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ALBION AVENGERS IMP ROLLS
 
# PLAYER'S NAME POSITION MA ST AG AV SKILLS INJ COMP TD CAS INT MVP SPP  ORIG COST IMP 8 Rolls
1 Chuck L. Waye Thrower 6 3 3 8 Pass, Sure Hands, Accurate   10         10 70 20 1 Accurate
2 Terry Aki Lineman 6 3 3 8         2     4 70 - -
3 Bell E. Flop Lineman 6 3 3 8         1     2 70   -
4 Phil McCrakken Lineman 6 3 3 8         2     4 70   -
5 Willie B. Hardigan Lineman 6 3 3 8 Block       1   1 7 70 - 1 Block
6 Adolf Oliver Head Lineman 6 3 3 8             1 5 70 - -
7                           0   - -
8                           0   - -
9                           0   - -
10 Eddie N. Trailz Catcher 8 2 3 7 Catch, Dodge, Block, Sprint     5     1 20 70 20 2 Block Sprint
11                           0   - -
12 I.B. Blokken Blitzer 7 3 3 8 Block, Strip Ball     2 1   1 13 90 20 1 Strip Ball
13 Rick O'Shea Blitzer 7 3 3 8 Block, Strip Ball     1     1 8 90 20 1 Strip Ball
14 Lemm E. Adamm Blitzer 7 3 3 9 Block   1 2 2     11 90 30 1 AV
15 Hugh Garmes Blitzer 7 3 3 8 Block             0 90 - -
16 Big Ogre 5 5 2 9 Loner, Bonehead, Mighty Blow, Tough, Throw Teammate, Block       3     6 140 30 1 Block
                                    Totals: 0 11 10 12 0 5 90 990 140
Won 4 Team ALBION AVENGERS Re-Rolls 2 x 50000 100000 Players 99
Lost 0 Race Human Fan Factor 4   Improvements 14
Draw 0 Treasury 110000 Assistant Coaches 0 x 10,000gp 0 Rerolls 10
        Head Coach Jerry Barley Cheerleaders 0 x 10,000gp 0 Asst Coach 0
  Apothecary 1 x 50,000gp 50000 Cheer Leaders 0
  Accurate - add +1 to the D6 roll when he PASSES the ball.         Apoth 5
  Block - affects the results of the BLOCK dice. Team Value: 139 Treasurey 11
  Bone Head - roll D6, on a 1 his MOVE is cancelled and he loses his tackle zone. 139
  Catch - reroll the D6 if he fails to CATCH the ball, drops a HANDOFF or INTERCEPTION G A S P
  Dodge - reroll a failed DODGE, only usable once per turn.   Lineman Y N N N SPPs
  Loner - may not use Team, Leader or Trophy re-rolls. Catcher Y Y N N 90
  Mighty Blow - add +1 to either the armor roll or the injury roll when making a BLOCK. Thrower Y N N Y 7.5 / Player
  Pass - reroll a failed PASS attempt. Blitzer Y N Y N 22.5 / Game
  Sprint - may GO FOR IT! Three squares. Ogre N N Y N GP
  Strip Ball - push backs result in a fumble and turnover.
 
4
  Sure Hands - reroll a failed attempt to pick up the ball.  Strip Ball has no effect.
  Throw Team-Mate - may hurl a player with the right stuff skill.
  Toughness - stunned on 2-8, K.O.'d on 9, injured on 10+.  
 
 
 
                                                      1 = 0, 2-3 = 1, 4-5 = 2, 6 = 3