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Download the zip at the bottom of this post
Unzip to a folder of your choice
Run MacroQuest2.exe from that folder
Run EverQuest.exe
In-Game, type "/plugin <plugin name> load" to add all plugins you wish to use
Refer back to this post for any syntax and plugin descriptions you need
For plugins that require an XML window, don't forget to put the MQUI files in your "default" ui folder.

*** REMEMBER: Commands listed below will not work unless you load the plugin that enables them first!!!

If there is a * before the plugin name in the list, I consider it to be an active hack.

The following plugins are included, but not enabled by default.
-MQ2BuffTool (XML included)
-MQ2Cast / MQ2Casttimer(XML included)
-MQ2DPS (XML included)
-*MQ2DoCrack (XML included)
-MQ2EQBCS (server, separate .exe file)
-MQ2LinkDB (Download Database HERE)
-*MQ2Pax (MQ2Csum, MQ2CGank, MQ2Copen, MQ2Hail in one)
-MQ2Timer (XML included)

Plugin Descriptions and Syntax

MQ2AdvPath - Plugin version of AdvPath.mac and .ini.
/afollow [on|off] [slow|fast] /afollow pause /afollow unpause /afollow spawn # [slow|fast] /afollow [slow|fast] NOTE: Fast default. /play [PathName|off] [slow|fast] [smart] [pause|unpause] NOTE: Fast default. /record /record save <Name> /record checkpoint <Name>

AdvPath TLO's:
${AdvPath.Active} Plugin Loaded and ready ${AdvPath.State} // FollowState, 0 = off, 1 = Following, 2 = Playing, 3 = Recording ${AdvPath.Waypoints} // Total Number of Waypoints ${AdvPath.NextWaypoint} // Number of NextWaypoint ${AdvPath.Y[Check Point Name OR Waypoint number]} LOC ${AdvPath.X[Check Point Name OR Waypoint number]} LOC ${AdvPath.Z[Check Point Name OR Waypoint number]} LOC ${AdvPath.Monitor} // Spawn your following ${AdvPath.Idle} // Idel time when following and not moving ${AdvPath.Length} // Estimated length off the follow path ${AdvPath.Following} // BOOL Following spawn ? ${AdvPath.Playing} // BOOL Playing ? ${AdvPath.Recording} // BOOL Recording? ${AdvPath.Status} // INT Status 0 = off , 1 = on , 2 = paused? ${AdvPath.Paused} // BOOL Paused?

MQ2Allzone - Lock yourself in a zone temporarily

/lockazone - prevent yourself from zoning for up to 8 minutes (I think)

MQ2Autoforage - INI driven autoforaging

/startforage - commence autoforaging. /stopforage - stop autoforaging. /keepitem {item} - add/change the item in the .ini file to auto-keep. /destroyitem {item} - add/change the item in the .ini file to auto-destroy.

USAGE /createset <setname> slotname1|slotnumber slotname2|slotnumber2 ... (slotname21|slotnumber22) Creates a set in MQ2Bandolier_<CharName>.ini using the selected equipment slots. If you use the name of an existing set, it will be over-written. /deleteset <setname> Deletes the specified setname from the characters ini. /equipset <setname> Equips all items of the specified set. Example: /createset ThisSet chest mainhand offhand /createset ThisSet 17 13 14 Both of the above examples will create the following ini entry: [ThisSet] 17=12345 13=23456 14=34567 -------------- /deleteset ThisSet Deletes the ThisSet section in the ini /equipset ThisSet Equips all of the items from the ThisSet section in the ini

MQ2BardSwap - This plugin attempts to retrieve the current song from the twist plugin, if that TLO exists, and swap the correct intstrument into use.

[Settings] Horn=/exchange "Me So Horny" mainhand Drum=/exchange "Tambourine of Wonder" mainhand Lute=/exchange "Lute Skywalker" mainhand Wind=DISABLED Singing=DISABLED Weapons=/exchange "Really Really Really Sharp Knife" mainhand Delay=21 [Exclude] ;instruments don't have an effect on these exclude1=Requiem of Time exclude2=Selo's Rhythm of Speed exclude3=Selo`s Assonant Strane exclude4=Song of Sustenance exclude5=Alenia`s Disenchanting Melody ;no swap for my Composers Greaves click please exclude6=Selo`s Accelerating Chorus ;or lute of the flowing waters click exclude7=Wind of Marr

/bardswap - Toggle swapping on and off. /bardswap melee - Toggle using "Melee swap" delay.

