldiers. Follow him to the right, the enemies in this area are not tough but you should watch out for the SAMO8G's because they can be mugged for an item called running fire which will teach Quistis Gatling Gun, continue to the right all the way to the circle. Seems the Galbadian Soldiers don't like Talking things out too much and your party rushes in to save Mayor Dobe. After the battle an old enemy shows up to fight once again. ----------------------------------------------------------------------- Boss: BGH251F2 Party: Rinoa (Level 35), Squall (Level 51), Zell (Level 43) This battle if very simple and basically just an easier repeat of the last battle with it. Draw and cast protect on your entire party, then cast double on the party members not junctioned with either Leviathan or Quenzacotl and double Thundaga and Water Spells onto him. Then have the other characters call Quenzacotl and Leviathan to finish him off. Also make sure to mug an item called adamantine from the boss it will be needed later to make some of the better weapons. ----------------------------------------------------------------------- After the battle, Selphie's party emerges from the Machine and everybody but Squall and Rinoa heads back to the garden, speak with Rinoa, then return to speak with the Master Fisherman's student, after he succeeds in fishing correctly go speak with the Master Fisherman again, Stopping to speak with Irvine on the way. The Master Fisherman wants to talk to you in the inn so head there and speak with him. Then decide to stick around a little longer and follow him over to the docks, after some more conversation and learning about Fisherman's Horizon's history he'll give you a Megalixer. Now at the area where the Master Fisherman once was is a Full-Life draw point so make sure to it it and head back to the Garden. Irvine wants to go and cheer Selphie up so head down to the Quad and speak with her. Squall gives his report to Headmaster Cid and Squall is appointed the leader in defeating the Sorceress although he is not to pleased about it. Meanwhile Selphie wants the party members to play at the concert for the garden and you have to choose which party members play which instruments, it really doesn't matter which members get what instrument but the following sounds the best in my opinion. Zell:Sax Irvine:Eletric Guitar Selphie:Piano Quistis:Bass Guitar After selecting the Instruments speak with Rinoa outside and head to the concert. Speak with Irvine and find the magazine he left. In the morning head to the bridge to speak with Xu, Quistis, and Nida. You know have control of the garden, pilot it back to Balamb which is just north of Fisherman's Horizon and land on the shore. Enter Balamb and speak with the guard Galbadian Soldier at the entrance of town. Head inside Zell's house on the right and speak with his mother, then speak with the Big Bad Rascal (oooooo menacing name lol)inside Zell's house and he will run off, if you need to leave town for some reason return to the entrance and he will help you get out. Head down to the hotel and speak with the guards there, they will tell you to find the captain. Head down onto the docks and speak with the soldier with the dog, he says the captain caught some fish and went to eat them, so head back to Zell's house and speak with his mother. She says he went to eat with his men, before heading to the train station, you can now go up to Zell's room to rest you should check it out because his room is pretty cool in my opinion. Speak with the soldiers at the train station then return to the docks and speak to the soldier with the dog again. Follow the dog back to the train station, and follow Raijin back to the hotel, after some conversation he will engage your party. ----------------------------------------------------------------------- Boss: Raijin, GSoldierx2 Party: Rinoa (Level 37), Squall (Level 53), Zell (Level 45) Start the battle by drawing and casting Protect on your entire party from Raijin and then get rid of the two Galbadian Soldiers with him. Then Cast Pain or Blind on Raijin to take his attack accuracy way down. Then have the character with mug steal some Str Ups from him then pound him with Bio Magic or GFs besides Thunder and Quenzacotl because he absorbs lighting type magic, he shouldn't last too long. ----------------------------------------------------------------------- After the fight the party heads inside the hotel to face off with Fujin. ----------------------------------------------------------------------- Boss: Raijin, Fujin Party: Rinoa (Level 37), Squall (Level 53), Zell (Level 45) This battle can be difficult, as soon as the battle starts draw and cast protect and shell from Raijin and cast it on your party members, then cast Pain or Blind on Rajin. Next draw Pandemona a new GF from Fujin. Now cast double on your party members and have them double Bio Spells onto both the bosses. Make sure to mug them both, Fujin is carrying a Megalixer and Raijin has two more Str Ups. Then finish them off with any GFs besides Quenzacotl and avoid Wind Spells agains Fujin because she Absorbs them. Note that Fujin has a move that brings a party members HP down to one, make sure you have a Curaga or Cura ready for that character after the attack. You receive a Combat King 002 Magazine for winning. ----------------------------------------------------------------------- Back on the bridge Selphie wants to head to Trabia Garden, but before that head back to Balamb. The man outside the inn will now play cards and has the Pandemona card. Now board the Garden and Head for Trabia Garden. ----------------------------------------------------------------------- 3.13: Trabia Garden, Winhill, and the Centra Ruins Party: Rinoa (Level 37), Squall (Level 53), Zell (Level 45) Items: Weapons Mon Aug, Timber Maniacs Magazinex2, Mesmerize Blade, Fury Fragment, Betrayal Sword, Dynamo Stone, Red Fang, Water Crystal, Mystery Fluid, Dragon Skin, Chef's Knife, Squall's Cutting Trigger, Rinoa's Cardinal, Zell's Gauntlet, Zell's Ehrgeiz, Irvine's Bismarck, Luck-J Scroll, Phoenix Pinion, Gysahl Greens, Holy Stone, Quistis' Red Scorpion, Squall's Flame Saber, Squall's Twin Lance Cards: Selphie Draw Points: Thundaga, Zombie, Aura, Drain, Aero, Pain ----------------------------------------------------------------------- Take the Garden to the Continent in the Northeast to Trabia Garden, before entering the Garden though there are a few enemies and items to get outside the garden. You'll run into enemies called Mesmerize and they can be