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Dwarf Giants IMP ROLLS
 
# PLAYER'S NAME POSITION MA ST AG AV SKILLS INJ COMP TD CAS INT MVP SPP  ORIG COST IMP 6 Rolls
1 Peter Plastic Long Beard 4 3 2 9 Block, Tackle, Tough, Mighty Blow       4   1 13 70 20 1 Mighty Blow
2 Sammy Steele Long Beard 4 3 2 9 Block, Tackle, Tough     1       3 70 - -
3 Fred Flint Long Beard 4 3 2 9 Block, Tackle, Tough       2     4 70 - -
4 Terry Tinder Long Beard 4 3 2 9 Block, Tackle, Tough             0 70 - -
5 Garry Grash Long Beard 4 3 2 9 Block, Tackle, Tough             0 70 - -
6 Sak Stonegranite Long Beard 4 3 2 9 Block, Tackle, Tough       2     4 70 - -
7 Andy Anvilsmash Long Beard 4 3 2 9 Block, Tackle, Tough             0 70 - -
8 Wally Wiskers Long Beard 4 3 2 9 Block, Tackle, Tough             0 70 - -
9 "Big" Jumbo Hairyfeet Runner 6 3 4 9 Sure Hands, Tough, Block, MH   4 2 1   1 17 80 80 2 Block AG
10 Tommy Two-Toes Runner 6 3 3 8 Sure Hands, Tough, Block, Guard   2 2 1   2 20 80 40 2 Block Guard
11 Bunyack Blitzer 5 3 3 9 Block, Tough, Guard     1 1   1 10 80 20 1 Guard
12 Burnyack Blitzer 5 3 3 9 Block, Tough   1         1 80 - -
13                           0   - -
14 Hans Trollslayer 5 3 2 8 Block, Frenzy, Dauntless, Tough             0 90 - -
15 Frantz Trollslayer 5 3 2 8 Block, Frenzy, Dauntless, Tough       1     2 90 - -
16 Kent Kindling Long Beard 4 3 2 9 Block, Tackle, Tough             0 70 - -
                                    Totals: 0 6 6 12 0 5 74 1130 160
Won 1 Team Dwarf Giants Re-Rolls 3 x 40000 120000 Players 113
Lost 2 Race Dwarves Fan Factor 7 x 10,000gp 70000 Improvements 16
Draw 2 Treasury 10000 Assistant Coaches 0 x 10,000gp 0 Rerolls 12
        Head Coach Jason Schurek Cheerleaders 0 x 10,000gp 0 Asst Coach 0
  Apothecary 0 x 50,000gp 0 Cheer Leaders 0
  Block - affects the results of the BLOCK dice.         Apoth 0
  Dauntless - Roll 2D6, if over opponents strength, treat player's strength as equal. Team Value: 142 Treasurey 1
  Frenzy - always must follow up and gets one additional BLOCK. 142
  Guard - player may assist even if he is in a tackle zone. G A S P
  Mighty Blow - add +1 to either the armor roll or the injury roll when making a BLOCK. Long Beard Y N Y N SPPs
  Sure Hands - reroll a failed attempt to pick up the ball.  Strip Ball has no effect. Runner Y N N Y 74
  Tackle - players in this tackle zone are unable to use dodge skill to DODGE or on block dice. Blitzer Y N Y N 4.9 / Player
  Tough - stunned on 2-8, K.O.'d on 9, injured on 10+. Troll Slayer Y N Y N 14.8 / Game
    GP
 
 
5
 
 
 
  MH - Magic Helmet adds +1 to AV permanently.