MQ2BuffTool - This is also a plugin that will click off buffs automatically, but includes some logic to decide what to click off.

TLO Added
${Block.Ready} (bool Plugin Loaded && InGame && Bloc Enable) ${Block.Quiet} (bool Always true or NULL if plugin not loaded) ${Block.Popup} (bool Should i Popup Msg on Spell Block?) ${Block.Count} (int # of buff in bloc list) ${Block.Total} (int # of buff blocked so far) ${Block.Spell[X]} (int # of free slot for a spell -1 not found) ${Block.Maxim[X]} (int Maxim # of Buff (1=buff,2=song,3=pet)) ${Block.Avail[X]} (int Avail # of Buff (1=buff,2=song,3=pet))

/Command Common to ALL (ie /block /unblock /clickoff) /Command /Help (Show Help) /Command /List (Show List of Spells Being Blocked) /Command /Load (Load Settings and Bloc List from INI) /Command /Save (Save Settings and Bloc List to INI) /Command /Block (Toggle on/off Scan for Bloc Buffs) /Command /Popop (Toggle on/off Display of Popups) /Command /Window (Popups XML Windows) /Block <##/Name/[Set]> <MODE> /Block ## <MODE> (spell on slot ##, -## for song) /Block Name <MODE> (spell matching that name) /Block [Set] (spell list from INI) <MODE> 0=always(default) 1+ free buff to keep (Optional) /Unblock <##/Name/[Set]> /Unblock ## (remove Block from bloc list ##) /Unblock Name (remove Block for that spell name) /Unblock [Set] (remove Block for this List from INI) /Clickoff <##/Name/[Set]> /Clickoff ## (click off slot ##, -## for song) /Clickoff Name (click off buff matching that name) /Clickoff [Set] (click off buff from List in INI)

MQ2Cast - This is a plugin form of, and far, far superior. It can, among other things, memorize and cast spells, recast them, and, with the use of MQ2CastTimer, moniter the estimated duration on longterm spells like DoTs, Buffs, etc. The plugin can also deal with events, similar to MQ2Events.


A nice little HUD snippet to go with the plugin:
[CASTING] CS1=3,425,150,255,255,255,~~ CASTING ~~~~~~~~~~~~~~~~~~~~~ CS2=3,425,162,255,255,255,Cast Effect: ${If[${Cast.Effect.ID},${Cast.Effect.Name},NONE]} CS3=3,425,174,255,255,255,Cast Timing: ${Cast.Timing} CS4=3,425,186,255,255,255,Cast Ready : ${Cast.Ready} CS5=3,425,198,255,255,255,Cast Status: ${Cast.Status} CS6=3,425,210,255,255,255,Cast Result: ${Cast.Result} CS7=3,425,222,255,255,255,Cast Stored: ${If[${Cast.Stored.ID},${Cast.Stored.Name},NONE]}

MQ2Combat - Basic autocombat plugin

/combat -- autocombat command /combat help -- For help on usage

When attack is pressed, it'll check the distance you are from the mob. if you are within xxx distance, it'll /stick to the mob (if /combat stick on). It will press your combat abilities based on the ones you set (Bash, Taunt, Kick). Up to 10. If a mob enrages or infuriates, it'll turn off attack or back off the mob to avoid the rampage. If assist is set, it'll assist the assist until it gets a valid target and that targets hps are <= your setting before attacking. If follow is set, it'll try to /stick to the person marked to follow if they get so far away from you. It'll auto accept group invites.

MQ2Cursor - s0rcier version of MQ2Autodestroy, with a bonus or two, because s0rcier is god.

/cursor on|off|auto :Turn Plugin On/Off or Toggle /cursor silent on|off|auto :Turn Quiet Mode On/Off or Toggle /cursor feeding :Turn Feeding Mode On/Off or Toggle /cursor dropping :Turn Dropping Mode On/Off or Toggle /cursor help|list|load|save :Hope No description need for those. /cursor rem(ove)|del(ete) id :Remove id or (Item on Cursor). /cursor al(l(ways) :Always keep those (Item On Cursor). /cursor #[ st(acks)] :Keep quantity (Item On Cursor). /cursor random # :Random Humanish delay in ms 0=off. /keep :Keep Item on Cursor (no list adding). /feedme on|off|auto :Turn Plugin On/Off or Toggle. /feedme thirst # :Thirst Level, 0 turn off drinking. /feedme hunger # :Hunger level, 0 turn off eating. /feedme help :Need help for that? /feedme silent on|off|auto :Turn Quiet Mode On/Off or Toggle. /feedme random # :Random Humanish delay in ms 0=0ff. /lootme on|off|auto :Turn Plugin On/Off or Toggle. /lootme silent on|off|auto :Turn Quiet Mode On/Off or Toggle.