mugged for Mesmerize Blades which with a few of these you can make Squall's Cutting Trigger Weapon and Rinoa's Cardinal. Another enemy you should look out for is called Gayla and you can draw a very useful spell called Meltdown from them, this spell not only causes good damage but also drastically lowers an enemies defense, you can also mug it for a Mystery Fluid which teaches Quistis Acid. The last enemy to look out for are Blue Dragons which you can encounter in the forest areas, they can be mugged for Fury Fragments which are needed to make Zell's best weapons so pick them up. Thats it for this area so pick up those items then head inside Trabia Garden. Follow Selphie inside by climbing the netting on the right. Hit the Thundaga draw point by the statue and speak with Selphie, toward the bottom of the screen although you will barely be able to see it is a Weapons Mon Aug issue make sure to pick it up and head to the path on the right. Hit the hidden Zombie draw point here in the graveyard and pick up the Timber Maniacs Magazine then head back to the last area and to the left. There is a save point on the right and the Tech Squad is trying to fix a broken computer so head to the left, search the stage for a invisible Aura draw point then continue to the basketball court on the left. Speak with all your party members until Selphie arrives. Irvine will begin to speak of his life in an Orphanage and little by little your party members start to remember growing up in the same Orphanage eh Irvine. As Squall follow the kids outside and down to the beach. After some more conversation follow Irvine outside and speak with him. Quistis will reveal some of her feelings, speak with her after this. More conversation will go on with your party members to find out that Edea was also at the Orphanage with everybody. The party decides to head to Edea's house to check out the Orphanage, head back inside Trabia Garden, you can win the Selphie Card from Selphie's friend by the Gargoyle statue. Head back out, now there are a couple of side areas that are open at the moment and I'm going to walk through a couple of them next so if you want to continue with the story skip the rest of this section and head to the next one. Board the Garden and take it to Winhill, which is located on the southern tip of the Continent to the west of Balamb. When in Winhill head to the big house at the northern end of town. Speak with the man on the stairs and he will tell you about his broken vase, so its up to you to find the broken vase pieces and bring them to him. For the first piece head down to the old womans house at the middle of town and search the white flowers, the old woman will tell you about Raine giving them to her, then search the flowers for the first vase piece. Head to the Chocobo crossing area and try to catch the chicobos that run across the road, one of them has a vase piece and it will float the ground. Also note that if you catch more Chicobos you can get a Gsyahl Greens and a Phoenix Pinion. Head to what use to be Raine's house in the north party of town and talk to the woman on the top floor until she mentions smelling the fragrance of Flowers. Heading back downstairs and search the table in the bottom right and the Party sees Raine's Ghost, go try to speak with it and it turns out to be a cat, speak with the cat and it will drop a vase piece. Now head back to the mansion and search the suit of Armor for the last vase piece, speak to the man on the stairs and hand over the pieces and he'll give you a holy stone for your efforts. Now head back outside and get into a battle, use the Phoenix Pinion to summon the Phoenix, after using this item the Phoenix GF will randomly appear and help your party from time to time. Now board the garden and head to Timber, go to the Train Area and save the boy from being hit by the train, you'll get a free nights stay in the inn and you can pick up a copy of Timber Maniacs on the table the next morning. Outside Timber head out to the forest areas and try to run into some Enemies called Anacondaur, they will drop Dragon Skin which is necessary for making some of Quistis and Zell's weapons so make sure to get at least 6 of these. Now board the Garden and head toward the Centra Ruins which is on the southwest continent. You'll know it when you see it, it looks kinda like a tripod. Before you enter you should know that throughout the tower you will be timed, so I strongly suggest equiping either Diablos' Encounter None or Encounter Half abilities because you do not want to waste any time with battles while inside. When you are prepared head inside and down the hill, up the stairs in the next area, around to the left side and up the stairs to the right. In the next area climb upon the alter and it will carry you up to the next area. Climb the ladder to the left to the top and flip the switch. Return to the bottom and hit the glowing blue orb on the alter to make a stair way appear to the right, proceed all the way up it. Take the ladder to the left and take the eye out of the statue, now head up the stairs and up the ladder to the left, place the eye into the statue and remember the code it gives you. Take both eyes from the statue and return to the other statue, put both eyes into the statue then input the code. Head into the door that opens into a boss fight with Odin. ----------------------------------------------------------------------- Boss: Odin Party: Rinoa (Level 43), Squall (Level 58), Zell (Level 50) The only hard party with this battle is the timer because Odin will not attack you at any time during the battle, start the battle by reducing his defense by casting Meltdown on him then have the character with the mug ability steal a Luck-J Scroll from him. If you have over 5:00 Left I suggest drawing as much of the Triple spell as possible from him, then finish him off with some GFs. ----------------------------------------------------------------------- After the battle Odin will join you as a GF but not as one you might think, just like the Phoenix he will appear randomly to kill your enemies before a battle. Although he will never appear during a boss fight. Now that the timer is gone there are a few items and Draw Points to pick up on. Head up the stairs on the right and search the right side of the area for a invisible pain draw point, hit it and head back down the stairs to the area where you touched the orb to create the staircase, head up the stairs to the right and hit the Aero draw point then proceed back down the stairs. Head