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Killer Eagle Elves IMP ROLLS
 
# PLAYER'S NAME POSITION MA ST AG AV SKILLS INJ COMP TD CAS INT MVP SPP  ORIG COST IMP 8 Rolls
1 Death Steer Lineman 6 3 4 7               0 60 - -
2 Hurtin' Burtin Lineman 6 3 4 7 Dodge   1 1 1     6 60 20 1 Dodge
3 Ticket Lineman 6 3 4 7               0 60 - -
4 Gooch Shing Lineman 6 3 4 7         2     4 60 - -
5 Speedy Meedy Lineman 6 3 4 7               0 60 - -
6 Ching Chong Lineman 6 3 4 7               0 60 - -
7 Chong Ching Lineman 6 3 4 7       1       3 60 - -
8 Feno Meno Lineman 6 3 4 7     1         1 60 - -
9 Johnny Five Catcher 8 3 4 8 Catch, Nerves of Steel, Pro, Dodge, MH   5 3 1     16 100 70 2 Pro Dodge
10 Joe Bobb Thrower 6 3 4 7 Pass, Strong Arm, Accurate   7 1     2 20 70 30 2 Strong Arm Accurate
11 Left Nut Blitzer 7 3 4 8 Block, Side Step, Frenzy   2 1 1   1 12 110 20 1 Frenzy
12 Right Nut Blitzer 7 3 4 8 Block, Side Step             0 110 - -
13 Boomtanker Catcher 8 3 4 7 Catch, Nerves of Steel, Pro, Dodge   4 1     2 17 100 40 2 Pro Dodge
14 Pee Wee Thrower 6 3 4 7 Pass             0 70 - -
15                           0   - -
16                           0   - -
                                    Totals: 0 20 8 5 0 5 79 1040 180
Won 1 Team Killer Eagle Elves Re-Rolls 2 x 50000 100000 Players 104
Lost 3 Race Pro Elves Fan Factor 5 x 10,000gp 50000 Improvements 18
Draw 1 Treasury 60000 Assistant Coaches 0 x 10,000gp 0 Rerolls 10
        Head Coach Johnny Cheerleaders 0 x 10,000gp 0 Asst Coach 0
  Apothecary 1 x 50,000gp 50000 Cheer Leaders 0
  Accurate - add +1 to the D6 roll when he PASSES the ball.         Apoth 5
  Block - affects the results of the BLOCK dice. Team Value: 143 Treasurey 6
  Catch - reroll the D6 if he fails to catch the ball, drops a handoff or interception. 143
  Dodge - reroll a failed DODGE, only usable once per turn. G A S P
  Frenzy - always must follow up and gets one additional BLOCK. Lineman Y Y N N SPPs
  Nerves of Steel - ignores tackle zones when passing, catching or intercepting the ball. Catcher Y Y N N 79
  Pass - reroll a failed PASS attempt. Thrower Y Y N Y 5.6 / Player
  Pro - once per turn, can reroll any dice on a 4+.   Blitzer Y Y N N 15.8 / Game
  Side Step - players coach decides what square to move to after push back - any adjacent square.   GP
  Strong Arm - add +1 bonus to SHORT, LONG and BOMB passes as well as throw team-mate.
 
5
  MH - Magic Helmet adds +1 to AV permanently.
 
 
  COMP TD CAS INT MVP SPP
 
PLAYER'S NAME POSITION MA ST AG AV SKILLS
No Name Man Lineman 6 3 4 7 KILLED GAME 3 0 0 0 0 0 0