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Home > Basic Rules

Basic Rules

Basics

Table:Ability Score Modifiers and Bonus Spells
Strength(Str)
Dexterity(Dex)
Constitution(Con)
Intelligence(Int)
Wisdom(Wis)
Charisma(Cha)

Abilities and Conditions

Carrying, Movement, and Exploration
Carrying Capacity
table: Carrying Capacity
Movement
Tactical Movement
Local Movement
Overland Movement
3d Movement
Evasion and Pursuit
Exploration
Vision and Light
Breaking and Entering

The Planes

Planes Descriptions

Treasure

table: Treasure
table: Gems
table: Art Objects
table: Mundane Items

Traps

Elements of a trap
Sample traps: CR1, CR2, CR3, CR4, CR5
CR6, CR7, CR8, CR9, CR10
Designing a trap

 

 

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Last updated Sept, 2004