back down toward the entrance, in the circle area check the area to the far right for a hidden Drain draw point. The only enemy you should look for in this area is the tonberry, there is another side quest that involves them but for now just mug one for a Chef's Knife then run away, the side area will be alot easier later in the game. Thats all for the Centra Ruins so head outside and board the garden. Take the Garden to Edea's house which is located just south of the Centra Ruins, notice that Galbadia Garden is sitting near Edea's house in the forest area, Make absolutly sure you don't get near it or you will start the next senario, instead proceed past the Garden and to the tip of the Continent to the north. You'll reach an area you can't pilot the garden through so get off and head through the space between the moutains. Here you will find alot of enemies that carry items you need to remodel your weapons. You'll run into Grand Mantis' here which like before carry Sharp Spikes, you'll also run into enemies called Blitz which can be mugged for Betrayal Swords and they drop Dynamo Stones. Farther in the desert area you'll run into Enemies called Chimeras which can be mugged for Red Fangs and they also drop Water Crystal's which teach Quistis Aqua Breath. I strongly suggest picking up these items and returing to an Area like Timber to remodel your weapons. You should be able to make Squall's Flame Saber and Twin Lance, Zell's Gauntlet and his best Weapon Ergheiz, Quistis' Red Scorpion and Irvine's Bismarck. Now Board the Garden and head toward Galbadia Garden. ----------------------------------------------------------------------- 3.14: Galbadia Garden and the Showdown with Edea Party: Rinoa (Level 52), Squall (Level 67), Zell (Level 59) Items: Cottage, Royal Crown, Spd-J Scroll, Mega Phoenix, Hero, Force Armlet Cards: Cerberus Draw Points: Aura, Protect ----------------------------------------------------------------------- Head toward Galbadia Garden near Edea's house and the battle with Galbadia will begin, As Squall give the orders, you should stick with the important ones like the Garden's Defenses and the Junior Classmen although it really doesn't make a diffrence what orders you give. Head down to your party members and form a party to take down to the quad. Before heading to the Quad go to the 2nd floor and order the people there to there positions, also the Junior Classman there will give you a Cottage, now head down to the Quad. Speak with Zell and Squall will hand over his ring, after speaking with Rinoa head back to the bridge with Squall. Once Galbadia Storms the Garden Take Zell's Party down into the Quad. Rinoa falls as the two garden's collaide, so take Zell's party to the front gate and speak with Squall. As Squall head up to the 2nd floor classroom and save the junior classmen. Help then then proceed back to the bridge to speak with the Doctor. After Squall's speech head toward the outside deck on the second floor. As soon as you rescue the child, a battle between a Galbadian Soldier and Squall ensues, take the option to look for another way and the two will fly outside and the fight will continue. The best thing to do is try to land at least two punches then just defend and hit with the deathblow when it comes up, winning this can be very frustrating but keep trying. After the battle Squall rescues Rinoa, she asks what the name of the Lion on Squall's Ring is, you get a chance to name it, its name is Griever (although I'm not sure why they let you name it, it really doesn't matter). Before heading inside there is an Invisible Aura draw point to the upper right so make sure to hit it and head inside. Select your party and head to the right, then to the right again and up the stairs. Speak with Fujin and Raijin, then head to the left and through the doorway on the right, speak with the student and he'll hand over the Key Card #1. Head back down the stairs and back to the room you where in when you first came into the garden, head to the left and unlock the door on the left. Hit the protect draw point and go through the door on the right. Continue across the hall and into the door on the right, the student here will give you the Key Card #2. Back outside the room head down and back up the stairs and to the third floor. Proceed through the door at the top and jump down onto the track. Head to the left, this area of the garden should look familiar to you, head down into the center of the garden, make sure to avoid the beast in the center until you use the save point just behind him. After saving and healing go up to engage him. ----------------------------------------------------------------------- Boss: Cerberus Party: Rinoa (Level 57), Squall (Level 72), Zell (Level 64) As soon as the battle begins Cerberus will cast Triple on himself, immediatly cast dispel on him to get rid of this. Then draw and cast triple on your party, followed by casting shell and protect on your party, then have the party member with the mug ability steal a Spd-J Scroll from him. Now I suggest drawing as much Quake and Triple magic as you can from Cerberus then Triple Magic onto him such as Blizzaga and Firaga, or use GFs other than Quenzacotl and Pandemona. You get the Cerberus Card for winning. ----------------------------------------------------------------------- After the battle Cerberus joins you as a GF, Equip him, then head to the left and through the door on the left, the student here has the Key Card #3. Head back to the center of the garden, head north again and up the stairs to the left. Unlock the elevator and confront Edea and Seifer at the top. After some conversation Seifer will engage the party. ----------------------------------------------------------------------- Boss: Seifer Party: Rinoa (Level 58), Squall (Level 73), Zell (Level 65) This is a very simple fight, start the battle by drawing and casting haste from Seifer on your party, the cast protect on the party. Then summon Cerberus to Double and Triple your party, also make sure to mug Seifer for a Mega Phoenix, then Triple or Double Bio Spells onto him along with a few GFs and he won't last too long. ----------------------------------------------------------------------- After the battle Edea retreats to the Audetorium, head back down the elevator and all the way past the stairs to the right and all the way around the area overlooking the center of the garden and into the Audetorium. Inside the Party battles with Edea. ----------------------------------------------------------------------- Boss: