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..:Earth A.G.: After Gundam:..

- Main
- Members
- Joining
- RPG "Patches"
- MS Weapons
- Mobile Suits
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- Teams
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- Pilot Skills
- Other Items, Weapons, Etc.
- Outer Space
- Arena


Here are the other things you can buy for your pilot, etc.-

Ka-Bar- Standard Military Issue knife. All players start out with them. You can have up to 2. They are big and good for stabbing and such but not to good for throwing. Price= $200

9mm Pistol- This is the regular weapon. You can get 2 of them if you want. These are ok but not really good. You start with one of these. Price= $400

Shotgun- This is a spread shelled pump action shotgun. This can take down a man in one shot 2 if he has Kevlar. The only bad thing about this is that its very loud.(can not be silenced) Price= $1,200

Uzi- This is just a little sub machine gun with 30 bullets a clip. This can take down a couple people and can be silenced. Price= $1,000

Machine Gun- This is just a plain old machine gun with 100 bullets a clip. You can set this up on a mount if you have one or just carry it around. Its inaccurate at full auto and is very powerful can even go through thin doors or walls. Modes of fire: Full auto, semi auto, 3 round burst. Price= $2,000

Rifle- This is a regular rifle with about a 30 bullet clip. These can be equiped to be the perfect assault rifle. The Rifle is probably the best rounded weapon for a person to get. Modes of Fire: Semi Auto, 3 Shot Burst, 1 Shot Burst. Price = $1500

Sniper Rifle- This is a semi-auto rifle and is deadly if your good with it. This could even be used close range if u desperately needed to. Comes with a Scope. Price=$1,800

Sword- Can be a double or single sided blade dpending on what you want. Very flexible on how you want it. Price= $1,000

Dagger- This is just a little dagger that you can stab someone with or throw at someone. These can be easily concealed. Price= $200.

Flame Thrower- A pretty deadly weapon. A large pack is strapped to your back, its pretty heavy then a tube is fed to a gun type thing which you hold and when you squeeze the trigger....it shoots fire! Although its kinda heavy and clumsy, it still gets the job done. Its more effective when the enemey is in groups. Price= $2,000

Bow and Arrow- Bow and arrow, not that hard to understand if you have an questions about what bow and arrow is, go ask you mom or something. Its better than using a loud gun...and stronger than a ka bar etc.O and you don't need to buy arrows and you can hold it on your back or wherever you want. Price= $500.

CrossBow- This is like a modified bow and arrow. It is a 2 handed weapon and its horizantal instead of vertical. It has a trigger and a cocking system, you load the arrow, cock it, and fire and it shoots the arrow flying pretty hard and fast. Price= $600.

Sub Machine Gun- Sub machine guns are more like small rifles instead of machine guns because they have several different modes of fire. Although they cannot be mounted with a scope. SMG's are usually one handed but can be two. If I had a choice between a Machine gun and a SMG, I would most likely go with the SMG, but thats me. Price= $1,000.

Bow Gun- Ok, how to put this, try to stay focused here, cuz if you don't stay focused, you'll fall, suck, and die. Its a gun, its long, it has a clip, and that clip holds arrows! Which means it shoots arrows. Now it shouldn't have been that hard to understand, unless for those of you who have an attention span of a 2 year old...which would be...um...most of you, if that is the case, just re read it. Price= $700.

Modified M9- This is a modified M9 so that it shoots darts instead of bullets. You have to cock it after each shot. The poison on the end of the dart is strong enough to knock out an elephant for up to 8 hours. It comes silenced. Good for stealth missions. Price= $500.

Grappling Hook- This little device is inside a watch. You shoot it into things, it hooks into it and then it pulls you unless youre too heavy, in which case youll have to climb. You can hook onto mobile suits and climb into them, etc. Can be used as a weapon if you really need it... Price= $700.

Whip- If you don't know what a whip is, don't ask, just watch Indiana Jones and get a social life. Price= $200.

H5K-Rocket Launcher- A very large and heavy rocket launcher. I don't recommend carring one on a mission where you wont need it. It locks onto a target and when you fire the missile will go to it, if the target moves, the missile will move slightly but it isn't very agile. You also need to buy missiles for it which sucks, o well, not my problem. Hey! No whining!. Price= $3,000

LX900- A nice missile launcher, large and heavy. This one comes with a small control panel in which you can control the missile. The missile has a small camera on the front as well. After a certain while the missile will expload, it doesn't have an infinite amount of fuel you know. O and you have to buy missiles for it as well. Price= $2,500

Grenade Launcher- Big gun, heavy, clumsy, slow, shoots grenades, grenades blow up, grenades cause mass choas, choas leads to death, the dark side clouds everything. Price= $2,500.