MQ2Customsound -- Assigns custom sounds to chat events.

The MQ2CustomSound plug-in allows MQ2 users to define custom sound events that play based on unique chat events. These events and the sound effects that are played for them are dictated entirely by settings found in the MQ2CustomSound INI file. With MQ2CustomSound, you can have a sound play... - Whenever anybody (or certain people) send you /tell's WHILE FILTERING OUT NPC TELLS! - When a spell drops or is resisted - When you enable a discipline or a discipline drops - Whenever somebody says any particular word, or mentions any particular item - When you get hit/stunned/zone/die/camp/etc. COMMANDS: ----------------- /togglesounds - Turns all custom sound events on/off DEFAULT: OFF /npctellsounds - Turns NPC tell filter on/off, when ON - tells that come from NPCs will not fire sound events DEFAULT: ON /notradersounds - Toggles the Trader Sound Filter on/off. When ON, tell sound events from characters in trader mode will be suppressed. Note: Trader filtering only works when in the Bazaar DEFAULT: OFF /sound [sound name] - plays the sound identified with a particular sound name (from the INI) - this is based off the MQ2PlaySound plug-in by Digitalxero and was included here for completeness /sound stop - immediately stops the play-back of whatever sound is currently playing INI FILE SETUP: ----------------- In order for any sound effect to be played, you must create and configure your MQ2CustomSound.ini file. For the purpose of explaining how it all works, here is a sample INI file: ;>> START Sample MQ2CustomSound.ini START<< [Events] keys=tell|zone|camp| [MatchStrings] tell=tells you zone=LOADING, PLEASE WAIT camp=It will take you about 30 seconds to prepare your camp [Sounds] tell=C:\\MQ2\\sounds\\AIMding.wav zone=C:\\MQ2\\sounds\\jeopardy.wav camp=C:\\MQ2\\sounds\\astalavista.wav waycool=C:\\MQ2\\sounds\\billandted.wav ;>> END Sample MQ2CustomSound.ini END<< The INI file creates our custom events (the Events section), defines the text the plug-in must match in order to fire the event (the MatchStrings section) and then provides the sound file that should be played when the event fires (the Sounds section.) Defining Events: All event names should be listed together in the 'keys' entry, separated by the | character. The sample INI above defines three events: tell, zone, and camp. These event names are then used in the other two sections of the INI file, so make sure you use the same case and names throughout. For every event name you must have a corresponding key in both the Match String and the Sounds sections! For every event name you must have a corresponding key in both the Match String and the Sounds sections! For every event name you must have a corresponding key in both the Match String and the Sounds sections! NOTE: The last event name in the keys entry should ALWAYS end with a | as well. Defining Match Strings: Match Strings define the text that the plug-in matches in order to play the right sound. This text should appear in the INI file exactly as it does in-game and uses the event names defined in the [Events] section as keys. In the example, since we defined events for tell, zone and camp, we have tell, zone and camp keys defined in the [MatchString] section. From this we can see that the tell event is fired whenever text containing "tells you" appears in any text window within EQ, while the zone event fires whenever the text "LOADING, PLEASE WAIT" appears, and the camp event fires whenever the text "It will take you about 30 seconds to prepare your camp" appears. Defining Sounds: The sounds section defines the actual sound files that should be played when an event is fired. This should be a full path location and the backslach character ( \ ) must be padded ( \\ ) in order to function properly (see example.) In the example, since we defined events and match strings for tell, zone and camp, we also have tell, zone and camp keys defined in the [Sounds] section. All of the files in the example are located in the C:\MQ2\sounds\ directory and AIMding.wav would play when you received a /tell, jeopardy.wav would play when you zone, and astalavista.wav would play when you start your camp! You can also define sound keys that are not automatically fired by any text event. This is what you see in the 'waycool' key in the [Sounds] section in the example. This enables us to play a sound using the '/sound waycool' command. Possible reasons for using such an event would be the inclusion of sound effects in MQ2 macros, or included in your own EQ hotkey macro's, etc. Supported Sound Formats: Technically play-back of sounds is handled by Windows, so any file format that Windows has a supported driver/codec for should be supported. However, I've only had luck getting it to play .WAV files, so you're best just to use them! Many MP3 applications (WinAmp) can convert from MP3 to WAV if you need to. There's also tons of .wav files to be had out on the net.