Seifer, Edea Party: Rinoa (Level 58), Squall (Level 73), Zell (Level 65) Your first priority in this fight is to take care of Seifer, once again draw and cast haste from him on your party as well as summoning Cerberus to Double and Triple your party, then cast shell and protect onto your party. Make sure to mug a Hero from Seifer it will come in handy, then finish Seifer with a GF or two and Edea will step in to take his place. Edea is a strong fighter and can easily overpower your party with magic, so make sure to keep Shell up at all times. Her Maelstrom attack will cut your party's HP in Half and curse them so they cannot use there limit break, immediatly triple Cura or Curaga onto your party after this, also make sure to mug Edea for a Royal Crown, also making sure to draw Alexander from her a new GF. Also make sure to Dispel her reflect when she casts it on herself. She also likes to Dispel your party's magic so make sure to Resummon Cerberus and recast shell when needed because you need to protect your party from her magic attacks. Keeping your party protected and tripleing magic such as Bio, Tornado, and Quake onto Edea along with any GFs you like will bring her down eventually. You receive a Force Armlet for winning. ----------------------------------------------------------------------- After the battle a strange scene happens and Rinoa passes out, but Edea seems to be herself again, this ends Disk 2. ----------------------------------------------------------------------- 3.15: The White SeeD Ship and the Great Salt Lake Party: Quistis (Level 28), Squall (Level 73), Zell (Level 65) Items: Timber Maniacs Magazinex2, Weapons Mon July, Inferno Fang, Life Ring, Rename Card, Sorceress' Letter, Power Wrist, Combat King 003 Cards: Edea, Shiva Draw Points: Curaga, Holy, Meteor, Thundaga ----------------------------------------------------------------------- The Disk Begins with Squall thinking about what has happened, Quistis tells Squall to head to Edeas house, but first head over to the Training Area of Balamb Garden there is now a Weapons Mon July magazine lying on the ground, after picking it up head for the bridge and then instead of heading to Edea's House head back to Balamb with Zell in your party, at the entrance you'll notice a girl walking toward the exit, speak with her and she will tell Zell that a girl with a Pigtail was looking for him, so head to Zell's house and Zell asks his mom if anybody came by for him, she says no, so proceed to the inn and stay the night, the next morning Zell will be nowhere to be found, head down stairs and Zell is speaking with the pigtail girl, after some conversation she gives him a Combat King 003 Magazine then leaves. Now head back to the garden and to Edea's House. When inside pick up the Timber Maniacs Magazine on your right and head down the stairs to the north, hit the Curaga draw point then return and speak with Cid, follow him down to speak with Edea. Speak with Edea and she will explain about Sorceress Ultimecia and her plans for Ellone and Sorceress Adel, after speaking with her and returning to the garden head back to Edea's house and Challenge Edea to a game of cards, she has the Edea card so make sure to pick it up. Then head to the Infimary to see Rinoa. Squall falls into the dream world again and you take control of Laguna's party. Seems this time Laguna has got himself a part in a movie, but it appears a real dragon has become Laguna's costar, Just repededly push the Circle button to attack the dragon and when the dragon reers back push square to defend and you should put the dragon away soon. Laguna runs away only to have the dragon block his path, Kiros and Ward show up to help Laguna fight and you engage the Ruby Dragon, make sure to say to prepare for the battle first because neither Kiros or Ward is Juctioned with anything, when your ready engage the Dragon. The battle with the Red Dragon isn't too Difficult stick with GFs like Leviathan and Shiva and make sure to steal a Inferno Fang from him. You can either use the Inferno Fang to Remodel Selphie's next weapon or teach Quistis Fire Breath, you won't be able to get any more Inferno Fangs for a while so its your choice. After the battle the scene will switch back to Squall, head back to the bridge and to Edea's house to ask her about the location of the White SeeD Ship. She will give you the Sorceress' Letter and tell you to look around the Centra Area, so return and board the garden and search all around the small islands of Centra, alot of people have trouble finding it but its just north from Edea's House in a small cove, so search carefully because its easy to miss. Once onboard the White SeeD ship, head to the right and you'll run into Watts and Zone, after some conversation follow Zone up the stairs speak with him many times until he notices you have the Girl Next Door Magazine, hand it over to him for free and he'll give you a Rename Card and the Shiva Card, also pick up the Timber Maniacs Magazine in the cabin, then return and head down the stairs to the right into the leader's cabin. Hit the Holy draw point and continue speaking with the Leader, and he informs you that Ellone is in Esthar, so enter the garden and go see Rinoa in the Infimary and Squall will carry her off toward Esthar. Your party catchs up with you toward the end of the train tracks, speak with them, form your party and head into the Great Salt Lake. The only enemies in this area consist of a left and right hand and a head, the Head cast protective magic, the right is manly physical attacks and the left bombards the party with powerful magic, make sure to take out the left arm as soon as possible because its Meteor Spell causes a ton of damage to your party, also you can mug the left hand for Life Rings which you should pick up several of those. Head down the hill after your party talks and up the Dragon Bones to the right and up into the next area. Hit the invisible Meteor draw point on the far right, continue across the bone walkway on the left over to the other side. Hit the Thundaga draw point and drop down to the ground below. Head up and to the right to a save point, then to the left, a monster gets the drop in on the party. ----------------------------------------------------------------------- Boss: Abadon Party: Quistis (Level 34), Squall (Level 78), Zell (Level 71) This boss is very simple to beat, when the battle begins summon Cerberus and triple Cura and Curaga Spells onto Abadon and you should kill him in a couple of rounds. Or you can try