LX900 Missiles- Missiles for the LX900 rocket launcher! They come in a pack of 3. Dont use a LX without these! Price= $1,000

H5K Missiles- Missles for the H5K. They come in a pack of 3. Dont cross H5K Missiles with the LX900's. Price= $1,000.

Mini Gun- This massive gun is extremely powerfull and fires at an incredible rate. It's barrel is 4.5 feet long and it has 6 chambers which rotate really fast creating the rapid fire. It is extremely heavy and only someone with martial arts may use it. Price=$6,000.

Equipment

FlashBang-Price: $100 for 5 Description: Makes a loud noise and blinding flash when thrown at enemy (pull pin first). Useful for causing distractions before entering an area.

HE Grenade- Price: $100 for 5 Description: A high-explosive device. Pull the pin, release the spoon and throw.

Smoke Grenade-Price: $100 for 10 Description: A diversionary device that can be used to provide temporary cover for moving from place to place.

"Cyborg" glasses/goggles-Price: $1,000 Looks like common eye glasses but displays data on the lenses visable only to the wearer. They are linked to a small liquid-based touch-pad which is part of a glove the user wears. Perfect for programmers.

X-Ray glasses/goggles-Price: $1,000 Thicker than the Cyborgs, the X-Rays have X-ray emission ports mounted on the sides. Woren like a cap, the X-rays hit objects. Objects affected by X-rays have their images transmitted and displayed on the lenses. The look like the X-ray pictures at the Air port. Cannot see through metal.

Silent Sleeper-Price: $1,000 A small hand-held cyllindrical device which uses high pressure to silently inject a sleeping drug into a victim's system. They will remain unconscious for up to five minutes (depending how much of the drug contained in each cyllinder was used). Players with the Silent Sleeper get one drug canister free. Once it has been expired, other canisters must be purchased.

Silent EMP charge-Price: $1,000 It is about the size of a wallet and can be mounted over an electronic device. When enganged, it silently emitts an EMP from its bottom which will temporarily disable the electronic device it was placed over. Perfect for locks, safes, and sabotage.

Stun grenade: This small device acts similarly to past stun grenades, except that it is cheaper to produce, far more effective, and re-usable. When the pin is pulled to ignite the grenade and it is thrown into an area, a reaction with a chemical within the grenade when exposed to oxygen occurs. When it reacts, its biproduct particles are propelled through small holes in the bottom of the grenade. These particles create a blinding light, loud noise, and neutralizing gas. Each grenade simple must be washed after use, but only has enough of the chemical for ten uses. It cannot be re-filled. Price: $2,900

20 calibur rifle: This rifle is approximately four feet in length. Its design is based off of an old military weapon. It has two load options for the rounds. One at a time in the top-loader or a small clip which can hold five rounds. These rounds fire 20 calibur bullets from the barrel, one at a time. After each firing, the shell in the chamber must be removed so the next round may load. The new advantage of this weapon is its kick-back absorbers and long barrel. These produce less kick-back when the rifle is fired and allow the shot to be more accurate. Rounds come in led, steel, and titanium. Price: $1,200

Demolitions kit: This kit fits in a pack about the size of an average hard-back book. In it are all the necessary tools and items needed to prepare a demolition. Explosions for attacks can be prepared, amongst other uses for the possible destructive actions the kit can help in. What this kit does not include are the explosives for such. Price: $300

EMP grenade: This is a spherical grenade. When its activation plate has been pushed in and moved forward, it has become armed. When the plate has been released, the holder has five seconds before it explodes, creating an EMP wave which has enough strength to disable any electronic device without protection within a certain radius. Type selections are ten foot, twenty foot, thirty foot, forty foot, fifty foot, sixty foot, and seventy foot. Price: Ten foot is $1,000; twenty foot is $2,000; thirty foot is $3,000; forty foot is $4,000; fifty foot is $5,000; sixty foot is $6,000; seventy foot is $7,000

Biosteel vest: Biosteel is a carbon-based (organic) material produced before man began to colonize space and construct mobile suits. It is made by interlacing a certain protein from a spider's web with a goat's egg cell. That goat gives birth to one goat. When that goat produced offspirng, her milk was used to create Biosteel. The nature of Biosteel makes it over thirty times as strong as steel. Over the years, it was advanced and is now over fifty times as strong. When Biosteel is woven into a form similar to a common shirt, it has the strength to stop a magnum round from six feet from passing through. How-ever, the damage to the wearer would still be too great. Vests and armour were developed with Biosteel which were far more effective. The Biosteel vest is one such vest. Incredibly strong and durable. Incredible protective. How-ever, the high cost to produce Biosteel makes it some-thing reserved. Price: $10,000

Titanium baton: This is just like any average steel baton that telescopes from a bar about ten inches in length o become about twenty-four inches. It is extremely light, but extremely hard. Far more destructive than a steel baton. Price: $700