MQ2Debuff - Nice little plugin that figures out how many counters of what type you have and makes it available as MQData. Has a HUD attachment that can be added.
// MQ2Data: // // Debuff (bool True if you have debuffs on that have counters on them, false if not) // Debuff.Poisoned (int # of poison counters on you) // Debuff.Diseased (int # of disease counters on you) // Debuff.Cursed (int # of curse counters on you) // Debuff.Poisons (int # of poison spells affecting you) // Debuff.Diseases (int # of disease spells affecting you) // Debuff.Curses (int # of curse spells affecting you) // Debuff.Count (int # of debuffs that need cured, does not include snare) // Debuff.HPDrain (int Amount of HP you are losing per tick from debuffs. This value is POSITIVE) // Debuff.HPDrain[X] (int X= Disease, Poison, Curse, All: Number of specific counters effecting HPDrain) // Debuff.ManaDrain (int Amount of Mana you are losing per tick from debuffs. This value is POSITIVE) // Debuff.ManaDrain[X] (int X= Disease, Poison, Curse, All: Number of specific counters effecting ManaDrain) // Debuff.Slowed (bool True if you are Slowed (melee attacks), False if not) // Debuff.SpellSlowed (bool True if you are SpellSlowed (spell haste reduction), False if not) // Debuff.CastingLevel (bool True if your Effective Casting Level has been reduced, False if not) // Debuff.HealingEff (bool True if you are Healing Effectiveness has been reduced, False if not) // Debuff.SpellDmgEff (bool True if your Spell Damage Effectiveness has been reduced, False if not) // // koad 09-11-2005 added these members: // Debuff.Snared (bool True if your are Snared, False if not) // Debuff.ManaCost (bool True if your Spell Mana Cost has been raised, False if not)

*This* part can be added to your MQ2Hud if you run the plugin. You may need to alter some of the numbers to get it going for your UI set up. Check out the MQ2Hudmove plugin in the zip's info for some basic ideas on how to do this.
[Elements] PoisonCounter=1,400,170,0,250,50,${If[${Debuff.Poisoned},${Debuff.Poisoned} POISON,]} DiseaseCounter=1,400,185,200,200,50,${If[${Debuff.Diseased},${Debuff.Diseased} DISEASE,]} CurseCounter=1,400,200,250,200,150,${If[${Debuff.Cursed},${Debuff.Cursed} CURSE,]} DrainHP=1,465,170,250,0,10,${If[${Debuff.HPDrain},-${Debuff.HPDrain} HP/tick,]} DrainMana=1,465,185,0,50,250,${If[${Debuff.ManaDrain},-${Debuff.ManaDrain} Mana/tick ,]} BadThings=1,400,220,255,0,10,${If[${Debuff.Snared},SNARED ,]}${If[${Debuff.Slowed},SLOWED ,]}${If[${Debuff.SpellSlowed},SPELLSLOWED ,]}${If[${Debuff.CastingLevel},EFFCASTLEVELDOWN ,]}${If[${Debuff.HealingEff},HEALEFFECTIVEDOWN ,]}${If[${Debuff.SpellDmgEff},SPELLDMGDOWN ,]}${If[${Debuff.ManaCost},MANACOSTUP ,]}

That hud is produced from a buffbar looking like:

And the resulting HUD would look something like this:

MQ2DoCrack - This plugin facilitates applying memory patches to the eqgame.exe process.

/docrack list - Lists all available cracks and their current status. /docrack <crack name> [on|off] [silent] - Apply or remove <crack name>. [silent] does it without printing out anything (used during startup). /showmem <address> <bytes to show> - Shows X amount of bytes of memory at specified address /dooffset <address> <memory> - Writes supplied memory to specified address /docrackwnd - Opens or closes the DoCrack window - must have XML file in your UI folder

MQ2Doors - This plugin allows you to hide unlocked doors and walk through them.

/toggledoors on - Hides all doors in current zone. /toggledoors off - Shows all doors and disables 'always' toggle. /toggledoors always - Hides all doors as soon as you zone anywhere.

MQ2Eqbc - This plugin allows you to send remote commands via box chat much like mastermind does, remotely log into a different character (ie. load up cleric for rezzing) and control anyone anywhere (ie. someone in your raid needs to afk for a while: they connect to your server, you remotely load macros as pimp their char as needed until they return). (Yea, this is the SHIT, I know.)

