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Broken Bonez IMP ROLLS
 
# PLAYER'S NAME POSITION MA ST AG AV SKILLS INJ COMP TD CAS INT MVP SPP  ORIG COST IMP 6 Rolls
1 Georgette Ghoul 7 3 3 8 Dodge, Block, Pass, MH   3 1 2   3 25 70 80 2 Block Pass
2 Babee Gurl Ghoul 7 3 3 7 Dodge   1         1 70 - -
3 Sally Zombie 4 3 2 8         1     2 30 - -
4 Suzy Zombie 4 3 2 8               0 30 - -
5 Scuzzy Zombie 4 3 2 8               0 30 - -
6 Betty Zombie 4 3 2 8 Block       1   1 7 30 20 1 Block
7 Veronica Zombie 4 3 2 8               0 30 - -
8 Jennifer Zombie 4 3 2 8         1     2 30 - -
9 Jessica Zombie 4 3 2 8               0 30 - -
10 Wilma Wight 6 3 3 8 Block, Regenerate             0 90 - -
11 Wendy Wight 6 3 3 8 Block, Regenerate       1     2 90 - -
12                           0   - -
13 Fangs Werewolf 8 3 3 10 Claws, Frenzy, Catch, Block, Dodge, 2MH, Leap   1 5     3 31 120 120 3 Block Dodge Leap
14 Harry Werewolf 8 3 3 8 Claws, Frenzy, Catch             0 120 - -
15 Thelma Flesh Golem 4 4 2 9 Regenerate, Stand Firm, Tough             0 120 - -
16 Zoinks Flesh Golem 4 4 2 9 Regenerate, Stand Firm, Tough             0 120 - -
                                    Totals: 0 5 6 6 0 7 70 1010 220
Won 2 Team Broken Bonez Re-Rolls   3 x 70000 210000 Players 101
Lost 3 Race Necromantic Fan Factor   7 x 10,000gp 70000 Improvements 22
Draw 0 Treasury 0 Assistant Coaches   0 x 10,000gp 0 Rerolls 21
        Head Coach Justin Cheerleaders   0 x 10,000gp 0 Asst Coach 0
  Apothecary   X x 50,000gp X Cheer Leaders 0
  Block - affects the results of the BLOCK dice.         Apoth 0
  Catch - reroll the D6 if he fails to catch the ball, drops a handoff or interception.   Team Value: 144 Treasurey 0
  Claw - add +2 to Armor Roll following a BLOCK but not a FOUL. 144
  Dodge - reroll a failed DODGE, only usable once per turn. G A S P
  Frenzy - always must follow up and gets one additional BLOCK. Necromantic teams may not use Apothecaries. Zombie Y N N N SPPs
  Leap - may leap over a square, ignoring the square they left with an Agility check. Ghoul Y Y N N 70
  Pass - reroll a failed PASS attempt. Wight Y N N N 4.7 / Player
  Regeneration - when injured, a 4+ places them in reserves box.  SPPs still apply. Flesh Golem Y N Y N 14.0 / Game
  Stand Firm - never pushed back - knocked down in own square. Werewolf Y Y N N GP
  Tough - stunned on 2-8, K.O.'d on 9, injured on 10+.
 
5
  MH - Magic Helmet adds +1 to AV permanently.
 
 
  COMP TD CAS INT MVP SPP
 
PLAYER'S NAME POSITION MA ST AG AV SKILLS
Gina Ghoul 7 3 3 7 Dodge, KILLED GAME 8 3 0 0 1 0 5