| Close Range |
| Name |
Description |
| Warrior |
A Warrior is the most balanced class in the RPG. They don't hold true to any weapon or any armor, but that since they don't have a prefered choice over weaponry and armor they don't get to use the special advantages that come with the armor and weapons. Typically a Warrior is seen serving as a Guardian to a VIP. |
| Fighter |
The Fighter is your hand to hand combatant. Trained to strike where it hurts the most and keep on striking a Fighter is one of the best choices for a Brawler in any party. The Fighter has problems with long range opponents such as the Archer and definitley a Gunner where he can get blown to smithereens. This is where the swordsman comes into play. |
| Swordsman |
Swordsmen are your typical class of heroes. They star as the main protagonist in almost every video game up to date, whether using a giant key or a smooth slick blade, a Swordsman is skilled at what he does and he knows it. Never allowing himself or his comrades to die without a fight his pride sometimes may get in the way to cause some reckless decisions that get him and his comrades into deep trouble. |
| Knight |
A noble ally whether its to the forces of evil or good. A Knight is always ready to sacrifice his life for his views whether it be by sword or by pure will. Never step in the way of a Knight as he will knock you straight down. A Knight is a powerhouse and will not hesistate to do what he thinks. Although a very quiet and suspicious character, never question a Knights loyalty. |
| Long Range |
| Name |
Description |
| Archer |
People usually associate Archers with Elves or Drows, but since one has yet to be seen in the 30th century they have been long forgetten and purely myth. Archers serve loyalty to themselves and do whatever it is that they want to do. Not the cowards that they appear to be an Archer is a very essential part of a party for their superb accuracy. |
| Gangster |
The dirtier and grittier class of the RPG. People who butt heads with a Gangster are killed or sent to the hospital. Gangsters play dirty, but yet are an organized group of people. They usually stay in large Gangs, heavily armed and constantly ready for attack. A gangster almost always works for a higher power. |
| Gunner |
Gunners are very self assuring because of their weapons. Now a days Gunners are usual and no one really has any problems with them. Gunners can be apart of gangs, small groups, or even by themselves and still be dangerous. They're masters of the bullet and they use it to their advantage no matter what kind of weapon they have. Don't piss off a gunner, you never know how many bullets will come out of that uzi behind his back... |
| Magick |
| Name |
Description |
| Mage |
The Mage can do everything any type of Mage can do, cast offenssive as well as defensive spells, and even heal. A Mage sports long robes with large hats similar to sombraros and a handy dandy staff. All Mages have low ATK and DEF. |
| White Mage |
The White Mage is a vital asset to any party, no matter whose in it. If there’s no White Mage, then there’s a slim chance of victory. White Mages specializes in taking care of their allies by healing them and reassuring they don’t succumb to ailments such as poison, petrify, blind, ect. Like all Mages the White Mage also needs to be guarded since they have low DEF. A White Mage can only cast healing spells and hardly anything else. They also have low attack power since they only provide healing. |
| Black Mage |
The Black Mage, like any other Mage has low DEF, but makes up for it with their MP. A Black Mage is the offessive mage who studies the black magick in order for her enemies to remember the day they battled a Black Mage. Black Mages study all monsters and can identify what kind of element they should use on the monster to weaken it. |
| Songstress |
Even though a Songstress doesn’t have any offensive attacks doesn’t mean that shes completely useless. Using their great dancing techniques they can give those in their party buffers or give opponents ailments. Their buffers and debuffers can ultimatley change the tide of battle into their parties favor. For some odd reason a Songstress dances during the whole battle, even after attacked. The only time she will stop dancing is when she is dead or the battle is over. |