/bccmd connect <server> <port> (defaults: 2112) /bccmd quit (disconnects) /bccmd help (show help) /bccmd status (show connected or not) /bccmd reconnect (close current connection and connect again) /bccmd names (show who is connected) /bccmd colordump (show color codes) /bccmd togglecontrol (toggle allow control) /bccmd togglewindow (toggle dedicated window) /bccmd toggleautoconnect (toggle auto connect) /bccmd togglecompatmode (toggle IRC Compatability mode) /bccmd togglereconnect (toggle auto-reconnect mode on server disconnect) /bccmd setreconnectsecs n (n is seconds to reconnect: default 15) /bccmd stopreconnect (stop trying to reconnect for now) /bccmd relog <charname> /bccmd version (show version) /bc your text (send text) /bc ToonName //command (send Command to ToonName) /bca //command (send command to all Toons)

MQ2Eqbcs.exe - Eqbcs is a server that can be run as a console app on windows or *nix, and is the server software used to operate Eqbc.

It takes one command line parameter, which is the port you want to bind to (default is 2112) Control-C ends the program.

MQ2Events - Ini-determined, event driven.
/event <load|delete <name>|settrigger <name> <trigger text>|setcommand <name> <command text>|list> Variables: EventArg1 these are set acording to last event triggered and correspond to #1# .. #9# EventArg2 these are not cleared so you can have one event use #9# and once set it will stay set until another #9# is encountered. EventArg3 EventArg4 EventArg5 EventArg6 EventArg7 EventArg8 EventArg9 ini file: MQ2Events_CharacterName.ini [eventname] trigger=trigger text command=command to execute when triggered ini example entries [enrage] trigger=|${Target.DisplayName}| has become ENRAGED#2# command=/attack off [relaytell] trigger=#1# tells you, #2# command=/tell relaytargetname ${EventArg1} told me, '${EventArg2.Mid[2,${Math.Calc[${EventArg2.Length}-2]}]}' [group] trigger=#1#To join the group, click on the 'FOLLOW' option, or 'DISBAND' to cancel.#2# command=/timed ${Math.Calc[3+${Math.Rand[4]}].Int}s /keypress ctrl+i [raid] trigger=#1#To join the raid click the accept button in the raid window or type /raidaccept.#2# command=/timed ${Math.Calc[3+${Math.Rand[4]}].Int}s /raidaccept

MQ2ExchangeItem - This plugin will allow you to exchange items or unequip items without having any inventory windows or bags opened. Will now allow exchanging items that are in main inventory slots, not just in bags.


NOTE: If you use custombinds using shift, alt, or ctrl, and use /itemnotify to right click the item... ENSURE that you use the format: "/nomodkey /itemnotify <slotname> rightmouseup" /exchange "item name" <slotname> - Swaps "item name" into <slotname> /unequip <slotname> - Unequip any of the equipment slots /exchange help - Gives a list of the commands available /exchange help list - Gives a list of the equipment slot names Slotname can be any of the standard named slots: charm leftear head face rightear neck shoulder arms back leftwrist rightwrist ranged hand mainhand offhand leftfinger rightfinger chest leg feet waist ammo pack1 - pack8

MQ2Exactspeed - Speed hack

/speed # ie, /speed 300 => ${Me.Speed}==300

MQ2FPS - This plugin changes the frames per second of the Everquest screen when it is in focus and when it is in the background. This is the same as EQPlayNice, only more macro friendly.


MQ2Fakechat - Cause fake chat to be displayed in your windows from a specific person in a specific channel.

/command personname what they will be saying /fakeooc /fakeshout /fakeauction /faketell /fakesay /fakeraid /fakegroup /fakeguild

MQ2Fakelink - Fake links in channels of your choice. Enjoy.

SYNTAX for MQ2Fakelink

MQ2FeedMe - Food-handling plugin

/autodrink -> Force manual drinking /autodrink 0 -> Turn off autodrinking /autodrink 3500 -> Set Level where plugin should drink /autofeed -> Force manual feeding /autofeed 0 -> Turn off autofeeding /autofeed 3500 -> Set Level where plugin should eat

MQ2HudMove - This plugin moves HUDs around from withing EQ without manually editing MQ2HUD.ini

SYNTAX for MQ2HudMove

MQ2Instamem - Instantly memorize a spell and/or spell set.

/memspell "Spell name" gem# /memset "Set name"

MQ2LinkDB - This plugin basically allows you to be a LinkBot. It stores links in a database and allows you to request a link to be posted. Make sure you type import the database with the "/link /import" command after getting ingame and unzipping the file in the right spot...see below.


MQ2Melee - This plugin activates common combat abilities at logical times determined by the user.

