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RATSKIN RENEGADES IMP ROLLS
 
# PLAYER'S NAME POSITION MA ST AG AV SKILLS INJ COMP TD CAS INT MVP SPP  ORIG COST IMP 5 Rolls
1 Chucks Thrower 7 3 3 7 Pass, Sure Hands   5         5 70 - -
2 Fass Freddy Lineman 7 3 3 7               0 50 - -
3 Boss Deth Lineman 7 3 3 7         1     2 50 - -
4 Skinner Lineman 7 3 3 7       1 1     5 50 - -
5 Barkss Lineman 7 3 3 7               0 50 - -
6 Skrapper Lineman 7 3 3 7 Guard   1     1 1 8 50 30 1 Guard
7 Blasta Lineman 7 3 3 7         1     2 50 - -
8                           0   - -
9                           0   - -
10 Skitter Deth Gutter Runner 9 2 4 7 Dodge, Sprint, Sure Feet   3 3     2 22 80 20 2 Sprint Sure Deet
11 Rotter Skinss Gutter Runner 9 2 4 7 Dodge, Leap, Sure Feet     4     1 17 80 40 2 Leap Sure Feet
12                           0   - -
13                           0   - -
14 Seth Slitter Storm Vermin 7 3 3 8 Block       2     4 90 - -
15 Soth Slitter Storm Vermin 7 3 3 8 Block             0 90 - -
16 Rock Steady Rat Ogre 6 5 2 8 Loner, Frenzy, Mighty Blow, Prehensile Tail, Wild Animal       2     4 160 - -
                                    Totals: 0 9 8 7 1 4 69 870 90
Won 3 Team The Ratskin Renegades Re-Rolls 2 x 60000 120000 Players 87
Lost 1 Race Skaven Fan Factor 5   Improvements 9
Draw 0 Treasury 90000 Assistant Coaches 1 x 10,000gp 10000 Rerolls 12
        Head Coach Throat Slittah Martin Cheerleaders 1 x 10,000gp 10000 Asst Coach 1
  Apothecary 1 x 50,000gp 50000 Cheer Leaders 1
  Block - affects the results of the BLOCK dice.         Apoth 5
  Dodge - reroll a failed DODGE, only usable once per turn. Team Value: 124 Treasurey 9
  Frenzy - always must follow up and gets one additional BLOCK. 124
  Guard - player may assist even if he is in a tackle zone. G A S P
  Leap - may leap over a square, ignoring the square they left with an AGILITY check. All players may take a Mutation as a new skill if they roll a double on the Improvement Table. Lineman Y N N N SPPs
  Loner - may not use Team, Leader or Trophy re-rolls. Gutter Runner Y Y N N 69
  Mighty Blow - add +1 to either the armor roll or the injury roll when making a BLOCK. Thrower Y N N Y 5.8 / Player
  Pass - reroll a failed PASS attempt. Storm Vermin Y N Y N 17.3 / Game
  Prehensile Tail - players get a -1 modifier when DODGING out of this player's tackle zone. Rat Ogre N N Y N GP
  Sprint - may GO FOR IT! Three squares.
 
4
  Sure Feet - reroll GO FOR IT! Failures. BOUGHT 40,000 WORTH OF FAN FACTOR
  Sure Hands - reroll a failed attempt to pick up the ball.  Strip Ball has no effect.
  Wild Animal - 4+ to do anything but stand and roar.  +2 for BLOCKS or BLITZES.
 
 
 
                                                      1 = 0, 2-3 = 1, 4-5 = 2, 6 = 3