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Abilities with a * next to them cannot be picked as starting abilities. Abilities are split up into several tables according to class. If you would like to find a certain ability, but do not know where it is or you just want to be lazy just use crtl + F and type in the name of the ability.

Strength | Health | Defense | Magick | Special

Strength
Name
Description
Adrenaline Strength increases when HP critical(below 25%)
Power Break You can decrease an opponents strength.
Spirit Coating Whatever weapon your using becomes .5x stronger for a short amount of time.
Lucky Charm Deal damage to an opponent from using your luck.
Berserk Your strength increases, but you lose control of yourself.
Cripple Cut an opponents HP in half.

Health
Name
Regeneration Any damaged limbs, bones, organs, ect regenerate(except the head) after a period of time. Servered limbs take 60 minutes to regenerate. However if a limb is continuously damaged in a short period of time it will not grow back
Souleat Sacrifice HP to damage an opponent.
First-Aid You heal yourself or an ally from critical status. Only works when HP critical.
Pray Restores a small amount of HP to all allies in range.
Drain Absorb a small amount of HP from your opponent.

Defense
Name
Description
Sacrifice When an ally is attacked you both take one half of the damage instead of your ally taking it all.
Counter Can counter attacks if timed correctly. You must counter shortly after an enemy attacks, if you counter late the damaged is doubled.
Final Resort Defense increases when HP critical(below 25%).
Armor Break Decreases an opponents defense.
Provoke Force an opponents attack towards yourself using your luck.

Magick
Name
Description
Inquisitor MP increases after dealing physical damage.
Warmage MP increases after dealing magick damage.
Majestic MP increases after taking damage.
Aura Sacrifice a quarter of your remaining health for MP, however you cannot use this if your in HP critical.
Mental Break Lower an opponents magick defense.
Magick Break Lower an opponents magick.
MP Drain Absorb a small amount of MP from your opponent.

Special
Name
Description
Haste Your enemy has less of a chance to hit you. You may also get an extra turn if luck is high enough.
Teleport You can instantly disappear from one area and reappear in another.
Glide You can temporarily levitate yourself for a short period of time.
Impose You leave a transparent after image of yourself at your last location.
Frog Turns one opponent into a frog.
Theft Steal an item or gill from an opponent.
Copy Cat Imitates the last attack, ability, or spell. Does not work with limits or summons.
Self Destruct Commit suicide in order to damage enemies. You cannot be ressurected during battle if you use this ability.
Lancet Steal a small amount of HP & MP from an opponent. Aliens have a chance at gaining a temporary ability from the opponent.
First Strike Gives you the first turn in battle, regardless of anything. If both opponents have first strike then you must roll 1 10 sided dice, highest number wins.

Strength | Health | Defense | Magick | Special