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![]() - Main - Members - Joining - RPG "Patches" - MS Weapons - Mobile Suits - Regions - Rules
- Teams | ![]() Here are the current upgrades. Buy them to make your MS own.- DragonFang- Price: $40,000. Hard to use but can cause one turn destruction. This weapon is what is mounted on the Gundam Shenlong's right arm. It looks like a normal arm untill it snaps out and punches a hole through it's victim's suit. This weapon works well against most slow moving mobile suits, regardless of armor thickness. Melee Skills must be at level 3 or higher to use this. Chest Gatling- Price: $25,000 each (max of 2). Shoots 5 times. A small gatling gun enclosed in the chest area. It is used for a fast long range attack. It has medium power and can easily destroy weak suits. Vulcan Cannons are ussually used in pairs and combined with a gatling gun. Must have 5000 exps points for each cannon. Eye Lasers- Cost: $15,000 each (max of 2). A weak gun but can shoot 50 shots in one turn. These lazers shoot a steady stream of condensed light that over heats, and melts away most armor. These weapons can be used on most lightly armored suits, but have trouble with Talgeese and up. These things are used as back up weapons. No requirement but 5000 exps points if using two. -Epyon Claw- Cost: $15,000. These are little claws on the side of the arms of the Gundam Epyon, they scrape up against enemies that are to close and send out an eletrical current. The current travels into the enemy mobile suit and fries their circuts. These things are used as back up weapons. No requirement but 5000 exps points if using two. -Planet Defensors- Price: $20,000 per PD. (max of 12) Adds 1000 to armor for 6 when in use. Can block all beam weapons, but can only cover a limited area. It makes it hard for you to shoot at your opponent. Used by the Mercurios and the Virgo mobile dolls a shield of sorts can stop most long range attacks, though it is practicly useless in close combat. These are probably the best shields in the mobile suit arsenal. You need 2500 exps points for every 2 PDs you have. So if u have 5000 you can have 4, etc. -Basic Verniers- Price: $5,000. This Verniers is used only in order to allow movement in space, and does not have the thust capability in order to overpower Earth's gravity. This Verniers looks like a large canister mounted on the back of a mobile suit. This model of Verniers is used on Leos, but can be converted so that it works on other suits as well. These, Backpack, or Internal Verniers are required for movement in space. 7500 exps points to use -Backpack Verniers- adds 300 to speed Price: $20,000. Makes even a heavy mobile suit fly like nothing. A large backpack with big wings that have small rockets mounted inside them. Used by Gundams and Talgeese model suits, the backpack verniers increase your speed so much that at full speed it can be hard to stop. A must have for all suits depending on speed. These, Basic, or Internal Verniers, are required for movement in space. 10000 exps to use -Internal Verniers-adds 500 to speed Price: $25,000. Work the same way as the Backpack Verniers, but since the Verniers are located inside the mobile suit, these Verniers cannot be destroyed or blow off during combat. This kind of Verniers is usually mounted inside the suit's back like in the Taurus, or Virgo dolls. Unlike in those suits, the verniers in the Vayate, and Mercuruis models, are mounted inside the suit's legs. These, Basic, or Backpack Verniers, are required for movement in space. 15000 exps to use -Gundanium Blades- Price: $10,000 and 5,000 Gundanium each (max of 2). Comes with two blades like Trowa's gundam. Small Gundanium knives that are hidden in the wrist of the Gundam Heavyarms. They flick out quickly and are used for sneak attacks. But they lack the power and length to take on heavilly armored suits. 15,000 exps for one and 25,000 for two. -Energy Charger- Cost=$40,000. A large back pack of sorts, use by the Veyaete, allows you to charge a longrange attack. This is used by the Gundam Veyaete but is also used in the later virgo dolls. It is a must have for super powered gun wanters, but can slow you down so I dont suggest this for blood mad, close combat freaks that rely on speed. Need 15000 exps points to use. -Zero System- Cost=$100,000. Adds 2 to skills when turned on. This upgrade does not enhance the mobile suit at all. Instead the ZERO system taps into the pilot's brainwaves and makes the pilot's senses become the mobile suit's sense. So if the mobile suit it in danger the pilot becomes scared. This may seem like a drawback, but instead it makes moving the mobile suit as easy as moving your own body. Unfotunatly having your brainwaves tapped is not a good idea unless you are an unbelievbly good pilot, and the "perfect" soldier. This is the case because when the mobile suit using the ZERO system begins to enter melee combat, the pilot may end up going insane, and begin attacking everything that is armed, including his/her allies. No PL requirement however any with less than 40,000 will more than likely go insane, the less PL the higher the chances of insanity. -Self-Destruct Upgrade- Price: $10,000. Although a self-destruct system may seem a bit extreem to most people, there are cases when it can be the only way out. The self destruct system is a combination of bombs located throughout the mobile suit. These are all linked up into the detonator which is located in the mobile suit's cockpit. When detonated the bomb's seperate explosions combine to create a massive blast taking down anything in the explosion's radius.No requirement. Hyper Jammers- Max: 2, Price: $75,000. These babies will make you move as silent as a cat. When activated, they send out a signal that disrupts an unshielded suits veiw screens, and makes radar unreliable. Good tool for a covert raid, or if you feel like tempting death by going on a raid alone. But the can only work for 4 turns, then they will short out and be unusable for 4 turns as they recharge. Need 15,000 exps points to use. -Search Eye- Max: 1, Price: $50,000. This is the most advanced scanning tool currently available. These are used on the Epyon, Wing, and Wing Zero Gundams. They can give an exact count of suits and determine the type/weapons that they are/have within a 5 mile radius. No disruption can interfere with the scan, nor can any sort of natural occurence. They are also very sturdy and almost indestructable. Very efficent and useful, and perfect for anyone needing to know exactly what hes got himself into during a raid. 10,000 exps to use. -Wing Shield- Cost= $100k and 150k Gundanium (Adds 2000 to armor) Max: 1. This is the best shield available. These can be seen on the Deathscyth Hell. They can be put across you suits main body, protecting it from most laser blasts. These can take many shots, but eventually they will fail. They can be used offensivly, to knock suits and other things away from you. A great shield, need for anyone determined to survive. Need 25,000 exps points to use. -Wings- Price: $40,000. Adds 450 to speed. This are wings that are mounted on the back of the suit. The thruster can be found anywhere on the wings but best worked with Backpack or Enternal Vernies. These make your aim better and take a turn of aiming for the dober gun for it stabilizies your suit and also let you fly in space. Need 20,000 exps to use. -Cloak- Price:$50,000. This nice devise makes you invisible for up to 2 turns. After 2 turns they heat up and start making your suit hot on malfuctions it a little. If you dare you may use it up to 4 but after they will most likely expload. 1-2 turns is completely safe but after that its really dangerous. After you turn them off they must recharge for the double amount of turns you used them for. You cannot attack with them on, when you attack you automaticly decloak. Need 40k exps points to use.
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