Strength | Health | Defense | Magick | Special
| Adrenaline | Strength increases when HP critical(below 25%) |
| Power Break | You can decrease an opponents strength. |
| Spirit Coating | Whatever weapon your using becomes .5x stronger for a short amount of time. |
| Lucky Charm | Deal damage to an opponent from using your luck. |
| Berserk | Your strength increases, but you lose control of yourself. |
| Cripple | Cut an opponents HP in half. |
| Regeneration | Any damaged limbs, bones, organs, ect regenerate(except the head) after a period of time. Servered limbs take 60 minutes to regenerate. However if a limb is continuously damaged in a short period of time it will not grow back |
| Souleat | Sacrifice HP to damage an opponent. |
| First-Aid | You heal yourself or an ally from critical status. Only works when HP critical. |
| Pray | Restores a small amount of HP to all allies in range. |
| Drain | Absorb a small amount of HP from your opponent. |
| Sacrifice | When an ally is attacked you both take one half of the damage instead of your ally taking it all. |
| Counter | Can counter attacks if timed correctly. You must counter shortly after an enemy attacks, if you counter late the damaged is doubled. |
| Final Resort | Defense increases when HP critical(below 25%). |
| Armor Break | Decreases an opponents defense. |
| Provoke | Force an opponents attack towards yourself using your luck. |
| Inquisitor | MP increases after dealing physical damage. |
| Warmage | MP increases after dealing magick damage. |
| Majestic | MP increases after taking damage. |
| Aura | Sacrifice a quarter of your remaining health for MP, however you cannot use this if your in HP critical. |
| Mental Break | Lower an opponents magick defense. |
| Magick Break | Lower an opponents magick. |
| MP Drain | Absorb a small amount of MP from your opponent. |
| Haste | Your enemy has less of a chance to hit you. You may also get an extra turn if luck is high enough. |
| Teleport | You can instantly disappear from one area and reappear in another. |
| Glide | You can temporarily levitate yourself for a short period of time. |
| Impose | You leave a transparent after image of yourself at your last location. |
| Frog | Turns one opponent into a frog. |
| Theft | Steal an item or gill from an opponent. |
| Copy Cat | Imitates the last attack, ability, or spell. Does not work with limits or summons. |
| Self Destruct | Commit suicide in order to damage enemies. You cannot be ressurected during battle if you use this ability. |
| Lancet | Steal a small amount of HP & MP from an opponent. Aliens have a chance at gaining a temporary ability from the opponent. |
| First Strike | Gives you the first turn in battle, regardless of anything. If both opponents have first strike then you must roll 1 10 sided dice, highest number wins. |