for an instant kill by using a Phoenix Down or Casting Life on him. Abadon does have some nasty attacks though, most having to do with status effects, so if one of your party members gets hit with a status effect draw and cast Esuna on the character from Abadon. When abadon is standing up tall note that its defense goes way up and you should just draw Flare magic from him until he resumes his normal possition. Also make sure to mug him for a Power Wrist. He is also weak against Holy and Fire so Alexander and Ifrit will deal big damage to him. ----------------------------------------------------------------------- After the battle continue to the right and examine the flashing screen to reveal the entrance to Esthar. ----------------------------------------------------------------------- 3.16: Esthar and the Lunar Gate Party: Quistis (Level 34), Squall (Level 78), Zell (Level 71) Items: Weapons Mon 1st, Occult Fan IV, Combat King 004, Solomon Ring, Malboro Tentacle, Rosetta Stone, Hi-Potionx3, X-Potion, Mega-Potion, Mega Phoenix, Laser Cannon, Selphie's Crescent Wish Cards: Ward Draw Points: Death, Double, Flare, Blizzard, Curagax2, Quake, Life, Reflect, Meteor, Holy ----------------------------------------------------------------------- Inside Esthar head to the right, you can see how Esthar Cloaks itself by using the control panel you pass on the way by. Once the elevator stops head out the door and into the city of Esthar. At the bottom the party passes out and you take control of Laguna's party once again. Speak with the guards and then the other prisoners until a Soldier comes in an Engages Laguna. Another Guard comes down the Elevator to stop Laguna, Kiros and Ward join up with Laguna so make sure to Junction them with GFs first. In the battle make sure to take out the Gesper first because of its ability to use Degenerator which removes a party member from battle. After the battle head up the elevator to Odine's Lab. Listen in to Odine's conversation until you hear him mention a copy of Weapons Monthly, then the party heads outside. Hit the Death draw point before heading back inside the lab make sure to pick up the Weapons Mon 1st at the bottom of the screen and head down the elevator to speak with Odine. Some Soldiers will engage the party before they can speak with Odine, the only thing special about this battle is that the Elastoid enemy can be mugged for a Laser Cannon which teachs Quistis Homing Laser. Follow Odine up the Elevator and outside and he'll give the location where Ellone is being held. Laguna's party heads to Odine's lab and is attacked by some esthar soldiers at the entrance. Hit the double draw point on the right then head up the elevator in the center of the room. Search the upper left for a hidden Flare draw point and proceed through the door. Defeat the soldiers and have Laguna mess with the controls on the right to unlock the door, proceed back down the elevator and into the room to the north to rescue Ellone. The scene switchs back to Squall's party and they are taken to meet with Odine in Esthar. Odine will take you to meet with Ellone as long as you let him observe Rinoa, Squall agrees and he tells your party to head to the Lunar Gate to the northeast of the city. Before leaving the room challenge Odine to a game of cards and win the Ward card from him then head outside the room. Head to the right and use the lift to leave the palace. Hit the Blizzard draw point on the left and then head to the left, then left again, then right in the next area, speak to the soldier standing there and he will say "Oh yeah, thats right" keep him in mind and continue to the right. Hit the Curaga draw point at the end of the walkway and head down the stairs and down into the next area. Now head all the way left until you run into a man in blue and a woman in green talking, speak with the man in blue who is the Presidential Aide. Now head all the way back to the right and down the first chance you get, hit the Quake draw point here then head back and keep heading right into the shopping arcade, search on the left and right sides of the area for shops, there are new pet pals magazines to buy and you should be able to remodel Selphie's weapon into the Crescent Wish if you didn't use the Inferno Fang to teach Quistis Fire Breath that is. The shops here in Esthar will randomly give you an item when you shop with them, The Shops will give Hi-Potions first then give better items such as Mega-Potion, Mega Phoenix, and X- Potions. When your done shopping head out to the north and all the way North heading left at the second left you come to, this will take you back to the Presidental Palace, head back inside and outside the room where you left Rinoa you will run into the Presidental Secretary whom will complain about the Presidents growing collection of Magazines. When he leaves pick up the Occult Fan IV magazine he leaves behind then head back outside the palace. And use the Lift type device to head outside of town via the Shopping Mall, keep going past the shopping mall then head down to reach outside. In this next area, examin the flashing red control panel to rent a car and I strongly suggest renting one because the way to the Lunar Gate is long and there will be alot or random encounters. Most of the enemies outside are nothing new but you should beware the Marlboro enemies, you can mug them for some Malboro Tentacles which teach Quistis Bad Breath and they are also used for numerous other things so pick up several of them, But the Malboro also uses Bad Breath which gives just about every status effect in the book on your party so be cautious when fighting them. Don't head for the Lunar Gate just head, instead head past it and to Tears' Point, there is a new GF to acquire there. Head all the way down into Tears' Point hitting the Life and Reflect draw points on the way and pick up the Solomon Ring at the end. In order to draw the GF Doomtrain from the ring you'll need several items. 