Jobs
Jobs are available to those who apply who wish to earn some extra money. Money is EARNED by doing the approprate action. Jobs are limited and should be taken very seriously. You may only hold 1 job at a time.
Space Cabby
You ferry people across the Galaxy. Your ship can get people to their destination in 2 days! The benefit of this is to save yourself time traveling, get where you wish to go for a cheap amount instead of buying a slow ship. The major drawback, you are unable to do any form of training willst traveling in a Cabby Ship. Each customer pays 500z to the cabby per trip. 0 of 10 positions taken.
Space Merchant
Your good ol' space trader. This job acts as sort of a delivery service. You buy items throughout the galaxy for other members who are restricted from going to get the items personally. The member who requests the item, must pay the merchant the price of the item plus an additional 25% as a fee to the merchant for collecting the items. This role has its good times (Errand for a Kaioshin armor) and its bad times (buying senzu beans). You may deny a request for items. Also, you may collect items as you travel, and sell them to whomever for 125% of purchase value to cover item expense and delivery fees. 0 of 5 Jobs taken.
Mercenary/Assasin
The thugs of the universe. These are hired hands to Kill other members or to obtain an item from another member or collect something like DBs! This job is quit lucrative if you can get the business. Since this job is primarily as a hitman, to be qualified for this job you PL must be at least 1,000,000 to be able to kill most people easily. Earnings from this job vary, all decided between the customer and the Mercenary. Must have a pretty good reason for placing a hit out on someone. 3 of 3 positions taken.
Brolli, Radditz, Vegeta
Master
The trainers of unique moves. As with all masters, they are elite in there own way, either be moves or thru their form of training. Becoming a master has vast benefits. As a begining master, you may develop your own Level2 attack. You choose name, DL, and time it takes to learn. You must learn the move yourself after creating it to be able to teach it. DL and time must be reasonable, no more then highest level 2 attack currently. After 3 students, you may develop a Level 3 attack. Once again you name it, determine DL (no more then 100%), and time it takes to learn. In order to be able to teach these techniques, you must first construct a Dojo on a planet as a place to teach the move. You must be present on the planet when your student is learning a move. This Dojo costs 10,000z to construct and you must have a PL of at least 25,000,000. Each student must pay 1,000z to learn your move. As for special training, if available, you may charge people to use your training devices on your ship or at your base. Once again, you must be present if you wish to train the student. Money for this is determined by the Master. 0 of 3 positions taken.