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Attack List

This page has a list of all the attacks. All attacks come from the members of the RPG. Everyone can create their own attacks. You may create as many attacks as you please, however it is advised that you limit the number for the sake of convience.

Turtle Destruction Wave; Powerful concentration of energy that is gathered into the hands. The user cups their hands and places at their side, then thrusts their arms forward, releasing the energy all at once into a beam. Charges; 6; deals; 50% Damage.

Zanzoken; A technique that creates several multiple images of the person and thus gives the user an attacking advantage. Every image made, the attacker must waste one attack on it to destroy it in order to hit their opponent. Charges; 2 per 1 image; Creates a false image of the user and each imaged is used as a shield against attacks.

Essence of Life; A healing technique that restores lost life rapidly. Charges; 1 charge per 10%; Every charge the user makes adds 10% life to the healing process, i.e; 10 charges fully restores life. This may only be used once per battle and the users life cannot exceed it's maxmium.

Golden Light; A healing technique that restores all aliments other than Death. Charges; 5 Charges; Restores anything that may weary a person, such as lost limbs, nausea, broken bones, headaches, stomach aches, etc.

Majin; A technique that releases the evil in a person and increases their stature dramatically. Passive; Increases stature by 100% and changes the alignment to Majin.

Kiai; A defensive technique that negates an energy. When it's used it knocks away all the charges in an opponent upon contact. Charges; 3; Negates all charges an opponent may have stored.

Unlocked Potential; A technique that released the potential of those who are good. It increases the stature greatly and powers up a person. Passive; Increases stature by 50%.

Regeneration; A technique that instantly restores lost limbs inexchange for energy. Charges; 5; Regrows a lost limb.

Special Beam Cannon; A powerful spiralling beam of energy that is fired out from the finger tips. It is gathered by placing the index and middle finger on the forehead and concentrating energy, then the arm is shot forward into a straight path with the target and the fingers release the energy. Charges; 7; Deals 60% Damage.

Tail Growth; A technique that all Saiyajins on Planet Vegeta learn at birth. Re-grows the lost Saiyajin Heritage at will. Passive; Allows Saiyajins and Hybrids to grow a tail.

False Moon Light; A technique that allows a person to create a false moon light, and thus rushing the Oozaru transformation. Looking at this light for a Saiyajin with a tail will have the same affect as looking at the Full Moon. Charges; 4; Creates fakes moon light.

Deathball; A powerful concentration of energy into a small ball. This blast has enough force to take out an entire planet with a single blow. Charges; 10; Damage; 90% Power Level and can destroy a Planet if the attack hits the core.

Energy Wave; A wave of energy that is released from the fore arm. The energy cuts through the air like a sword through flesh and bone. The energy is sharp and can cause open wounds and cut anything. Charges; 5; Deals 30% Damage and can cut anything.

Telekinesis; A technique that allows a person to communicate with other people through their minds. Passive; allows inter-stellar and concealed conversation through the mind.

Instant Transmission; A unique technique that allows a person to remember the signal of a certain energy point and warp to it instantly. Passive; Allows a person to warp to any point of energy that they've been in the pressence of or touched.

Kaio-Ken; A powerful technique that boosts the users power by several fold. It is like a temporary transformation. It creates a deep red aurora that surrounds the body for the time of the technique. Charges; 5; Increases stature of the user by 50% for 1 Minute.

Spirit Bomb; A powerful technique that gathers all the life force energy into a single point on the body. The user must spend time gathering the energy, calling out for energy, and doing nothing else to create the technique. After 15 minutes of gathering energy, the technique may be used, the bomb will be thrown and will hit the target directly, it's impossible to dodge, however the target may choose to try and block it, or throw it back. In essence it would be best to have protection while gathering the energy, if the person creating the bomb dies, so does the bomb. Charges; 15 Minutes of non-stop charging ex/ ::Plants hear my call, lend me your energy:: -=Next Line=- ::energy from some plant life flies out and into the point of the bomb:: etc; Instant KO technique.

Super Kaio-Ken; A super version of the Kaioken, it is greater than the original and increases stature for longer time by more. Charges; 10; Increases stature by 100% for 4 minutes.

Ultimate Spirit Bomb; A powerful technique that gathers all the life force energy into a single point on the body. The user must spend time gathering the energy, calling out for energy, and doing nothing else to create the technique. After 20 minutes of gathering energy, the technique may be used, the bomb will be thrown and will hit the target directly, it's impossible to dodge, and impossible to block. In essence it would be best to have protection while gathering the energy, if the person creating the bomb dies, so does the bomb. Charges; 20 Minutes of non-stop charging ex/ ::Plants hear my call, lend me your energy:: -=Next Line=- ::energy from some plant life flies out and into the point of the bomb:: etc; Instant KO technique.

Mystic; A technique that releases the good inside of a person. It increases the stature of a person dramatically and changes their alignment to Mystic. Passive; Increases stature by 100% and changes alignment to Mystic.

Fusion Dance; A unique technique that allows Fusion to be performed at anytime by syncronizing movements between two people. Passive; Allows two characters to perform Fusion.