6 Steel Pipes, 6 Remedy +, and 6 Malboro Tentacles. You should have several Steel Pipes and Malboro Tentacles if you have been following the walkthough, and you can make Remedy + items, but using Alexander's Med LV Up ability. Once you have the items use the ring to obtain the GF Doomtrain. Now head out of Tears' Point and back to the Lunar Gate. Head inside Lunar's Gate and the party will run into Angelo, after some conversation, let Zell be Edea's escort then choose the party you want to take to the Lunar Base and step inside the capsule and the party is launched into space. As Zell head outside to watch Lunatic Pandora head for Esthar. Head back to Esthar and return to the area with the guy I told you to remember earlier who says "Oh yeah, thats right" speak with him and this time he will hand over his Combat King 004 magazine. Now head to Odine's lab which is the first down to the left of the entrance of the city and speak with Odine. He will explain the situation and tell Zell's party the three places they can enter Lunatic Pandora at, pay close attention to the places as he speaks about them, he will give you a map you can look at with the Square button, head outside and the mission starts. From Odine's Lab head all the way to the right to the shopping mall, Cheryl's shop will give you a Rosetta Stone, but only during this event and this is a VERY worthwhile item so pick it up. Then head back to the left and up, then up the stairs and to the left, this is the first contact point, so wait for Lunatic Pandora to pass by. Defeat the soldiers that come out in time and head inside Lunatic Pandora, if you miss it at this point, head to the Skyway Crossing which is north from the shopping mall and to the first left, if you miss it there head to the screen just north of the Shopping Mall and wait for it. Once inside hit the Meteor draw point on the right and head up the stairs. Hit the Curaga draw point on the left and proceed to the elevator on the left. Continue North making sure to hit the Holy draw point you pass by on the way, at the end of the passage the party meets up with a machine and are thrown out of Lunatic Pandora as it heads for Tears' Point, Zell's team falls back and the scene switchs to Squall's Party. ----------------------------------------------------------------------- 3.17: The Lunar Base and the Ragnarok Party: Squall (Level 81), Quistis (Level 37) Items: None Cards: Alexander, Laguna Draw Points: Meteor, Meltdown, Life, Cura, Full-Life ----------------------------------------------------------------------- After having there Capsules Recovered by the people at the Lunar Base, Squall and the party are thawed. Float around the room until Piet comes into the room, speak with him then pick up Rinoa and follow him into the room on the left. Take this time to play cards with Piet, he has the Alexander card, then head into the room to set Rinoa down, follow Piet out of the room and into the Control Room, speak with Piet here then head back out and up the stairs to Ellone's Room, hit the hidden Meteor draw point on the left in here then challenge her to a game of cards, she has the Laguna card, then speak with her. Take Ellone to see Rinoa, but on the way something comes over Rinoa and she walks out of her room and down the to the control room, follow here there. She unlocks Adel's tomb and the Lunar Cry begins, follow her up the stairs and into the door on the right. Rinoa heads outside in a space suit, so as get one of your own on the right and head out the door Rinoa went out, outside head down and listen to the three men speak then head back up and into the control room. Rinoa will free Adel and Piet and the crew will escape into the escape pods, follow them to the right and down the elevator, hit the hidden Meltdown draw point on the left then head into the door on the right to the escape pods. Speak with Ellone on the Escape pods and have her take you back into Rinoa's past, after some more conversation Squall heads outside the escape pod to save Rinoa. As long as you keep Rinoa in vision with the directional buttons you should save her in time, the two drift along for a while and come in contact with a spaceship known as the Ragnarok. Inside is filled with Creatures called Propagators. These are mini boss type creatures that can easily be taken care of by casting pain on them then finishing them with a GF or two, but you must kill them in a certain order, by there color. Once inside make sure to Junction Rinoa and save at the save point. After some conversation head into the Ragnarok, and you meet up with your first Propagator. Head down the stairs and kill the purple one here, head north and to the left, kill the purple propagator here, this eleminates the purple ones, proceed back into the room you came from and eliminate the red one here and hit the cura draw point to the upper left, then back to the other room and up the stairs, kill the other red one here to take care of the Red Propagators. Head down and into the area Rinoa and Squall began in, kill the Yellow one here and proceed back out, hit the life draw point that is now the the left, then head down the stairs, back to the Area you finished the last Purple Propagator in. Head to the left and through the door to the northwest, finish off the other Yellow Propagator here. Then kill the Green one that is blocking the elevator in the next room, then head back to the area below the stairs and enter the door on the right. Finish off the last Propagator here and hit the Full-Life draw point that is hidden in the room, then return to the elevator and ride it up to the bridge. After some more conversation, Squall is told how to take the Ragnarok back down to the planet. (Quite a touching Sight on the Ragnarok if I may say so myself). Back on the Planet, the Esthar Soldiers take Rinoa away, as Squall head back inside the Ragnarok and after some conversation your party members show up and convince you to go to the Sorceress Memorial to save Rinoa. The Awesome Ragnarok is now in your possession. ----------------------------------------------------------------------- 3.18: The Sorceress Memorial and the Meeting with Laguna Party: Quistis (Level 37), Squall (Level 81), Zell (Level 76) Items: Regen Ring, Star Fragment, Squall's Punishment, Pulse Ammo, Moon Stone, Irvine's Exeter, Energy Crystal, Quistis' Save the Queen Cards: Squall Draw Points: Stop, Tornado ----------------------------------------------------------------------- Take the Ragnarok to the Sorceress Memorial near Esthar and head inside, make sure to hit the Stop draw point you pass on the way in. As Squall proceed around to the left to free Rinoa, after you free her the party is confronted by Esthar Soldiers outside, a strange man comes and calls them off and the party Boards the Ragnarok. Rinoa wants to go to Edeas House so take the Ragnarok there, note that Rinoa now has a new Limit Break called Angel Wing which you can find more about it in the Character section. At Edea's House follow Angelo to the left to a field of flowers, after some conversation, Zell tells the party that a man