SYNTAX for MQ2Melee

MQ2Missing - provides a list comparing who is not in zone/raid/dz/task to one other one of, who is inzone but not raid, inzone but not task, in task but not inzone, etc.

/missing choice1 choice2 - compare choice 1 and choice 2 /missing - Shows plugin help

MQ2MoveUtils - This plugin performs basic monotonous movement tasks.

SYNTAX for MQ2MoveUtils

MQ2NetBots - Provides Linked MQ2EQBC Client way to exchange/share statistics/status to others and make those informations available in TLO for macro scripters and HUD designers.

/netbots on/off /netbots grab=on/off /netbots send=on/off grab: listen to others status on the network. send: broadcast your status over the network.

MQ2NetHeal -

/netheal on|off|auto :Turn On/Off Healing Informations /netheal grab=on|off|auto :Turn On/Off Gather of Healing Informations. /netheal send=on|off|auto :Turn On/Off Broadcasting of Healing Informations. /netheal hot timems list :Use for macro only. /netheal da timems list :Use for macro only. /netcure on|off|auto :Turn On/Off Watching for HarmFull Effects. /netcure audio=on|off|auto :Turn On/Off Report Audio Sound. /netcure popup=on|off|auto :Turn On/Off Report Popup Style. /netcure quiet=on|off|auto :Turn On/Off Report to MQ2 Window. /networst on|off|auto :Turn On/Off Watching for Group Health. /networst audio=on|off|auto :Turn On/Off Report Audio Sound. /networst popup=on|off|auto :Turn On/Off Report Popup Style. /networst quiet=on|off|auto :Turn On/Off Report to MQ2 Window. /worsttarget query :Target Worst One if Any Matching Query. /worstcycle query :Cycle to Next Worst One if Any Matching Query.

TLO's and other information:
NETCURE: ${NetCure[X]} string return list of harmfull effects. ${NetCure[X].Detrimentals} int return # of Detrimental Spells. ${NetCure[X].Counters} int return # of Counters. ${NetCure[X].Cursed} int return # of Curse Counters. ${NetCure[X].Diseased} int return # of Disease Counters. ${NetCure[X].Poisoned} int return # of Poison Counters. ${NetCure[X].EnduDrain} int return # of Endurance Drain Per Tick. ${NetCure[X].LifeDrain} int return # of Life Drain Per Tick. ${NetCure[X].ManaDrain int return # of Mana Drain Per Tick ${NetCure[X].Blinded} int return # Blind Spells. ${NetCure[X].CastingLevel} int return # Reducing Casting Level. ${NetCure[X].Charmed} int return # Charm Spells. ${NetCure[X].Feared} int return # Fear Spells. ${NetCure[X].Healing} int return # Reducing Healing Effectiveness. ${NetCure[X].Invulnerable} int return # Invulnerability Spells ${NetCure[X].Mesmerized} int return # Memsmerize Spells. ${NetCure[X].Resistance} int return # Resist Debuff Spells. ${NetCure[X].Rooted} int return # Root Spells. ${NetCure[X].Silenced) int return # Silence Spells. ${NetCure[X].Slowed} int return # Slow Spells. ${NetCure[X].Snared} int return # Snare Spells. ${NetCure[X].SpellCost} int return # Affecting Spell Mana Cost. ${NetCure[X].SpellSlowed} int return # Slowing Casting Speed. ${NetCure[X].SpellDamage} int return # Reducing Spell Damage. ${NetCure[X].Trigger} int return # That Trigger Something. *Where X could be (self,myself,pet,warder,spellid,spellidlist); NETWORST: ${NetWorst.Affects} int return Last # of People in Query Range. ${NetWorst.Average} float return HP Average People in Last Query. ${NetWorst.Counter) int return Last # of People Matching Last Query. ${NetWorst.Members} string return People SpawnID List of Last Query. ${NetWorst.Request[X]} int return # of People Matching That Query. *Where X is the Query to Perform. *Valid Keywords are: radius,hp,pet,pc,group,self,fd,da,hot,war,clr,pal, rng,shd,dru,mnk,brd,rog,shm,nec,wiz,mag,enc,bst,be r,all or #ID#. *hp,war,clr,pal,rng,shd,dru,mnk,brd,rog,shm,nec,wi z,mag,enc,bst,ber,all could be use with % ie: shm80 war60. *order you pass paramters might influence query results. NETHEAL: ${NetHeal[X].Name} or ${NetHeal.Name[Y]} string return Name. ${NetHeal[X].ID} or ${NetHeal.ID[Y]} int return SpawnID. ${NetHeal[X].Distance} or ${NetHeal.Distance[Y]} float return Distance. ${NetHeal[X].PctHPs} or ${NetHeal.PctHPs[Y]} int return PctHPs. ${NetHeal[X].Pet} or ${NetHeal.Pet[Y]} bool return This is a Pet? ${NetHeal[X].Class} or ${NetHeal.Class[Y]} int return Class. ${NetHeal[X].Feign} or ${NetHeal.Feign[Y]} bool return This is Feign Class? ${NetHeal[X].Canni} or ${NetHeal.Canni[Y]} bool return This is Cannibalize Class? ${NetHeal[X].Spawn} or ${NetHeal.Spawn[Y]} int return Spawn. ${NetHeal[X].da} or ${NetHeal.da[Y]} int return da timer left. ${NetHeal[X].hot} or ${[Y]} int return hot timer left. ${NetHeal[X].ttl} or ${NetHeal.ttl[Y]} int return 60000. ${NetHeal[X].Updated} or ${NetHeal.Updated[Y]} int return how old is This? *Where X Could be ID or Name. *Where Y is a Numerical Indice on Last ${NetWorst.Request} Enabling This to Act as Some Kind of Array. IS: ${isNPC[ID]} bool return true when Spawn[ID] is a NPC. ${isNPCPET[ID]} bool return true when Spawn[ID] is a PET and Owner is a NPC. ${isNPCCORPSE[ID]} bool return true when Spawn[ID] is a CORPSE and Owner is a NPC. ${isPC[ID]} bool return true when Spawn[ID] is a PC. ${isPCPET[ID]} bool return true when Spawn[ID] is a PET and Owner is a PC. ${isPCCORPSE[ID]} bool return true when Spawn[ID] is a CORPSE and Owner is a PC.