Stone Saliva; A technique that concentrates energy into saliva. The user spits on their opponent and the opponent is frozen for 30 seconds, this technique may only be used once per battle. 5 Charges; freezes an opponent for 30 seconds.

Inferno; A powerful flame technique that can melt anything it touches. Charges; 10; Deals 80% Damage and can melt anything it touches.

Absorbtion; Allows the user to absorb all their opponents charges into themselves, so if an opponent has 10 charges stored, the user can use this technique to gain their opponents charges, giving them the upperhand. This technique may be used once per battle. Passive; Steals the charges of the opponent.

Life Drain; Allows the user to absorb life from their opponent and absorb it into themselves. It drains the opponents life substantionally and then increases the users life by that same amount, this technique may only be used once per battle. Charges; 10; Drains the opponents life by 25% and heals the users life by the damage dealt.

Bukujutsu; The ability to move through the air with Ki. Passive; allows the user to fly.

Phase; The ability to conceal ones physical and mental form. Passive; allows the user to disappear or conceal themself for a small amount of time. (over using the time on phasing will result in penalties to your stature)

Ki Sense; The ability to sense levels of Ki with your mind. Passive; allows the user to feel out other warriors.

Hammerfist; A small beam of energy shot out of Goten's fist when he charges and punches. Charges; 4; Deals 40% Damage.

Axe Blast; Goten raises his leg up to his head, and as he kicks it down, performing an axe kick he releases a wave of energy. Charges; 6; Deals 60% Damage.

Knifehand; Goten puts his hand in the knifehand position and charges energy. When he slashes with the knife hand he projects a small blade of energy. Charges; 8; Deals 80% Damage.

Final Flash; A powerful concentration of energy released from both hands at once towards it's target. Charges; 7; Deals 70% Damage.

Galick Gun; A powerful concentration of energy charged up much like the Turtle Destruction Wave. Charges; 4; Deals 40% Damage.

Saiyan Pride; In this state of pride and self-confidence, Vegeta's Power Level increases by 100%, but he sacrifices one quater of his total health to do so; Lasts 2 minutes. Charges; 10; Increases PL by 100% for 2 minutes, deals 25% Damage to the user.

Edge; A rapid fire technique that launches blasts of energy from the finger tips. X Charges; 1 Charge fires 1 blast, each blast deals 5% Damage, and for every charge the user must say "hit" that many times to correspond each blast making contact. Ex/ 2 charges means saying. ::hit:: -=next line=- ::hit::, for both shots to make contact, if one of the blasts are dodged, all the others are nullified as well.

Masenko; A concentration of energy that is gathered by overlapping the users hands overtop of another at the users forehead. Energy is gathered and the user merely thrusts his arms forward, releasing the energy into a beam. 5 Charges; 50% Damage.

Ki Fist; A concentration of energy that envelops the hand and powers up physical damage. 1 Charge; Deals 10% Damage.

Ki Fury; A release of energy all at once into a target area. The user gatheres energy into their right fist and then throws it forward as if to punch. Rapidly, balls of ki energy are shot outward towards the target from one side of the fist to another, hitting everything with a spreaded area. 6 Charges; Deals 60% Damage.

Gauntlet; Fires rapid balls of ki that are shaped like the users fists. 4 Charges; deals 40% Damage, for every ball thrown the user must say an hit that many times to siginify all the blasts colliding, if one of the blasts are dodged, the rest are nullified.

Ki Storm; A set of Ki is released from the user and it encircles a target. Upon command the energy can be controlled to move into any direction the user chooses. 10 Charges; 90% Damage.

Demon Orb; The user holds both their arms out with their palms open, they gather energy into their open palms and then slowly locking their wrists together, forging the two energies into a single ball. The user throws the energy, and it spirals as it moves through the air, the ball digs into the targets core, then explodes within' the target. Charges 8; 80% Damage.

Ki Heal; A concentration of energy that is used to cure wounds. 3 Charges; Heals 25% Damage.

X Blast; The user charges energy into both their hands and then crosses their arms, as their arms are thrown to the side, energy in the shape of an X fly at the target. 7 Charges; Deals 70% Damage.

Spirit Blast; The user charges energy into both hands and then cocks them back, as their arms are thrusted forward their hands shape into a diamond, energies mixed into a single and then it is all released at once. 10 Charges; Deals 90% Damage.

Over the Edge; Goten gatheres energy and circulates it through his body entering a transformed like state. His powerlevel increases by 100%, however he must forfeit a quater of his total health, this lasts for two minutes. 10 Charges; Increases Power Level by 100%, deals 25% damage to the user.

Elixir; A unique technique that uses Ki to restores wounds. 3 Charges; Heals 25% Damage.

Super Ki Fist; A fortified Ki Punch, energy is gathered into the fist, then energy is gathered around the Ki Punch to fortify it's strength. 2 Charges; 20% Damage.

Barrier; A type of shield-energy that negates energy and protects the user. The barrier remains up until hit by energy. 4 Charges; Instantly blocks the next Energy Attack preformed on the user.

Masenko Bomb; A concentration of energy into the palm of the hand. Golden energy forms and floats steadily above the users palm. The bomb is thrown like a ball and upon contact with a target it explodes. 7 Charges; 70% Damage.

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