name Kiros wants to meet them in Esthar and he has a plan to defeat Ultimecia, so board the Ragnarok and fly it to Esthar's Airstation. Unfortunatly there are enemies within Esthar this time, there are a couple of enemies to watch out for though, the Iron Giants can be Mugged for Star Fragments and the Torama enemy can be mugged for Regen Rings, two items that will be needed to remodel weapons, also here this is your first chance to encounter Elnoyle enemies, head north from the area where you can enter Doc Odine's lab and down the stairs to the left you will notice a guy in black, talking to him with ALWAYS get you into a battle with a Elnoyle, they can be mugged for Moon Stones which are needed to make Irvine's best weapon the Exeter, and they drop Energy Crystals which are needed to make Quistis' and Rinoa's best weapons, they can also be refined to Pulse Ammo which is needed to make Squall's best weapon the Lion Heart, so make sure you take this chance to beat some Elnoyle's because they are very rare encounters elsewhere, every time you beat one just leave the area, then return and you can fight the Eloyne again. Next head for the Shopping mall and hit the Tornado draw point that is now here. Also use the Junk shop here, if you acquire a few of the items here you should be able to make Squall's Punishment weapon, Irvine's best weapon the Exeter, and Quistis' best weapon the Save the Queen. Now head north to the Presidental Palace. The President's room is on the far left, enter and come face to face with Laguna. You can challenge him to a game of cards to win the Squall card at this time or when he is one the Ragnarok. Speak with him on the various subjects and he will explain the mission to defeat Ultimecia. Agree to the mission and the party will head back to the Ragnarok to discuss the matter furthur. After the briefing you take control of the Ragnarok again, your destination is Lunatic Pandora but before you head there, there are a few side areas to do that you won't be able to do once you head inside Lunatic Pandora, I'll go over these side areas in the next few sections so if you want to continue with the story just skip the next few sections. ----------------------------------------------------------------------- 3.19: The CC Group and Dollet Party: Rinoa (Level 63), Squall (Level 88), Zell (Level 82) Items: Adamantine, Whisper, Selphie's Strange Vision, GF Report, X- Potion, Mega-Potion, Elixer, Occult Fan II, Timber Maniacs Magazinex2 Dragon Fang, Windmill, Squall's Lion Heart, Rinoa's Shooting Star Cards: Siren, Carbuncle, Leviathan, Gilgamesh, Geezardx5, Red Batx4, Buelx3, Anacondaurx2, Cactaur Draw Points: Silence ----------------------------------------------------------------------- Fly the Ragnarok back to Fisherman's Horizon and enter Balamb Garden, there is a card playing group here known as the CC Group, in order to challenge them you just have won several card battles within the garden, I'm not sure exactly how many you need to win before you can challenge them but its around 20 games or so and you should be able to challenge them. The first person to challenge in the group is Jack, and you can find him wandering from the gates of balamb and up the Directory. After beating him you need to challenge Club to a game, He sometimes appears outside the Cafeteria walking in that general area. After beating him next is to challenge Diamond, Diamond is a pair of Female students that are near the area where Jack was. Finish off Diamond and the next oponnent is Spade, head up the elevator to the 2nd floor and Spade is one of the two Students that is usually in this area, after beating Spade head to the Bridge and Speak with Xu, she is Heart and she also has the Carbuncle card to win. Finish her and head for the Training Area of Balamb Garden to Challenge Joker, he randomly appears on the right side of the area overlooking the water, he has the Leviathan card and will give you the GF Report for your Battle Meter when you beat him. Now you are ready to challenge the king, head to the Infimary and challenge Dr. Kadowaki to a game, she will tell you that King should appear soon, so head back to Squall's room in the Dormatory and take a rest. King will appear when you wake, King is actually Quistis and she has the Gilgamesh card. After you beat King you have beaten all the CC Group members and you can challenge them at any time you wish, plus on Disk 4 they will be inside the Ragnarok for you to play cards with. Head back to the Ragnarok and take it to Dollet now. The beach area near Dollet is home to an enemy called Adamntoise, which can be mugged for an item called Whisper which teachs Quistis White Wind, and they also drop Adamantine which is needed to make most of the best weapons in the game and with them you should now be able to make Selphie's best weapon the Strange Vision. Now head inside Dollet. Inside Dollet head down to the right, then to the left. Proceed to the north and into the pub on the left. Head up the Stairs and pick up the Timber Maniacs Magazine laying on the table then, then speak with the pub owner and say yes to his question, he'll challenge you to a game of cards. Beat him in cards and follow him to his secret room to the right, he'll give you several cards a Geezardx5, Red Batx4, Buelx3, Anacondaurx2, and a Cactuar Card for beating him. Also he has the Siren card to win so keep challenging him until you get it, also check the various magazine stacks in his room for an Occult Fan II Magazine and there are also several random items such as potions, antidotes, and softs. Head back out of the room and down the stairs and outside the pub. Continue to the north, in the next area there is a item shop that sells the regular items and also a junk shop, continue north, hit the Silence draw point on the right then head into the hotel. Stay the night and pick up the Timber Maniacs Magazine on the table. Head back down the street and you'll notice a boy standing outside his house, speak with him then follow him inside, inspect the painting then head to the Center Square where the hotel is located. Search the dog on the right to receive an X-Potion, now head back to the Painter's house and examine the next painting. The dog is now outside the pub, search him this time for a Mega-Potion, and once again head back to the Painter's House and examine the next painting. The dog is now right outside the house, so search him, this time for an Elixer. After this the old man sends his son to "Tickling Hell" (LMAO) and this completes the events, head