Versatil Lock-pick Kit: This is a small kit which fits into a pack about the size of an average wallet. It contains all the necessary tools for pickign nearly any lock, whether physical or electronic. Price: $300

Versatile Tool Kit: This is a small kit which fits into a pack about the size of an average wallet. It contains a number of the necessary tools to fix many things. These tools are compact (some can extend, how-ever) and include electronic tools, as well. Price: $400

GPS link: We are all familiar with the GPS. A small device which interacts with orbiting satellites to give a current location any-where on the world, and even directions on how to get to any destination. An advancement from the Global Position, this "Galactic Positioner" interacts with satellites and stations throughout colonized space to give your exact position any-where in the solar system. It can also give directions on how to get to any destination in the colonized solar system. Price: $900

Survey device: This is actually a centimeter-thick pannel whose entire top surface area is a touch-screen. A small antenna retracts from the side and creates a system link with any visual satellite. This satellites can then be used to create a survey of nearly any area on the earth that lacks protection. Most of these stallites are kept encrypted. For this reason, to access the satellites, some knowledge of hacking is needed. Price: $900

Hearing Amplication Aid: This is not unlike a hearing aid that an elderly person might use. A similar device is places in each ear. They are linked to ultra-sensitive sound wave units placed at key points on the user's clothes. This extends the user's hearing abilities greatly. Devices the size of small coins can be hidden in some areas, forming a wireless link to the HAA. This would allow the user to hear things in a base while safely outside of the base's walls. Price: $800

Electronics Disabling Kit: This is a small kit which fits in a pack the size of an average wallet. It contains the necessary tools to disable most electronic devices, with work. Price: $1,000

Kevlar-Price: $1,300 Description: A Kevlar vest that protects against projectiles.

Kevlar & Helmet-Price: $2,000 Description: A kevlar vest and a ballistic helmet which both protect against projectiles.

Night Vision- Price: $1,000 Description: Nightvision goggles which supposedly allow the user to see more effectively in dark areas.

Binoculars- These are great for scouting the enemies position or looking for snipers or patrol groups. Price= $200

Scuba Gear- These allow you to swim underwater for an hour with a full oxygen tank. Price= $1,000

Oxygen Tank- These allow you to swim for another hour underwater. Price= $600

Silencer- All guns exept the machine gun and shotgun can be silenced. You need a silencer for each individual gun. The silencer does not take away any aim or any power it just makes the gun silent. Price= $1,000

Holster- The holster holds your pistol on your side, allowing you to carry more equipment.Price= $600

Shoulder Strap- The strap connects to your uzi and is thrown over your sholder, allowing you to carry more equipment. Price= $400

Tactical Vest Set- This suit is designed to protect you from fire (its like a kelvar cept all over the body), to keep you warm, and to hold weapons. It comes with a ski mask kinda thing for your face and everything. This suit can hold 6 grenades, a sword and a gun on the back, it comes with a pistol holster on the right leg and a Ka bar holster on the left leg, and it can hold night vision and binoculars and 2 daggers. There are also 4 straps on the back used to carry various equipment such as grappling hooks. Price= $6,000.

Misc Item Bag- This bag holds all kinds of things, like extra grenades, etc. If you have special types of items for missions, etc., this bag is perfect for you. Low low Price= $800

Brass Knuckles- A glove type thing that you slip your fingers into and it hurts a really bad when hit by. Price= $600.

Gloves- These dont do much, they increase your grip a little, they are fingerless. Price= $200.

Iron Fist Gloves- These gloves are fingerless as well, except they have an iron plate over the knuckles. Probably better than brass knuckles. Price= $600.

TriPod- Not much of a description needed, Its just to mount your machine gun up on something , adds a lot of accuracy too it. Its big though, want something small? Too bad. Price= $2,000

Scope- Just your regular scope that can be added to a Pistol or Rifle to get a better view of things, Not as good as a Sniper Rifles scope or Binocs but is pretty good for Med Range. Price= $500

Laser Sight- This is just a laser added to the end of your pistol or rifle to let you aim better. This combined with a Scope makes any weapon have deadly accuracy. Price= $500

Flash Light- Flash Lights can be carried around with you or can be added to Rifles or Pistols. Price = $200

Thermonal Goggles- These nifty little goggles let you see things the naked eye cant see, like infared wires and such. Price= $800

Claws- These Claws are strictly for climbing. It will take some ninja skills to use these as well. These are used to scale buildings. Although it isn't fast and relible, you could fall and/or make yourself very tired. On some buildings it may not work. Price=$500

Other Things

Use some of these space crafts ( the transports) to get to space or Earth. Some can be used for other things. It takes 2 days in a MS to get to space/earth but only 1 day with a transport. One RPG Day is from 2:00 p.m. EST to 2:00 a.m. EST

MS transports- These transports are used to import/export mobile suits. You need these to get your MS into space, or Earth. These hold 5 at a time. Price: 20,000

Cargo Ships- Use Cargo ships to transport your weapons/items etc. These things are needed if you want to carry base structures, extra weapons for your MS, and other things into space/Earth. Price: 15,000

Space Shuttle- Space Shuttles are ships used to get into and out of space. You can buy one, or rent one. If you plan on staying long, I suggest buying it. If destroyed, and you survive, you will be charged double the normal price! Buying Price: 35,000. Rent Price: 10,000 a day.

