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Rotten Teeth IMP ROLLS
 
# PLAYER'S NAME POSITION MA ST AG AV SKILLS INJ COMP TD CAS INT MVP SPP  ORIG COST IMP 7 Rolls
1 Nick Rotter 5 3 3 8               0 40 - -
2 Knack Rotter 4 3 3 8 Block, Niggling Injury, Claws 1   1 3   2 19 40 50 2 Block Claws
3 Patty Rotter 5 3 3 8     2         2 40 - -
4 Whack Rotter 5 3 3 8     2   1     4 40 - -
5 Dawg Rotter 5 3 3 8         1     2 40 - -
6 Bone Rotter 5 3 3 8               0 40 - -
7 Hubbard Rotter 5 3 3 8         1     2 40 - -
8                           0   - -
9 Hear Evil Pestiger 7 3 3 8 Regenerate, Horns   2 1     1 10 80 30 1 MA
10 Speak Evil Pestiger 6 3 3 8 Regenerate, Horns, Claws, Block   2 1 2   2 19 80 50 2 Claws Block
11 Saw Evil Pestiger 6 3 3 8 Regenerate, Horns, Block     1   1 1 10 80 20 1 Block
12                           0   - -
13 Bonk Beast of Nurgle 4 5 1 9 Loner, Foul Appearance, Mighty Blow, No Hands, Really Stupid, Regenerate, Tentacles       1     2 140 - -
14 Ace Warrior 4 4 2 9 Foul Appearance, Regenerate, Block       1   1 7 110 20 1 Block
15 Duece Warrior 4 4 2 9 Foul Appearance, Regenerate       1     2 110 - -
16 Cupboard Rotter 5 3 3 8               0 40 - -
                                    Totals: 1 8 4 11 1 7 79 920 170
Won 2 Team Rotten Teeth Re-Rolls 2 x 70000 140000 Players 92
Lost 2 Race Nurgle Fan Factor 6 x 10,000gp 60000 Improvements 17
Draw 1 Treasury 220000 Assistant Coaches 1 x 10,000gp 10000 Rerolls 14
        Head Coach Hal Martin Cheerleaders 1 x 10,000gp 10000 Asst Coach 1
  Apothecary X x 50,000gp X Cheer Leaders 1
          Apoth 0
  Block - affects the results of the BLOCK dice. Team Value: 147 Treasurey 22
  Claw - add +2 to Armor Roll following a BLOCK but not a FOUL. 147
  Foul Appearance - gives -1 modifier to PASS, catch or pick up ball to all players within 3 squares. Also 2+ to BLOCK player. G A S P
  Horns - add +1 to strength when BLITZING. Rotter Y N N N SPPs
  Loner - may not use Team, Leader or Trophy re-rolls. Pestiger Y N Y N 79
  Mighty Blow - add +1 to either the armor roll or the injury roll when making a BLOCK. Warrior Y N Y N 5.6 / Player
  NIGGLING - always add +1 to the injury roll for each niggling injury! Nurgle teams may not use Apothecaries. Beast N N Y N 15.8 / Game
  No Hands - can not handle the ball - ball scatters if in their square.   GP
  Really Stupid - 4+ to do anything this turn.  Add +2 for each tackle zone player is in that is not really stupid.
 
5
  Regeneration - when injured, a 4+ places them in reserves box.  SPPs still apply.
  Tentacles - when a player leaves your tackle zone roll D6+ST, if higher player is held firm and may not leave.
  MH - Magic Helmet adds +1 to AV permanently.
  COMP TD CAS INT MVP SPP
 
PLAYER'S NAME POSITION MA ST AG AV SKILLS
See Evil Pestiger 6 3 3 8 Regenerate, Horns, KILLED GAME 6 0 0 0 0 0 0