MQ2NoExpansion - Active hack plugin that gives you the ability to enter TSS without having the expansion.

Usage and Info:
MQ2NoExspansion, allows you to make a character at character select and pick Cresent Reach as your starting city and zone in, without even having the exspansion. This plugin will also allow you to make a character on Combine/Sleeper server and zone into Cresent Reach, even while the whole exspansion is locked. So basically, you can explore Serpent Spines, without having the exspansion do quest's, kill etc, or you can even gain very fast xp on sleeper's or combine and get loot, no one has gotten, or maybe even spells or tomes etc (shared bank), and could possibly make a alot of plat aswell. Well, I'll leave the imagination to you guys, just post your findings etc if possible. Oh I almost forgot, this will not allow you to make a Drakkin race without the exspansion. To load this plugin, just log on any toon and then load it ingame and camp to character select, or load it at character select, doesn't matter, there are no command's just load it and its done.

MQ2OTD - Hud driven directional arrow pointing towards target.

Commands available:
/otd (displays available options) /otd moveto x y (centers the output at x,y - and stores in ini file) /otd moveby x y (Like moveto, but moves from where it is by x and y) /otd on (turns on output) /otd off (turns off output) /otd range (toggles numeric range display) /otd reload (reloads ini file) /otd drawtight (default off - displays range very close to direction pointer) /otd getloc (displays current x,y location)

MQ2Pax - Packet hacks all crunched together.
/open - Open targeted chest/object /gank - pick up item that has been targeted with /itemtarget /hailtarget - hail your target from anywhere inzone. /saytarget - say anything to your target from inzone. /sumcorpse - Summons targetted corpse to your feet. (Must have consent)

MQ2Piggyzone - Gate/Zone/Chainshift/Fade/Succor
/zone qeynos2 - takes you to North Qeynos if it knows a path /zone force qeynos - takes you directly to North Qeynos and crashes if you aren't adjacent /findpath qeynos2 - displays the path to North Qeynos /findpath North - displays all of the zonenames whose long name contains "North" /fade - zones you to the zone you are already in (even if its instanced) /gate - Returns you to your bind point /succor - fades you out, then back in at the succor point

MQ2PreventSpeed - This plugin eliminates all changes to your speed, positive or negative.

/dspeed - Toggle PreventSpeed on/off

MQ2Rez - Plugin form of Wait4Rez.mac.

/rez -> displays settings /rez accept on|off -> Toggle auto-accepting rezbox /rez spawn on|off -> Toggles going to bind point after death /rez pct # -> Autoaccepts rezes only if they are higher than # percent /rez loot on|off -> Toggle looting corpse when opened and when rezzed /rez help /rezzme -- Immediately respawn yourself without a rez. You will *not* regain any experience. You will also *not* automatically loot out, so you'll need to manually open your corpse.