Wraiths- Use wraiths to attack space crafts or even Mobile Suits! You can even use them to attack bases or something. They come with missles and laser cannons. They can take out a Aries with no problem. If your a good programmer you could create an auto pilot program for it...nothing like suicide missions... Price: 25,000

Transport Copter- Use transport Copters to transport things on earth to differnt regions. With these it doesnt take up a full RPG day to get to different regions to attack bases etc. Mobile Suits move faster than they do. Price: 8,000

Mining Vessels- Use these vessels to mine gundanium from places in space. Becareful, because they can be attacked and destroyed. These things are not cheap, and can mine only at mining facilities that are set up. Protect them well! Price: 10,000

Battle Ship- Battle Ships are like giant bases but instead they are used for battle. Watch Star Wars and take a good look at the Death Star thing, that should give you a good idea of what a Battle Ship kinda thing is. You give your ship a name and pick out weapons and things for it. Talk to Damien for a price and for more information. You will need an organization to own one though.

Structures Etc.

Buy these Base Structures for your Team's Base. If they are to/can be used in outter space, they will say so. Buying base structures isnt cheap, so make sure your experienced enough and rich enough to lead a Team by yourself, or with a friend (or two).

Beam Turrets- Beam turrets can be installed to most structures. Damien will tell you if you can or cannont install them. If you buy 7 you get 3 free! About 5 of these things will tear through any non gundanium made MS with ease. Price: 15,000

MS Hangars- These Hangers can be built around a base to keep all mobile suits. If you do not have these, your mobile suits will be left open for bombing, etc. They come with 3 beam turrets to be placed around them. Price: 25,000

HQ- Use Headquarters for meetings, and things. You must buy a HQ to have a base. This is just about the only thing you are requried to have to maintain a base. If your HQ is destroyed, and you do not have a control center, all of your other structures will power down. Protect this well! Price: 15,000

Control Center- CCs are where all your power comes from. Certain base structures require you have a CC. All your cameras and things will send its output to the CC and you control things there. You must protect this well too! Price: 20,000

Mining Facility- Mining Vessels are sent to Mining Facilities to get gundanium. They can get up to 1k gundanium a day each, and a max of 4 can be in a MF at a time. Gundanium can be sold for $2.00 a pound. Protect your MFs!! Price: 30,000

Twin Beam Turrets- Twin Beam Turrets can be installed to most structures. Damien will tell you if you can or cannont install them. If you buy 7 you get 3 free! About 3 of these things will tear through any non gundanium made MS with ease. They are alot better than the older model Beam Turret. Price: 25,000

Heat Seaking Missles- Heat Seaking Missles go after the hottest thing they can find. Once you launch them, they keep goin until they hit something. You can program them to go after only a certain type of thing, if your a good programmer. Price: 30,000

Cameras- Use these to spot raiders. These things are a must have, and if you buy 3 you get 2 free. When spotted by a camera the raider must leave and come back in one hour. If you really want to know how to get by these things...try sneaking on foot around them, or sniping them out! You can take out the camera that spotted you before you leave also. Price: 5,000

Force Fields- Use Force Fields to keep out unwanted guests. For your Force Fields to be up, you must be online. Force Fields keep out all foes from entering unless they have enough power to get by it. Most Gundam type mobile suits can get in. Each FF adds to the total power. Price: 15,000

Land Mines- Land Mines are planted into the ground and when they are stepped on they blow up. This can kill a person instantly or badly damage a MS. They are pretty easy to spot by the trained eye, and they are very expensive. Hmmm... 2 or 3 should be good enough to protect you well! Price: 10,000

Science Facility- Science Facilities can be used to find new types of defenses, etc. Talk to Damien about what you want to develop and if he gives the OK he will tell you how long it will take you to finish it. Protect this valuable structure! Price: 35,000

Cabins- Cabins are used to keep all members in. Each cabin holds 4 members. If you want a higher max amount of members, you buy more cabins. Protect your cabins, for they are what keep your team together! Price: 10,000

Docking Facility- Docking Facilities are used for shipping and handling things. When trading things with other teams this is where they go to and fro. This structure is required to trade products with others. Price: 18,000


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