out of Dollet and board the Ragnarok. There are a couple more items to get out on the world map though, first Pilot the Ragnarok to the Forests near Trabia Garden, the Blue Dragons here which you should remember from getting the fury fragments, they drop Dragon Fangs so pick up a couple of these, and if you have been getting the items I've been mentioning in the guide you should now be able to make Squall's best weapon the Lion Heart. The next enemy is usually found outside of Deling City, and you should have run into several of these during your play through the game, they are called Thrustaevius, they should be high enough level for you to be able to mug Windmills from them, make sure to pick up several of these, then head to a weapon remodeling shop to make Rinoa's best weapon, the Shooting Star, now head back to the Ragnarok. ----------------------------------------------------------------------- 3.20: Jumbo Cactuar and Shumi Villiage Party: Rinoa (Level 68), Squall (Level 93), Zell (Level 87) Items: Phoenix Pinion, Status Guard, Timber Maniacs Magazine Cards: None Draw Points: Ultima, Firaga, Blizzaga ----------------------------------------------------------------------- Board the Ragnarok and take it to Cactaur Island which is a small island north of the desert area north of Edea's House, you'll notice a Cactuar on the island pop in and out of the ground, land the Ragnarok and engage it in combat, this is the Jumbo Cactaur. ----------------------------------------------------------------------- Boss: Jumbo Cactaur Party: Rinoa (Level 68), Squall (Level 93), Zell (Level 87) Before the battle make sure to have one of your party members equiped with the Revive Ability and the rest have alot of life and water magic stocked. As soon as the battle begins summon doomtrain to slow and lower Jumbo Cactaur's Defenses, then summon Cerberus to Double and Triple your party. If your Max HP is below 5000 I also suggest Casting Protect on your party as well. Being Slow Jumbo Cactuar will not attack your party very often so assault him by Summoning Leviathan and Tripling Water Magic onto him because he is extremley weak against water. Jumbo Cactaur also has a random counter attack called 10,000 Needles which is instant death to a party member, when this happens just use the Revive ability or cast life on the party member and continue the assault, note that if you cast life that party member will be in critical condition and you should be able to use your limit breaks which makes this battle a breeze. When Jumbo Cactaur's HP gets really low you'll see a message he is hesitating, this means he is about to run away, now you must hit him with your most powerful attacks before he escapes, summoning Leviathan is probably your best bet, so stick with that. After the battle you'll receive the Cactaur GF. ----------------------------------------------------------------------- Now board the Ragnarok and take it to Shumi Villiage which is located at the far tip of the Eastern Continent. Land and head inside, For 5000 Gil you can hit the Ultima draw point on the left on your way inside, head into the Elevator and take it down into the villiage. The house on the right is an Inn with rather familiar music playing in it, further down is the elder's house which you cannot enter at this time, continue down the path, the first house on the right is the Artisan's home, pick up the Last Issue of Timber Maniacs and then head back outside and into the next house on the right. Squall will notice the statue looks like Laguna and the Sculptor will tell you to go speak with the Elder, hit the Firaga draw point here and then head back and into the Elder's House making sure to hit the Blizzaga draw point outside his house first. The Elder will tell you about Laguna then offer you a gift for coming if you help his Sculptor complete the Statue, so head back and speak with the Sculptor. Agree to find the stones then search the Blue Stone to the left of the Laguna Statue for the Blue Stone. Now for the Wind Stone head back toward the Inn and inspect the rocks to the left of the Inn, Squall will notice a breeze blowing and you get the Wind Stone, take it back to the Sculptor. For the Life Stone head back to the Elder's House and search the Vegetation to the right of his home where there are Roots growing on the rocks, take the Life Stone back to the Sculptor. For the Shadow Stone head back up the elevator and search the shadowed area to the right for the Shadow Stone, take the stone back to the Sculptor. Now for the Water Stone head to the Artisan's House and search to the left of where he is standing for the Water Stone, take it back to the Sculptor. Now that you completed your task head for the Elder's House and speak with him, he'll present you with the gift of seeing his hands (and boy does Squall sound pissed lol), heading outside though the Attendant gives you a Phoenix Pinion. The Quest is not over yet though. Exit the Villiage then reenter, visit the Attendant that is suppost to be helping work on the statue, then go speak with the Elder. Speak with the Moomba outside and follow him back to the Statue and speak with the Attendant. Once again proceed back to the Elders House and speak with him, return to the Statue again and speak with the Attendant. Next head over to the Artisan'S House and ask him to help, he won't help, so return and speak with the Elder. Now head back to the Ragnarok and take it to Fisherman's Horizon and speak with the Grease Monkey on the far left of town near the train station. He'll tell you to give the Moomba Doll to the Artisan and he'll help, so return to the Ragnarok and take the Moomba Doll to the Artisan. on your way outside if you went through the Master Fisherman Event earlier in Fisherman's Horizon he will appear and will have a conversation with Squall. The Artisan decides to help, so head back to the Elder's House and speak with him, he'll give you a Status Guard and this completes the Event. Also now that you have all the Timber Maniacs Magazines take the Ragnarok back to Fisherman's Horizon and enter Balamb Garden, head into the Classroom and to Squall's Study Panel, choose to look at the Garden Festival Commitee's Page, and then choose Sir Laguna's Page. Here is where the Magazine's come into play, with every one you have picked up Selphie has posted the article Laguna wrote in the magazine and you can learn about all the places and things Laguna saw and wrote about during his travels. --------------------------------------------------------------