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Thief

Thieves rely more on stealth and agility to when a fight, than brute strength. They hone their skills to make use of dexterity and thier reflexes. They can use most smaller weapons and wear up to leather armor. They can also use thier abilities to pick pockets. They can use an attack to try and swipe some cash.

Also as thieves, they are highly agile. As such they can wield two weapons at once. The off hand weapon must be smaller than the primary. They cannot use two long swords, but could a long sowrd and short sword. Also they gain a penalty with the off hand weapon.
Thieves primary attribute is dexterity.

*HP are Hit Points. This how much damage you can take before being defeated. Level and constitution dictate how many hit points you have.

*AC is armor class. AC dictates how hard it is for an attack to hit. This does not apply to most spells.

*Off Hand Penalty is the penalty to hit and damage suffered when using 2 weapons. The first number is to hit and second number is damage.

*Pick Pockets is the chance of picking pockets of your oppenent.

Level    HP   AC   Off-Hand Penalty   Pick Pockets
1        20   20   -5/-3              15%
2        24   20   -5/-3              15%
3        28   18   -5/-3              17%
4        32   18   -5/-3              17%
5        38   16   -4/-3              19%
6        44   16   -4/-3              23%
7        50   14   -4/-3              23%
8        56   14   -4/-3              25%
9        62   12   -4/-2              25%
10       70   12   -4/-2              27%
11       78   10   -4/-2              27%
12       86   10   -4/-2              30%
13       92   8    -3/-2              32%
14       100  8    -3/-2              32%
15       110  6    -3/-2              34%
16       120  6    -3/-2              34%
17       130  4    -3/-1              36%
18       140  4    -3/-1              38%
19       150  2    -3/-1              40%
20       162  2    -2/-1              45%