Home Basic Rules Race/Description Class/PrC Skills Feats
Table:Ability Score Modifiers and Bonus Spells Strength(Str) Dexterity(Dex) Constitution(Con) Intelligence(Int) Wisdom(Wis) Charisma(Cha)
Carrying, Movement, and Exploration Carrying Capacity table: Carrying Capacity Movement Tactical Movement Local Movement Overland Movement 3d Movement Evasion and Pursuit Exploration Vision and Light Breaking and Entering
Planes Descriptions
table: Treasure table: Gems table: Art Objects table: Mundane Items
Elements of a trap Sample traps: CR1, CR2, CR3, CR4, CR5 CR6, CR7, CR8, CR9, CR10 Designing a trap
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