MQ2Rwarp - Warps.

/zwarp <distance> - Warps you a specified distance on the Z axis. /exactloc - Gives you a high-precision /loc readout /waypoint - Sets a waypoint for future /warping /warp <succor|last|loc <y x z>|dir <dist>|target|wp name>

MQ2Randomstuff - Pulls random text strings from ini file and assigns them to ${RandomStuff}
Commands: /randomstuff [section] - Picks a random key from [section] of the INI file, to be returned by ${RandomStuff}

So.. with an ini file like this
[hybrids] hybrid1=ranger hybrid2=shadow knight hybrid3=paladin hybrid4=bard hybrid5=beastlord [incoming] incoming1=Holy shit! %t incoming! incoming2=%t is a big nasty monster! kill it! incoming3=%t said he hates gnomes...then again who doesn't? incoming4=Look, over in the bushes! It's %t! [blackorwhite] bw1=black bw2=white

You could do
/multiline ; /randomstuff incoming ; /gsay ${RandomStuff}

to trigger a random incoming message. Or maybe
/multiline ; /randomstuff hybrid ; /raidsay some ${RandomStuff} needs to kite that add!

MQ2Size - This plugin allows you to change the size of characters on your screen. (client side only)

/size 1-98 *WARNING* Do not go higher than /size 98. If you do, you'll have to delete your character file and do a complete file check with the EQ patcher.


Inspired by Fibby's MQ2MasterMind. MQ2Mastermind was good because it let me control my bots, and have them run macros w/o actually looking at that screen and manually fiddle with buttons. I found I would also have situations where I'd want friends to control my toons, for situations where one of us would fall asleep etc...but MQ2MasterMind only allows 1 controller. The next problem is each time the bot is run, you need to resend the password. When someone sends a blank password, like many do in eq, it would accept it. Not good for a random person checking to see if you've zoned sees "I will do you bidding"... I made MQ2Slave to address all these issues. To start it, type /plugin mq2slave To add someone named "Mrmath" to the master list, type /addmaster mrmath To remove "Mrmath" from the master list, you need to type /remmaster Mrmath *Note* removing masters is case sensitive, adding them is not. That is all there is to it, if any of the masters in the .ini file send the slave a tell starting with / then the slave will do it. The list of masters is saved in the MQ2Slave.ini file which is completely customized the first time you run MQ2Slave and is edited via eq (you don't have to open the .ini file).

MQ2Stackit - Passive plugin. Load it up, and any stackable item now stacks to 200. If this plugin is not loaded and you are playing with these stacks, you will crash. It is risky to use this plugin while tradeskilling.

MQ2Switch - Activate a switch/door inzone.

/switch door#

MQ2Targets - Advanced version of the older MQ2Spawnmaster. Watches for new spawns inzone and can react in various ways.

SYNTAX for MQ2Targets

MQ2TimeStamp - This plugin inserts a timestamp into incoming chat.

/timestamp [ help| on | off | reload | default | format <format> | loc <0|1> | maxlen <length> ] Will toggle on/off with no arguments help - displays usage information on/off - enables/disables timestamps reload - reloads the ini file default - resets your format to default(only changeable via ini) format - sets your timestamp format to <format> loc - sets timestamp location: 0-append, 1-prepend maxlen - sets the maximum length of parsed timestamp.

MQ2TimerColor - Changes the color of that filter that goes over items with a recast...can improve visibility.

/timercolor opens a color picker window where you can choose a new color. Clicking the "current color button" (the larger colored button to the left of Accept) opens a window where you can select the alpha (fade) level. Then just click Accept to save the new color. Alpha level updates as you move the slider to make it easier to get your desired appearance.

MQ2Tracking - This plugin will provide a similar tracking window to the one used by native tracking characters.

SYNTAX for MQ2Tracking

MQ2Twist - This plugin automates the twisting of bard songs.
SYNTAX for MQ2Twist

MQ2WorkingAssist - Warp to range enough to assist, so that you can assist from anywhere inzone. Replaces the old assist with the new warping one.

With someone targeted: /assist


Usage: /xptracker - Display time tracking was started. /xptracker reset - Reset all events and begin tracking as if plugin was just loaded /xptracker total - Display total gains since tracking start /xptracker quiet - Toggle output of tracking messages /xpevents - list the events/timestamps of the events we've tracked /xpevents [#] - lists the events tracked in the past [#] seconds /xpaverage - lists the average (mean) xp per-kill