Site hosted by Angelfire.com: Build your free website today!
In order to avoid forcing you to read a description of your class, I've decided that reading up on the history and descriptions is purely optional...however I do recommend you read up on your class so you'll have a better outlook on your character!

Close Range
Name
Description
Warrior A Warrior is the most balanced class in the RPG. They don't hold true to any weapon or any armor, but that since they don't have a prefered choice over weaponry and armor they don't get to use the special advantages that come with the armor and weapons. Typically a Warrior is seen serving as a Guardian to a VIP.
Fighter The Fighter is your hand to hand combatant. Trained to strike where it hurts the most and keep on striking a Fighter is one of the best choices for a Brawler in any party. The Fighter has problems with long range opponents such as the Archer and definitley a Gunner where he can get blown to smithereens. This is where the swordsman comes into play.
Swordsman Swordsmen are your typical class of heroes. They star as the main protagonist in almost every video game up to date, whether using a giant key or a smooth slick blade, a Swordsman is skilled at what he does and he knows it. Never allowing himself or his comrades to die without a fight his pride sometimes may get in the way to cause some reckless decisions that get him and his comrades into deep trouble.
Knight A noble ally whether its to the forces of evil or good. A Knight is always ready to sacrifice his life for his views whether it be by sword or by pure will. Never step in the way of a Knight as he will knock you straight down. A Knight is a powerhouse and will not hesistate to do what he thinks. Although a very quiet and suspicious character, never question a Knights loyalty.

Long Range
Name
Description
Archer People usually associate Archers with Elves or Drows, but since one has yet to be seen in the 30th century they have been long forgetten and purely myth. Archers serve loyalty to themselves and do whatever it is that they want to do. Not the cowards that they appear to be an Archer is a very essential part of a party for their superb accuracy.
Gangster The dirtier and grittier class of the RPG. People who butt heads with a Gangster are killed or sent to the hospital. Gangsters play dirty, but yet are an organized group of people. They usually stay in large Gangs, heavily armed and constantly ready for attack. A gangster almost always works for a higher power.
Gunner Gunners are very self assuring because of their weapons. Now a days Gunners are usual and no one really has any problems with them. Gunners can be apart of gangs, small groups, or even by themselves and still be dangerous. They're masters of the bullet and they use it to their advantage no matter what kind of weapon they have. Don't piss off a gunner, you never know how many bullets will come out of that uzi behind his back...

Stealth
Name
Description
Ninja The Ninja is one of the best classes capable of killing in stealth. They wear absolutely no armor and have no intention on doing so since open battle is not their forte. A Ninja hunts in the shadows, stalking the enemy he has the chance to strike. Every attack from a Ninja is deadly and precise. This class is a favorite among those who wish to have a person mysteriously end up dead or missing.
Thief The Thief is rather small and quick. Though they hardly can deal damage, their quick speed gives them an advantage to steal and flee without anyone noticing. Thieves are sly and usually work for a higher power, mostly Gangs.

Energy
Name
Description
Ki Abuser The Ki Abuser is one of the most popular classes since they have the ability to project jolts of energy from their body. The possibilities of a Ki Abuser are basically endless, they have quick speed and are very powerful. They do have their downfalls, since they abuse their Ki sometimes they can go “ki happy”. When this happens they can end up killing allies and enemies alike, making them a blessing as well as a curse

Magick
Name
Description
Mage The Mage can do everything any type of Mage can do, cast offenssive as well as defensive spells, and even heal. A Mage sports long robes with large hats similar to sombraros and a handy dandy staff. All Mages have low ATK and DEF.
White Mage The White Mage is a vital asset to any party, no matter whose in it. If there’s no White Mage, then there’s a slim chance of victory. White Mages specializes in taking care of their allies by healing them and reassuring they don’t succumb to ailments such as poison, petrify, blind, ect. Like all Mages the White Mage also needs to be guarded since they have low DEF. A White Mage can only cast healing spells and hardly anything else. They also have low attack power since they only provide healing.
Black Mage The Black Mage, like any other Mage has low DEF, but makes up for it with their MP. A Black Mage is the offessive mage who studies the black magick in order for her enemies to remember the day they battled a Black Mage. Black Mages study all monsters and can identify what kind of element they should use on the monster to weaken it.
Songstress Even though a Songstress doesn’t have any offensive attacks doesn’t mean that shes completely useless. Using their great dancing techniques they can give those in their party buffers or give opponents ailments. Their buffers and debuffers can ultimatley change the tide of battle into their parties favor. For some odd reason a Songstress dances during the whole battle, even after attacked. The only time she will stop dancing is when she is dead or the battle is over.

Mechanical
Name
Description
Engineer The Engineer is very handy at building machines or repairing things. He can repair armor, weapons, accessories, ect. They are very technology dependant, using whatever technology that they have at their disposal. They usually carry around revolutionized versions of the weapons that other classes have (laser swords, beam guns, ect). Without an engineer you might be in trouble when it comes to repairing items. They can salvage old and broken weapons, items, armor, ect to create new ones or repair existing ones.